I don't know what you're talking about tbh?Oh wow equestria at war riverland reference
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I don't know what you're talking about tbh?Oh wow equestria at war riverland reference
there will be a future modding dev diary with details on the new scripting syntax.Grahhhhh! We need to know how to mod these before release so there can be day one mods!!!
It will be available to modders. And for now at least, the mechanic itself is not DLC locked, but this focus tree requires Arms Against TyrannyWill the joint focus mechanic be DLC locked or will it be part of the patch? As in, will it be available to modders?
In this case it will be that you are not a puppet of another country, and having the right ideologies for each one. The AI will be able to join if they so wish, as always depending on conditions.Glad to see some coop support! Can you share any more about what the requirements are to access these joint focus trees? Will every nation need to be a player to access it?
Under the hood, there's nothing stopping you from doing that, the focuses simply have a trigger that gets evaluated to check which countries are valid as part of the joint tree. In theory you could make a Joint Focus Tree accessible to all the countries in the world for example. Of course how we use it in the future will depend on the content we make, but modders can do all kinds of new things with itThis looks awesome! Haven't finished reading yet but would this new system that allows for joint/simultaneous focus perhaps be useable (by PDX, Modders, or otherwise) to allow two players to play one country in diverging paths?
Namely I've long wanted a way to play the Spanish Civil War as a 1v1 in multiplayer, and this style of joint focuses might allow for that (if I understand how it works correctly)
Right now, I have it so the AI will never start the Joint Focus tree. They can accept if you invite them, but they won't start it. This is because this is primarily for multiplayer, and otherwise, it should start only by player initiative.I don't play multiplayer, but I can see how such users might enjoy it, since co-op multiplayer is more popular than competitive.
Please, please, please can we have a game rule to turn this on/off separately from the other AAT content? Or maybe allow us a choice between the AI being permitted:
Because I can see people wanting to have a slightly ahistorical game (allowing the historical countries to take focuses in a different order or The Netherlands to turn Fascist) without suddenly having a Scandinavian superpower appear.
- Any Joint Nordic Faction
- Nordic Council only
- Nordic People's Union only
- Kalmar Union only
- No Nordic faction
And I suspect it will be a superpower: having national army/navy/air force bonuses and factional ones is surely going to make insane modifier stacking possible. I suspect that will be popular in multiplayer.
A small punctuation suggestion: A Nordic People's Union is a union of all the Nordic people. I understand why it was chosen: it is a reference to Communist states with sames such as the People's Republic of Albania. But that means a republic controlled by the Albanian people. In this case, there will still be three countries in this faction, and therefore three peoples. So it should be called the Nordic Peoples' Union.
You have explained To Arms against Tyranny. What does the Nordic March NF do, please?
The "Institution" focuses in the middle will give different effects since they upgrade the faction's Dynamic Modifiers based on what the faction specializes in, the rest will do the same effects, at least for now.Joint Focus will change name and img by ideology but it will still give same effects right?
and what will happen if you change ideology or become puppet when you're in the faction?
last it need you and your friend in same ideology or not?
1. Yes, you can only do one at a time so you will need to choose what's best for the moment. I expect this to be specially useful late game.Maybe it's only me, but that 2nd shared focus tree raises some question:
1. Do I understand correctly that everyone can only do one focus at a time? Normal focus tree *or* joined?
2. What happens if another country is already doing a focus in the shared tree? Does the UI tell me, does it block the focus for me...or can I "join" them in doing it, speeding up the process?
3. Given that often countries finish focii the same day, how fast/aggressive does the AI make a choice in the shared tree? Mainly asking because those trees do seem to include exclusive focii...and I assume the rule here is that who first comes decides, correctly?
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And the I stumbled over a strange graphic mixture in the very first pic, when I enlarged it as far as possible...
View attachment 1008283
It's a trigger, whatever countries meet that trigger will have access to it. Of course you'll still need to have a shared focus at the start, but other than that, you could just make every single country part of the JFT if you want.Wow the new icons look so great !
Maybe this question will be answered in the future DD about modding but I would like to know how the game will determine which countries have access to a given JFT. Do they need to be part of a specific faction ? Is it a closed list of countries ? Or are the conditions more scriptable (eg being located on a certain continent, having a specific ideology or having a specific National Idea) ?
Oh and the picture was just me trying to show all trees kinda overlapping each other, it doesn't look as good or obvious as I hoped lolMaybe it's only me, but that 2nd shared focus tree raises some question:
1. Do I understand correctly that everyone can only do one focus at a time? Normal focus tree *or* joined?
2. What happens if another country is already doing a focus in the shared tree? Does the UI tell me, does it block the focus for me...or can I "join" them in doing it, speeding up the process?
3. Given that often countries finish focii the same day, how fast/aggressive does the AI make a choice in the shared tree? Mainly asking because those trees do seem to include exclusive focii...and I assume the rule here is that who first comes decides, correctly?
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And the I stumbled over a strange graphic mixture in the very first pic, when I enlarged it as far as possible...
View attachment 1008283
It will arrive in not to long, but still more features to show <3The modding diary is always my most anticipated due to my modderness. Though, the release of NSB was exciting when the patchnotes also included a whole heap of modding features not even discussed in the modding diary!
This is a new tool in our arsenal, and if the content makes sense, we might use it in the futureIs it possible that such focus sharing contents will be added outside of Nordic countries in the long-run? for example, Warlords in China.
Every time someone mentions scripted loc for advisor descriptions we lower the prio in the Jira ticketKatten any word on scripted loc being fixed for advisor descs? :eyes:
In its current implementation, no. There can only be one instance of each Joint Focus Tree, otherwise the code and scripting under the hood would get too complicated. You can however have as many different joint focus trees actives as far as I'm aware (If there was more than one JFT).Could two Joint Focus Trees be active at once? For example if both Norway and Denmark go monarchist, but Sweden and Finland stay democratic, could both sides access there respective JFTs?
No generic union tree unfortunately, it was just a hypotheticalDoes this mean there may be generic union Tree or is this purely a hypothetical to introduce the Nordic one?
Unfortunately no, we're only making this one for now. We'll see what else we can do with this format in the future though!Will the Baltic Nations' trees about their shared co-operation be updated for this feature as well?
They are the same focuses with dynamic text, and dynamic icons, which is a new feature we didn't have at the timeCan the focus tree icons change dynamically with the new update?
And if so, are these focus trees from the diary technically one with a dynamic change of icons and localization, or are they 3 similar, but technically different trees (as in the USSR in the NSB)?
It is the latter. In HoI you kinda sorta play as "the spirit of the nation", and as such, it decides to seek closer tiesHistorically in Sweden, Norway and Denmark there was major political resistance and institutional inertia against any military-political deepening of Nordic ties. It was seen as compromising neutrality and giving Russia or Germany an excuse to invade. Finland was more keen on deepening those ties, particularly with Sweden, but Sweden repeatedly thwarted the Finns' advances on account of the aforementioned fears. Will there be any domestic hurdles for the players to overcome or backlash to deal with when pursuing this joint focus tree, or will its cost simply be measured in the opportunity cost in relation to what focus from their national part of the focus tree they could be doing instead? Given that there was no mention of the former in the dev diary, I fear the latter is the case.
That is why it's highly alt-historicalThis is interesting. Unfortunately, this did not work out for Scandinavia historically.
I like the concept, and I could see that something similar could be implemented, once the Axis and Allies are formed. Would you think that it is possible to do and play cooperatively as Axis or Allies in a more co-joint way?
Yepcan you use this focus tree in single player mod?