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Development Diary #13: Cinematic Camera & Photo Mode

Hey everyone! We’re back with another installment of our development diary series. In this one, we will go over a feature that will help you capture the most memorable moments from your city! The Cinematic and Free Camera modes are completely different from what you are familiar with in Cities: Skylines. The difference between them is truly day and night. In Cities: Skylines II, both modes can be accessed by clicking the Photo Mode button located in the bottom-right corner of the main UI. From here, you can dive into the world of photo- and cinematography and capture your city in all of its glory, chaos, or spaghetti road madness with your friends or other players alike!

The power of these tools is really conveyed by the fact the in-game trailer was filmed using the built-in Cinematic Camera feature, and today’s diary is here to help you navigate the options so you too can capture amazing footage of your city! Check out the feature highlights video below or dive straight into the development diary.



SAY CHEESE!
It all starts with a vision, an idea. What kind of moment do you want to capture in your city? With that idea in mind, we wanted to really up the game on the Photo Mode feature and provide the necessary tools for you to take the picture of your dreams. Only your creativity is the limit as can be seen from all the options we have available in the below. We will not go through each individually because of the sheer amount of them, but we have provided in-game tooltips to guide you on how to use them as you explore Photo Mode.

01 Photo mode 1.png

Photo Mode lets you tweak just about anything via the five tabs and many settings

The very first options tab you will discover is the Camera, from which you can change all kinds of settings related to the Camera itself. Examples of these include the Camera Body, Camera Lens, and Aperture Shape, all of which have sub-settings allowing you to tweak things like Camera Collision or Focal Length to get the exact shot you want.

From the Lens tab you can adjust the Depth of Field, Motion Blur, Bloom, Vignette, Film Grain, and Panini Projection settings, all of which can be fine-tuned for your needs. Next, we have Color and as the tab name suggests, you can make all kinds of changes to the color of the screenshot bringing different vibes to it. The options in the color tab include Color Adjustments, White Balance, and Brightness - and you can of course balance their individual settings.

To brew the perfect storm, we have the ability to adjust the Weather. From this tab, you can change the Distance Clouds, Volumetric Clouds, Fog, and Atmosphere. No need to wait for the weather to be perfect with all these controls at your disposal. Similarly, the Environment tab allows you to change the Time of Day and set the simulation speed, which is used with the Cinematic Camera, a feature that we will go over next.

02 Photo mode 2.png

Get the look and feel that’s just right for your city and the pictures you’re taking


LIGHTS, CAMERA, ACTION!
To move from photography and into cinematography all you have to do is click on the arrows in the Photo Mode panel. This opens the essential tools for the Cinematic Mode which consists of general tools at the top, two graphs allowing you to tweak Camera Position Controls and Camera Properties with a timeline at the bottom. Using these tools you can set up a playback, which can be recorded using any game capture software. Now, let’s briefly go over the different camera options.

03 Cinematic camera.png

Get things moving with the Cinematic Camera tool

At the top of the UI, you find the general tools giving you basic controls of the cinematic camera. “Play” and “Pause” take you through the cinematic you have created, while “Save” lets you keep the setup for another time, and “Reset” gives you a fresh start when needed. By default, the UI is hidden as you play through the setup, but you can also enable it to see where you need to make adjustments. Lastly, the "Segment Duration" -slider enables you to specify the duration of the playback from 1 to 120 seconds.

A playback consists of a set of points, called keys, spaced out through your timeline. Typically, each point has a different camera position and the cinematic comes together as the camera transitions between these points. Each point can also have different Photo Mode properties connected to it, allowing you to, for example, change the time of day or weather during your cinematic.

The first graph is the Camera Transform Controls which control the position and rotation of the camera. The “Capture Key” button on the right will add the camera’s current position and rotation to the controls, which can always be adjusted. The dropdown lets you switch between the two, and properties listed next to the dropdown menu can be selected allowing you to change each of them. As you add additional keys to the timeline with different positions and rotations, you can also adjust the transition between these by selecting a key and adjusting the graph. Lastly, keys can be deleted by selecting them and using the “Delete Key” on the right.

A little further down you find the Photo Mode Panel. Here you can add keys for all the properties we discussed earlier in Photo Mode and create transitions between them. To get started, find the setting you want to add in the panel on the right, and click the “Capture Frame for Cinematic Camera.” This allows you to add new keys in a similar way to the Camera Transform Controls, and the dropdown lets you switch between the settings you have added. You only need to add options you want to transition between, such as the Time of Day or Focal Length. Any Photo Mode settings you have adjusted but not added to the Cinematic Camera are applied to the entire playback.

04 Cinematic camera 2.png

All Photo Mode settings can be used with the Cinematic Camera

We’re very excited to see how you put both the Photo Mode and Cinematic Camera to use when showing off your new cities! We’ve given you a lot of control over the look and feel after seeing the many styles of screenshots and videos you shared of Cities: Skylines. This development diary concludes our look at the new game features and we’d love to hear which ones you are most looking forward to.
 
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Does this include a flyover cinematic mode? Similar to what console currently has in CS1. Not sure if PC has it as well.

Basically you click a button and it will play fly the camera over random areas of your city and allow you to just sit back and relax and watch your city.
PC version has it as well... and I enjoy it so much. Just lean back and watch things happen in your city :D
 
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I've seen there is something like CS1 that allow you to follow a car/pedestrian/train. But it's configurable, like you can simulate a first person point of view? Like some mods there were for CS1 that you can just look in front of the car to see how they look at the city, or it keeps a distance from the vehicle and you have to see it¿?

Also, when using it, there is any improvement in graphic quality? I mean, I don't know, like improve texture (texture scaling) or GPU boost for more fps in case we are trying to record a video?

Thanks and sad but at the same time happy (less time for game launch) for this last Dev Diary!
 
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I've seen there is something like CS1 that allow you to follow a car/pedestrian/train. But it's configurable, like you can simulate a first person point of view? Like some mods there were for CS1 that you can just look in front of the car to see how they look at the city, or it keeps a distance from the vehicle and you have to see it¿?
I guess this would be the simplest implementation of that missing First Person Camera view. When you click on a vehicle you see it from above, as is today in CS2, according to the videos. Then you might have a toggle / button that changes the view from that "above the vehicle" to that first person view "in front of the vehicle". Means, placing the camera slightly (e.g. 0.2m) in front of the vehicle, at a height that corresponds roughly to the vehicle driver's head. Here, in an advanced version, you could manually adjust the position of the camera if you like (up/down or so). With the same toggle switch you would get back to that "above the vehicle" view.

This would be such an simple implementation in the base game. Zero impact to anything else in the game with no maintenance hassle. Just a few lines of code that change the relative placing of the camera when clicking the camera view toggle. I am really at a loss why CO would not take that very low and zero-risk effort with zero dependency to anything else, in order to fulfill the need for of such a most wanted feature in the base game.
 
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All the possibilities that these tools offer seem incredible to me, but I have a question: we can configure the size of the images and videos so that they can be used on social networks according to the formats requested by each platform.
Can it be recorded at 1080 x 1920 or in a 9:16 ratio? (this is the format for Instagram reels)
The game will show the resolution you have selected, but depending on the recording software you use, you can set your own resolution and ratio for the recording and adjust the canvas accordingly. The game cannot display a 1080x1920 format but you can set for example OBS to record that resolution.

Question: In the video I saw when the camera is set to maximum fog and I ask if that thick fog can happen during normal gameplay because it looks so awesome and atmospheric!
If I remember correctly none of our current maps have foggy weather but the potential is there for the future, and you can add fog in Photo Mode if you enjoy the atmosphere.

Does this include a flyover cinematic mode? Similar to what console currently has in CS1. Not sure if PC has it as well.

Basically you click a button and it will play fly the camera over random areas of your city and allow you to just sit back and relax and watch your city.
No automatic flyovers but you can set up your own through the Cinematic Camera by adding two camera points to the timeline.

I've seen there is something like CS1 that allow you to follow a car/pedestrian/train. But it's configurable, like you can simulate a first person point of view? Like some mods there were for CS1 that you can just look in front of the car to see how they look at the city, or it keeps a distance from the vehicle and you have to see it¿?

Also, when using it, there is any improvement in graphic quality? I mean, I don't know, like improve texture (texture scaling) or GPU boost for more fps in case we are trying to record a video?

Thanks and sad but at the same time happy (less time for game launch) for this last Dev Diary!
We don't have an option to attach the camera to the front of a vehicle or to a citizen, but Photo Mode does allow you to get all the way down to street level and move around your city as you please.

Enabling Photo Mode does not change the overall graphic settings you have, though you can change the options for some settings like depth of field in Photo Mode overwriting the current Options you have.
 
Does this include a flyover cinematic mode? Similar to what console currently has in CS1. Not sure if PC has it as well.

Basically you click a button and it will play fly the camera over random areas of your city and allow you to just sit back and relax and watch your city.
I am interested in this as well. Even though the old cinematic camera in CS1 wasn't perfect, it would capture parts of my city very nicely. With this new tool, it looks like I have to become a movie director each time I want the cinematic view of my city. An auto functioning cinematic camera with the new camera angles would be welcome.
 
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Where exactly are the saved photos and videos located? I am playing the game through XBox Game Pass and have been struggling to find them. They are definitely not in the save location of my Xbox Game Bar
 
Where exactly are the saved photos and videos located? I am playing the game through XBox Game Pass and have been struggling to find them. They are definitely not in the save location of my Xbox Game Bar
C:\Users\username\AppData\LocalLow\Colossal Order.
If you do not see "Appdata", you have to say to Windows to show all the folders.
 
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