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Developer Diary | Giant Bag of Goodies

Hello there, Aveebee here to introduce this week's chunky dev diary covering a variety of topics. We’ll be covering everything free going into the upcoming patch that will release alongside Trial of Allegiance, an overview of some major map changes in South America, as well as some content pack specific updates. Without further ado, let’s get started!

First up, we have Jonathan!

Bolivar Patch
Hello again everyone, now it’s time for me to show you guys some of the things for this bag of treats that I have been working on for the patch coming alongside the Country Pack Trial of Allegiance!

The Peru-Ecuador Conflict
First up in terms of what I have contributed to this bag of treats is the Peruvian-Ecuadorian war of 1941. Now, Ecuador starts with ownership and a core on Pastaza, and Peru will have to take it through war, with the option of a scripted peace if they manage to take it. Ecuador can however also secure themselves a scripted peace from this ordeal, as long as they take Loreto, which means a skilled Ecuador player can even gain territory from the conflict.
Screenshot_J_1.png

Screenshot_J_2.png


New Formable Nations
But wait, there’s more! Now onto new formable nations (that aren’t for the main countries getting focus trees in the DLC) that are included in the patch. And for this part I’m especially looking at you Hovelax ;).

The First on up is the Peru-Bolivian Confederation, formable in-game by either Peru or Bolivia.
Screenshot_J_3.png

Screenshot_J_4.png

The next one is the United Guianas, formable by either Suriname, Guyana or Cayenne.
Screenshot_J_5.png

Screenshot_J_6.png

And finally for new free formable nations coming in this patch, we have Hispaniola, formable by either Haiti or the Dominican Republic.
Screenshot_J_7.png

Screenshot_J_8.png


New Releasable Nations
Now then, we’ve arrived at the non formable ones, but instead releasable nations added alongside this patch, or at least the ones that I’ve implemented.

First up on the list we have Quebec.
Screenshot_J_9.png

After that comes Yucatan.
Screenshot_J_10.png

Then comes another historical Mexican breakaway state, the Republic of the Rio Grande.
Screenshot_J_11.png

And finally we have a new island nation, which you might have seen briefly in last week's Chile Dev Diary. That nation is Rapa Nui, most often known as Easter Island.
Screenshot_J_12.png


Canada War Effort
And now, merged into this patch is a Canadian War Effort, updating and adding a small extra amount of content for our home and native land, Canada.

To start off with, Canada has a new industrial concern available to them, that being the Canadian Pacific Railway.
Screenshot_J_13.png

And after that comes the fact that the Canadian country leaders now start with their own unique traits.
Screenshot_J_14.png

Screenshot_J_15.png

Screenshot_J_16.png

Screenshot_J_17.png

And there are also three new focuses available to Canada, this time with more focus on the democratic branches.
Screenshot_J_18.png

The first two give a national spirit each.
Screenshot_J_19.png

Screenshot_J_20.png

And then this focus allows you to gain Newfoundland and Labrador despite staying with the Allies, or even when going independent democracy.
Screenshot_J_21.png

A few of the old focuses have also been touched up, so I will show some, but not all of them here, so you will have to find some differences on your own once the patch releases ;)

This focus now takes 35 days.
Screenshot_J_22.png

Taking this focus when having Mackenzie King as your country leader also gives him an extra trait.
Screenshot_J_23.png

And this focus now gives you two civilian factories.
Screenshot_J_24.png

Oh and what’s this?
Screenshot_J_25.png

Updated Central American Formable
The old formable nation of Central America now has two possible follow-up decisions that can give them a small bit of extra core states.

First up is Integrating Panama.
Screenshot_J_26.png

And then you also have Integrating Yucatan.
Screenshot_J_27.png

New American Industrial Concern
And now we arrive at my final contributions to this patch. First up we have the Union Pacific Railroad for the USA.
Screenshot_J_28.png


New Operatives
As for the owners of La Resistance, they will also gain new operatives, such as the new American Operatives, George Musulin, Joe Savoldi, René Joyeuse, Willian G Sebold and Serge Obolensky. These operatives are unlocked for the USA through some of the various War Plans focuses.
Screenshot_J_29.png

As for new German Operatives, there are Erich Gimpel, Johannes Sigfried Becker, Herbert Hans Haupt, Norman Baillie Stewart and Fritz Joubert Duquesne.

Johannes Sigfried Becker:
Screenshot_J_30.png


Fritz Joubert Duquesne:
Screenshot_J_31.png
And finally, there have also been some new Japanese Operatives added. They are Patrick Vaughan Heenan, John Semer Farnsworth and Ignatius Timothy Trebitsch Lincoln.

Ignatius Timothy Trebitsch Lincoln:
Screenshot_J_32.png


John Semer Farnsworth:
Screenshot_J_33.png

And that’s all from me folks, next up Mordred Viking!

Naval Trait Rework
Hello! My name is Mordred Viking, and I have recently joined the Hearts of Iron IV team. As some of you may know, I have a bit of a thing for naval warfare in HOI, and have wanted to retouch the Admiral Trait tree for a while now.

Here’s the old version:
7858e55e-0292-402d-8252-6b061df601b1.png

There were a number of things about this tree I was not a huge fan of, firstly how certain earnable traits (the ones you need to get through use) effectively blocked the latter assigned ones. Cruiser Captain being a particular pain to get due to Fly Swatter being very slow to gain.

Further, there were a couple of traits which very rarely saw use, Mine Sweeper / Layer being most prominent. Having two traits for an area not often focused on anyway basically meant they just never got used.

Working together with C0RAX, we rejigged the positions, trying to keep traits in some kind of role order; Raiding, Escorting, Cruising, Carrier-ing, and Big-Gunning. We also increased the number of pathways to the assignable traits, meaning you should find yourself soft locked far less frequently. Fly Swatter has been made an assignable trait now instead.

And here’s the updated version:
f34fc727-cf05-4df5-9d37-a670e849d8ef.png

We also combined the mine traits into one, and it has quite possibly the best description in the game (I’ll leave you to find that for yourselves!).

Trial of Allegiance
AveeBee here again! Before jumping into the content pack specific part of this dev diary, I think it’s also worth pointing out that there will be a lot of bug fixes going into the Bolivar patch that have not been mentioned here but are no less important. We’ll be looking more at those in a later dev diary.

Amazon Rework
The Amazon rainforest is probably one of the most hostile places on the planet to get embroiled in a conflict due to the array of geographical features it includes. It is not the type of place you can sweep through with tanks or rapidly construct infrastructure to support massive infantry formations. As such, we’ve made some changes to its portrayal in Hearts of Iron to better represent the difficulty of fighting there.
Amazon_screenshot_1.png

As you can see in the screenshot above, we’ve added a number of impassible regions to represent the deepest parts of the Amazon where fighting would be almost impossible. However, we have created channels through the rainforest that follow the course of the major rivers along which troops can pass.
Amazon_screenshot_2.png

This creates some really fun gameplay due to the natural choke points that develop in the area. However, we wanted to make sure there were still enough provinces along the riverside to allow for encirclements and interesting maneuvers.
Amazon_screenshot_3.png

These changes have made the region challenging, but definitely more interesting. Anyone who can use the terrain to their advantage will likely enjoy fighting here. For example, using supply hubs along the river to support your troops without the need for railways can make a massive difference to your success in the region.

On the topic of map changes, we have also broken down the air regions above South America to make air combat more interesting.
Amazon_screenshot_4.png


Peron
Hey everyone, it’s Eilidh again. After taking your feedback into consideration, we have decided to implement a short alternate path in the historical branch where you, as the player, can decide to elect Juan Perón as the leader of Argentina. The position in this tree means that you can either choose to support the allies or go on your own conquest of South America, depending on the type of game you want to play.
screenshot_peron_1.png

screenshot_peron_2.png

And before I sign off, allow me to show you the leader portrait we have cooked up for the man himself.
screenshot_peron_4.png

We hope you enjoy this addition to the Argentinian tree! We appreciate you giving us feedback as we go, and whilst we cannot implement all changes in the time that we are allocated, we will do our best to accommodate!

Paraguay & Uruguay
Mba'éichapa!

Craniummuppet
here to present two mini-trees, Paraguay and Uruguay. These trees started as a side-project for me after the release of AAT, mostly to give a small treat to you guys but kinda kept growing in size as time went on from a smaller shared tree into fully separated trees with a scope target like Aussa or Iceland. (Note that much of the icons are placeholders and will get updated)

Paraguay
At the start of the game Paraguay is reeling from two costly wars - The War of the Triple Alliance and the Chaco War against Bolivia.

This is felt in Paraguay
PAR_1.png

PAR_2.png

In Feb 1936 Rafael Franco will launch his coup against the government where you can pick to either let him seize control of the country or resist him. Allowing him to take power will lead you down the historical path, and resisting him will plunge you into a civil war.
PAR_3.png

Seizing power will allow you to do various socialist and military reforms, while not a communist per-se Franco (not that one) certainly had policies that were left leaning in nature, but also had typical military dictatorship tendencies.

He didn't last long though, and got ousted by the military after pulling back troops from the Chaco region. You can keep Franco though (not that one) by not pulling back from the Chaco, which is the second alt-history choice.

Pulling back from the Chaco will lead to a revolt within the army, putting Higinio Morínigo in power
PAR_4.png

If Franco was more left leaning, Morínigo is the polar opposite. To put it bluntly he had strong pro-Nazi sympathies,with parts of the police force and the military adopting the symbolism of the Third Reich. He also allied himself with militias, banned parties and consolidated his power.

This focus path will pivot the country from the Franco left leaning military dictatorship towards a more fascist and authoritarian military dictatorship under Morínigo.
(As an example the police chief at the time named his kid Adolfo Hirohito… )
PAR_5.png

While starting as unaligned in this path you can eventually commit fully to fascism, or you can stay as unaligned
PAR_6.png

One of the biggest reasons why Paraguay did not drift closer to the Axis powers was because of direct intervention from the USA. They started financing various endeavors in the country which kept Paraguay out of the war, such as favorable loans, road finance and technical assistance..

In game this is modeled by accepting American investment, whereby you won’t be able to join the Axis for the duration of the investment. Going down all the investment paths will keep you out of the Axis powers, but grant you massive boosts to the economy. How far you exploit this is up to you.


Going back to the world where Franco does not pull back from the Chaco, the alternative is war with Bolivia, this lets you keep Franco, and get some early conquest. With Bolivia conquered, you can finally get a coastline by getting wargoals against Peru and Chile, which leads to a very weird shape of a country. This is my current playthrough
PAR_7.png

And yeah… it has an interesting shape.
PAR_8.png

Going back to the top there is the other alternative history, the civil war route. Should you resist the Franco takeover you will enter a state of civil war where the army will rise up.
PAR_9.png

The army will have the upper hand at the start of the war, but the Paraguay river gives excellent defense.

To win the civil war you can use the American scare of a “communist” state in its sphere of influence to increase your power. You can also use your wife's ties to France to get some aid from there.

Most powerful of all are the Marines, which will be used to break the river and win the war, or you can goad Bolivia to become involved in it which leads to a three way war that you can exploit.
PAR_10.png

When all is said and done you can use your civil war general, José Estigarribia to purge the military and cement your rule over the country. This leads to co-rule between Ayala and Estigarribia, or you can let Estigarribia take full control. It will take a while to rebuild the country as the civil war and various other wars have likely taken their toll, but eventually it will lead to a flourishing economy
PAR_11.png


Uruguay
Uruguay was comparatively more stable than Paraguay during the time frame, despite being under a quasi dictatorship under Gabriel Terra.

Despite this they enjoyed a rapid GDP growth and relative stability. The beginning of the period centers around industrialization and the policies under Terra.
URG_1.png

Around 1938 he will step down and you can pick between either the Colorados or Blancos, which are the two main parties in Uruguay, but both are democratic aligned.
URG_2.png

If Democracy isn’t to your liking you can instead go down to the Furhmann plan, ally with agitators like Adolfo Agorio become fascist and use it as a springboard for the Axis powers in South America. This path is now locked behind any election event and can be b-lined to at game start if so pleased.

Before asking, of course there's events for the Battle of the River Plate.
URG_3.png

Which will be triggered whenever a British and German ship is in the Southern Georgia Sea or in the Argentine Coast at the same time.

Shared Branches
URG_4.png

There are also some shared branches between Paraguay and Uruguay which will appear in both trees.
URG_5.png
First off, the conquest branch allows you to do a small-scale war at the start of the game for some quick conquests if you are cheeky enough. You can even conquer parts of Brazil while being in the Paraguayan civil war to bypass parts of the river line.

Uruguay has access to this as well but they target Rio Grande do Sul and Región Mesopotámica. Later you can decide whether you want to go on a crusade against imperialism, forgoing any factions but having the ability to core more land, or a more conservative approach where you can core some land but you can still join factions.
URG_6.png

Paraguayan version
URG_7.png

Uruguayan version
URG_8.png

A bit silly fun where hopefully it can be a challenge as well as long term goals in a playthrough.

The industrial branch focuses on the exports of the country, which mostly comprises Beef, Wool, Hides and other agricultural products.
URG_9.png

You can also choose to empower the landowners, upon which they will start improving your economy automatically. In this screenshot they seem really keen on adding a building slot.
URG_10.png

The research branch is where you get your 3th,4th and 5th slot. You require to have some industry to unlock each, with each slot getting gradually more difficult to get.
URG_11.png

This focus will also unlock more civs the more you have invested in the industrial focus. So if you want those slots early you might have to sacrifice some industry.

Similarly to all other focus trees in this pack, Uruguay and Paraguay will use the shared military branch. :)

Uruguay;
URG_whole_tree.png

Paraguay;

PAR_whole_tree.png

These are the two trees in their totality! I hope you are all doing well and are excited for the release. Peace

Next Week
AveeBee here again, that's it for this week, hope you enjoyed it and are looking forward to Trial of Allegiance!

Next week we will be taking a look at alt-history Brazil.

See you then!
 
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Best dev diary in this DLC so far! Love all the changes here and here, much appreciated!
Since you are adding more spies to the party could you also take this opportunity to fix the achievement bug of both "Shaken, not stirred: and "Our chief weapon is surprise"? They are currently not firing despite meeting the requirements. Thank you very much!
 
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I agree with several people about concealment expert, it should probably be nerfed. Otherwise, a lot of the Admirals aren't worth using unless they have it- so it's honestly better to spend 120 Naval XP to spec into trade interdiction, grab the spirit that lets new Admirals 50% chance of Blockade Runner, promote a few then change doctrines. Those level 1 Admirals will then probably destroy enemy level 5 admirals all thanks to concealment.
 
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Well butter my biscuit
 
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These are all WIP. Some advisors and generals will be generics, some will have portraits. Franco, Higino and Jose will be generals for Paraguay, Baldomir for Urugay (also a potential leader)
View attachment 1083441View attachment 1083442View attachment 1083443View attachment 1083447View attachment 1083446View attachment 1083445View attachment 1083444
Great portraits but the uniforms of Morínigo and Estigarribia have the wrong colors, they should be dark blue. Also there's a similar problem with the Argentine uniforms like others have pointed out.
 

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Best dev diary in this DLC so far! Love all the changes here and here, much appreciated!
Since you are adding more spies to the party could you also take this opportunity to fix the achievement bug of both "Shaken, not stirred: and "Our chief weapon is surprise"? They are currently not firing despite meeting the requirements. Thank you very much!
Il look into this and see if we can fix it for a future patch.
 
What exactly is the Parti Radical that's the democratic party in Quebec? From what I can tell, it doesn't seem to exist. It should be replaced with the Union Nationale, led by Maurice Duplessis. The communist party in Quebec seems to be called the Parti communiste quebecois, when it seems to have been called the Parti communiste du Québec.
 
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I feel like the battle of the river plate event could also have an option to steal the German ship while it's docked. with the consequence of going to war with the germans but you gain a big ship. maybe for consistency it puts a mostly finished ship into the build queue to represent any repairs that need to be done if you don't want to make the ship a random German one that triggered the event.
 
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Are there any plans for a portrait to be added for non-aligned Canada (J. S. Woodsworth). Seems odds for Canada to get such a glow up with traits and such while still having a generic leader picture for one of the leaders.
 
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And this focus now gives you two civilian factories.

That focus already gave us two civilian factories, it never gave us building slots for those factories lol

The same goes for 'Victory Aircraft Limited' and 'John Inglis and Company' those give you factories but do not give building slots for all those factories, hence why I delay doing them whenever I play Canada which have been mentioned in bug reports dating months ago (not wanting to sound snobby here)

I am really curious what more focuses have been altered for Canada and I am wondering when the other 3 TFV factions are up for a slight retouch/rework. Because Raj has also like 3 railroad focuses with 0 benefits for 70 days each (210 for some railroads without actually having trains researched)
Australia has 2 of such focuses. They also have 3 mandatory focuses for their manpower which are 70 days for ideaology drift defense and such... Come on...
And their 3rd research slot is locked behind world tension which is historically unavailable until august 38...
 
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Love the dev diary!

Will Paraguay get Ivan Belyaev as a general? A very interesting guy, a White Russian who fled to Paraguay and made excellent relations with native Americans before being very instrumental in the Chaco war with telling Paraguay where to build forts. He could even help beef up the White Russian roster if he returns there if the Soviets fall into civil war, as the White Russian roster is much smaller than the soviets. https://en.m.wikipedia.org/wiki/Juan_Belaieff
 
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With this new update why don’t you also add little more stuff to Falangist/Carlist Spain and Fascist Portugal since they have focuses to conquer back their former colonies in Latin America, maybe with decision to form puppets like old viceroyalties or something like that.
 
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Not directly related to Paraguay, but why the Andes dont receive the same treatment that the Alps got? Im pretty sure that alot of parts of the Alps are impassable terrains, so why the Andes dont get that treatment? I mean isnt the Andes mountain range, being one of the most tall of the world and incredibly dangerous to overstep? dangerous climate and dangerous environment, doesnt feel like the best place on earth to make your infantry and tanks to go around.
 
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Change the names of the new air zones to better and more embracing names instead of calling an entire region by the name of a single part without representing all the identites in the whole region.
Here's my sugestions:

Central Brazil -> Cerrado
Brazil -> Sudeste
Rio Grande do Norte -> Nordeste
Rio Grande do Sul -> Rio Paraná
 
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The research branch is where you get your 3th,4th and 5th slot. You require to have some industry to unlock each, with each slot getting gradually more difficult to get.
1707934737978.png
Looking forward to seeing the changes in the patch, and great seeing so much being worked into the base game. I am definately going for the minecraft trait :p

Also, I really like how research is handled for these minor nations, which I think makes great sense and is well in line with what have been suggested by parts of the community previously. Is this a solution you foresee being utilized for more nations in the future and that could possibly bleed over to the less fortunate nations of previous releases?

Last, I really think the way you have responded to the Peron-issue is really encouraging.
 
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will peru ideology be changued?, its strange they have fascist ideology given that they were an average olygarquic military dictatorship, and i was hoping it was changued in this dlc...
 
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Hello there, Aveebee here to introduce this week's chunky dev diary covering a variety of topics. We’ll be covering everything free going into the upcoming patch that will release alongside Trial of Allegiance, an overview of some major map changes in South America, as well as some content pack specific updates. Without further ado, let’s get started!

First up, we have Jonathan!

Bolivar Patch
Hello again everyone, now it’s time for me to show you guys some of the things for this bag of treats that I have been working on for the patch coming alongside the Country Pack Trial of Allegiance!

The Peru-Ecuador Conflict
First up in terms of what I have contributed to this bag of treats is the Peruvian-Ecuadorian war of 1941. Now, Ecuador starts with ownership and a core on Pastaza, and Peru will have to take it through war, with the option of a scripted peace if they manage to take it. Ecuador can however also secure themselves a scripted peace from this ordeal, as long as they take Loreto, which means a skilled Ecuador player can even gain territory from the conflict.
But wait, there’s more! Now onto new formable nations (that aren’t for the main countries getting focus trees in the DLC) that are included in the patch. And for this part I’m especially looking at you Hovelax ;).

The First on up is the Peru-Bolivian Confederation, formable in-game by either Peru or Bolivia.

The next one is the United Guianas, formable by either Suriname, Guyana or Cayenne.

And finally for new free formable nations coming in this patch, we have Hispaniola, formable by either Haiti or the Dominican Republic.
Now then, we’ve arrived at the non formable ones, but instead releasable nations added alongside this patch, or at least the ones that I’ve implemented.

First up on the list we have Quebec.

After that comes Yucatan.

Then comes another historical Mexican breakaway state, the Republic of the Rio Grande.

And finally we have a new island nation, which you might have seen briefly in last week's Chile Dev Diary. That nation is Rapa Nui, most often known as Easter Island.
View attachment 1083079

Canada War Effort
And now, merged into this patch is a Canadian War Effort, updating and adding a small extra amount of content for our home and native land, Canada.

To start off with, Canada has a new industrial concern available to them, that being the Canadian Pacific Railway.

And after that comes the fact that the Canadian country leaders now start with their own unique traits.

And there are also three new focuses available to Canada, this time with more focus on the democratic branches.

The first two give a national spirit each.

And then this focus allows you to gain Newfoundland and Labrador despite staying with the Allies, or even when going independent democracy.

A few of the old focuses have also been touched up, so I will show some, but not all of them here, so you will have to find some differences on your own once the patch releases ;)

This focus now takes 35 days.

Taking this focus when having Mackenzie King as your country leader also gives him an extra trait.

And this focus now gives you two civilian factories.

Oh and what’s this?

Updated Central American Formable
The old formable nation of Central America now has two possible follow-up decisions that can give them a small bit of extra core states.

First up is Integrating Panama.

And then you also have Integrating Yucatan.

New American Industrial Concern
And now we arrive at my final contributions to this patch. First up we have the Union Pacific Railroad for the USA.
View attachment 1083097

New Operatives
As for the owners of La Resistance, they will also gain new operatives, such as the new American Operatives, George Musulin, Joe Savoldi, René Joyeuse, Willian G Sebold and Serge Obolensky. These operatives are unlocked for the USA through some of the various War Plans focuses.

As for new German Operatives, there are Erich Gimpel, Johannes Sigfried Becker, Herbert Hans Haupt, Norman Baillie Stewart and Fritz Joubert Duquesne.

Johannes Sigfried Becker:
View attachment 1083099

Fritz Joubert Duquesne:
View attachment 1083100
And finally, there have also been some new Japanese Operatives added. They are Patrick Vaughan Heenan, John Semer Farnsworth and Ignatius Timothy Trebitsch Lincoln.

Ignatius Timothy Trebitsch Lincoln:
View attachment 1083103

John Semer Farnsworth:
View attachment 1083107

And that’s all from me folks, next up Mordred Viking!

Naval Trait Rework
Hello! My name is Mordred Viking, and I have recently joined the Hearts of Iron IV team. As some of you may know, I have a bit of a thing for naval warfare in HOI, and have wanted to retouch the Admiral Trait tree for a while now.

Here’s the old version:

There were a number of things about this tree I was not a huge fan of, firstly how certain earnable traits (the ones you need to get through use) effectively blocked the latter assigned ones. Cruiser Captain being a particular pain to get due to Fly Swatter being very slow to gain.

Further, there were a couple of traits which very rarely saw use, Mine Sweeper / Layer being most prominent. Having two traits for an area not often focused on anyway basically meant they just never got used.

Working together with C0RAX, we rejigged the positions, trying to keep traits in some kind of role order; Raiding, Escorting, Cruising, Carrier-ing, and Big-Gunning. We also increased the number of pathways to the assignable traits, meaning you should find yourself soft locked far less frequently. Fly Swatter has been made an assignable trait now instead.

And here’s the updated version:

We also combined the mine traits into one, and it has quite possibly the best description in the game (I’ll leave you to find that for yourselves!).

Trial of Allegiance
AveeBee here again! Before jumping into the content pack specific part of this dev diary, I think it’s also worth pointing out that there will be a lot of bug fixes going into the Bolivar patch that have not been mentioned here but are no less important. We’ll be looking more at those in a later dev diary.

Amazon Rework
The Amazon rainforest is probably one of the most hostile places on the planet to get embroiled in a conflict due to the array of geographical features it includes. It is not the type of place you can sweep through with tanks or rapidly construct infrastructure to support massive infantry formations. As such, we’ve made some changes to its portrayal in Hearts of Iron to better represent the difficulty of fighting there.

As you can see in the screenshot above, we’ve added a number of impassible regions to represent the deepest parts of the Amazon where fighting would be almost impossible. However, we have created channels through the rainforest that follow the course of the major rivers along which troops can pass.

This creates some really fun gameplay due to the natural choke points that develop in the area. However, we wanted to make sure there were still enough provinces along the riverside to allow for encirclements and interesting maneuvers.

These changes have made the region challenging, but definitely more interesting. Anyone who can use the terrain to their advantage will likely enjoy fighting here. For example, using supply hubs along the river to support your troops without the need for railways can make a massive difference to your success in the region.

On the topic of map changes, we have also broken down the air regions above South America to make air combat more interesting.
Hey everyone, it’s Eilidh again. After taking your feedback into consideration, we have decided to implement a short alternate path in the historical branch where you, as the player, can decide to elect Juan Perón as the leader of Argentina. The position in this tree means that you can either choose to support the allies or go on your own conquest of South America, depending on the type of game you want to play.

And before I sign off, allow me to show you the leader portrait we have cooked up for the man himself.

We hope you enjoy this addition to the Argentinian tree! We appreciate you giving us feedback as we go, and whilst we cannot implement all changes in the time that we are allocated, we will do our best to accommodate!

Paraguay & Uruguay
Mba'éichapa!

Craniummuppet
here to present two mini-trees, Paraguay and Uruguay. These trees started as a side-project for me after the release of AAT, mostly to give a small treat to you guys but kinda kept growing in size as time went on from a smaller shared tree into fully separated trees with a scope target like Aussa or Iceland. (Note that much of the icons are placeholders and will get updated)

Paraguay
At the start of the game Paraguay is reeling from two costly wars - The War of the Triple Alliance and the Chaco War against Bolivia.

This is felt in Paraguay

In Feb 1936 Rafael Franco will launch his coup against the government where you can pick to either let him seize control of the country or resist him. Allowing him to take power will lead you down the historical path, and resisting him will plunge you into a civil war.

Seizing power will allow you to do various socialist and military reforms, while not a communist per-se Franco (not that one) certainly had policies that were left leaning in nature, but also had typical military dictatorship tendencies.

He didn't last long though, and got ousted by the military after pulling back troops from the Chaco region. You can keep Franco though (not that one) by not pulling back from the Chaco, which is the second alt-history choice.

Pulling back from the Chaco will lead to a revolt within the army, putting Higinio Morínigo in power

If Franco was more left leaning, Morínigo is the polar opposite. To put it bluntly he had strong pro-Nazi sympathies,with parts of the police force and the military adopting the symbolism of the Third Reich. He also allied himself with militias, banned parties and consolidated his power.

This focus path will pivot the country from the Franco left leaning military dictatorship towards a more fascist and authoritarian military dictatorship under Morínigo.
(As an example the police chief at the time named his kid Adolfo Hirohito… )

While starting as unaligned in this path you can eventually commit fully to fascism, or you can stay as unaligned

One of the biggest reasons why Paraguay did not drift closer to the Axis powers was because of direct intervention from the USA. They started financing various endeavors in the country which kept Paraguay out of the war, such as favorable loans, road finance and technical assistance..

In game this is modeled by accepting American investment, whereby you won’t be able to join the Axis for the duration of the investment. Going down all the investment paths will keep you out of the Axis powers, but grant you massive boosts to the economy. How far you exploit this is up to you.


Going back to the world where Franco does not pull back from the Chaco, the alternative is war with Bolivia, this lets you keep Franco, and get some early conquest. With Bolivia conquered, you can finally get a coastline by getting wargoals against Peru and Chile, which leads to a very weird shape of a country. This is my current playthrough

And yeah… it has an interesting shape.

Going back to the top there is the other alternative history, the civil war route. Should you resist the Franco takeover you will enter a state of civil war where the army will rise up.

The army will have the upper hand at the start of the war, but the Paraguay river gives excellent defense.

To win the civil war you can use the American scare of a “communist” state in its sphere of influence to increase your power. You can also use your wife's ties to France to get some aid from there.

Most powerful of all are the Marines, which will be used to break the river and win the war, or you can goad Bolivia to become involved in it which leads to a three way war that you can exploit.

When all is said and done you can use your civil war general, José Estigarribia to purge the military and cement your rule over the country. This leads to co-rule between Ayala and Estigarribia, or you can let Estigarribia take full control. It will take a while to rebuild the country as the civil war and various other wars have likely taken their toll, but eventually it will lead to a flourishing economy
Uruguay was comparatively more stable than Paraguay during the time frame, despite being under a quasi dictatorship under Gabriel Terra.

Despite this they enjoyed a rapid GDP growth and relative stability. The beginning of the period centers around industrialization and the policies under Terra.

Around 1938 he will step down and you can pick between either the Colorados or Blancos, which are the two main parties in Uruguay, but both are democratic aligned.

If Democracy isn’t to your liking you can instead go down to the Furhmann plan, ally with agitators like Adolfo Agorio become fascist and use it as a springboard for the Axis powers in South America. This path is now locked behind any election event and can be b-lined to at game start if so pleased.

Before asking, of course there's events for the Battle of the River Plate.

Which will be triggered whenever a British and German ship is in the Southern Georgia Sea or in the Argentine Coast at the same time.

Shared Branches
View attachment 1083175

There are also some shared branches between Paraguay and Uruguay which will appear in both trees.
First off, the conquest branch allows you to do a small-scale war at the start of the game for some quick conquests if you are cheeky enough. You can even conquer parts of Brazil while being in the Paraguayan civil war to bypass parts of the river line.

Uruguay has access to this as well but they target Rio Grande do Sul and Región Mesopotámica. Later you can decide whether you want to go on a crusade against imperialism, forgoing any factions but having the ability to core more land, or a more conservative approach where you can core some land but you can still join factions.

Paraguayan version

Uruguayan version

A bit silly fun where hopefully it can be a challenge as well as long term goals in a playthrough.

The industrial branch focuses on the exports of the country, which mostly comprises Beef, Wool, Hides and other agricultural products.

You can also choose to empower the landowners, upon which they will start improving your economy automatically. In this screenshot they seem really keen on adding a building slot.

The research branch is where you get your 3th,4th and 5th slot. You require to have some industry to unlock each, with each slot getting gradually more difficult to get.

This focus will also unlock more civs the more you have invested in the industrial focus. So if you want those slots early you might have to sacrifice some industry.

Similarly to all other focus trees in this pack, Uruguay and Paraguay will use the shared military branch. :)

Uruguay;

Paraguay;

These are the two trees in their totality! I hope you are all doing well and are excited for the release. Peace

Next Week
AveeBee here again, that's it for this week, hope you enjoyed it and are looking forward to Trial of Allegiance!

Next week we will be taking a look at alt-history Brazil.

See you then!
I think that if y’all are gonna rework Canada which y’all have over the past year and focuses like introspective communism and the Trotskyite path defeat themselves by not allowing factions, even if let’s say trotsky was around running a country in game… it makes no sense, as well as the American generals who are a part of communist America or MacArthur fascist America… I believe y’all should make a focus to purge right wing generals as communist america like Patton and MacArthur, as well as remove Maurice Rose from fascist America… communist America needs some purge focuses like England does
 
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Lots of good stuff here... :)

Out of everything, I extra-appreciate the work which went in the rework of the admiral traits. However, one question related to that - one of the changes involves a significant role change for the Blockade Runner trait: As far as I understand the current dependencies, it is more of an optional prequesite now, but in future if seems to be a mandatory one for reaching Concealment Expert or Lone Wolf. While I have no gameplay objections against this, I'm slightly concerned about bug reports indicating that xp earning for the Blockade Runner trait *might* (the reports yet got no offical label) be broken (here: https://forum.paradoxplaza.com/forum/threads/blockade-runner-never-gains-experience.1620718/ and here: https://forum.paradoxplaza.com/foru...-any-blockade-runner-xp-1-11-12-22d5.1537399/ ) - if that is the case and the bug should linger still around after the Bolivar patch it likely will be more serious than before because follow-up traits get blocked then as well.
 
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