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EU4 - Development Diary - 11th of June 2019

Welcome once again to the weekly EU4 development diary. I’m neondt, and today I’ll be talking about the French and Provençal mission trees, before handing you over to @Ofaloaf who will have more than a few words to say about the Dutch. I’ll also show you a few new government reforms just for fun.

I’ll start by addressing the elephant in the room: where’s Burgundy? We do indeed have a mission tree for Burgundy, but it is not yet time to reveal it. The Burgundian mission tree is tied to features yet unannounced and to reworks of certain significant events that we are not yet ready to talk about. The same is true of the Pope in Italy, and to a lesser extent some of the German nations. We’ll come back to this once we’ve started to talk about some of the mechanical changes and features coming in the European expansion.

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The French mission tree now stands as one of the most extensive in the game. When we re-worked the mission system during the development of Rule Britannia, France was one of the winners as our policy was to adapt as many old missions as possible to the new system and France happened to have rather a lot of those. The European expansion will go even further, adding 25 more missions for France.

For the sake of brevity we’ll focus only on what’s new rather than covering content you’re likely well familiar with already. Early on in the new tree are missions to develop two crucially important naval bases, neither of which begin in French hands in 1444. These are Brest, in Brittany, and Toulon, in Provence. Each will serve a slightly different purpose. Toulon’s dockyard mission will add a permanent modifier to the province giving Navy Tradition, as well as reducing ship cost and repair time in the province, making it an ideal base for your Meditterainean operations. Establishing the Brest dockyards meanwhile will reward you with an early Drydock building in the province, as well as 5 heavy ships for your fleet, which will be helpful for the proceeding missions which focus on defeating the English. To that end, the first step is to strengthen the Auld Alliance - you must ensure that a friendly nation in the British Isles (doesn’t have to be Scotland but it’s the most likely candidate) has at least 70 development. Completing this mission rewards claims on only those parts of the British Isles owned by England or Great Britain, with the goal of the Defeat the English mission simple being to reduce their power and drive them out of London. With the English defeated, France will truly rule the waves and you’ll have 10% more Naval Morale for the rest of the game.

France also has a shiny new set of missions that deal with its internal situation. Beginning as a feudal state ruled largely by regional nobles, France must move towards centralization in all of its forms. Breaking the power of the nobility is only the first step. Next you must impose religious unity through the institution of the Dragonnades, a set of policies designed to expel heresy from the nation. But it is not enough to rule the state - you must become the state. Crushing all notions of regional autonomy and bringing stability to the nation will enable the L’Etat c’est moi modifier, replacing the old decision of the same name. Also replacing an old decision, Versailles Palace will provide you with a significant prestige boost, some development in Paris, and fire the Commissioning of Versailles event. Next comes the Revolution. Embrace the Revolution or crush it, the choice is yours. Regardless, this will be a turning point for France and will lead you towards establishing a buffer of Client States and ultimately proclaiming French Hegemony over Europe. Moving back up the tree, France must also Establish the Musketeers, possible only under a highly skilled military ruler and fires the reworked and improved Royal Musketeers event. With a disciplined elite regiment of musketeers, you’ll need a place for them to recover from their injuries so that they can return to active service as quickly as possible, and so just must construct Les Invalides. You must have a high land forcelimit, a university in Paris, and at least 20 provinces with a military building. The reward is something I shamelessly stole from @Ofaloaf ‘s Venetian missions - an effect that reduces the likelihood of negative events about ill-health. In addition your manpower recovery rate will be improved by 10% for the rest of the game.

Several additional conquest missions appear throughout the tree. Following the Annex Alsace mission, you’ll be on the path to recreating Napoleon’s campaigns. Invading Switzerland, abolishing the Holy Roman Empire, “protecting” Poland and ultimately attempting an invasion of Russia will be on the to-do list. A successful siege of Moscow will fire the new Fire of Moscow event, bringing utter ruin and devastation to the city. Enforcing the French Claim to Naples will give you a claim on the Spanish crown, allowing you to start a war for the Spanish Succession.

Finally we’ve added new colonial missions for France. France will now be tasked with expanding in South America, establishing the France Antarctique colony. The missions will also follow historical French activities in North America and their struggle to dominate the fur trade through establishing relationships with the native peoples. These missions culminate in a mission to bring liberty, equality, and fraternity to the oppressed colonies of your rivals, supporting American Independence. If you successfully liberate one of these colonies, you’ll be rewarded with permanent access to the Liberation CB. France will also be incentivized to sail eastward. Indian Dominance tasks you with expelling all other European powers from India in the Age of Revolutions (granting cheaper Trade Company Investments), while French Indochina aims at the early conquest of Vietnam.

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Good King René was a man with a lot of titles. Or at least a man who believed he had a lot of titles. Certainly he ruled as Count of Provence and Duke of Anjou, and Duke of Lorraine through his marriage to Duchess Isabella. Only a couple of years before our start date he ruled as King of Naples before being ousted by the Aragonese. In addition to Naples, René also claimed to be the rightful ruler of Sicily, Aragon, and Jerusalem, and professed through his coat of arms a connection to Hungary.

The Provençal mission tree will task you with making these bold pretensions a political reality. René must begin by finding some way for his claims to be taken seriously, and this can be achieved either by conquering Corsica or reaching 100 total development (Provence begins with 73 in the current iteration of the map). This will grant you cores on Naples. You heard right, that’s cores on Naples, rather than permanent claims. This is a rare case where we feel it makes sense to grant cores as a mission reward, as René lost Naples so close to the start of the game. Retaking Naples will be quite a challenge, but should you succeed the world will recognize you as a King, improving your government rank. You’ll also get permanent claims or Union CB’s (as appropriate to how the political situation has developed) on your rightful possessions in Aragon and Sicily. These campaigns again will be no easy feat, as you’ll likely have to battle the Iberians quite extensively on both land and sea. Accomplishing this task will not be the end of your struggles however. You’ll then be tasked with pursuing the more outrageous claims of the House of Anjou - the Kingdoms of Hungary and Jerusalem. Taking up the mantle of the Crusades will likely put you on a collision course with the mighty Ottomans, while claiming to be the King of Hungary is unlikely to sit well with the Habsburgs. Besides being an opportunity to snag the Good King René achievement, being King of Jerusalem will present some new in-game opportunities which we’ll talk about another time.

Provence also has many somewhat more local and immediate concerns besides the (re)conquest of René’s birthright. Uniting Provence with Lorraine is critical, as is establishing a relationship with the Holy Roman Empire. Joining the Empire, despite its name, need not involve Provence being a member state - becoming the Emperor or abolishing the HRE will also suffice. The status of Avignon is also a concern. Once the seat of the Avignon Papacy, it is no longer quite so vital to the Holy See. It may be possible to convince the Pope to part with the city with some careful diplomacy, or failing that a good old fashioned siege will also do the job. With Avignon integrated into Provence, the logical next step is of course the conquest of all Occitania, and from there the conquest of France itself. The King of Kings mission closes much of the mission tree, requiring in addition 1000 total development. It grants not only the Empire government rank but also a permanent boost to your Legitimacy and a 20% reduction to the cost of Diplomatic Annexation, useful for integrating all of the Personal Unions you’ve likely accumulated along the way.

Good King René was more than a holder of unrecognized titles. He was also a great patron of the arts, sponsoring the Renaissance and patronizing the Church. Completing the Sponsor the arts mission will reward you with the means to Develop Provence, which requires Aix to have at least 30 development and all other provinces in the state to have at least 15. The next priority will be the establishment of the aforementioned naval base at Toulon. Although it is the French national anthem, La Marseillaise was originally a marching song of the Marseille National Guard. This mission requires 80% Army Professionalism, and on completion reward a permanent 25% boost to your Drill gain and decay.

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Hey again, @Ofaloaf in the saddle again and it's time to talk about our good pals, the Dutch. EU4's timeframe saw the Low Countries go from a disparate collection of feudal vassals and small duchies into one of the preeminent powers of Europe and, dare I say it, the world. Distilling this rich history into a mission tree, needless to say, has been a heck of a challenge.

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Dutch missions are shared between the Netherlands proper and the Dutch minors that are present in the game in 1444. All of the missions except for the two rightmost mission chains are available to the minors, although the available missions should naturally prod a minor to eventually reach the conditions to form the Netherlands anyways. Their missions are largely concerned with three themes: protecting the Low Countries, getting rich, and going places to get even more rich.

A lot of the early missions are concerned securing and protecting the state's independence; 'Assert Our Sovereignty' straight-up requires the country to be independent and own four provinces, which means if you're playing as one of Burgundy's vassals you'll want to backstab that big wine-colored blob at the first opportunity. 'Sea Beggars', meanwhile, encourages you to build up a respectable fleet of light ships, useful for both harassing your naval enemies in a pinch and hogging all the power in trade nodes.

As the country develops, the scope of its economic interests should gradually push it to look beyond Europe for greater trade opportunities. It starts off humbly enough; historically, the Netherlands began trading in Baltic grain decades before it ever really started investing in transatlantic and East Indies ventures. From its initial forays in the Baltic, however, the Dutch began to rapidly expand, challenging Iberian commercial monopolies by sending their own merchants to places previously visited only by the Spanish and Portuguese.

Soon, two significant trading companies were chartered, the Dutch East India Company (or Vereenigde Oostindische Compangie, known also as the VOC) and the West India Company (Westindische Compangie, WIC, sometimes known with a 'Chartered'/Geoctroyeerde slapped to the front of its name as well). The VOC founded colonies from South Africa to the East Indies, and even briefly had a foothold in Taiwan. The WIC tried to emulate the VOC's wealth and extent in the Americas, but its New Netherlands colony was eventually taken by the British and its main port, New Amsterdam, became the obscure town of New York City, and its attempt to seize Brazil from Portugal floundered. I trust that you can do better than that.

Lastly, the Netherlands has two mission chains solely for it, starting with 'Strengthen the Vroedschappen' and 'Merge the Stadtholders'. Both these chains play into the Dutch Republic government's mechanics and the struggle between the Orangists (big fans of the House of Orange) and the Statists (big fans of being a republic where they get the money and the glory), because all the missions in those chains affect the Orangist-Statist balance of power. None of them require a certain level of Orangist or Statist control, but, for example, if you manage to pull off a Glorious Revolution where the Prince of Orange successfully subjugates Britain, oh man you bet the Orangists would enjoy a boost to their popularity and influence. Any swing from completing a mission can be mitigated with an election or by completing Orangist and Statist missions at the same time, or you can just let politics fluctuate as the fortunes of the Orangists and Statists ebb and flow.

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And now back to me for one last thing. We heard you liked interesting new government reforms, and I even heard a few pleas for “stable dictatorships”. Displayed below are three new government forms that are exactly that:

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[As always, all numbers are WIP and may not represent final values at release]

Protectorate Parliament is a unique government reform available to England only if they choose to side with the Parliamentarians during the English Civil War. It represents the ‘Rump Parliament’ of Lord Protector Cromwell and his successors. The Protectorate Parliament is a tier 1 government reform (and legacy government) that does not have elections, but uses the Parliament mechanics and has a higher absolutism cap than other republics.

The Junker Stratocracy is unique to Prussia, serving as a republican equivalent to the Prussian Monarchy reform. Stratocracy enables the Militarization mechanic, has a very high absolutism cap, and grants passive Militarization gain. Most importantly, rulers are not decided by either elections or by birth. When the ruler of a Stratocracy dies, they are succeeded by the nations’ best General, who will become the new Field Marshal. The Field Marshals’ stats are based on the number of pips they had as a General, much like the Pirate Kings of Golden Century.

Speaking of Pirate Kings, the Board of Admirals reform allows non-pirate republics to abandon any semblance of democracy and give total political power to the Navy, with the Lord High Admiral serving as head of state and new rulers being raised from the ranks of your Admirals. Enacting this reform will require you to complete Naval ideas.

All of these reforms are far from the ideals of republicanism, and so will have a reduced base republican tradition gain.

That’s all from this rather wordy dev diary! Next week I hope you’ll join us for the last in our series of map dev diaries, this time focusing on Austria and the Balkans.
 
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Wait so now, Flanders and Brabant are eligible to complete the 'Interest in Holland' mission in their new mission tree? How ludicrous. I can already imagine, as Flanders to sell out your country to Holland.

As much as my game and my home region. I would really love it if Brabant and Flanders have a modified version of the dutch mission with slight variations. Instead of focussing developing on the north, Holland in particular, the Flemish mission trees should focus on the south. As the economical gravity of the lower countries was in the south at the start of the game with the main trade centers Ghent, Antwerp and Bruges. Furthermore, Amsterdam would not become a major trade center until the second part of the 16th century.

Besides I want to point out the obvious that has been mentioned before. Both diamond capitals of the world, Antwerp and Amsterdam do not seem to produce diamonds in eu4. Why is that?
View attachment 490219
About the Diamond part, Amserdam and Antwerp don't produce diamonds because they're the trade capitals for diamonds, not the places where they're actually produced. :)
 
Given the borders in the screenshot are from the 1444 start date, it seems likely the console was used to give the government reform so I doubt we can read too much into the ruler's name.
Which is why I'm asking how it will work.
There's a rebellion in London, so I guess it was created by consoling the relevant event.
 
Although it is the French national anthem, La Marseillaise was originally a marching song of the Marseille National Guard. This mission requires 80% Army Professionalism, and on completion reward a permanent 25% boost to your Drill gain and decay.
La Marseillaise was actually written in Strasbourg, and was first called Chant de guerre pour l'armée du Rhin, Chant de marche des volontaires de l'armée du Rhin or Chant de guerre des armées aux frontières. Please include the information in the event ! It is NOT a Marseille thing ! :D
 
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Yes, in 1444 the Flemish and the Brabantians were Dutch. Flemish identity came about later. Flanders and most of Brabant signed the Union of Utrecht and attempted to leave in the Dutch Revolt but the Spanish managed to conquer and Flanders and most of Brabant.

It's not because some countries form a union that they are of the same culture. Culturally related is a better wording. Don't forget the circumstances: the Lowlands were fighting a great power.

I love you, my southern neighbor. It's just that belgium has become a meme in recent years and people dont really know the history of the general belgium area. Although making belgium a formable tag is going a bit too far for my liking. But it could use so more attention as it was an area for the Netherlands, Spain and Austria to keep the French from expanding. And indeed one of the first to industrialize, even before the english, and a generally wealthy area.

A few months ago I did some research to set up missions for the flemish minors. There is some real potential but just as the devs said: When its not mentioned in the dev diary that doesnt mean it will not be included. Keep that in mind yall!

Thank you. I sometimes feel the need to defend my country, as you guys are performing a lot better than we since like 1500.
 
yeah I know. Though I was getting more towards it already kind of being reflected in game in a way. Production vs Trading In. Probably the way it would be meant to be modeled in game would be by having them not produce Gems, but by gaining the Trading In Gems bonuses. Probably with an event (or mission) to trigger when you have the Trading In bonus similar to missions like the Silk Road and Spice Trade missions.

Probably how I'd do it rather than have it producing Gemstones, particularly since it's gem trade doesn't really exist (as far as I know, might have missed something) until they got imports from trading missions in Africa and South America.
 
I'm not sure I like the Revolution being added as something inevitable for France to undergo. It only came about due to specific circumstances which a player-led France probably won't let happen.

the French revolution was a very colourful and well documented string of events. It's a really good opportunity to pack late game flavour in a very satisfying fashion, with historic events, rebellions, advancements, great people, etc.
If the player doesn't want to go through it he doesn't looked to be forced into it, but I'm of the opinion that it should be encouraged in order to engage with what the game has to offer.
 
Fun fact: France is only the 5th most played country this year, after Castile, England, D00 and Brandenburg.
Fun fact : @DDRJake in a previous dev diary told us otherwise. In any case corridor gaming for a major seems to be ok at PDX office.

What is even funnier is that you've had plenty of questions concerning the possibility to PU Provence and Britanny (that were actual PU for the latter, and very similar for the second) instead of boring "conquer/permacore" and you dodged every time. Please Mat, be kind enough to answer it :
- Will France be able to PU Provence and Britanny using the mission tree?

Edit : i repost here the big load of questions here as you probably missed them.

"Correct me if im wrong. No possibility to PU Britanny and Provence through French Missions ? No possibility for provence to PU France ?

To get an "absolut" France, you need to go catholic? Surprising as Francois Ier relatives where rather close to Protestantism. And Louis XIV grand father was a protestant himself.

Poland being a "vassal" is kind of wrong. A specific Mechanic similar to protectorate woule be more of a thing imo.

New mechanics for Burgundy (fine ! ) but not for NL and France ? Even with all the above mentionned France ?

Provence missions tree seems empty.

If im correct this dev proves a great nerf to France and its replayability. " blob go catho blob blob "
And btw as mentionned above, France should have some specific relations with Egypts, and the ottomans as it was more relevant to the TL that just speaking about the 10 years Napoleon conquest."
 
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How do you get the Stratocratic gov reform? Through an event or decision?
-10 absolutism for the Junker Stratocratic gov reform where leaders are chosen from their skills, not "elections" whereas the navy council gets no penalty to absolutism? Seems pretty strange.
 
Ah, I get it now (I thought you meant the polish missions tree or something)

But these missions started inside the timeline, while the conquest of algiers does not.
I agree with Egypt. But for algiers there might be a mission reward to get claim in that area. Or maybe one mission, but not a whole branch as it's outside the timeframe
Not really. Barbaric pirates were a problem for all the TL, they enslaved Europeans and where based in what we would call Maghreb. Louis XIV even organized a landing in "Djidjellie" in actual Algeria. Only in 1830 the slavers nest of Algiers was destroyed but it was for centuries a concern for Western Mediterranean Christian Kingdom ( not only France ).

https://en.m.wikipedia.org/wiki/Djidjelli_expedition
 
Wait so now, Flanders and Brabant are eligible to complete the 'Interest in Holland' mission in their new mission tree? How ludicrous. I can already imagine, as Flanders to sell out your country to Holland.

As much as my game and my home region. I would really love it if Brabant and Flanders have a modified version of the dutch mission with slight variations. Instead of focussing developing on the north, Holland in particular, the Flemish mission trees should focus on the south. As the economical gravity of the lower countries was in the south at the start of the game with the main trade centers Ghent, Antwerp and Bruges. Furthermore, Amsterdam would not become a major trade center until the second part of the 16th century.

Besides I want to point out the obvious that has been mentioned before. Both diamond capitals of the world, Antwerp and Amsterdam do not seem to produce diamonds in eu4. Why is that?
View attachment 490219
Exactly. It really bothers me to see how Flanders and Brabant are being neglected in favor of the Dutch. It makes no sense for them to develop the north. Flanders should have missions focusing on controling the trade within the Chanel and maybe about reconquering Artois and Calais. Brabant should focus on developing Antwerp or Brussel and there should be at least a mission about the university of Leuven.
 
Wait so now, Flanders and Brabant are eligible to complete the 'Interest in Holland' mission in their new mission tree? How ludicrous. I can already imagine, as Flanders to sell out your country to Holland.

As much as my game and my home region. I would really love it if Brabant and Flanders have a modified version of the dutch mission with slight variations. Instead of focussing developing on the north, Holland in particular, the Flemish mission trees should focus on the south. As the economical gravity of the lower countries was in the south at the start of the game with the main trade centers Ghent, Antwerp and Bruges. Furthermore, Amsterdam would not become a major trade center until the second part of the 16th century.
I imagine Flanders, Brabant, Gelre, Utrecht, etc. will have their own version of the dutch minors tree, just like they've done with the other areas.
 
Will the AI be programmed to actually try to accomplish missions? As it stands, it seems like they only ever manage to complete missions by accident, even when they should be really trivial.
 
It's not because some countries form a union that they are of the same culture. Culturally related is a better wording. Don't forget the circumstances: the Lowlands were fighting a great power.

Whilst I do not disagree that there were cultural differences between the County of Flanders and the County of Holland, for example, in the fifteenth century these all fell under the term Dutch as it did not yet have its modern meaning in terms of nationality. A for religion, if Dutch of the Southern Netherlands had that as such a big issue they would've joined the Union of Arras along with the Walloons and Picards. Unless Dutch culture is significantly split up then Flemish culture should only emerge via event later on if certain conditions are met, along with the possibility of forming Belgium in the south.
 
I decided to "respectfully disagree" because of few omissions and doubts in the french mission tree or strange choices for the colonial side...

"France Antarctique" really? You decided to represent a colony (a french Brazil that will disrupt a normal hispanic colonial game) that only lasted for few years when others like Guyane, Lesser Antilles, Bourbon Island and New Caledonia are still a thing in 2019? Don't get me wrong, it sounds funny but you missed something else here. And it was probably the time for a Guyana colonial region for both Netherlands and France.

I'm okay with Brest Dockyards or Toulon, but what about Nantes that was the french main colonial harbour? Speaking of Toulon, the mission tree should expand with the destruction of Algiers piracy, this harbour wasn't an end in itself.

I can see some missions focused on the HRE and Napoleonic campaigns but you missed one: the rivalry with Austria and their adriatic possessions. In that perspective, France should get an additional mission to claim Venetian and Illyrian coastal provinces in Austria.
I don't understand what there is behind "Etablish Client States" but I was hoping for something closer to the Mughals mission tree and their decision to "release Deccan as trusty vassal". It sounds a little bit empty and flavourless.

It would have been great to have a "production" focused tree like Aragon has. Few ideas in that perspective: Develop dyes (pastel) production in Toulouse, export pastel in Europe from Bordeaux, create a silk industry in Lyonnais, outdo the silk italian craftsmen, etc...