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Development Diary #105: 1.7 "Bastion" Update

Hello and welcome to another Development Diary for Crusader Kings 3. Today I will talk a bit about the free 1.7 “Bastion” update and what new things it will bring to the game. Today we will not be talking about [REDACTED] which will be released together with the update.

The changes to Factions and AI have previously been covered in posts by @Servancour and @rageair and I will therefore not mention them again, but I recommend checking out their diaries if you missed them before: AI, AI, AI and Let's Talk Populist Factions

Character Memories:


While the characters often get up to quite memorable things in our games there has up to now not been a way to keep track of exactly what, when and with whom each character has had a particular experience. What we have done in the new update in order to show more clearly how alive the game world is, is to introduce memories to characters. Characters will remember things that happened to them, from important things like the births of their children, important battles, deaths of close ones, and succession, to more mundane things like the event interactions with other characters during their childhood.

Image - Log of the most recent memories of the player Maharaja

[Image - Log of the most recent memories of the player Maharaja]

At any time you can view the memories of your character as well as non-private memories of other characters. This lets you quickly get an idea of not only what a character is like, but also how they got there. One can think of it as a feature somewhat similar to the character history that we had in EU:Rome many years ago.

One important difference to a character history though is that over time some memories will fade away, while others will remain. For player characters and characters likely to become player characters we err on the side of keeping memories longer, mostly because you are more likely to have a need of them as the game progresses.

Memories can be viewed at any time by opening the Memory Viewer from the character window, via a button in the same place as the Kill List, Inventory, and Lifestyle.

Image - Log of the Public Memories of a non-player Character

[Image - Log of the Public Memories of a non-player Character]

Memories are not only there as a log for the player to enjoy, however. The new system allows us to make use of memories that a character has both to trigger content and to make use of in events. This means that you may now find memories used in content that previously had to be vague, an assassin might now actually cite a specific slight you committed against their employer, for instance.

What this also means is that we are now able to create new content that is based entirely on your character having a certain type of memory or sharing a memory with another character.
Last of all I should mention that it is possible to export the memories of a character to clipboard in order to share it outside of the game for those that want others to know of their character’s exploits.

Example of an exported memory list:
6 February, 1246 My mother Têcappukal died in childbirth. 15 April, 1262 I married Maharani Atittapatâriyâr. 13 October, 1263 My grandfather Sadashiva died of old age. 20 February, 1264 My first child Sangappai, a beautiful girl, was born. 16 November, 1264 My father Neetimarga died of heart failure. 16 November, 1264 I became the ruler of the Kingdom of Karnata. 14 January, 1265 I married Maharani Pertal. 20 February, 1265 I married Samrajni Lasthiyavva. 23 April, 1265 I became friends with Maharaja Maurayadhwaj of the Vigrahapalid Kingdom. 2 February, 1267 My grandmother Sattiyavvai died in captivity. 15 January, 1268 I imprisoned Mâtevapattan Chola. 15 January, 1268 I imprisoned Satyasraya Karhade. 15 January, 1268 I won a war against Mâtevapattan Chola. 24 March, 1268 I became the ruler of the Kingdom of Tamilakam. 29 August, 1268 My daughter Chandaladevi was born. 10 October, 1269 I journeyed to Kanchipuram on a pilgrimage. 30 January, 1270 I became friends with Akkadevi Akkadevi. 22 January, 1271 My carefully-written words guided Mahasamanta Mangalesi as he learned to read. 15 November, 1272 My friends Akkadevi and Maurayadhwaj threw me a surprise birthday party. 1 January, 1273 I married Samrajni Gandharavati. 12 November, 1273 My son Rachamalla was born. 5 June, 1275 My daughter Gayatri was born. 29 August, 1276 My son Butuga was born. 21 January, 1279 I became the ruler of the Kingdom of Andhra. 3 September, 1279 My son Jayasimha was born. 7 June, 1280 I became friends with Mahasamanta Narasanayaka of the Akkadevi Raj. 22 July, 1280 My friend Maharaja Maurayadhwaj of Vigrahapalid drank himself to death. 24 September, 1283 I started a war against Rajkumar Achugi of Telingana. 13 November, 1283 I became friends with Rajkumar Rachamalla of the Hoysala Empire. 5 December, 1284 My sister Gangambika died Gout Ridden. 30 January, 1285 I won a war against Rajkumar Achugi of Telingana. 20 August, 1285 I became the ruler of the Kingdom of Telingana. 19 December, 1285 My brother Govinda died from Smallpox. 30 January, 1286 I started a war against Rajkumar Arthapathi of Maharastra. 19 April, 1287 My wife Pertal died of old age. 1 May, 1287 I married Damapatni Prabhavatigupta. 27 August, 1288 My wife Atittapatâriyâr died in her sleep. 24 February, 1289 I became the ruler of the Kingdom of Maharastra. 24 February, 1289 I won a war against Rajkumar Arthapathi of Maharastra. 26 June, 1289 I became the ruler of the Deccan Empire. 27 November, 1289 Rajkumar Rachamalla of the Hoysala Empire and I became rivals. 17 June, 1290 I started a war against Mahasamantadhipati Kassapa II of the Vijayabahu Kingdom. 4 April, 1292 I became friends with Mahasamanta Nayanadevi of Vidharba. 22 September, 1292 I won a war against Mahasamantadhipati Kassapa II of the Vijayabahu Kingdom. 22 October, 1293 Me and Rajkumar Rachamalla of Asika let go of our grudges and stopped being rivals. 30 August, 1295 My daughter Vijamba was born. 11 August, 1297 I married Samrajni Nattadevi. 7 November, 1297 Mahanaga Vijayabahu and I became rivals. 13 August, 1298 My daughter Mahadevi was born. 6 September, 1298 My wife Lasthiyavva died of old age. 11 February, 1299 I married Samrajni Orbei. 30 November, 1299 I became friends with Samanta Narasanayaka of Tagadur.

Relationship Reasons:

friendreason.png
Friendreason2.png
friendreason3.png

[Image - 3 Examples of friendship reasons from an ongoing game]

Another addition coming with this update to further open up how things are connected in the game’s world is that we have wanted to make it clearer which characters are your friends, enemies, nemeses, etc, as well as clearer why a character has a special relationship with that particular character. This is accomplished by a new set of icons in the interface to highlight relationships.

Additionally whenever a relationship is formed the game notification will now not only say that it happened but also why it happened. The reasons for relationships will then always be visible in its tooltip: clearly telling you how they became friends, lovers, best friends, nemeses, etc. In cases where a more advanced relation (such as best friend or nemesis) exists we will show the reason for both the basic relationship and the more advanced one, so a best friend will keep track of both how you originally became friends and when you actually became best friends.

Together with character memories this should now make it more clear what has led you to the current point in your game, a small change that brings a surprising amount of context, highlighting parts of the interpersonal simulation that can right now be a bit hidden away.
rivalreason.png
rivalreason2.png

[Image - 2 Examples of Rivalry reasons from an ongoing game]

Revamped Childhood Events:


Image - Childhood event where you can get Diligent, Gregarious, or Temperate. Child's perspective

[Image - Childhood event where you can get Diligent, Gregarious, or Temperate. Child's perspective]

Image - Childhood event where your ward can get Diligent, Gregarious, or Temperate. Guardian's perspective.

[Image - Childhood event where your ward can get Diligent, Gregarious, or Temperate. Guardian's perspective.]

Another thing that we wanted to revisit in order to improve on how we deal with characters in the game world is the revamping of all existing childhood personality events as well as the addition of 12 new ones. This will significantly alter what personality trait combinations are likely to appear and will open up some combinations that were previously impossible simply due to how the old events for growing up worked.

The ambition apart from adding more content to the childhood period is to have the choices you make as a guardian be more interesting, avoiding any easy best choices in any single childhood event.

The new trait combinations that will be pitted against each other are:
  • diligent, gregarious, temperate
  • zealous, ambitious, sadistic
  • shy, paranoid, craven
  • lazy, gluttonous, compassionate
  • lustful, chaste
  • just, greedy, callous
  • humble, cynical, content
  • vengeful, deceitful, calm
  • generous, fickle, arrogant
  • forgiving, trusting, patient
  • honest, arbitrary, impatient
  • brave, stubborn, wrathful

Image - Childhood event where you can get Generous, Fickle, or Arrogant. Child's perspective

[Image - Childhood event where you can get Generous, Fickle, or Arrogant. Child's perspective]

Image - Childhood event where your ward can get Generous, Fickle, or Arrogant. Guardian's perspective.

[Image - Childhood event where your ward can get Generous, Fickle, or Arrogant. Guardian's perspective.]

The Loyal and Disloyal Traits:


Image - Character with the Disloyal Trait

[Image - Character with the Disloyal Trait]

Image - Character with the Loyal Trait

[Image - Character with the Loyal Trait]

Last but not least for today is the addition of two new traits with the upcoming update. Through their actions (or indeed as they are subjected to the actions of others) characters can now gain traits for having loyal or disloyal personalities, which among other things will impact how likely they are to cheat on their spouse, join factions or plot against their liege. The traits are also integrated as sins/virtues and can be more valued or common depending on cultural traditions.

That was all for today. The new update will also bring new bug fixes, event pictures, and things that I have not brought up today but this was a sneak peak of what is to come.
Next week @PDS_Noodle will be talking some more about what the future will bring.
 
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So, are we finally free of that bizarre childhood hunting event* where our only choice is to turn our kid into a either a paranoid wreck or a sadist, rather then just being honest or teaching compassion? If so, then good, thank you. If not... please, please make it so. Please.

(*The one where our kid tortures and animal, and we can either claim we set it up as a 'test' or encourage them.)
I remember it also gave them ambitious though, which I find a good thing personally.
 
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Will the additional context of why someone is your friend be also getting applied to why someone can be arrested / why or how they were imprisoned?

I tend to end up with a collection of prisoners and unless I'm paying really close attention I can never remember who they were and why they're there.

I know we can currently see if they were a criminal & what the charge might be, but having a note of 'captured in battle' or 'arrested for x' would be nice as a note to check back on between sessions.
 
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Most people here are probably too young to remember this but there was a time when games were released after they were finished

well some of them were still bugged (e.g. the John Elway football game).
 
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I was making a comment. Calm down.
No need to calm down, as I was never upset :) If I came round that way, I apologize. My reply with the questions was just made to understand what you want to have instead of what you critize. I now understand that you only stated that you don't like the current state of things. Doing that is fine and fair - but getting asked questions about remarks is, too. That's why it is a forum.


Most people here are probably too young to remember this but there was a time when games were released after they were finished
Maybe, but those games had overall fewer codelines, less features, worse graphics and were sometimes even more expensive then todays releases (what BTW doesn't mean that those old games weren't fun to play - they were fine for their time and they can even be today, if you like nostalgic moments - but they would fail for great sales and expectations, if released 1:1 that shape today). Plus that not even all of them were "finished" when being released. Some received patches, some not even that - and even if some bugs got fixed afterwards, it was quite likely that any bug discovered outside a small time frame directly after release got never fixed. Don't like that better honestly.

And coming back to current days games... once more: What exactly Paradox should do instead of "release DLC for purchase along with free patches/improvements"?
 
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Most people here are probably too young to remember this but there was a time when games were released after they were finished
It's crazy, it's like the idea of a game being released in a finished, polished state sounds like some Alien Sorcery to people now. Like it's just not a realistic possibility and your just unreasonable to ask for it, despite the fact that's just how the industry use to be. Back when devs and publishers actually gave a damn about public perceptions. Now they don't have to. They can just fill your head with marketing buzzwords, sucker you into pre-ordering a product sight unseen for no reason, then just shrug after release and say "Welp, guess we'll just fix it as we go" and people just accept it like it can't be any other way. Then they continue to mindlessly pre-order the next half baked thing like 6 months later having learned nothing and continue to see nothing wrong with the chain of events. It's sad man. It's sad how low the standards have gotten.
 
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Can there be an extension of relative notifiers? Like adding grand uncle, maternal step cousin, paternal cousin’s spouse, etc.
 
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Memories seem like another promising, flexible system that I hope gets to fulfill that promise.

Anyway, that background has the moon and a scary fire so the next pack is obviously about witches thanks Paradox.
 
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Anyway, that background has the moon and a scary fire so the next pack is obviously about witches thanks Paradox.
No it's obviously the long awaited Western Africa flavor pack, with expansions for the Boori religion and some nice map work to really supercharge the Daurama Daura experience.

The memories are something I've long wished for so that's nice :)
 
He will probably become your rival if you leave him there.

I can understand him hate me for that, but the reason he's been in my dungeon for 20 years is because the world has forgotten him (yourself included. He's not important enough for my Emperor to notice let alone see him as a rival.)
 
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Or having games being developed for 10years before release, costing 200$ and having everything you imagine, completely balanced and being bug free?
What a nightmare scenario.
Knowing from Early Access titles, long-term community feedback is incredibly important in making a good game. (Even more so, the smaller the dev team is)
Many (good) Early Access titles are fundamentally different from their original version with many fundamentals changed, because the community brought the feedback.

I doubt that anything that brews for 10 years in a void would be as good as a game that's released after 3 years and then gets continously updated for 7.
 
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At this point, I would prefer this, because that's basically what most gamers end up doing anyways. Shelving the game for years and years post release as they wait for the hollow husk of a game they bought at release to stop sucking.

NO. Definitely NO. There may be a few who do it that way, but the majority is FAAAAAR away.
 
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In my humble opinion I would rather have “Honorable” and “Dishonorable” as traits instead of “Loyal” and “Disloyal”. I think those descriptions better convey the essence of the virtue that is intended.
Those are not identical, though.
What's "honorable" is highly dependant on culture and religion.

What's "honorable" to one group, is an atrocity to another. Whether that's honor-killings, killing of apostates or fornicators, ritualistic suicide, etc.
It is too dependant on what group you are in, that it would be better to link that to cultures and faiths than directly to character traits.
 
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When I saw "free update" in the dairy I really hoped that this will truly be free update. But alas a DLC got announced. This would be great as a free addition, but as a DLC it's essentially paying for mod content. Real shame. I had high hopes after Fate of Iberia.
 
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Where is saying that will come out on 8th of September?
Steam page. Note that there’s no price, pre-order ability or ability to wishlist, which leads me to think it might be a free update rather than the next DLC we’re awaiting…

Edit: There is in fact a wishlist button - presumably I missed this when checking before (unless page has been updated).
 
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Steam page. Note that there’s no price, pre-order ability or ability to wishlist, which leads me to think it might be a free update rather than the next DLC we’re awaiting…

I can wishlist it - and there's a wishlist button on the pack's webpage (https://www.paradoxinteractive.com/...i/add-ons/crusader-kings-iii-friends-and-foes)

I don't think it's clear yet whether we're talking about a paid event pack on top of the free patch that this dev diary is talking about - or whether both are free - but I think it's pretty clear that the mechanics in this dev diary are going to be free.
 
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