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EU4 - Development Diary - 13th of August 2019

Good day all, Tuesday is here once again as it often is, so let's dive into another Dev Diary for the upcoming European Update. Last week we were all about how you can project your power externally, so this week let's look more internally, with focus on Estates.

Back in April we had a dev diary which was largely an expunge of thoughts on the Estates feature, where it's been and we still want to take it. Let's get a recap on our thoughts from then:

Firstly, the busywork element of Estates should be removed, or at the very least reduced. our Grand Strategy games are about creating , without sounding too pretentious, intellectually stimulating experiences, and the current methods of interacting with your Estates are not up to par with this.

Additionally, the actions done through the estates should be more impactful. I've said it quite a few times before, but I'll say it again, when a Diet is called, perhaps there should be...a Diet? Impactful is an easy word to throw around with various different meanings being drawn from it, but in Estates' cases, the existing interactions often make little change worth noting outside of their influence and loyalty, which has limited meaningful effect on your nation until hitting crisis point where they can seize control of your nation through disaster.

On another note, making the Estate UI more accessible would be a boon. Currently, much of the hands-on actions are somewhat buried as menus within menu

Over the past few months we've been pondering how we can make such aspirations a reality, and today we'll share where we are with that.

As mentioned last week, and will continue to be mentioned, any numbers seen and especially interfaces seen, are not in their final form

13th DD no Estates.jpg


As teased earlier, one of the first things we did with Estates is completely remove their relationship with individual provinces. This interaction with estates was always micro intensive, deeply confusing for new players, caused a lot of issues with 1444 setup for many nations (Nobles eating all my gold provinces) and scaled fairly terribly into the late game. It was not without its charms: assigning individual estates to individual provinces could have a nice internal management feel, but it was not an action that lent itself well to the expansion loop of the game. It was hard to feel excited about the estate allocation to your newest 20 provinces, while a tall player would have little interaction to be done throughout the entire game.

The death of direct province ties gives birth to a new concept in EUIV, that of Crown Land. Every nation with Estates has their Crown Land to manage. Much like how previously Estates started with a share of provinces, now they own a certain percentage of Crown Land. There is 100% of Crown Land which is divided between the various Estates, and the nation's own full control.

13th DD French Crown Land.jpg

Pie-chart, coder art flavour. The French have yet to reign in their nobles

Estates' portion of Crown Land will heavily affect their influence, as well as many of the interactions you have with them. Conversely, your nation's control over Crown Land is of grave importance: If you want to be a strong, absolutist state heaving into the Age of Absolutism, you'll want to wrestle control away from your estates, and giving up all of your crown land will have negative effects of your control over the nation.

You have many avenues of influence over Crown Land. Firstly, there are three direct interactions available in the Estate Screen.

  • Sale of Titles
    • Sell 5% Crown Land to the Estates based on Influence for 1 Year of Income
    • +5% All Estate Loyalty
  • Seize Land
    • Gain 3% Crown Lands, estates loses based on their influence
    • -10% All Estate Loyalty
    • Give +5 Unrest to random provinces up until you equivalent development the estates hold.
    • Spawn rebels fitting for the most influential estate type.
  • Summon the Diet
    • [REDACTED]
    • [REDACTED]
    • [REDACTED]
Additionally, developing your lands directly will increase your direct share of Crown Land, while acquiring new provinces will boost your Estates' share, based on their current influence. Highly influential estates will see it as their right to enjoy the lion's share of new lands.

Another big change happening here are with the interactions one has with the estates. I'll refer to an excellent post from the aforementioned dev diary.

So here are my thoughts on Estates: atm they are unnecessary button clicks that u can do every 20 tears to get free monarch points, also as some governments (like hordes) the best play is to just remove them entirely. I think they should be a lot more impactful, once your nation get's bigger, since they were what helped kings keep big empires together in Europe.

We don't want Estates to be the monarch point and advisor generating buttons that you hammer every couple decades, but in reality, it's how a lot of people use it. Heck, it's how I use it, so what's to be done here?

We actually turned this into a guiding principal of designing the Estate screen and their interactions. We were not to have any interactions which the user would return there on a regular pulse to repeat. As such, all old Estate interactions have been removed, and we have instead introduced a system of Estate Privileges

13th DD Noble Priv.jpg


13th DD Burghers Priv.jpg


Once again, all numbers and Interfaces are far from complete. You won't be seeing a screen full of ??? on release (well, I certainly hope not)

Rather than actions with cooldowns that you demand or bestow your Estates as before, these Privileges are meaty interactions that you can choose to take with your estates. They will impact on their Influence/Loyalty/Crown Land Share and come with a variety of effects, often wide reaching, long lasting and more often than not, impacting on your maximum absolutism. When the age of Absolutism comes around, you may well consider revoking these Privileges to gain absolute control over the state (Although if your ambitions are Revolutionary, you may have other plans...)

Each Estate type have their own Privileges and many of the old functions of estates are accounted for. The nobility, for example, can give you added military power per month if you're willing to guarantee them precious crown land, while the Rajputs will enable the direct recruitment of Rajput Regiments, in exchange for permanently increased influence. While such Privileges can be revoked, much like seizing the crown land away from them, you will invoke their ire, and should be done when you have either sufficiently appeased the estates through other means, or are ready to deal with their rebellions.

We'll certainly be back to talk more about these Estate changes as development on the upcoming European Update continues. As ever, questions and comments are welcome in this thread, and next week we'll go on to talk about another sizeable change of a more Ecumenical variety.

eu4_anniversary_livestream.png
 
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I like most of the rework, but I cannot help but think some of the territorialized estates were justified. I think about jains, since I recently played a muslim indian game, dhimmis and probably cossacks. Could there be some "legacy" (but fully incorporated in the game) modifiers giving them a greater hold on some territories?

Otherwise, this seems like a good model. It allows us to customize our country more in the beginning, while still having as an end goal to control everything.
 
Am I having a stroke, am I just stupid? What does this sentence mean? Can someone explain to me what the later half of this sentence means? I have zero clue.
I present:
If you have 0% crown land ownership i.e. the estates own 100% of the land, every province you own will gain 5% unrest from you seizing land. If you own 95% of the land, the game will give random provinces 5% unrest until at least 5% of your total development has been given total unrest (i.e. if you have 20 provinces, each with 5 development, it will give it to exactly one province).
 
This is not a very deep explanation of the mechanics but it sounds fun. But I am worried about "Additionally, developing your lands directly will increase your direct share of Crown Land, while acquiring new provinces will boost your Estates' share". Won´t this lead to OPM being screwed since they will often go from 8 development to 200 by just eating a few of their neighbours? You will never be able to catch up with developing your land that way. Plus not a single nation will bother developing their land for have more crown land for themselves, unless having estates have too much crownland is so crippling that you gotta stop expanding for a few years and just remove crown land from them.
 
I present:

Paradox -> English:

Crown ownership lands get no unrest added when you revoke lands.
Estate owned lands get a +5 unrest malus. Estate owned lands will be randomly selected up until the proportion of dev in the selected batch is above the proportion of estate lands.
 
A bit OT but I always wanted autonomy to have some kind of nasty endpoint: Like if you ever let autonomy get to 100% the province just declares independence (or joins a neighbour). You just let it slip out of your hands.
That'd be interesting. Maybe become a vassal of sorts; that's basically a 100% autonomous province anyway.
 
Will permanent Loyalty boni and penalties actually increase/decrease the base loyalty (50)? or it will be again, like it was before where it would increase or decrease the speed to return to the mean?
 
This is not a very deep explanation of the mechanics but it sounds fun. But I am worried about "Additionally, developing your lands directly will increase your direct share of Crown Land, while acquiring new provinces will boost your Estates' share". Won´t this lead to OPM being screwed since they will often go from 8 development to 200 by just eating a few of their neighbours? You will never be able to catch up with developing your land that way. Plus not a single nation will bother developing their land for have more crown land for themselves, unless having estates have too much crownland is so crippling that you gotta stop expanding for a few years and just remove crown land from them.

Uho I missed that. It would be rather stupid to have for instance a very absolutist regime give away land to its non existent estates because of conquest lol.

It would be much better for new lands to not change the proportion of crown lands imo.
 
Will you add the system of rebels finally "owning" land in their uprising, instead of just spawning and running vuriously around? And maybe every province they occupy will for example turn to the rebels full control after some time (Taking care about opposition etc.)
 
I like the concept . . . perhaps now players who expand like Russia or the Ottoman Empire will face the same problems those nations faced . . . semi autonomous regions that wear their loyalty lightly, independent armies, and loss of control outside the capital region.

The devil is in the details though. Wide has always been an OP strategy. What does it look like when the estates get too powerful? In my ideal world:

* Local Manpower goes to the estates . . . The nobles start building AI controlled private levis . . . Religious military orders rise up to protect and convert the countryside. . . Merchants start building fleets of light ships and mercenary armies for sale to the highest bidder. All at the expense of your overall manpower and centralized army/navy of course but there are benefits too.

*Building . . . the church builds a temple, a local noble builds a castle, the merchants build a shipyard and the money is siphoned off from the provinces that estate controls.

*Buttons . . . Who gets to click for modifiers effecting a region? You or the estate?

*Resources . . . can a powerful noble faction arrange it's own royal marriages? Can a powerful Clergy send out a missionary without your permission? Can powerful merchants change your trade set up?

As a lot of people have said the devil is in the details. This could be the balance change we needed between tall and wide players . . . leading to people needing to expand and then consolidate before they expand again, and allowing tall players to really sink in their roots and get a TON more out of each province, perhaps expanding slowly so as to keep the estates under tight control.
 
How about it if we let some Estate Privileges reduce corruption at the expense of absolutism gain? Something to that effect. So it is like the nobility takes a bit of control to reduce corruption or you can think of it like nobility or clergy causes corruption when new lands are acquired until they get their slice of the pie :)

On top of that to make rebellions a bit more effective how about them causing devastation by reducing development?

Basically as you stated making the estates feel more impactful.
 
I like it. It looks like the devs are realizing that grand strategy is not supposed to be about button clicking and gamey tactics.
I may suggest a small change that would make things much better: retire the -3 to +3 stability system and replace it by a 0 to 100 continuous scale. No smashing of button to immediately increase stability by 1, instead have buttons you keep active to invest 1, 2 or 3 admin/month to increase stability per month, and make stability decay to 50. Instead of modifiers to increase stability cost that you only care what they are at the time you push the button, make them tick monthly stability directly.
 
Paradox -> English:

Crown ownership lands get no unrest added when you revoke lands.
Estate owned lands get a +5 unrest malus. Estate owned lands will be randomly selected up until the proportion of dev in the selected batch is above the proportion of estate lands.
I find your explanation rather adequate, but I'd want to clarify to any reader that there is to be no such thing as 'estate owned lands' in this scope. This 'scope' being at the level of provinces and their modifiers. A province will get a +5 unrest modifier, using the method you described, but after that fact, they are not any more (or less) 'estate owned' than before, because there is no such thing.
 
Ah this looks awesome. Think it will make absolutism more fun and flavorful.

Will the random provinces picking for unrest be totally random or dependent on some local modifiers?
 
Wouldn't it make sense for the Burghers to slowly gain influence as the clergy and nobility lose out over time.

So clergy would begin to diminish after the age if reformation and nobility would decline during the age of absolutism.
 
Good day all, Tuesday is here once again as it often is, so let's dive into another Dev Diary for the upcoming European Update. Last week we were all about how you can project your power externally, so this week let's look more internally, with focus on Estates.

Back in April we had a dev diary which was largely an expunge of thoughts on the Estates feature, where it's been and we still want to take it. Let's get a recap on our thoughts from then:



Over the past few months we've been pondering how we can make such aspirations a reality, and today we'll share where we are with that.

As mentioned last week, and will continue to be mentioned, any numbers seen and especially interfaces seen, are not in their final form

View attachment 505525

As teased earlier, one of the first things we did with Estates is completely remove their relationship with individual provinces. This interaction with estates was always micro intensive, deeply confusing for new players, caused a lot of issues with 1444 setup for many nations (Nobles eating all my gold provinces) and scaled fairly terribly into the late game. It was not without its charms: assigning individual estates to individual provinces could have a nice internal management feel, but it was not an action that lent itself well to the expansion loop of the game. It was hard to feel excited about the estate allocation to your newest 20 provinces, while a tall player would have little interaction to be done throughout the entire game.

The death of direct province ties gives birth to a new concept in EUIV, that of Crown Land. Every nation with Estates has their Crown Land to manage. Much like how previously Estates started with a share of provinces, now they own a certain percentage of Crown Land. There is 100% of Crown Land which is divided between the various Estates, and the nation's own full control.

View attachment 505529
Pie-chart, coder art flavour. The French have yet to reign in their nobles

Estates' portion of Crown Land will heavily affect their influence, as well as many of the interactions you have with them. Conversely, your nation's control over Crown Land is of grave importance: If you want to be a strong, absolutist state heaving into the Age of Absolutism, you'll want to wrestle control away from your estates, and giving up all of your crown land will have negative effects of your control over the nation.

You have many avenues of influence over Crown Land. Firstly, there are three direct interactions available in the Estate Screen.

  • Sale of Titles
    • Sell 5% Crown Land to the Estates based on Influence for 1 Year of Income
    • +5% All Estate Loyalty
  • Seize Land
    • Gain 3% Crown Lands, estates loses based on their influence
    • -10% All Estate Loyalty
    • Give +5 Unrest to random provinces up until you equivalent development the estates hold.
    • Spawn rebels fitting for the most influential estate type.
  • Summon the Diet
    • [REDACTED]
    • [REDACTED]
    • [REDACTED]
Additionally, developing your lands directly will increase your direct share of Crown Land, while acquiring new provinces will boost your Estates' share, based on their current influence. Highly influential estates will see it as their right to enjoy the lion's share of new lands.

Another big change happening here are with the interactions one has with the estates. I'll refer to an excellent post from the aforementioned dev diary.



We don't want Estates to be the monarch point and advisor generating buttons that you hammer every couple decades, but in reality, it's how a lot of people use it. Heck, it's how I use it, so what's to be done here?

We actually turned this into a guiding principal of designing the Estate screen and their interactions. We were not to have any interactions which the user would return there on a regular pulse to repeat. As such, all old Estate interactions have been removed, and we have instead introduced a system of Estate Privileges

View attachment 505526

View attachment 505527

Once again, all numbers and Interfaces are far from complete. You won't be seeing a screen full of ??? on release (well, I certainly hope not)

Rather than actions with cooldowns that you demand or bestow your Estates as before, these Privileges are meaty interactions that you can choose to take with your estates. They will impact on their Influence/Loyalty/Crown Land Share and come with a variety of effects, often wide reaching, long lasting and more often than not, impacting on your maximum absolutism. When the age of Absolutism comes around, you may well consider revoking these Privileges to gain absolute control over the state (Although if your ambitions are Revolutionary, you may have other plans...)

Each Estate type have their own Privileges and many of the old functions of estates are accounted for. The nobility, for example, can give you added military power per month if you're willing to guarantee them precious crown land, while the Rajputs will enable the direct recruitment of Rajput Regiments, in exchange for permanently increased influence. While such Privileges can be revoked, much like seizing the crown land away from them, you will invoke their ire, and should be done when you have either sufficiently appeased the estates through other means, or are ready to deal with their rebellions.

We'll certainly be back to talk more about these Estate changes as development on the upcoming European Update continues. As ever, questions and comments are welcome in this thread, and next week we'll go on to talk about another sizeable change of a more Ecumenical variety.

View attachment 505650
Interesting, but I still feel that these estates might be something completely reactive to the player, rather than truly interactive.
Interaction is a two way street, if the player is the only one to have agency with the estate, then the estate is purely reactive to the player.
I like the new system, but I feel that estates should be able to push through their own privileges given they have enough influence to do so, with the state having the option to deny that push at a toll (the weight of the toll depending on the influence the estate holds).
That'd make for some real court politics, with the player also having to react to demands of the estate if it grows too powerful.
They also should have their own resources generated through the lands they control to either scheme for more influence or improve provinces in the nation, giving it an actual benefit to have estates in the country, making it less binary of a choice.

I also feel that estates should heavily influence a nation's stability, as the main projection of internal affairs.

The way they connect with absolutism also feels less than ideal, as revoking as many privileges as possible before that age would be a no brainer, as you'll want your max absolutism as high as possible, so maybe estates should demand a minimum amount of privileges depending on their influence?
That could balance well, as having estates own land would have them build and improve your provinces (generating a significant net win for you, as you'd be saving that money/power on those improvements), while also giving them a chance of getting more influence, and with that more privileges, which would lower your absolutism.
 
Oooooh I like most of the changes but I really dislike Estates not owning provinces directly. It added to the historical corectness and immersion of the game, especially early on
Heey,

Partially yeah. But most of it was just randomly done. Personally I'd like them to add potential noble estates to provinces, but based on unique minor nobles like the minor fiefs in German areas that couldn't make it as provinces or clergy for example Freising and Sayn. Or Hanze cities in Rostock being under the burghers.

Maybe they will be able to do something with these minors.