• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 11th of June 2019

Welcome once again to the weekly EU4 development diary. I’m neondt, and today I’ll be talking about the French and Provençal mission trees, before handing you over to @Ofaloaf who will have more than a few words to say about the Dutch. I’ll also show you a few new government reforms just for fun.

I’ll start by addressing the elephant in the room: where’s Burgundy? We do indeed have a mission tree for Burgundy, but it is not yet time to reveal it. The Burgundian mission tree is tied to features yet unannounced and to reworks of certain significant events that we are not yet ready to talk about. The same is true of the Pope in Italy, and to a lesser extent some of the German nations. We’ll come back to this once we’ve started to talk about some of the mechanical changes and features coming in the European expansion.

dd_france.png


The French mission tree now stands as one of the most extensive in the game. When we re-worked the mission system during the development of Rule Britannia, France was one of the winners as our policy was to adapt as many old missions as possible to the new system and France happened to have rather a lot of those. The European expansion will go even further, adding 25 more missions for France.

For the sake of brevity we’ll focus only on what’s new rather than covering content you’re likely well familiar with already. Early on in the new tree are missions to develop two crucially important naval bases, neither of which begin in French hands in 1444. These are Brest, in Brittany, and Toulon, in Provence. Each will serve a slightly different purpose. Toulon’s dockyard mission will add a permanent modifier to the province giving Navy Tradition, as well as reducing ship cost and repair time in the province, making it an ideal base for your Meditterainean operations. Establishing the Brest dockyards meanwhile will reward you with an early Drydock building in the province, as well as 5 heavy ships for your fleet, which will be helpful for the proceeding missions which focus on defeating the English. To that end, the first step is to strengthen the Auld Alliance - you must ensure that a friendly nation in the British Isles (doesn’t have to be Scotland but it’s the most likely candidate) has at least 70 development. Completing this mission rewards claims on only those parts of the British Isles owned by England or Great Britain, with the goal of the Defeat the English mission simple being to reduce their power and drive them out of London. With the English defeated, France will truly rule the waves and you’ll have 10% more Naval Morale for the rest of the game.

France also has a shiny new set of missions that deal with its internal situation. Beginning as a feudal state ruled largely by regional nobles, France must move towards centralization in all of its forms. Breaking the power of the nobility is only the first step. Next you must impose religious unity through the institution of the Dragonnades, a set of policies designed to expel heresy from the nation. But it is not enough to rule the state - you must become the state. Crushing all notions of regional autonomy and bringing stability to the nation will enable the L’Etat c’est moi modifier, replacing the old decision of the same name. Also replacing an old decision, Versailles Palace will provide you with a significant prestige boost, some development in Paris, and fire the Commissioning of Versailles event. Next comes the Revolution. Embrace the Revolution or crush it, the choice is yours. Regardless, this will be a turning point for France and will lead you towards establishing a buffer of Client States and ultimately proclaiming French Hegemony over Europe. Moving back up the tree, France must also Establish the Musketeers, possible only under a highly skilled military ruler and fires the reworked and improved Royal Musketeers event. With a disciplined elite regiment of musketeers, you’ll need a place for them to recover from their injuries so that they can return to active service as quickly as possible, and so just must construct Les Invalides. You must have a high land forcelimit, a university in Paris, and at least 20 provinces with a military building. The reward is something I shamelessly stole from @Ofaloaf ‘s Venetian missions - an effect that reduces the likelihood of negative events about ill-health. In addition your manpower recovery rate will be improved by 10% for the rest of the game.

Several additional conquest missions appear throughout the tree. Following the Annex Alsace mission, you’ll be on the path to recreating Napoleon’s campaigns. Invading Switzerland, abolishing the Holy Roman Empire, “protecting” Poland and ultimately attempting an invasion of Russia will be on the to-do list. A successful siege of Moscow will fire the new Fire of Moscow event, bringing utter ruin and devastation to the city. Enforcing the French Claim to Naples will give you a claim on the Spanish crown, allowing you to start a war for the Spanish Succession.

Finally we’ve added new colonial missions for France. France will now be tasked with expanding in South America, establishing the France Antarctique colony. The missions will also follow historical French activities in North America and their struggle to dominate the fur trade through establishing relationships with the native peoples. These missions culminate in a mission to bring liberty, equality, and fraternity to the oppressed colonies of your rivals, supporting American Independence. If you successfully liberate one of these colonies, you’ll be rewarded with permanent access to the Liberation CB. France will also be incentivized to sail eastward. Indian Dominance tasks you with expelling all other European powers from India in the Age of Revolutions (granting cheaper Trade Company Investments), while French Indochina aims at the early conquest of Vietnam.

dd_provence.png


Good King René was a man with a lot of titles. Or at least a man who believed he had a lot of titles. Certainly he ruled as Count of Provence and Duke of Anjou, and Duke of Lorraine through his marriage to Duchess Isabella. Only a couple of years before our start date he ruled as King of Naples before being ousted by the Aragonese. In addition to Naples, René also claimed to be the rightful ruler of Sicily, Aragon, and Jerusalem, and professed through his coat of arms a connection to Hungary.

The Provençal mission tree will task you with making these bold pretensions a political reality. René must begin by finding some way for his claims to be taken seriously, and this can be achieved either by conquering Corsica or reaching 100 total development (Provence begins with 73 in the current iteration of the map). This will grant you cores on Naples. You heard right, that’s cores on Naples, rather than permanent claims. This is a rare case where we feel it makes sense to grant cores as a mission reward, as René lost Naples so close to the start of the game. Retaking Naples will be quite a challenge, but should you succeed the world will recognize you as a King, improving your government rank. You’ll also get permanent claims or Union CB’s (as appropriate to how the political situation has developed) on your rightful possessions in Aragon and Sicily. These campaigns again will be no easy feat, as you’ll likely have to battle the Iberians quite extensively on both land and sea. Accomplishing this task will not be the end of your struggles however. You’ll then be tasked with pursuing the more outrageous claims of the House of Anjou - the Kingdoms of Hungary and Jerusalem. Taking up the mantle of the Crusades will likely put you on a collision course with the mighty Ottomans, while claiming to be the King of Hungary is unlikely to sit well with the Habsburgs. Besides being an opportunity to snag the Good King René achievement, being King of Jerusalem will present some new in-game opportunities which we’ll talk about another time.

Provence also has many somewhat more local and immediate concerns besides the (re)conquest of René’s birthright. Uniting Provence with Lorraine is critical, as is establishing a relationship with the Holy Roman Empire. Joining the Empire, despite its name, need not involve Provence being a member state - becoming the Emperor or abolishing the HRE will also suffice. The status of Avignon is also a concern. Once the seat of the Avignon Papacy, it is no longer quite so vital to the Holy See. It may be possible to convince the Pope to part with the city with some careful diplomacy, or failing that a good old fashioned siege will also do the job. With Avignon integrated into Provence, the logical next step is of course the conquest of all Occitania, and from there the conquest of France itself. The King of Kings mission closes much of the mission tree, requiring in addition 1000 total development. It grants not only the Empire government rank but also a permanent boost to your Legitimacy and a 20% reduction to the cost of Diplomatic Annexation, useful for integrating all of the Personal Unions you’ve likely accumulated along the way.

Good King René was more than a holder of unrecognized titles. He was also a great patron of the arts, sponsoring the Renaissance and patronizing the Church. Completing the Sponsor the arts mission will reward you with the means to Develop Provence, which requires Aix to have at least 30 development and all other provinces in the state to have at least 15. The next priority will be the establishment of the aforementioned naval base at Toulon. Although it is the French national anthem, La Marseillaise was originally a marching song of the Marseille National Guard. This mission requires 80% Army Professionalism, and on completion reward a permanent 25% boost to your Drill gain and decay.

------------------------------------------------

Hey again, @Ofaloaf in the saddle again and it's time to talk about our good pals, the Dutch. EU4's timeframe saw the Low Countries go from a disparate collection of feudal vassals and small duchies into one of the preeminent powers of Europe and, dare I say it, the world. Distilling this rich history into a mission tree, needless to say, has been a heck of a challenge.

NED_missions.jpg


Dutch missions are shared between the Netherlands proper and the Dutch minors that are present in the game in 1444. All of the missions except for the two rightmost mission chains are available to the minors, although the available missions should naturally prod a minor to eventually reach the conditions to form the Netherlands anyways. Their missions are largely concerned with three themes: protecting the Low Countries, getting rich, and going places to get even more rich.

A lot of the early missions are concerned securing and protecting the state's independence; 'Assert Our Sovereignty' straight-up requires the country to be independent and own four provinces, which means if you're playing as one of Burgundy's vassals you'll want to backstab that big wine-colored blob at the first opportunity. 'Sea Beggars', meanwhile, encourages you to build up a respectable fleet of light ships, useful for both harassing your naval enemies in a pinch and hogging all the power in trade nodes.

As the country develops, the scope of its economic interests should gradually push it to look beyond Europe for greater trade opportunities. It starts off humbly enough; historically, the Netherlands began trading in Baltic grain decades before it ever really started investing in transatlantic and East Indies ventures. From its initial forays in the Baltic, however, the Dutch began to rapidly expand, challenging Iberian commercial monopolies by sending their own merchants to places previously visited only by the Spanish and Portuguese.

Soon, two significant trading companies were chartered, the Dutch East India Company (or Vereenigde Oostindische Compangie, known also as the VOC) and the West India Company (Westindische Compangie, WIC, sometimes known with a 'Chartered'/Geoctroyeerde slapped to the front of its name as well). The VOC founded colonies from South Africa to the East Indies, and even briefly had a foothold in Taiwan. The WIC tried to emulate the VOC's wealth and extent in the Americas, but its New Netherlands colony was eventually taken by the British and its main port, New Amsterdam, became the obscure town of New York City, and its attempt to seize Brazil from Portugal floundered. I trust that you can do better than that.

Lastly, the Netherlands has two mission chains solely for it, starting with 'Strengthen the Vroedschappen' and 'Merge the Stadtholders'. Both these chains play into the Dutch Republic government's mechanics and the struggle between the Orangists (big fans of the House of Orange) and the Statists (big fans of being a republic where they get the money and the glory), because all the missions in those chains affect the Orangist-Statist balance of power. None of them require a certain level of Orangist or Statist control, but, for example, if you manage to pull off a Glorious Revolution where the Prince of Orange successfully subjugates Britain, oh man you bet the Orangists would enjoy a boost to their popularity and influence. Any swing from completing a mission can be mitigated with an election or by completing Orangist and Statist missions at the same time, or you can just let politics fluctuate as the fortunes of the Orangists and Statists ebb and flow.

------------------------------

And now back to me for one last thing. We heard you liked interesting new government reforms, and I even heard a few pleas for “stable dictatorships”. Displayed below are three new government forms that are exactly that:

dd_govs.png

[As always, all numbers are WIP and may not represent final values at release]

Protectorate Parliament is a unique government reform available to England only if they choose to side with the Parliamentarians during the English Civil War. It represents the ‘Rump Parliament’ of Lord Protector Cromwell and his successors. The Protectorate Parliament is a tier 1 government reform (and legacy government) that does not have elections, but uses the Parliament mechanics and has a higher absolutism cap than other republics.

The Junker Stratocracy is unique to Prussia, serving as a republican equivalent to the Prussian Monarchy reform. Stratocracy enables the Militarization mechanic, has a very high absolutism cap, and grants passive Militarization gain. Most importantly, rulers are not decided by either elections or by birth. When the ruler of a Stratocracy dies, they are succeeded by the nations’ best General, who will become the new Field Marshal. The Field Marshals’ stats are based on the number of pips they had as a General, much like the Pirate Kings of Golden Century.

Speaking of Pirate Kings, the Board of Admirals reform allows non-pirate republics to abandon any semblance of democracy and give total political power to the Navy, with the Lord High Admiral serving as head of state and new rulers being raised from the ranks of your Admirals. Enacting this reform will require you to complete Naval ideas.

All of these reforms are far from the ideals of republicanism, and so will have a reduced base republican tradition gain.

That’s all from this rather wordy dev diary! Next week I hope you’ll join us for the last in our series of map dev diaries, this time focusing on Austria and the Balkans.
 
Last edited:
  • 2Like
  • 2
Reactions:
200 years spent together with the same administration, religion and isolated from the rest of the Netherlands combined with opposition to centralisation and a perceived threat to their own culture and religion.

Or, maybe, just maybe, they feeled like a people ;) . You know, France was a lot of little duchies, but under the same administration, religion and NOT the same language (occitan is quite different from french). The only difference with Belgium (that had 3 language : wallonian for southern people, flemish for northern and french for elite and common tongue) is that flemish did not accept to loose their language AFTER independance (and I believe it to be a very good thing, even though I'm walloon and I wish we had the same mother language, I understand why it's important to keep their own peculiarity).

But we definitely had the same culture : all our country is filled with castles, third states (bourgeoisie) had a lot of power everywhere, and every state (duchies, counties and principalties) were organised around free cities that each had their own liberties and franchises. To be honest, the difference between walloons and flemish grew AFTER the independance, not before. Wallonia grew industrialized while Flanders kept agriculture, walloons learned french while Flanders decide to keep their roots.

After that, the french-speaking part of Belgium became more and more exposed to french literature and culture (while the education of the masses became a thing), while the north remained culturally germanic, which explain the difference of view that is appearing in the 20th and our present century.

In 1444, there was quite less differences between the inhabitants of the city of Huy (franchise from 27 august 1066) or Namur and of the city of Gent or Bruggen then between a breton from Brest and a Paris. And there wasn't a lot of nobleman to begin with.

For exemple, if I follow your definition, United States doesn't have any difference from the english, beside geographic specificity, so United States shouldn't exist, and it should still be a part of GB (same administration, religion, isolated from the rest of Britain, combined to opposition to centralisation and a perceived threat to their own way of living).

This was the point I was trying to make. "The Netherlands" is a more "natural" concept than Belgium. In 1444, Middelnederlands had a relatively well defined language area. (And I know, language does not equal culture. But sharing a language means that you can very easily share literature and music, which is a party of culture.) It is a whole less "natural" to throw two peoples with different languages in one state and have there be some shared identity.


Scandinavia would be a more likely outcome of history than Belgium. Considering that the three Scandinavian kingdoms have spent a lot of time in different combinations of personal unions with one another, in 1444 all three being a part of the Kalmar Union and that they share languages all relatively close to one another, I don't think that it is reasonably unlikely that if the Kalmar Union survived, or if at a later time one of the kingdoms gained supremacy over the other two, that a Scandinavian state could have been declared.

1.

An appeal to nature in order to justify political opinion (that Belgium isn't a real country, or only existed because very specific conditions were met, which isn't true because every country exists because of specifics conditions, exemple : France because a warlord from 5th century decided to make himself a kingdom) isn't relevant (sophism). We are not talking about "naturality" or "more natural", we are talking about artificial creation that are called "state". Even if YOU don't find natural that the united states exists, doesn't mean it shouldn't exist.
In 1444, the language was quite different between Gent and Antwerp, you know ? It still is ! And it was easier for my great-grand father to understand a flemish from limburg then a walloon from Hainaut (he was from Liège) and I still doesn't understand the walloon from south of Namur countryside...
And... the nobility all speack latin, which does make your argument about sharing very easily literature and music quite irrelevant.

2.

Scandinavia can seem to you more natural, it doesn't seem to me, since Finland doesn't have any root language connection with swedish, danish or norwegian.

Beside that, Belgium is an actual thing, Scandinavia is not. You are arguing against reality, stating that utopia should be more considered in a historic game then reality, which is kind of a sophism. And it's been 2 hundred years that actual people are living in Belgium, and know it's their state.
 
And here is where we see how Paradox prefers according to what nations, that a patch is 1000 times better than Golden Century is an insult, please paradox fix to Castilla since Golden Century is worse or add a patch of truth for Iberia
 
And here is where we see how Paradox prefers according to what nations, that a patch is 1000 times better than Golden Century is an insult, please paradox fix to Castilla since Golden Century is worse or add a patch of truth for Iberia

Everyone woul prefer for Paradox to fix everything that was wrong with the golden century dlc but Paradox still hasn´t fixed bugs wich were in the game since 1.20 so them fixing something for free is wishful thinking
 
Nice. I look forward to see the content for Burgundy and hopefully the French minors as well, like the League of the Public Weal.

Being able to ascend from Foix to Navarre or to have the house of Armagnac fall into disfavor with France and be replaced by the house of Albret, setting parts of the stage for Henry IV of France, would be interesting pieces of history that could be in this update.

I'm also ready to see the Balkanization in the Balkans tomorrow. :)--E
 
Last edited:
So when is this going to be released? I wish they would share that in the Dev Diary, but I don't see it. Nor do I see anything about it on the wiki.
I'd like to start a new game, but a full campaign takes weeks. I don't want to start a new one if the release is coming out, say, next week. Yea yea... I can revert back to keep save game compatibility, but that's not the point.

Does anyone have any idea when we'll be able to play all this new stuff? Or is there any kind of estimate???
 
So when is this going to be released? I wish they would share that in the Dev Diary, but I don't see it. Nor do I see anything about it on the wiki.
I'd like to start a new game, but a full campaign takes weeks. I don't want to start a new one if the release is coming out, say, next week. Yea yea... I can revert back to keep save game compatibility, but that's not the point.

Does anyone have any idea when we'll be able to play all this new stuff? Or is there any kind of estimate???

Most of it will come out with an expansion in the last months of the year, but there might be a small patch earlier which could include map changes, but I wouldn't count on a patch.
 
@neondt assuming I'm misreading the French mission tree, it doesn't do justice to Haiti. Before turning into a black supremacist regime during the French Revolution, Haiti was one of the richest (the richest?) colonies in the Caribbean.
 
What I'm interested in is what happens with nations that were in the original EU4 release existing vassals of France, but are in current version already annexed. You know, the tags with the 100yw unit models. With centralization being part of French tree I hope they appear on map at start again.

Also, Gascony/Aquitaine, Normandy, Dauphiné, Touluse might emerge or a player could release to play as. Any plans for them having proper mission trees? Would client states with capital in French region get something like a French Ducal tree, or just the generic one?

edit: I must say I look at the massive French mission tree with some envy when many larger European nations totally lack or barely have an unique one. The Kingdom of Hungary even lacks custom unit models still. (even though for tier 1 black heavy armored knights would look epic and later tiers could use Hussar variants)
 
Last edited: