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EU4 - Development Diary - 12th of June 2018

Good day all. It's everyone's favourite time of the week: EU4 Dev Diary time. We've covered the three meatiest changes coming in Dharma in our previous diaries, that is to say the Government Overhaul, Policies rework and the revamped Estates. We'll likely go back over these in a future dev diary to make something of a "cliff notes" of big changes in 1.26 and Dharma.

That said, we're still far from done with all the neat things to show you in our upcoming Mughals update and the Dharma expansion. Today, I'll show you a feature from each.

Firstly, as I teased in an earlier tweet we are adding a new mapmode with the update: one that has been requested since time immemorial. The Truce Mapmode.

hungry Osmanoglu surveys the scene.jpg

Ottomans are under-powered: pretty much no targets in 1444

Implemented with pride by the Caped Crusader @Duplo the truce mapmode allows you to see all nations with whome you have a truce with in a gradual tone of red. As the truce comes to an end, the brightness of the red dissipates. Additionally, nations that you have a casus belli on are marked in green stripes. Grey nations on the map naturally are ones you have no truce with.

Here's a more "hands on" example of how it looks in play.

Nobody messes with Nepal but Nepal messes with everyone.jpg

Nepal is an awesome formable in 1.26. The Prussia of the East.

No more will you be forced to click on all nations around you to figure out if they are fair game without chugging that -5 stab hit (minus three with Diplomatic ideas) The information is right here, and this mapmode is available to all with the 1.26 Mughal Update.

Another change coming along, this time with the Dharma expansion, is a change to how one Autonomously Suppresses Rebels. Now your army can be told exactly which areas to hunt rebels in, and the selected areas will have their unrest reduction spread out in those areas

Revolting Lithuania Peasants.jpg

It'll take Lithuania some time to get to India. In the meantime, they'll get their internal affairs in order.

In this new rebel suppression mode, which replaces the old auto-rebel-hunt for Dharma owners, armies will reduce unrest in the selected areas by up to 5 and hunt down any revolts strictly within the selected areas while avoiding enemy armies. Where-ever you give them this command will be treated as their "home" province and they will return to there upon defeating any rebel scum. In this mode, their unrest reduction is increased five-fold, but still capped at 5 and will be spread out across the provinces. If you want to have an army suppressing a large, revolting area, better make sure it's a good one.

That'll be it from me this week. While there's much more I'd love to be telling you about next week, I'll be handing the mic over to the talented @Audiomancer who is eager to tell you about the audio improvements coming in 1.26 which have been a long time coming.
 
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I hope that they mean 20k troups will reduce unrest by -5 in area. And it spreads out to say 2.5 if you cover two areas.

This, though a bit more complex. It also considers how many provinces do have unrest etc.
 
Why?

I hope that they mean 20k troups will reduce unrest by -5 in area. And it spreads out to say 2.5 if you cover two areas.

Its even now worth it to sometimes slap 20k men on SINGLE province to stop unrest. If anything this is good buff to unrest handling + some improved automation.

I use troops to quell unrest probably 3-4 times during the course of a WC. Separatism ticks down too slowly. Maintenance is too expensive for small countries and I don't like wasting troops when conquest gets rolling. There's also rarely a situation where the unrest source is confined to a single area and is above 10 but below 15.
 
I'm still hoping someday for a way to raise and lower army upkeep independently for different armies, the way you can with ships. I would love to be able to keep a partially mobile and fully upkept infantry while lowering upkeep for artillery and cavalry during peacetime. It would have the added effect of being able to recover from low morale more quickly as well. Plus if I'm ever low on army, i can keep my regulars upkept while lowering the upkeep on my merc army while my regulars recover. Then I could fend off enemies while my armies recover without spending tons of ducats on keeping my mercs around.
 
I use troops to quell unrest probably 3-4 times during the course of a WC. Separatism ticks down too slowly. Maintenance is too expensive for small countries and I don't like wasting troops when conquest gets rolling. There's also rarely a situation where the unrest source is confined to a single area and is above 10 but below 15.

Well this will be a nice and welcome buff, since rebels are tbh major micro annoyance. I often split 20+k men to few provinces to kill unrest if i have low manpower. Depending on unrest level, its possible to suppress smaller and medium revolts. It can be often used, combined with increase autonomy and humanism and even with that -5 edict in first part of the game.

Alternative is bad, it means waiting for them to spawn which might take months and when they spawn you need to go max morale to kill them. If you have forts in the area you need to activate it which also costs. By the time morale recovery gets to 100% rebels will siege one province and increase separatism or create new cores. And you need to keep stack nearby to kill them...

Paying some gold in maintenance is often worth saving manpower and annoying rebels can spawn in mountains and inflict significant casualties.

Even lategame during world conquest, when you have like 400k+ men i keep single 40k stacks in distant areas - like one in Ethiopia, one in China so i can handle rebels when they spawn from huge OE. Now we can put them to improved rebel suppression.
 
I use troops to quell unrest probably 3-4 times during the course of a WC. Separatism ticks down too slowly. Maintenance is too expensive for small countries and I don't like wasting troops when conquest gets rolling. There's also rarely a situation where the unrest source is confined to a single area and is above 10 but below 15.
Features are still developed according to normal gameplay and not for exploit runs that should not work in the first place.
 
Does this mean only provinces with positive unrest will have that reduction applied to it or will all provinces in a designated area receive a uniform reduction?
I hope they calculate it as if a player would distribute the troops efficiently among those provinces.
So that a province with Unrest 0-0.25 counts towards 1 regiment, etc.
If it becomes less efficient, the feature will not be used at all in SP at least, where you can take your time to split your army the way you like.
Else, they could make it more efficient, but this would tweak the difficulty i assume...
 
Well this will be a nice and welcome buff, since rebels are tbh major micro annoyance. I often split 20+k men to few provinces to kill unrest if i have low manpower. Depending on unrest level, its possible to suppress smaller and medium revolts. It can be often used, combined with increase autonomy and humanism and even with that -5 edict in first part of the game.

Alternative is bad, it means waiting for them to spawn which might take months and when they spawn you need to go max morale to kill them. If you have forts in the area you need to activate it which also costs. By the time morale recovery gets to 100% rebels will siege one province and increase separatism or create new cores. And you need to keep stack nearby to kill them...

Paying some gold in maintenance is often worth saving manpower and annoying rebels can spawn in mountains and inflict significant casualties.

Even lategame during world conquest, when you have like 400k+ men i keep single 40k stacks in distant areas - like one in Ethiopia, one in China so i can handle rebels when they spawn from huge OE. Now we can put them to improved rebel suppression.

If the provincial unrest value is positive, the province will still contribute to rebel size and progress. Two provinces with 0.01 unrest will spawn the same rebel size as 100 unrest, only the 100 unrest stack will rise faster. Assigning troops to suppress unrest without turning it negative only delays the uprising. Pre-humanism I would much rather deal with separatists asap during downtime in between wars so that all troops can be called to war without having to leave any behind. This new feature might be useful for small starts but it would ironically take more min max effort to use effectively since small starts tend to be short on money.
 
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their unrest reduction is increased five-fold, but still capped at 5 and will be spread out across the provinces.
Does this mean that a minor nation can have an area with only 1 province in it, and get the full 5 unrest reduction from only 4 units, or is the province unrest reduction capped at the number of units*0.25?
 
Does this mean that a minor nation can have an area with only 1 province in it, and get the full 5 unrest reduction from only 4 units, or is the province unrest reduction capped at the number of units*0.25?

That's my question as well, because if it's still capped at 0.25 per unit then I really can't imagine it to be useful. Pre humanism wrong culture provincial unrest is >15. If unrest is <10 I raise autonomy. If unrest > 10 + unrest from OE then I pray rebels spawn asap.
 
Sure the old Feature was not the best, but at least Lategame u could just have a 60 Mercantilism stack on hunt rebels and a Subject on defensive and they would clear up all rebels. Now I fear thats no longer possible

In late game, when you are big enough, one army it not enough to clear all the rebel stacks. And more than one army, and you end up with both marching to same destination picked at random. I would say it's not the greatest loss.

I also I pretty much do not understand that you complain that area keep changing. They do not. And what is more usually those that you control for over 20 years or so, rarely if ever revolt.
 
After reading all comments and replies from dev team. I started to believe they have no clue how exactly this rebel suppression was programmed. :-D So well, we will see in action hopefully sooner than later. ;-)
 
@Groogy

Are there going to be a rebel size/spawn mechanic overhaul to go along with this change?

The reason I am asking is most of the time rebel are too big of a threat or too little. There is not a good middle ground.

For example, OPM take a province and get stack wipe by a 8 rebel stack while only being able to afford 6 to 7 army size.

Once you reach 25ish army stack or more, it is pretty hard for AI or player to lose to rebel and most of the time all they really manage to do is to take a year or more of manpower away from you and bit of ducat.