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EU4 - Development Diary - 11th of April 2017

Hello everyone and welcome to another Europa Universalis development diary. Last week we released the 1.20 ‘Ming’ Update and the Mandate of Heaven expansion. It is almost four years since we originally released the game, and it is still growing in popularity!

We just released a hotfix to address some urgent issues, but we’re also working on a new patch called 1.21 ‘Hungary’, which will be released in late April, if all goes well.

In 1.21 we’ve worked a lot on further improving the AI, fixing bugs and balanced the game as we usually do.

You may remember the talks we had in the winter, about how we were not satisfied with Sailors. Now in 1.21, we’re solving this problem, by doing the following things. First of all, ships out on the sea, will drain 2% of their Sailor build cost each month. Now with current values and playstyles, that would not be ideal, as your sailor pool would quickly be drained.

  • Each development now provides 30 instead of 25 sailors.
  • Naval Tradition provides 20% faster sailor recovery instead of +10%.
  • Docks and Shipyards (both versions) have swapped placed in the technology tree.
  • Autonomy from Burghers Estate no longer impact sailors from development.
  • Sheltered Ports in Maritime Ideas group reduces Sailor Maintenance by 10%.

We are rather happy with the end result, a better naval game, where all buildings are viable choices, and you need to invest in having the support for a naval force.

We also strengthened the naval ideagroup, by making Naval Cadets also reduce morale damage from sunk ships by 33%, increase Press Gangs from 20 to 25% Sailor Recovery Speed, and changing Superior Seamanship from 15% Naval Morale to 10% Naval Morale and adding +10% Naval Engangement modifier (ie, lets 10% more ships fire each round).

sailors.png



A cool thing we are adding in 1.21, is a new decision to form Yuan!

In 1444, the Ming dynasty is still in its relative infancy, having taken over China from the Yuan Empire in in the late 14th century. The remnants of the Yuan still remain in our start date in the form of the Mongolia tag (something you can already see in the tooltip for previous Emperors in the Empire of China interface).

For patch 1.21 we have expanded a bit on this and added a decision for Altaic countries to restore the Great Yuan Empire and reclaim the heritage of Kublai Khan. It will require you to unite the Eastern Altaic cultures and be the Empire of China (or at least Empire rank if you lack the Mandate of Heaven DLC) and will grant claims and ideas based on the Yuan Dynasty.

yuan.jpg



Speaking of forming nations, any manchu culture nation can form Manchu in 1.21


Next week, Trin Tragula will tell you all why the patch is called Hungary...
 
I hate the fact that yuan's colour is bloody red, but whatever
From Chinese Five Elements Theory, Ming shall be Red Color and Yuan should be Blue or Green(The Color represent "青");
Then Qing should be Black or Blue((The Color represent "水")

While, This is of nosense and had no great influence after Tang-Song period.
 
Yes I know the ideas might change but judging from the icons we can say currently Yuan will have at least:
  • 25% manpower (Tradition)
  • 20% CCA (Tradition)
  • Core-creation reduction
  • Increased morale
  • Tech cost reduction
  • Increased shock damage (First ever nation)
  • Envoy travel time reduction
  • Increased manpower recovery speed
  • Increased goods produced
  • Unknown Ambition
It looks pretty OP. Not to mention claims that come along with it.

I'm not sure about how the historic Yuan flag looked like but I would imagine it to still be using the Chinese character of Yuan instead of the Mongol like "coat of arms". Chinese nations love to use the name of their country on their flag, and in warring periods clans have their family name on the flag as they have no country name. There are some exceptions though like I think the Emperor in the very early years used a flag with astrological patterns (7 stars) instead of having the country name on the flag but I don't know if it's true for Yuan too.

OP ideas on something relatively hard to form makes sense. These wouldn't put it much ahead of Mughals, which is much easier to form, or Rome which is probably a bit harder.

The original Mongol Khanate TAG from pre-AoW days actually used a Yuan flag if I'm not mistaken.
 
Next week, Trin Tragula will tell you all why the patch is called Hungary...

Borscht as a new trade good in Eastern Europe? :cool:
 
I hope that hotfix addressed issue when Ming losing mandate was stronger than with low and you should do some shenanigans to fight it...

PS: i see that there is no such a thing in patchnote, so i think that issue wasn't addressed, but, still...
 
So the only change to sailors is that now the pool of available sailors will decrease by X per month? That's a pretty cheap 'solution'.
Fleet/Naval forces representation is already as basic as it gets and it really needs to be given more attention than this.
 
So please enlighten me, as I truly do not know. What is missing or could be improved regarding Hungary on its current state on EUIV?

Basically, I want you to preview next week's dev diary through guesstimation.
Well, the fact that Hunyadi can't dow the Turks is (historically) bollocks, the transylvanian culture is bollocks (at least this have some gameplay reason), and flavor events completely non-existing after 1500(LOL) there is plenty of things that can be done. Personally I never liked the Black Army idea in the NI's, by the time you unlock it Matthias Hunyadi is long dead and he was the one who organised the whole thing....
 
Is it wrong that the thing I'm most looking forward to most with next week's DD is that Trin will be writing it?
 
As a hungarian, I've been looking forward to this for a long, long time..
Really? Hungary generally does a lot better in game than they did in reality. Unless the player is the ottomans or austria they never seem to fall under a personal union, any content based on hungarian history would probably serve as nerf to them. Yes I know they were fairly powerful in the first century or so of the game but then things declined rather rapidly.
So protecting trade, which hasn't been very useful since the trade power propagation and trade node changes is now also a constant drain on your sailors?
They just keep making the naval game more exciting don't they? ;)
Well now I don't know what to do with this Mongolia world conquest game I started.. Also is that extra shock damage as the 4th idea?! :eek: Will forming Manchu change you to a horde? Or can Manchu only be formed by hordes?
It would be amazing if Hungary got flavour events regarding Matthias Corvinus and the struggles with Bohemia and the HRE
They can't exactly buff hungary much since the ottomans never seem to go for the balkans anyway.
Please add pirate republic of Nassau.
How? They wouldn't exactly exist at the start of the game.
Well, some people believe Hungarians can trace their lineage back to the steppes..
Well that they can do that is pretty much proven. Well they atleast came to hungary via the steppes. They seem to have migrated south from northern Russia.
Does it add a food system to the game?
Well I did say I wanted a supply system.
Hungary? Good, I was earlier today thinking that Hungary is the least interesting of all of the bigger nations in the 1444 start.
I would be nice to see some interesting reasons to play it.
I just hope they don't give them the Denmark treatment and make them terrible OP.
Thought that it is pretty well established that the Hungarians are indeed from the steppes east and west of the Ural - as are the Finns - and that the popular misconception is that the Hungarians have anything to do with the Huns...
Well they might have, we don't know for sure who the original Huns really were, or what language group their language belonged to. The most popular suggestions are Iranian (like the scythians sarmatians alans and so on) and Altaic (Making them the first altaic people to arrive in the west) though, some have even suggested that since gothic was the lingua franca of their armies they may have been germanic, or even the first major slavic tribe. Oh and Hungary loves to claim that they were fennougric and their ancestors, despite that being a very suspect story at this point.
My personal guess would be that they were Iranian, would explain their disappearance, they simply melted away into other iranian steppe tribes. While if they were altaic they would have left more of a cultural mark being so different. None of the other theories seem anything but nationalistic pandering trying to claim the great conqueror for themselves.
There could be other links of the hungarians to the huns though perhaps the Hungarians migrated south during the hunnic era. It's also been suggested that the split in the slavobaltic peoples into slavs and balts may have been that the slavs were the slavobalts who ended up under hunnic rule while the balts were those that did not. Provided of course that the huns were themselves not slavs (again a kind of obscure theory with not many supporters).
I have gotten of topic but the mystery of the huns and their part of the migratory period interest me.
Or like... Belgium :p.
I actually wrote a formation decision for them a while back, never figured out a an idea group though. The issue was that the Belgium that could have been in EU4 would have been a very diffrent one from the one that happened in reality. I think i ended up giving them french ducal traditions.
I really don't think Yuan is worth such an extremely strong idea group for its historical expression.
Yuan did extremely bad in taxing and securing national security, politician corruption made Yuan just like having stepped into downhill situation upon the death of Kublai, even its army corrupted at the three times faster than Ming.
If we measure Chinese dynasties by the amount of killing domestic people and by the wealthy level of officers, Yuan can be the WINNER.

Yuan, A dynasty not worthy to criticize.
Well this isn't the Yuan of before the fall this is a restored Yuan who had reclaimed the Chinese throne and loads of other stuff, they have powerful ideas because it takes quit a bit of effort for them to do it. Kind of like how rome has super powerful ideas.
 
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Hungary Patch :O?! Unbelievable. Currently Hungary is the sick man of EU4 Europe. At the start it's one of the biggest countries, and it's right in the centre, in the fray, yet it hardly has any presence. It's either in PU under Austria, and that's the end of it, or open for taking like colonial land.

Also, Yuan ideas seem to be:
Additional manpower / cavalry power
Reduced coring cost
Additional morale
Reduced technology cost
Increased Shock Damage
Reduced envoy travel time
Faster manpower recovery
Additional goods produced
 
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So if what happens if you have ships at sea with 0 sailors? Do they start taking damage? Will ships be unable to leave port if you have insufficient sailors to support them?
 
Additonal shock pip on all generals (I think)

It actually appears to be increased shock damage, as the fire symbol behind it is the same as the one behind increased fire damage (if it was leader shock it would be gloves). Right now we have reduced shock damage and increased fire damage, but not the opposites (I think - unless if they were added in 1.20 and I simply didn't notice).
 
It actually appears to be increased shock damage, as the fire symbol behind it is the same as the one behind increased fire damage (if it was leader shock it would be gloves). Right now we have reduced shock damage and increased fire damage, but not the opposites (I think - unless if they were added in 1.20 and I simply didn't notice).
Done and dusted. Thanks.