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EU4 - Development Diary - 13th of December 2016

Hello everyone and welcome to yet another development diary for Europa Universalis IV. Today we’ll talk about the biggest feature of our next expansion. A system we called “Ages of Europa Universalis”.

The game is now divided into 4 separate ages, where different rules apply in each age. Each age also have objectives you can fulfill, and abilities you can use use.

  • Age of Discovery => 1400 -1530
  • Age of Reformation => 1530 - 1620
  • Age of Absolutism => 1620 - 1710
  • Age of Revolutions => 1710-1821

Each age have seven objectives that can be fulfilled, and if they are fulfilled, you gain +3 power-projection as well as 3 splendor each month.

Now you may ask? What is splendor then? Well.. Splendor is the age specific currency you use to purchase abilities. There are seven abilities in each age that each country can purchase, and there is also four unique abilities in each age, where countries that historically were powerful in that age can unlock a special ability.

Whenever a new Age arrives, you power projection from objectives start decaying, and you now lose all the abilities you purchased in the previous age.

Today we’ll take a look at the Age of Discovery, which is the first Age.

eu4_140.png


Rules
Religious Rules are valid. (Previously before 1650)
Peasants War, Castilian Civil War, War of the Roses can only happen in this Age.

Objectives
  1. Capital in old world, discover Americas
  2. Own Territory on two continents
  3. Embrace Renaissance and keep it in all state provinces.
  4. Own a 30+ development city
  5. Own 5 Centers of Trade
  6. Have at least 2 personal unions.
  7. Humiliate a Rival
Abilities
  • Allow Edict “Feudal De Jure Law”
  • Transfer vassal wargoal
  • Create a claim bordering claims
  • 50% longer lasting claims.
  • Explorers & Conquistadors do not cost maintenance while on missions.
  • Finished colonies gets +1 random development.
  • Gain +1 attack bonus in your capital's terrain type
  • Ottomans : +33% Siege Ability
  • Portugal : +50 colonial growth
  • Denmark : 30 less liberty desire in subjects.
  • Venice : +50% Trade Power from Ships

Another cool concept we have related to the Age mechanics is the Golden Era. A golden era can be started once per game for a country, as soon as you have fulfilled 3 objectives in an Age, and lasts for 50 years.

A golden age gives you 10% cheaper costs for anything you spend monarch power on, your land and naval morale increase by 10%, and you produce 10% more goods.


The free patch keeps track of which age the game is in, and uses it for triggers for disasters and events.
 
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Base cost of that is 3000 admin points. The -33% Ottoman idea makes it 2000 admin points. Cut that in half for territory cores, so now we're at 1000 admin points. (I could be applying the modifiers incorrectly but just go with it for example's sake)

So, as part of the event's resolution, apply modifier "Integrating Egypt: -2 admin / month" for 500 months (41.6 years). Ottomans can't make states out of those areas until the modifier ends. If the Ottos lose some of the provinces, the duration is reduced accordingly.

Honestly I wouldn't be opposed to coring working like this in general (except in generic cases it would cost more points per month and take far less time). It would be a lot like diplomatic annexation. Overextension could be changed so that it only comes into play if you're running an admin deficit on your coring; so with a high Admin ruler, you could take more territory at once, but you have to wait until it finishes integrating to take more or you'll run a deficit and get Overextension.

Separatism also could be reworked so it's present while the integration modifier is there, and it's larger the bigger the percentage of your admin points it's taking (if we assume range of 0-15, you could get 15 separatism if integration takes 100% of your admin point income, 7.5 if it takes 50%, etc). If the downward curve over time behavior is desired, it could instead be based on % completion of integration modifier; so if it's 10 years, it's down to 7.5 at 5 years remaining.

While we're at it, let's do this with development, too.

Cost reduction modifiers would apply to the total time instead, which has the effect of saving the same number of monarch points.


you re wrong ı took admin idea before conquest %10 claim and 25% admin idea and millets .

it can be similar as the event king of burgundy dies. My suggestion is sultan becomes khalifa if the warscore abowe %90 annex mamluks.

normally this event just give tons of prestige legitimacy and 400 admin points
 
net.split's suggestion is genuinely interesting, though.

Yours is not. Yours is just "more cake for the country with the most cake".
 
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So complete "objectives" and get "bonuses" whoopty doo. I don't even remember when an expansion actually expanded upon the game anymore. See this paradox? this is shit!

SKIPPP expansion ------>
 
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I'm not really fond of the idea of introducing this stuff at arbitrary dates, I prefer the organic gameplay flow that we already have. Perhaps if it came about as a result of nations actions, rather than popping at specific dates, that might be better. All told, I'm not sure this is one Paradox-Plan I like.
 
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I can already imagine the mods spawning from this!
 
Very interesting but I am saddened to see the "country specific bonuses", which seems to overly pushes countries down their "real life" pathways. At least the bonuses are just temporary and maybe they can accurately help model the "surges" or "rise and fall" in some countries better than hard-coded events.
 
5 trade centers? Isnt that a bit of an overkill? For example if you start as Brandenburg, you would have to pretty much unite Germany to get 5 centers of trade. Also 2 PUs seems a bit too much and luck dependent, apart from Denmark and Castile.
 
5 trade centers? Isnt that a bit of an overkill? For example if you start as Brandenburg, you would have to pretty much unite Germany to get 5 centers of trade. Also 2 PUs seems a bit too much and luck dependent, apart from Denmark and Castile.
this game isnt based around prussia wtf
 
5 trade centers? Isnt that a bit of an overkill? For example if you start as Brandenburg, you would have to pretty much unite Germany to get 5 centers of trade. Also 2 PUs seems a bit too much and luck dependent, apart from Denmark and Castile.
Danzig / Bergensus / Lubeck all viable shots for normal Bburg play.

a no-CB BYZ opener (probably the optimal opener by anyone in Eastern Europe or Mediterranean region) gives us Hudavendigar / Ragusa

or can do aggro play against Novgorod, this gives Moskva in short order if you do a promise land scam against Muscovy. Another 2.
 
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Like the new mechanic, adds even more to the game, just hopping this won't make the game even harder for the oh-not-so-powerful nations, which has already been made harder with Cossacks. I'm optimistic, though. Really looking forward.
 
Since I'm not sure how many people keep up with my things revealed in the dev MP streams thread, I thought I'd post this here too, since it's my impression that not everybody had found out that ages now end dynamically. Plus, to my knowledge, this is the first confirmation of when the dynamic end of ages are.

When%20ages%20end.png
 
I like this mechanic, but among other people I think that it will make historically powerful nations even more powerful. I have a simple suggestion: give every nation the ability to use a special ability IF they are reasonably large. So if Tunis for example were to conquer half of Africa, make it so that they will then get the ability to unlock their special ability. That way this features doesn't only affect historical great powers.
 
  • Create a claim bordering claims
Please add this ability to the espionage idea group to make it a little bit better. The last update to that idea group was a step in the right direction and this would make it a very decent group. Another thing I would like to see is the ability for espionage group to grant covert actions upon unlocking OR lower the diplo tech requirement.
 
Another thing I would like to see is the ability for espionage group to grant covert actions upon unlocking
No, please, don't. Back in the days every covert action was locked behind espionage ideas and it was awful. You were pretty much blocked from using them unless you chose that shitty idea group - It was not worth it. We shouldn't go back to that system in any way, no matter whether someone thinks the actions are useful or not.

The current espionage idea set isn't all that bad, really. Lower liberty desire is useful if you have colonial subjects, -0.10 yearly corruption is great, cheaper claims are ok and it's always nice to have some trading bonuses.
 
5 trade centers? Isnt that a bit of an overkill? For example if you start as Brandenburg, you would have to pretty much unite Germany to get 5 centers of trade. Also 2 PUs seems a bit too much and luck dependent, apart from Denmark and Castile.
Yes, that also occurred to me when reading the OP. The pronvinces in 5 trade nodes are unachievable most of the time in that time frame if you start as a land-locked nation or don't take Exploration as your first idea group, and the PUs are simply too luck-dependent. You should be able to work towards these goals rather than waiting for a streak of lucky deaths and infertile rulers.
 
Gotta think outside the box to get 5 trade centers.

Landlocked doesn't matter. You don't need boats to no-CB Byzantium.
 
If I'm not mistaken, this is the case in the DD.
10% discount on anything you pay with monarch points.