• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 11th of September 2018

Good morning and welcome to the first Post-Dharma dev diary. Dharma was released last week and by most measures was an extremely successful release for us. That said, we have a tradition of post release support for our games and expansions, that's what I'm here to talk about today.

Firstly, While Dharma had very few critical bugs on release, there are still issues out there that merit a hotfix. For us, a hotfix is a swift patch on a released product, aimed to fix two particular types of issues: Ones which disrupt the game/its features in a big way, typically crashes, freezes or features breaking in peculiar ways, or small yet high-impact issues which are quick to fix and test on our end.

We are building a hotfix as we speak, and a preliminary list of fixes we are going to be patching are as follows:

  • Fix crash when supporting heir with negative chance
  • Fixed a peace treaty crash for players continuing their 1.25 saves
  • Fixed Trade Company Investments being lost on tag switch
  • Fixed Trade company Crash
  • Fixed Crash when stopping Area Rebel suppression
  • Revolutionary governments now lose their number of reforms as if they switched via reform
  • Mewar achievement script issue fixed (should be visible if you've formed another nation)
  • Fixes theocracies and hordes not getting aristocratic ideas
  • Fixed rulers swapping religions back and fourth in certain cases
  • Fixed Achievements not being available for released nations
  • Stopped tight-fisted AI chartering provinces for 0 ducats
  • Adopt Islamic government no longe ravailable to Indian Sultanates
More fixes may be added to this list as we continue to monitor bug reports that are coming in. Our plan is to release this hotfix as a beta at some point this week, and fold that beta into the main game after a few days, assuming no other serious issues pop up.

There are certainly other issues which I'm certain people are keen to see addressed. For those, we are beginning work on the main post-release Update, 1.27. Let's talk about that now.

Post release updates come after a big expansion, are free and targeted at a region, much like the 1.24 Japan update. We add some flavour to the target region. It also allows us to round up on a lot of the bugs which come in, both for the recently released expansion and some of the older backlog of issues. They sometimes go hand in hand with other things, and that will be the case, as with 1.27, EU4 will also be joining the ranks of our other games in becoming fully GDPR compliant. More details on this will be released closer to the time, but the result for most users will just wind up being a policy to read before playing the game.

Religious conversion in territories has been a hot topic since its changes were announced for and subsequently released in 1.26. The response on it on all platforms (and I've read almost all of them) has lead to some interesting conversations about that whats and whys of religious conversion and some cool ideas on what do do about it. I'm not quite naive enough to overlook how they were overall negatively received, and we want to address these grievances. In the short term, we're going to look at bringing Religious and Humanist more in line with each other as viable choices for your nation for 1.27. We have longer term ideas for conversions, but we'll talk more about that down the line after 1.27.

So yes, Hotfix this week, 1.27 coming soon. Religious conversions responses not falling on deaf ears. Now how about the target for 1.27? Well, over the past year we've put a lot of work into the "Rest of the World" With focus on Japan, The Far East, The Near East and now India.

I'd say it's high time we put the Europa

Europa.jpg


Back in Europa Universalis
 
NNOOOOO! NO, JUST NOT POLAND, PLEASE! I KNOW WHAT YOU WANT TO DO! YOU WANT A NERF HUSSARS AS NERF JANISCHAR! I survived the nerf of the Millets, survived the nerf of the discipline of Japan, the nerf of the discipline of Brandenburg and even the nerf Janischar, but I will not survive the nerf of Poland. I created Russia, HRE, Germany and even Prussia from Poland, but Polish ideas always remained my homeideas, MY MOTHERIDEAS! Although I am not a pole, but Poland is my favorite country in the game, I have experienced many parties with it and many problems, but its ideas have always remained my shield and sword. Do not touch Polish ideas! Do not touch winged hussars! PLEASE! I hope this comment will change something and will not let you kill your my beloved country.
#zapiszhusaria #zapiszWieden
 

Please don't dissapoint!

@Aktano
As for your hash tags. In case you don't know. While Zapisz is a translation of Save, the meaning you want is different. You have ZapiszWieden most likely for SaveVienna. But Zapisz is more of like "save progress", or "write something down". If you want to save something from doom etc you would have to use "Uratuj" or "Ocal" which both means "to save something from" (bad fate/doom/destruction/enemies etc.). You can also use "Obroń" which is "Defend" or "Chroń" for "Protect".

;) Hope that helped.
 
Last edited:
Rest assured, we are aware that corruption is also an issue and we are actively listening to the community feedback in designated threads. We cannot make promises on how this issue will be tackled or if we will revert back any time soon on said change, there is also a possibility that corruption will not have a rework. It requires time and resources to gather healthy feedback and to come up with ideas on how to improve on certain mechanics and sometimes these ideas don't make the cut. We will keep you posted.

I've certainly noticed corruption severely cramps my style. Especially as a custom nation expanding rapidly. Suddenly I have to be very careful how I expand!

BUT... here's my feedback. I have to say I'm very unsympathetic to any major nerfing of negative corruption effects. (Rebalancing, sure! But ensure any rebalancing say of research imbalance corruption is compensated by something else equally punishing....)

Why? Because "corruption" (as a general concept) could break countries in history. Why shouldn't it break countries in EU4?

That said, if it's genuinely going to break hordes of players' (as distinct from horde players') enjoyment, perhaps as with Lucky Countries PDS could just offer a major switch-off or nerfbat setting at startup time (not available for ironman of course).
 
Glad to know. I don't feel like playing 1.26 at all. And I would also like to see some HRE rework, maybe more tags. Africa needs a look too. It would also be nice to have a look of how economics works. The way "Mercantilism" works in the game is just not right. Oh, and hordes are now just unplayable. Cheers.
 
Cant wait for the Poland patch, please add a modifier that makes it easier to get a jagellion before 1600 please!
 
I've certainly noticed corruption severely cramps my style. Especially as a custom nation expanding rapidly. Suddenly I have to be very careful how I expand!

BUT... here's my feedback. I have to say I'm very unsympathetic to any major nerfing of negative corruption effects. (Rebalancing, sure! But ensure any rebalancing say of research imbalance corruption is compensated by something else equally punishing....)

Why? Because "corruption" (as a general concept) could break countries in history. Why shouldn't it break countries in EU4?

That said, if it's genuinely going to break hordes of players' (as distinct from horde players') enjoyment, perhaps as with Lucky Countries PDS could just offer a major switch-off or nerfbat setting at startup time (not available for ironman of course).

Problem is that corruption in the game reduces unrest making the empire more stable instead of breaking it. It only slows down the blobbing by increase monarch points and autonomy.
 

Please don't dissapoint!

@Aktano
As for your hash tags. In case you don't know. While Zapisz is a translation of Save, the meaning you want is different. You have ZapiszWieden most likely for SaveVienna. But Zapisz is more of like "save progress", or "write something down". If you want to save something from doom etc you would have to use "Uratuj" or "Ocal" which both means "to save something from" (bad fate/doom/destruction/enemies etc.). You can also use "Obroń" which is "Defend" or "Chroń" for "Protect".

;) Hope that helped.

Screw Gaude Mater, mate. You want this while hussars wipe enemies:
 
Cant wait for the Poland patch, please add a modifier that makes it easier to get a jagellion before 1600 please!
Don't you basically start as Jagiellon the very moment you sign union with Lithuania? I didn't play EU for 2-3 months so I might be out of loop now. I would rather see higher chance of getting Piast when you lose Jagiellons as dynasty to other candidate. Right now it always took a lot of effort to finally return Piasts to the throne.

@Kubuini
While I like Horytnica and love Polonez Husarii (when I play as Poland and reach Winged Hussars age, this is the music I play in background during wars :D ), I kind of felt that "Rejoice Mother Poland" is fitting to celebrate Polish patch ;)
 

Please don't dissapoint!

@Aktano
As for your hash tags. In case you don't know. While Zapisz is a translation of Save, the meaning you want is different. You have ZapiszWieden most likely for SaveVienna. But Zapisz is more of like "save progress", or "write something down". If you want to save something from doom etc you would have to use "Uratuj" or "Ocal" which both means "to save something from" (bad fate/doom/destruction/enemies etc.). You can also use "Obroń" which is "Defend" or "Chroń" for "Protect".

;) Hope that helped.
Thx. I dont know Polish, because I translated from google translate. I had long been waiting for the nerf of Poland, but my heart hoped that this would not happen. Described the emotions in a semi-humorous style. I do not understand why disrespect me, can people arrange a replacement of good ideas for an analog of the Janissaries? If the ideas are not touched, I will be very happy
 
Could you all give Indonesia some love at some point? Its pretty much the one "rest of the world" area that still feels incomplete.

In particular, I would suggest rebalancing the development so that Java is wealthier than Sumatra (right now the opposite is true, completely at odds with history). I am also sure you could come up with a few more tags for all that uncolonized land, the way you did with the Philippines.

Haven't updated yet (waiting for the hotfix), but it looks like yall did a great job!
 
Last edited:
@DDRJake For religous, how about once you "convert" a province, it doesn't "change religions" but instead has a religious minority. Then sending a missionary again can convert the province to a religious majority, maybe have 3 steps of conversion. It would keep missionaries busy, be historical and add different religions for different provinces.

This is literally EUIII Dei Gratia, a mod which a LOT of people ask for to be implemented in EUIV since it's release..
 
The missionary and conversion changes are far from being the only issues. They are just the most in your face. Its hard enough to convert provinces without religious ideas and heavily focused conversion decisions, ESPECIALLY if youre roleplaying. But locking this behind an idea set now? No. This is not an optimal solution.

There are still many changes that effect gameplay negatively for a lot of people and are not addressed. Im personally sitting on 1.25, mostly because estates are now boring, offer no internal state gameplay and have been stripped of all maneuverability and management options.
 
@DDRJake Hi, just dropped in to say that while making mechanics to prevent snowballing is fine when considering balance in multiplayer matches and to those who like to play tall, don't you think whole "can't convert non-state territories" and state/territory ratio corruption is bit too punishing stick against players who like to play wide? While "strategic thinking how much you take in peace deal" is good challenge, I'd like to make subjucation of new areas possible, even with cost, than outright impossible.

I read from somewhere that reason you didn't implement CK2-style game rules is that "AI can't handle different set of rules". Are you saying that if for example you could convert territorial cores (even with higher cost) AI would have just forget about it, despite doing it in previous patches? Or would custom rules break game entirely?

I'm not saying that converting territories would be just as easy as state cores, just suggesting that maybe it should be bit more expensive, like -1 to -2 local missionary strength or harder resistance for example. It's one thing to make conquering new territories and making its subjects see the light harder, making it impossible is no fun. Maybe rework religion ideas (again)? And I understand completely if you want to keep territorial conversion out of the question, it's to restric too easy expansion. I'm just asking if there would be some alternate solution for it, that's all.

edit:
DDRJake:
"Religious conversion in territories has been a hot topic since its changes were announced for and subsequently released in 1.26. The response on it on all platforms (and I've read almost all of them) has lead to some interesting conversations about that whats and whys of religious conversion and some cool ideas on what do do about it. I'm not quite naive enough to overlook how they were overall negatively received, and we want to address these grievances. In the short term, we're going to look at bringing Religious and Humanist more in line with each other as viable choices for your nation for 1.27. We have longer term ideas for conversions, but we'll talk more about that down the line after 1.27."

So does this mean that religious ideas (or completing them) allows to convert in territories? *nudge nudge, wink wink* Or some other alternate approach?
 
Last edited:
Please make sure to include the "ó" letters missing in the names of Polish provinces (Lwów, Tarnów, Kraków) as well as in any new provinces you're going to add in the 1.27 patch. Currently, they are only present when held by a Polish-culture nation for some reason.

Also, a cleanup for Polish dynamic province names would be nice. But I guess I'll just make a thread in the suggestions forum for that.
 
Poland free patch? :-(

I'm little disappointed. Hoped for immersion pack... Does it mean PLC won't get special unit hussaria like streltsy or yannisaries?

Do we have a chance for at least special gov mechanics like tsardom for elective monarchy?

Hussars are already the Cav unit for the Eastern group, and represented by Poland having 13% higher cav combat ability than anyone else in the entire game.

We are building a hotfix as we speak, and a preliminary list of fixes we are going to be patching are as follows:

  • Fix crash when supporting heir with negative chance
  • Fixed a peace treaty crash for players continuing their 1.25 saves
  • Fixed Trade Company Investments being lost on tag switch
  • Fixed Trade company Crash
  • Fixed Crash when stopping Area Rebel suppression
  • Revolutionary governments now lose their number of reforms as if they switched via reform
  • Mewar achievement script issue fixed (should be visible if you've formed another nation)
  • Fixes theocracies and hordes not getting aristocratic ideas
  • Fixed rulers swapping religions back and fourth in certain cases
  • Fixed Achievements not being available for released nations
  • Stopped tight-fisted AI chartering provinces for 0 ducats
  • Adopt Islamic government no longe ravailable to Indian Sultanates
More fixes may be added to this list as we continue to monitor bug reports that are coming in. Our plan is to release this hotfix as a beta at some point this week, and fold that beta into the main game after a few days, assuming no other serious issues pop up.

There are certainly other issues which I'm certain people are keen to see addressed. For those, we are beginning work on the main post-release Update, 1.27. Let's talk about that now.

And what about Hordes staying as Nomad tech post-reform?
 
It's good to know that you're looking at reverting/fixing corruption and conversion (it is sorely needed as 1.26 for myself is unplayable), is it possible we could get some attention put onto how tech spreads too quickly and easily outside of Europe?

By 1550 Europe is barely ahead at all
 
@DDRJake, here’s a very important question: how free patch will handle missions for Poland and their neighbors?

Updates will continue to have free missions, like North Indian / South Indian / Tibetan missions in Dharma, and the myriad of added free mission in Rule Britannia.

Will Greece, Wallachia, Bulgaria and Moldavia have an facelift aswell?

How to answer this without answering it. hmm...

Not an answer.png


But not for players. It have only 34% approval in steam.

Indeed, the review numbers are unfortunate. Many are regarding the balance changes, which we will be addressing, although there are many negative reviews citing that the expansion is too expensive or that our DLC policy sucks and to those I cannot do anything to satisfy them. Our DLC policy has been a boon for our games and the company regardless of the criticisms we get on them, of which I'm quite sure I've heard them all.

So religious conversions aren't being fixed in the hotfix but instead have to wait months

1.27 is certainly not months away.

More Irish provinces!

Ireland is one of those parts of the map where it can be made as granular as we are willing to, due to the makeup of the isle. If more provinces are truly what you want, then...

War AI - these guys go and siege *seemingly* random province while leaving their country undefended. This is VERY BAD. Player can multiple times faster siege complete AI country

While not for 1.27, this is something on our mid-term plan to tackle. AIs tendency to abandon their homelands in war is not idea.