• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Developer Diary | Hungary

Jó napot kívánok!


Jonathan here to bring you another Dev Diary for the upcoming DLC Götterdämmerung! I will be (re)introducing you all to Hungary. Originally we had planned to do a minor update to accommodate the Austria rework, but quite early on in the project we decided to give it a proper overhaul as we were going to rework it anyhow and felt it could do with one. Well, since it’s been a long time since the last Hungarian dev diary (7 years to be more precise), let’s start off with a bit of historical context!

Oh, and as usual, please do keep in mind that everything you’re about to see is still WIP so things might change before release and you may see some placeholder art and WIP values. The team thanks you for your understanding!

Screenshot_1.png

The new country select screen for Hungary, with a TLDR for the historical context


Screenshot_2.png

A zoomed out overview of the Hungarian Focus Tree’s general layout

From Austria-Hungary to World War 2
So to keep it very brief and as simple as possible; at the end of the Great War, Hungary, alongside other states such as Czechoslovakia and the State of Slovenes, Croats and Serbs, broke off from Austria-Hungary in an attempt to avoid partition and blame for the war. History would not however be lenient on the Hungarian state, and through many twists and turns, the Treaty of Trianon was signed, leaving them with 92,962 of the 325,408 square km that had constituted the Hungarian crown, as well as with a practically completely dismantled military, and large reparations to be paid. The first Hungarian Republic had been declared, but was soon toppled and reorganized into the Hungarian Soviet Republic. In an attempt to reclaim lost territory the soviet republic entered wars against Cechoslovakia, Romania, the Kingdom of Serbs, Croats, and Slovenes and the Hutsul Republic. All of this resulted in the destruction of the Soviet regime and a counterrevolution which in turn led to the reestablishment of the Kingdom of Hungary, where admiral Miklós Horthy would take up the role of regent, a role which he held until the Kingdom was disestablished at the end of the second World War.

I know that you all didn’t come for a history lesson, so let’s move on to Hungary’s starting situation in the game.

Screenshot_3.png

The National Spirits at startup for Hungary

Hungary now starts with four national spirits instead of the old usual one. As can be seen above however, this isn’t a purely negative thing for them, though the Treaty of Trianon has been made harsher to be more accurate to the historical stipulations. Apart from that one, Hungary starts with an economic dependency on Germany, as well as with two different types of active paramilitary organizations in favor of the government.

Apart from this, admiral and regent Horthy also shares a part of his power with Prime Minister Gyula Gömbös, who signed the previously shown treaty with Germany, and who seeks greater influence over Hungary's politics.

Screenshot_4.png

Miklós Horthy and Gyula Gömbös

And with this background and knowledge of the starting situation, we can finally jump into the focus tree, starting with the industrial and military branches!

Common Branches
Screenshot_5.png

An overview of the common branches, with the industrial tree on the left, and the military branches on the right.

As can be seen above, with the rework of the focus tree, I tried to keep it in similar shapes and general positions as the old one, so that the memory and muscle-memory of our old players won’t fail them when starting a new game as Hungary.

The Industrial branch on the left eventually leads into the military branches in the centre and right, and contains most of the expected factories and research slots, whilst the air force, land forces and naval trees contain bonuses and effects that pertain to their respective branches of the armed forces.

Screenshot_6.png

These focuses which previously started the political branches, now start the industrial branch.

The main goal of the industrial branch is to get the Győr program up and running, in order to resuscitate national industries and expand Hungary military capabilities, a program historically launched by Prime Minister Kálmán Darányi.

Screenshot_7.png

A few of the effects and items relating to the Győr program.

The start of the military branch revolves around getting rid of the Trianon restrictions, just as it did before. With the right-most side of the land branch being available immediately, the more technology and industry focused parts on the left of it, as well as the air force branch, require the Győr program to have been started before becoming available.

Screenshot_8.png

The Air and Army branches.

That should be a good overview of the common branches, so let's move over to the real highlights: the political branches!

Historical Branch

Screenshot_9.png

The focuses available to Historical Hungary

The general shape and feeling of the old Hungarian focus tree has been preserved, while being expanded upon. The main difference to the old Hungarian tree however is that historical Hungary, though joining the Axis, now stays as non-aligned under Horthy. The reason for this is that when seeking to gain peace with the Allies and the Comintern and betray Germany, Hungary was invaded and Horthy was replaced by German puppets (with a bit of a back-and forth), the leader and party of whom is now the fascist party for Hungary, with its own branch if they are what you want to play.

The tree starts with reinforcing the regency and the admiral's grip on the nation, while repairing it and repressing opposition groups. The latter half focuses on alliances (to the left) and expansion (to the right).

Screenshot_10.png

Some of the focuses and their effects

The ultimate goal of post-trianon Hungary is almost always to restore Greater Hungary in some shape or form, as will be seen in other branches as well.

Screenshot_11.png

Greater Hungary, restored.

Screenshot_12.png

And as historically, Gyula Gömbös will eventually die, leading to you having to decide on how to deal with the M.O.V.E, the paramilitary organization loyal to him.

But now, on to some alternative history, starting with the actual fascist branch.

Fascist Branch
The fascist branch begins with the same focus as the historical focus, deciding to continue the regency. After that though, things will start to change for Hungary.

Screenshot_13.png

The Hungarian fascist political branch.

Here you will start the game by having Gyula Gömbös attempt to overthrow Horthy and take the mantle of regent for himself. To do this he will strengthen the fascists, which in turn has some unintended consequences…

Screenshot_14.png

The Lead Up events to becoming fascist.

Screenshot_15.png

Gyula Gömbös and Ferenc Szálasi as country leaders.

Though I will not take too much of your time for this branch, here you can see some of the focuses available to the fascists in a bit more detail.

Screenshot_16.png

Some both early and later game focuses.

Screenshot_17.png

You can also embrace the Turanist ideas of Hungarian origin.

But that’s that. Now I think it’s time to show a lot of players’ most anticipated parts of the tree, the monarchist branches (Yes it is indeed in plural).

Monarchist Branches
The monarchist branches start differently from the historical or fascist branches. There are a total of 5 different monarchist branches available to Hungary, that share certain parts with each other or with the historical/fascist branches. They revolve around Horthy deciding to actually name someone king, either choosing to comply with the stipulations laid out by the little entente and thus selecting a non-Habsburg monarch, or going against their will and doing just that, leading to some elevated tensions with your neighbours.

Screenshot_18.png

The monarchist branches in all their glory.

Before we go into detail on any of their specific branches, though there are only five branches, here are a few different country leaders you can get throughout these branches, with a few others left for you to discover, which we won't be showing today.

Monarchs.png

The different monarchs.

So starting on the right in the focus tree, and going to the left, first up we have the fascist king, which works relatively similar to the old version. The reason this is still around is to enable for a only slightly alt-hist Hungary, as well as being able to go a flavor-wise different route while still sticking with the Axis. Friedrich Franz’s two completely unique focuses are these:

Screenshot_20.png

The Fascist Kings focuses.

To the left of him lies the democratic king, which is no longer the only way for Hungary to go democratic, but which has been expanded to have a bit more to do, such as hold referendums to regain territory, reverse the Hungarian brain drain and get a head start on some nuclear projects, or even propose a union between themselves and Romania, forming Hungary-Romania. (And perhaps Carl V Wilhelm might want to return to claim the Swedish crown as well)

Screenshot_21.png

Some of the Democratic King’s focuses.

If none of these are to your liking however, but you still don’t want a Habsburg on your throne, perhaps Horthy has just the thing you are looking for. As seen previously, he or his more popular son can now be crowned king, and they have a chonky branch of their own.

Screenshot_22.png

Horthyist monarchist focuses.

Taking this or the democratic king path, the fascists will begin preparing to oust you, as they won’t endorse a new dynasty nor some liberal Swede. This takes the form of a short decision system, in which you can attempt to stamp it out before it has the chance to escalate to a civil war.

Screenshot_23.png

The Arrow Cross’ coup attempt.

But with those brief appetizers out of the way, it is time to move on to the main course, namely the Habsburgs, of which we will start with the last Habsburg ruler in Hungary, namely Palatine Joseph August.

Screenshot_24.png
Joseph August’s focuses.

His goal is to recreate Greater Hungary, unlike Otto who will attempt to restore Austria-Hungary.

Screenshot_25.png

Some highlighted focuses from the branch, including Hungary’s own “fifth empire” focus.

And now on to the last (but most certainly not least) of the monarchist branches, Otto’s Austria-Hungary tree!

Screenshot_26.png

The new Austria-Hungary branch.

Oh, and do not fret, for I have not forgotten Nattmaran promising that I would show you what we refer to as the Austro-Hungarian joint focus tree, something accessible by not only Austria and Hungary when going down their relevant branches, but also by any of their puppets who were a part of the former Austro-Hungarian empire, such as Czechoslovakia, Croatia or Lombardy-Venetia, to name a few. This branch allows you and your “newfound friends” to jointly build up and increase the combined strength of the new Austro-Hungarian empire (or Danubian Federation if that is more your style).

Screenshot_27.png

The Austro-Hungarian JFT.

Otto’s new tree starts off with restoring the personal union between Austria and Hungary, now with Hungary as the “main part” of the union. While the tree however plays using the new puppet type of “Austro-Hungarian vassal state”, which was introduced in the Austrian dev diary, there are two avenues to annexing your puppets and gaining the old Austria-Hungary cosmetic tags, this being through the focus “A Thousand Year Federation” at the end of the joint focus tree and “Renovatio Imperii” at the end of Otto’s tree.

The foreign policy of Austria-Hungary can be very flexible, as it has the option to either formalize an alliance with a monarchist Germany if there is one, sign an agreement to join the Allies by calling back to the Grand Alliance, or to only trust family, and found the Habsburg Alliance. If you are rejected from joining another’s faction, the Habsburg Alliance focus will be automatically completed.

An image can say more than a thousand words (well I guess in this case because the images themselves contain words..), so I will now highlight some focuses and other interesting things in the Austro-Hungarian branch.

Screenshot_28.png

Some of Otto’s focuses.

And though many Habsburgs were mentioned in the Austrian dev diary, there are always more. Among those are Carl Pius of Spain, Vasyl Vyshyvanyi, Joseph Ferdinand of Tuscany, and Maria de Iturbide of Mexico. There are also other figures that can appear as you play, such as Ferdinand Pius of Bourbon-Two Sicilies, Wilhelm of Wied, and George Bagration “to name a few”.

Enough about monarchism and traditionalism though, how about some republicanism?

Republican Branches

Screenshot_29.png

The Republican branches in the focus tree.

The republican branches all start with preparing for the only required civil war in order to go down a certain political path in Hungary, where they will eventually oust Horthy from power and dismantle the regency. When the civil war is over, it will be time to choose who will lead, all of which will take you down different paths in the tree.

Screenshot_30.png

The possible republican country leaders, main three at the top.

Starting left to right of the branches we have Mihály Károlyi and the Second Republic branch, a democratic branch in which you will also have the option to elect any of the bottom two characters above to become your president. In this branch, the two main choices are between taking the diplomatic approach and attempting to formalize a Danubian Alliance, also unlocking the Austro-Hungarian joint focus tree, or to go for achieving Hungary's ultimate goal of reclaiming the lost lands, doing all in your power to restore Greater Hungary.

Screenshot_31.png

Some democratic focuses.

Now to the communist branches. The first one is Mátyás Rákosi and his Comintern-friendly branch, which centers around utilizing connections with the Soviet Union to build up the industry and military, eventually becoming their bulwark towards the west, acting as a strong minor power in the Comintern.

Screenshot_32.png

Some of Rákosi’s focuses.

And last but not least we have Béla Kun and his, well, Comintern unfriendly branch. As someone who was on good terms with Lenin, but who was nearly executed by Stalin, Béla Kun will attempt to establish his workers paradise in Hungary, no matter the costs. His ultimate goal, like that of many Hugnarians during this time, is to restore Hungarian borders, just like the reds tried to during the civil war. The end goal however in the branch, once you have achieved your peak form, is to take down Stalin’s empire of evil and bring an end to his Marxist-Leninist charade.

Screenshot_33.png

Some of Kun’s focuses.

And before we end this, here is a quick peek at some advisors and such available to Hungary.

Screenshot_34.png

Political Advisors.

Screenshot_35.png

Generals at the start of the game.

Conclusion

And that’s all for today folks. I hope this brief introduction has wetted your appetites and has enticed you to load up a game of Hungary once the DLC drops. Up next is the big one that you have all been waiting for, Historical Germany brought to you by ManoDeZombi and Paradox_Danne.

Oh, and speaking of dev diaries, as a fun throwback I must say, we sure have come a long way since Death or Dishonor

Viszontlátásra!
 
Last edited:
  • 62Like
  • 35Love
  • 3
  • 3
  • 2
Reactions:
While Prekmurje would also look strange as an extremely small state it really needs to exist to not make Greater Hungary look ugly in the west.
 
Last edited:
  • 9Like
  • 1
Reactions:
Reserved for Developer Replies~
I know that this isn't specific to Hungary, but if I come up with something for that I'll just make another post. I saw in the video that there are new states in Germany. Does Hungary get any new states? Are states in Transylvania, Slovenia, the Vojvodina, Croatia, and Dalmatia divided up so one can create accurate borders for "Greater Hungary"?

Also is Eupen-Malmedy finally going to be added in this update? Just doesn't feel complete reforming WW1 borders without it.
 
I know that this isn't specific to Hungary, but if I come up with something for that I'll just make another post. I saw in the video that there are new states in Germany. Does Hungary get any new states? Are states in Transylvania, Slovenia, the Vojvodina, Croatia, and Dalmatia divided up so one can create accurate borders for "Greater Hungary"?

Also is Eupen-Malmedy finally going to be added in this update? Just doesn't feel complete reforming WW1 borders without it.
Look at the greater Hungary pic. All they added was Burgenland, unfortunately.
 
Jó napot kívánok!


Jonathan here to bring you another Dev Diary for the upcoming DLC Götterdämmerung! I will be (re)introducing you all to Hungary. Originally we had planned to do a minor update to accommodate the Austria rework, but quite early on in the project we decided to give it a proper overhaul as we were going to rework it anyhow and felt it could do with one. Well, since it’s been a long time since the last Hungarian dev diary (7 years to be more precise), let’s start off with a bit of historical context!

Oh, and as usual, please do keep in mind that everything you’re about to see is still WIP so things might change before release and you may see some placeholder art and WIP values. The team thanks you for your understanding!

View attachment 1199671
The new country select screen for Hungary, with a TLDR for the historical context


View attachment 1199673
A zoomed out overview of the Hungarian Focus Tree’s general layout

From Austria-Hungary to World War 2
So to keep it very brief and as simple as possible; at the end of the Great War, Hungary, alongside other states such as Czechoslovakia and the State of Slovenes, Croats and Serbs, broke off from Austria-Hungary in an attempt to avoid partition and blame for the war. History would not however be lenient on the Hungarian state, and through many twists and turns, the Treaty of Trianon was signed, leaving them with 92,962 of the 325,408 square km that had constituted the Hungarian crown, as well as with a practically completely dismantled military, and large reparations to be paid. The first Hungarian Republic had been declared, but was soon toppled and reorganized into the Hungarian Soviet Republic. In an attempt to reclaim lost territory the soviet republic entered wars against Cechoslovakia, Romania, the Kingdom of Serbs, Croats, and Slovenes and the Hutsul Republic. All of this resulted in the destruction of the Soviet regime and a counterrevolution which in turn led to the reestablishment of the Kingdom of Hungary, where admiral Miklós Horthy would take up the role of regent, a role which he held until the Kingdom was disestablished at the end of the second World War.

I know that you all didn’t come for a history lesson, so let’s move on to Hungary’s starting situation in the game.

View attachment 1199678
The National Spirits at startup for Hungary

Hungary now starts with four national spirits instead of the old usual one. As can be seen above however, this isn’t a purely negative thing for them, though the Treaty of Trianon has been made harsher to be more accurate to the historical stipulations. Apart from that one, Hungary starts with an economic dependency on Germany, as well as with two different types of active paramilitary organizations in favor of the government.

Apart from this, admiral and regent Horthy also shares a part of his power with Prime Minister Gyula Gömbös, who signed the previously shown treaty with Germany, and who seeks greater influence over Hungary's politics.

View attachment 1199679
Miklós Horthy and Gyula Gömbös

And with this background and knowledge of the starting situation, we can finally jump into the focus tree, starting with the industrial and military branches!

Common Branches
View attachment 1199680
An overview of the common branches, with the industrial tree on the left, and the military branches on the right.

As can be seen above, with the rework of the focus tree, I tried to keep it in similar shapes and general positions as the old one, so that the memory and muscle-memory of our old players won’t fail them when starting a new game as Hungary.

The Industrial branch on the left eventually leads into the military branches in the centre and right, and contains most of the expected factories and research slots, whilst the air force, land forces and naval trees contain bonuses and effects that pertain to their respective branches of the armed forces.

View attachment 1199681
These focuses which previously started the political branches, now start the industrial branch.

The main goal of the industrial branch is to get the Győr program up and running, in order to resuscitate national industries and expand Hungary military capabilities, a program historically launched by Prime Minister Kálmán Darányi.

View attachment 1199682
A few of the effects and items relating to the Győr program.

The start of the military branch revolves around getting rid of the Trianon restrictions, just as it did before. With the right-most side of the land branch being available immediately, the more technology and industry focused parts on the left of it, as well as the air force branch, require the Győr program to have been started before becoming available.

View attachment 1199684
The Air and Army branches.

That should be a good overview of the common branches, so let's move over to the real highlights: the political branches!

Historical Branch

View attachment 1199685
The focuses available to Historical Hungary

The general shape and feeling of the old Hungarian focus tree has been preserved, while being expanded upon. The main difference to the old Hungarian tree however is that historical Hungary, though joining the Axis, now stays as non-aligned under Horthy. The reason for this is that when seeking to gain peace with the Allies and the Comintern and betray Germany, Hungary was invaded and Horthy was replaced by German puppets (with a bit of a back-and forth), the leader and party of whom is now the fascist party for Hungary, with its own branch if they are what you want to play.

The tree starts with reinforcing the regency and the admiral's grip on the nation, while repairing it and repressing opposition groups. The latter half focuses on alliances (to the left) and expansion (to the right).

View attachment 1199687
Some of the focuses and their effects

The ultimate goal of post-trianon Hungary is almost always to restore Greater Hungary in some shape or form, as will be seen in other branches as well.

View attachment 1199688
Greater Hungary, restored.

View attachment 1199690
And as historically, Gyula Gömbös will eventually die, leading to you having to decide on how to deal with the M.O.V.E, the paramilitary organization loyal to him.

But now, on to some alternative history, starting with the actual fascist branch.

Fascist Branch
The fascist branch begins with the same focus as the historical focus, deciding to continue the regency. After that though, things will start to change for Hungary.

View attachment 1199691
The Hungarian fascist political branch.

Here you will start the game by having Gyula Gömbös attempt to overthrow Horthy and take the mantle of regent for himself. To do this he will strengthen the fascists, which in turn has some unintended consequences…

View attachment 1199693
The Lead Up events to becoming fascist.

View attachment 1199694
Gyula Gömbös and Ferenc Szálasi as country leaders.

Though I will not take too much of your time for this branch, here you can see some of the focuses available to the fascists in a bit more detail.

View attachment 1199695
Some both early and later game focuses.

View attachment 1199696
You can also embrace the Turanist ideas of Hungarian origin.

But that’s that. Now I think it’s time to show a lot of players’ most anticipated parts of the tree, the monarchist branches (Yes it is indeed in plural).

Monarchist Branches
The monarchist branches start differently from the historical or fascist branches. There are a total of 5 different monarchist branches available to Hungary, that share certain parts with each other or with the historical/fascist branches. They revolve around Horthy deciding to actually name someone king, either choosing to comply with the stipulations laid out by the little entente and thus selecting a non-Habsburg monarch, or going against their will and doing just that, leading to some elevated tensions with your neighbours.

View attachment 1199697
The monarchist branches in all their glory.

Before we go into detail on any of their specific branches, though there are only five branches, here are a few different country leaders you can get throughout these branches, with a few others left for you to discover, which we won't be showing today.

View attachment 1200084
The different monarchs.

So starting on the right in the focus tree, and going to the left, first up we have the fascist king, which works relatively similar to the old version. The reason this is still around is to enable for a only slightly alt-hist Hungary, as well as being able to go a flavor-wise different route while still sticking with the Axis. Friedrich Franz’s two completely unique focuses are these:

View attachment 1199699
The Fascist Kings focuses.

To the left of him lies the democratic king, which is no longer the only way for Hungary to go democratic, but which has been expanded to have a bit more to do, such as hold referendums to regain territory, reverse the Hungarian brain drain and get a head start on some nuclear projects, or even propose a union between themselves and Romania, forming Hungary-Romania. (And perhaps Carl V Wilhelm might want to return to claim the Swedish crown as well)

View attachment 1199700
Some of the Democratic King’s focuses.

If none of these are to your liking however, but you still don’t want a Habsburg on your throne, perhaps Horthy has just the thing you are looking for. As seen previously, he or his more popular son can now be crowned king, and they have a chonky branch of their own.

View attachment 1199701
Horthyist monarchist focuses.

Taking this or the democratic king path, the fascists will begin preparing to oust you, as they won’t endorse a new dynasty nor some liberal Swede. This takes the form of a short decision system, in which you can attempt to stamp it out before it has the chance to escalate to a civil war.

View attachment 1199702
The Arrow Cross’ coup attempt.

But with those brief appetizers out of the way, it is time to move on to the main course, namely the Habsburgs, of which we will start with the last Habsburg ruler in Hungary, namely Palatine Joseph August.
Joseph August’s focuses.

His goal is to recreate Greater Hungary, unlike Otto who will attempt to restore Austria-Hungary.

View attachment 1199704
Some highlighted focuses from the branch, including Hungary’s own “fifth empire” focus.

And now on to the last (but most certainly not least) of the monarchist branches, Otto’s Austria-Hungary tree!

View attachment 1199705
The new Austria-Hungary branch.

Oh, and do not fret, for I have not forgotten Nattmaran promising that I would show you what we refer to as the Austro-Hungarian joint focus tree, something accessible by not only Austria and Hungary when going down their relevant branches, but also by any of their puppets who were a part of the former Austro-Hungarian empire, such as Czechoslovakia, Croatia or Lombardy-Venetia, to name a few. This branch allows you and your “newfound friends” to jointly build up and increase the combined strength of the new Austro-Hungarian empire (or Danubian Federation if that is more your style).

View attachment 1199707
The Austro-Hungarian JFT.

Otto’s new tree starts off with restoring the personal union between Austria and Hungary, now with Hungary as the “main part” of the union. While the tree however plays using the new puppet type of “Austro-Hungarian vassal state”, which was introduced in the Austrian dev diary, there are two avenues to annexing your puppets and gaining the old Austria-Hungary cosmetic tags, this being through the focus “A Thousand Year Federation” at the end of the joint focus tree and “Renovatio Imperii” at the end of Otto’s tree.

The foreign policy of Austria-Hungary can be very flexible, as it has the option to either formalize an alliance with a monarchist Germany if there is one, sign an agreement to join the Allies by calling back to the Grand Alliance, or to only trust family, and found the Habsburg Alliance. If you are rejected from joining another’s faction, the Habsburg Alliance focus will be automatically completed.

An image can say more than a thousand words (well I guess in this case because the images themselves contain words..), so I will now highlight some focuses and other interesting things in the Austro-Hungarian branch.

View attachment 1199708
Some of Otto’s focuses.

And though many Habsburgs were mentioned in the Austrian dev diary, there are always more. Among those are Carl Pius of Spain, Vasyl Vyshyvanyi, Joseph Ferdinand of Tuscany, and Maria de Iturbide of Mexico. There are also other figures that can appear as you play, such as Ferdinand Pius of Bourbon-Two Sicilies, Wilhelm of Wied, and George Bagration “to name a few”.

Enough about monarchism and traditionalism though, how about some republicanism?

Republican Branches

View attachment 1199709
The Republican branches in the focus tree.

The republican branches all start with preparing for the only required civil war in order to go down a certain political path in Hungary, where they will eventually oust Horthy from power and dismantle the regency. When the civil war is over, it will be time to choose who will lead, all of which will take you down different paths in the tree.

View attachment 1199718
The possible republican country leaders, main three at the top.

Starting left to right of the branches we have Mihály Károlyi and the Second Republic branch, a democratic branch in which you will also have the option to elect any of the bottom two characters above to become your president. In this branch, the two main choices are between taking the diplomatic approach and attempting to formalize a Danubian Alliance, also unlocking the Austro-Hungarian joint focus tree, or to go for achieving Hungary's ultimate goal of reclaiming the lost lands, doing all in your power to restore Greater Hungary.

View attachment 1199719
Some democratic focuses.

Now to the communist branches. The first one is Mátyás Rákosi and his Comintern-friendly branch, which centers around utilizing connections with the Soviet Union to build up the industry and military, eventually becoming their bulwark towards the west, acting as a strong minor power in the Comintern.

View attachment 1199722
Some of Rákosi’s focuses.

And last but not least we have Béla Kun and his, well, Comintern unfriendly branch. As someone who was on good terms with Lenin, but who was nearly executed by Stalin, Béla Kun will attempt to establish his workers paradise in Hungary, no matter the costs. His ultimate goal, like that of many Hugnarians during this time, is to restore Hungarian borders, just like the reds tried to during the civil war. The end goal however in the branch, once you have achieved your peak form, is to take down Stalin’s empire of evil and bring an end to his Marxist-Leninist charade.

View attachment 1199724
Some of Kun’s focuses.

And before we end this, here is a quick peek at some advisors and such available to Hungary.

View attachment 1199725
Political Advisors.

View attachment 1199726
Generals at the start of the game.

Conclusion

And that’s all for today folks. I hope this brief introduction has wetted your appetites and has enticed you to load up a game of Hungary once the DLC drops. Up next is the big one that you have all been waiting for, Historical Germany brought to you by ManoDeZombi and Paradox_Danne.

Oh, and speaking of dev diaries, as a fun throwback I must say, we sure have come a long way since Death or Dishonor

Viszontlátásra!
Is it possible that y’all could add German advisors and generals To Argentina if señor Hilter takes power????
 
  • 1
Reactions:
Let's just say that you've outdone your Chilean content here, dude!

My bet is that while the Second Republic and the Old Habsburg are DLC-locked, i can still have both communist paths and the "liberal Swede" awokawokawok
Bruh, i praised Jonathan and all i've got are Xs

He really did a good job there, and i hope that Catholic Mexico can have an event to crown Maria von Habsburg even without Hungarian interference.
 
  • 2Like
Reactions:
Look at the greater Hungary pic. All they added was Burgenland, unfortunately.
It's missing both Prekmurje (in Slovenia) as well as these borders in Croatia near the Adriatic. Can't have Greater Hungary without those (also because these were territories of the "Lands of the Crown of Saint Stephen").
1728936137958.png
 
  • 6Like
Reactions:
For those wondering why the fascist flag is the Arpad flag with one less stripe, that's because that's the actual flag that the arrow cross party wanted to replace the Hungarian tricolor. They didn't like the tricolor because they associated it with liberalism and revolution. Of course, when they actually did come into power in 1944 they didn't change the flag, but that may just be because they were busy with other things. Why does their flag have fewer stripes than the actual Arpad banner? Hell if I know. But that's how it was.
 
  • 2Like
  • 1
  • 1
Reactions:
Bruh, i praised Jonathan and all i've got are Xs

He really did a good job there, and i hope that Catholic Mexico can have an event to crown Maria von Habsburg even without Hungarian interference.
Her Dynasty isn't von Habsburg, its Iturbide. Her adopted grandfather was Maximilian von Habsburg, but biologically her father was the grandson of the first Emperor of Mexico.
 
  • 4
  • 1
Reactions:
Hey! I am a former developer of the Hungarian Flavor.


I noticed some mistakes that I don't understand.


1. János Zichy can't be democratic politican. He is a legitimist politician who was in Keresztény Gazdasági és Szociális Párt (The Christian Economic and Social Party). I recommend Károly Peyer because he was a strong leader of Social Democrat Party.

2. Where is the Független Kisgazdapárt (Independent Smallholders' Party)? They was the ruler of the second republic. They are the true democratic party.

3. "Parade István Bethlen's platform". This naming is very unhistorical. István Bethlen was found the Egységes Párt which is the predecessor party of the NEP. He is loyal politican to Horthy. He consolidated the Horthy regime.

4. Prekmurje and Burgenland fix it please.

5. Communist tree. Well you guys mix it Kádár ideas and Rákosi ideas. It's confused cause they are political enemies. So you can complete goulash communism with Rákosi? Rákosi led a harsh dictatorship. Goulash communism found by Kádár and he led a soft communism. Kádár motto: "Those who are not against us are with us".
Salami tactics's Rákosi idea. Kádárs hussars Kádár idea. So I have question. Can I change the leader of communist party or what?

6. Árpád stripe wrong. And actually the Arrow Cross Party yeah use the Árpád stripe but they don't change the state flag.

7. József Széll not democratic reformer. But Zoltán Tildy more like democratic reformer. You guys need change the trait between the two characters.

8. Információs Hivatal. Guys not good. This found at 1 march 1990. In ww2 Hungary has VKF-2.

9. HTI Turán icon mistake. Guys you use the Magyar Honvédség emblem. Not historical. This emblem was invented in the 90s.

10. Why are Hungarian scientists not in the game under their Hungarian names? Miklós Straussler, Szilárd Leó, János Neumann, Ede Teller?


And thats all. I hope you will respond. I hope I could help and that you will take these into account and improve them. It would be important, as this is a history game and I can understand that you are having trouble finding sources for Hungary. But at the moment it is not perfect.


P. S. Could I see some new models please?
 
Last edited:
  • 9Like
  • 2
  • 1
  • 1
Reactions:
Hey! I am a former developer of the Hungarian Flavor.


I noticed some mistakes that I don't understand.


1. János Zichy can't be democratic politican. He is a legitimist politician who was in Keresztény Gazdasági és Szociális Párt (The Christian Economic and Social Party). I recommend Károly Peyer because he was a strong leader of Social Democrat Party.

2. Where is the Független Kisgazdapárt (Independent Smallholders' Party)? They was the ruler of the second republic. They are the true democratic party.

3. "Parade István Bethlen's platform". This naming is very unhistorical. István Bethlen was found the Egységes Párt which is the predecessor party of the NEP. He is loyal politican to Horthy. He consolidated the Horthy regime.

4. Prekmurje and Burgenland fix it please.

5. Communist tree. Well you guys mix it Kádár ideas and Rákosi ideas. It's confused cause they are political enemies. So you can complete goulash communism with Rákosi? Rákosi led a harsh dictatorship. Goulash communism found by Kádár and he led a soft communism. Kádár motto: "Those who are not against us are with us".
Salami tactics's Rákosi idea. Kádárs hussars Kádár idea. So I have question. Can I change the leader of communist party or what?

6. Árpád stripe wrong. And actually the Arrow Cross Party yeah use the Árpád stripe but they don't change the state flag.

7. József Széll not democratic reformer. But Zoltán Tildy more like democratic reformer. You need guys change the trait between the two characters.

8. Információs Hivatal. Guys not good. This found at 1 march 1990. In ww2 Hungary has VKF-2.

9. HTI Turán icon mistake. Guys you use the Magyar Honvédség emblem. Not historical. This emblem was invented in the 90s.

10. Why are Hungarian scientists not in the game under their Hungarian names? Miklós Straussler, Szilárd Leó, János Neumann, Ede Teller?


And thats all. I hope you will respond. I hope I could help and that you will take these into account and improve them. It would be important, as this is a history game and I can understand that you are having trouble finding resources for Hungary. But at the moment it is not perfect.


P. S. Could I see some new models please?
This comment seems to point out all the most annoying mistakes, especially to hungarians and history nerds. Would be absolutely lovely if these were taken into consideration, point 4 might be the most annoying one out of them all to the naked eye.
 
  • 3
Reactions:
Is there a way for Göring to become a king of Hungary with Arrow Cross party in charge? After the coup they tried to make him king in order to gain legitimacy but Göring refused to be crowned during the war as the situation was unstable.
 
  • 2
  • 1
Reactions:
I really like what I see... But if I can suggest, I think Otto deserves a new portrait... By the way, I think paradox should consider a rework of old portraits made by community in the way it was done with Soviet Union focus symbols pack.
 

Attachments

  • images (57).jpeg
    images (57).jpeg
    23 KB · Views: 0
  • images (58).jpeg
    images (58).jpeg
    23,3 KB · Views: 0
  • 5Like
Reactions:
Ironically, the then claimant of the Mexican throne did everything in her power to stay very, very far away from politics; but unfortunately for her she was eventually arrested by the Romanian Communist Party and executed in 1949. Her heir Maximilian II, her grandson, was born in 1948. In Mexico proper, there was absolutely no support for monarchy as the vast majority of the "conservative" parties choice to side with the French in the 1861 Invasion would result in their political demise. In fact, the current "conservative" parties in Mexico only came into existance during the games timeframe and the first was PAN (Partido Acción Nacional)

Extra question: Does Hungary and Poland start with special bonus opinion modifier for Poland considering their special relationship. Hungary even refused to declare war on Poland as sign of that friendship.

Extra Comment: Just want to say that these portraits are glorious to look at. Give my compliments to the art team. Its time to make every country a Hapsburg.
We can put Trotsky in charge even though that would have been imposible since Lazaro Cárdenas is right there!, or the gold shirts that were minuscule have the same chances as the wide red movements, Saturnillo can somehow make a civil war with around a thousand people or less, or the church can somehow make a Vatican 2 in Mexico
The return of the Empire is more possible than quite a few of these
 
  • 1
Reactions:
Bruh, i praised Jonathan and all i've got are Xs
I respectfully disagreed because you seem to think that some of the content in this Dev Diary will be in the free patch. This dev reply seems to state that players without the DLC will have the existing content from Death or Dishonor.
 
Can we get Pál Prónay as a commander? He was the leader of the Rongyos Gárda.

Also Burgenland - Őrvidék needs a little bit rework in the shape.

 

Attachments

  • Austria_Burgenland_location_map.svg.png
    Austria_Burgenland_location_map.svg.png
    47,3 KB · Views: 0
  • 5Like
  • 1
Reactions: