• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 13th of November 2018

Welcome once more to another Tuesday development diary. This week I’m going to focus on content for the nations of the Maghreb, but I’ll also revisit Catholic Iberia towards the end.

morocco.png


Morocco’s mission tree leads the player on a military adventure across the world; you’ll lead your armies across the coast of the Maghreb, through the Sahara desert and into the rich empires of West Africa. The player now has much more agency over Morocco’s expansion southwards, with the Sudanese Expedition event now being tied to completing the ‘Saharan Route’ mission. Establishing a foothold in West Africa and establishing a new palace built with Portuguese ransom money will grant the powerful Black Guard modifier, giving Morocco +2.5% discipline for the rest of the game. Plundering the riches of Mali will also net you an impressive haul of gold to add to your treasury.

Looking northwards, Morocco must also sponsor pirates against the Iberian powers, and lead a raiding expedition to Iceland and beyond. Morocco will also be encouraged to create an overseas empire, focusing on Brazil, Colombia, and the Caribbean.

At long last, Morocco has a set of national ideas of its very own:

Code:
MOR_ideas = {
    start = {
        may_perform_slave_raid = yes
        naval_forcelimit_modifier = 0.25
    }
    bonus = {
        hostile_attrition = 1
    }
    trigger = {
        tag = MOR
    }
    free = yes
    mor_powerful_viziers = {
        same_culture_advisor_cost = -0.2
    }
    mor_marabouts = {
        idea_cost = -0.1
        monthly_piety = -0.001
    }
    trans_saharan_trade = {
        trade_efficiency = 0.1
        caravan_power = 0.2
    }
    mor_fleet = {
        galley_power = 0.2
    }
    mor_pirate_republics = {
        privateer_efficiency = 0.15
    }
    mor_slave_soldiers = {
        land_maintenance_modifier = -0.05
        cavalry_power = 0.1
    }
    mor_curb_power_of_the_tribes = {
        global_autonomy = -0.05
    }
}

mor_powerful_viziers:0 "Powerful Viziers"
 mor_powerful_viziers_desc:0 "Morocco's Viziers wield exceptional power within the state. Though undoubtedly effective at administering our nation, we must take care that they do not cultivate ambitions for even greater power."
 mor_marabouts:0 "Sufi Marabouts"
 mor_marabouts_desc:0 "Several groups of Sufi teachers have made Morocco their home. We must make sure that we accmodate these holy men, and take their teachings to heart."
 mor_pirate_republics:0 "Protect Pirate Republics"
 mor_pirate_republics_desc:0 "Made up of refugees and opportunists, a multitude of pirate settlements have sprung up on the Moroccan coast. We should take these pirates under our wing so that they may harass our enemies on the water."
 mor_fleet:0 "Defend the Coastline"
 mor_fleet_desc:0 "Morocco has many enemies that could launch an invasion from acrosss the sea. We must contruct a fleet large and powerful enough to repel foreign invaders whether they be Christian conquerors or Muslim corsairs."
 mor_slave_soldiers:0 "Slave Soldiers"
 mor_slave_soldiers_desc:0 "Unfortunately we cannot always trust our soldiers to serve us loyally. By creating an army of slaves however, loyalty ceases to be a relevant concern."
 mor_curb_power_of_the_tribes:0 "Curb Tribal Power"
 mor_curb_power_of_the_tribes_desc:0 "The nomadic tribes that travel across our lands are our nominal subjects, but also a regular source of discord and dissent. We must rein in their power and bring them firmly in line with the state's policies."

tunis.jpg


Tunis’ mission tree is somewhat pirate-themed. They will be encouraged to be the menace of the Mediterranean, occupying its islands and using them as a base to plunder the wealthy ports of Venice, Genoa, and Valencia. Establishing a sufficiently powerful privateering base on the Barbary Coast will attract the attention of one Hayreddin Barbarossa, who may come offering his services rather than as a conqueror.

Like Morocco, Tunis will also have greater control over its southward expansion. They must pacify the Berber tribes and seize control of the Saharan trade in order to open a path of conquest to West Africa.

Tunis too has earned its own national ideas:
Code:
TUN_ideas = {
    start = {
        may_perform_slave_raid = yes
        galley_power = 0.2
    }
    bonus = {
        naval_forcelimit_modifier = 0.25
    }
    trigger = {
        tag = TUN
    }
    free = yes
    tun_catalan_guard = {
        mercenary_discipline = 0.05
        infantry_power = 0.05
    }
    dual_diplomacy = {
        diplomatic_upkeep = 1
    }
    corsairs = {
        navy_tradition = 1
        privateer_efficiency = 0.10
    }
    tun_attract_foreign_pirates = {
        global_sailors_modifier = 0.25
    }
    tun_board_of_captains = {
        leader_naval_fire = 1
    }
    tun_export_monopolies = {
        global_own_trade_power = 0.2
        trade_efficiency = 0.05
    }
    tun_caliphate = {
        tolerance_own = 1
        monthly_piety = 0.001
    }
}

tun_catalan_guard:0 "Catalan Guard"
 tun_catalan_guard_desc:0 "We have hired a large contingent of Catalan mercenaries to protect the Sultan. As experienced soldiers with no stake in Tunisian politics, they can be relied upon to serve us loyally so long as we continue to pay them well."
 tun_attract_foreign_pirates:0 "Attract Foreign Pirates"
 tun_attract_foreign_pirates_desc:0 "It is not only ghazi, refugees, and fishermen who are attracted to piracy; the allure of profit can attract even our Christian enemies to the profession."
 tun_board_of_captains:0 "Board of Captains"
 tun_board_of_captains_desc:0 "The corsairs must no longer conduct their business in an unorganized and decentralized fashion. It is time to establish a state-led Board of Captains to organize and regulate pirate activity on our coast."
 tun_export_monopolies:0 "Export Monopolies"
 tun_export_monopolies_desc:0 "As the rural interior of our nation better integrates with the urban coast, more goods find their way into Tunisian ports. We must monopolize exports of these goods so that the profits benefit the state."
 tun_caliphate:0 "Tunisian Caliphate"
 tun_caliphate_desc:0 "Though the Sultans of Tunis have long styled themselves as Caliphs of Islam, this title has rarely been taken seriously by other Muslims. We must demonstrate our piety so that our brothers of the faith see us as a true Caliphate."

berber.jpg


We’ve loosened the requirements for forming Morocco and Tunis, which will make these mission trees more accessible to other nations in the region. We’ve also replaced some of the generic missions for Maghrebi nations, seen above. These missions will be free in the 1.28 ‘Spain’ update and available to all Maghrebi nations without unique missions.

andalusia.jpg


Here we have the mission tree for Granada and Andalusia, the White Phoenix. These missions are available in a reduced form for Granada, and for any nation that forms Andalucia.

Granada has a very difficult start; not only eyed hungrily by the Iberians, especially Castile, they must now contend with a looming disaster; in the Granadan War of Succession Yusuf V will attempt to seize the throne from the incompetent Sultan Muhammad IX of the Nasrid dynasty. Granada’s early missions will guide them through the difficult first years of the game.

If by some miracle you manage to secure Granada as a true regional power and restore the great Sultanate of Andalusia, the mission tree will expand significantly to reveal new paths of conquest and exploration. Along the way you’ll restore the Emirate of Sicily, restore the Great Mosque of Isbiliya, and beat back Christina rule all the way to France. Conquering the former Fatimid realm of Egypt will grant the opportunity to move the capital to Egypt and convert to the Shia faith, while exploring Africa and the New World will grant colonial bonuses as well the conquistador Mustafa Azemmouri, one of the few historical survivors of the doomed Narváez expedition.

And here's an idea set for Andalusia:

Code:
ADU_ideas = {
    start = {
        land_morale = 0.15
        global_ship_trade_power = 0.25
    }

    bonus = {
        global_trade_goods_size_modifier = 0.1
    }
 
    trigger = {
        tag = ADU
    }
    free = yes        #will be added at load.
 
    adu_stand_against_the_reconquista = {
        fire_damage_received = -0.15
    }
    adu_taifa_adminstration = {
        vassal_forcelimit_bonus = 1
    }
    adu_ahl_uhl_dhimma = {
            tolerance_heathen = 3
    }
    adu_legacy_of_ibn_arabi = {
        monthly_piety = -0.001
         idea_cost = -0.1
    }
    adu_jund_settlements = {
        global_manpower_modifier = 0.15
        core_creation = -0.15
    }
    adu_expeditionary_sentiment = {
        colonists = 1
    }
    adu_al_awasim = {
        defensiveness = 0.1
        rival_border_fort_maintenance = -0.25
    }
}

Let’s revisit Catholic Iberia briefly. We’ve been working on some new Dynamic Historical events for the region which weren’t ready for announcement last week. Here’s a taster:

pope.jpg

wool.png


We’ve revisited the national ideas of the Iberian nations following feedback and internal testing. The revised Castilian and Spanish ideas are displayed below:

Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        artillery_fire = 1
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        naval_forcelimit = 0.25
    }
    spanish_armada = {
        heavy_ship_power = 0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
        global_tariffs = 0.15
    }
    spa_cortes = {
        possible_dip_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        global_colonial_growth = 25
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        global_autonomy = -0.05
    }
}


In addition, the following changes have been made to Navarra, Aragon, and the Berber group:

Code:
Aragon: Ambition changed to +1 artillery fire
Navarra: End of the Fueros idea changed to -25% Autonomy Change Cooldown
Berbers: Hostile Core Creation Cost tradition changed to -25% Naval Attrition

Lastly, just for fun here’s a set of national ideas for the great nation of Texas:

Code:
TEX_ideas = {
    start = {
       fire_damage_received = -0.1
        no_religion_penalty = yes
    }
    bonus = {
        land_morale = 0.15
    }
    trigger = {
        tag = TEX
    }
    free = yes
    lone_star_state = {
        prestige = 1
    }
    tex_revolution = {
        fire_damage = 0.1
    }
    cotton_plantations = {
        trade_goods_size_modifier = 0.1
    }
    vaqueros = {
        land_attrition = -0.1
        movement_speed = 0.15
    }
    tex_native_frontiers = {
        army_tradition_decay = -0.01
    }
    tejanos = {
        stability_cost_modifier = -0.15
    }
    adelsverin = {
        development_cost = -0.1
    }
}
lone_star_state:0 "Lone Star State"
 lone_star_state_desc:0 "Texas stands as an independent nation, priding itself on self-sufficiency and individualism."
 tex_revolution:0 "Texan Revolution"
 tex_revolution_desc:0 "We have fought hard for our independence, and we are prepared to fight to the death against any who would threaten our liberty."
 cotton_plantations:0 "Cotton Plantations"
 cotton_plantations_desc:0 "The fertile fields of Texas provide excellent land for cotton plantations; settlers, slaves, immigrants, and farmers come from far and wide to work the new lands. If we take advantage of this, we can export this valuable crop worldwide in no time."
 vaqueros:0 "Vaqueros"
 vaqueros_desc:0 "The Vaqueros are the mounted pastoral farmers of the Americas, and it is a lifestyle that has a special place in our culture. These 'cowboys' are hardy workmen, adapted to the lay of the land and skilled in horse riding. They take great pride in their skill in cattle and horse wrangling."
 tex_native_frontiers:0 "Frontier Nation"
 tex_native_frontiers_desc:0 "As a state on the frontier, we are confronted with dangerous Native American adversaries. If we are to keep our people safe, it is important to maintain an effective and mobile fighting force."
 tejanos:0 "Tejanos"
 tejanos_desc:0 "As a former province of Mexico, Texas has never fully abandoned its roots; Texas-Mexicans, or Tejanos, are very much integral to our state's vibrant culture, contributing no shortage of foods, music, language, and traditions."
 adelsverin:0 "Adelsverin"
 adelsverin_desc:0 "In the wake of unrest and revolutions in Europe, Germans flee to the new world en masse seeking stability and safety. The Mainzer Adelsverein will promote the establishment of German communities settling in Texas, as well as their integration into our nation."


Note from Groogy
So since bunch of people asked what Artillery Fire is, instead of answering every individual instance of where someone asked that I'm putting a summary here. The important part you need to know, it makes all cannons go more boom boom and make more damage.

Artillery Fire is a modifier that previously was only exclusive to tech. In fact all of the various tech weapon values are now available to the modifier system. The weapon technology value is part of the casualties equation and is applied multiplicatively. Very TL;DR and skipping some parts for the land combat formula is something like:

Code:
dmg = ((regiment pips + leader pips + dice - terrain) * regiment strength * discipline / military tactics) * weapon technology * combat ability

Where Weapon technology is where the Artillery Fire goes in if the regiment is artillery and it is in fact fire phase. Artillery Fire is a bit special because it is also used in naval combat, regardless of if it is shock phase or fire phase.
 
Last edited:
Surely you are used to that in all games Spain is badly considered. Here the EU IV is played a game that goes from the fifteenth to the nineteenth century, during more than the development of the game Spain was the world's greatest power and made the greatest discoveries in the history of mankind (together with Portugal), what they did The Spaniards with the conquest of the new world can not implement it nor the EU IV ... So if you do not want to see Spain and Portugal as important as they were in history, play another game.

Enlighten us with your wisdom (since according to you we do not understand the new dynamics of the game ...).

Learn from someone who did know:

https://en.wikipedia.org/wiki/Charles_Fletcher_Lummis


+1 artillery fire is a HUGE BOOST to the army and navies, like VERY HUGE, complaining about 10% heavy ship CA is pointless.
Also Spain has NEVER be a rich region by 1500 the PPP in milions of Italy was 11,550, the one in the Spain region was 4,495.
Yes you did a lot of colonies that's true and discovered America ( that was indeed discovered by an Italian explorer Cristoforo Colombo and named after another italian explorer, Americo Vespucci )

Your navies and armies after 1600 were just "meh" and before you already have the tercio's era modifier that is another HUGE boost to Spain.
Spain also do pretty well in the game already and had an awesome sets of ideas ( right now even better and OP )

Sweden GB and India right now are unmbalanced and super powerful, right now they are going to add Spain to the list and still you are complaining.
 
Personally I'm hoping for something more substantial than idea reworks or mission trees (or even map changes, mild as they are). I want new mechanics, not stuff that can be modded in relatively easily. And certainly something more than just "click button to spend mana for bonus" stuff.
 
Personally I'm hoping for something more substantial than idea reworks or mission trees (or even map changes, mild as they are). I want new mechanics, not stuff that can be modded in relatively easily. And certainly something more than just "click button to spend mana for bonus" stuff.
They already introduced all the new mechanics, the mindless buttons and irrelevant fluff is all you'll be getting in this update I'm afraid.
 
+1 artillery fire is a HUGE BOOST to the army and navies, like VERY HUGE, complaining about 10% heavy ship CA is pointless.
Also Spain has NEVER be a rich region by 1500 the PPP in milions of Italy was 11,550, the one in the Spain region was 4,495.
Yes you did a lot of colonies that's true and discovered America ( that was indeed discovered by an Italian explorer Cristoforo Colombo and named after another italian explorer, Americo Vespucci )

Your navies and armies after 1600 were just "meh" and before you already have the tercio's era modifier that is another HUGE boost to Spain.
Spain also do pretty well in the game already and had an awesome sets of ideas ( right now even better and OP )

Sweden GB and India right now are unmbalanced and super powerful, right now they are going to add Spain to the list and still you are complaining.

Actually, people mostly argue about making Spain more detailed and historically accurate.
Not increase total dev, but make a few more provinces (especially for Portugal). Yes, Italy deserves an update, but since it is the a pack with Iberia theme...

Another thing is that OP modifier doesn't mean that it is good. Rather historically inaccurate things aren't really interesting.
 
Oh look! someone posted a decent suggestion! could you one for portugal so maybe the devs have something to work with?

Thanks for your post,my knowledge about Portugal history is very basic (something i must correct) i will help more but here are my suggestions

Missions tree

Well this is hard to explain in not my own language.
IMHO mission trees can be very useful for give a path and follow the steps for get you achievements,i think they can be used in lot of countries for lot off purposes (colonization,trade,historical events,religion,military,naval,exploration etc...)
The mission tree can open different branches to create different mission paths, for example colonize green cape could open another branch of missions in which the goal is to colonize Brazil
Maybe not very accuratte with the missions but the idea is that on this path,all this missions starts and finish in the same line, the missions path for arrive to Asia.
I think can be interesting creating a line off missions from the root to the end for make the way from Portugal to Asia,the objective off this path of missions is arrive to Asia

-Colonize Arguim

-Colonize Cape Verde

-Colonize Cape coast

-Colonize Benguela/Luanda

-Conquest Zanzibar

-Conquest Suqutra

-Found trade post in Goa

-Portuguese Ceylon

-Found trade post in Malacca

-Found trade post in Sumatra

-Found trade post in Molucas

-Trade with China

-Trae with Japan

About NI for Portugal i think has no sense have in traditions a bonus off +5% Trade efficiency and another idea called open up the guilds that gives you +10% Trade efficiency,from the original ideas set i will keep royal absolutism (−15% Construction cost ,+0.10 Yearly absolutism) and land before faith (+15 Global settler increase),remove the usseless ones and buff naval, and land a little bitte,also there is a very nices ideas set for Portugal in this threat https://forum.paradoxplaza.com/foru...s-and-special-governments-for-iberia.1127705/
 
+1 artillery fire is a HUGE BOOST to the army and navies, like VERY HUGE, complaining about 10% heavy ship CA is pointless.
Also Spain has NEVER be a rich region by 1500 the PPP in milions of Italy was 11,550, the one in the Spain region was 4,495.
Yes you did a lot of colonies that's true and discovered America ( that was indeed discovered by an Italian explorer Cristoforo Colombo and named after another italian explorer, Americo Vespucci )

Your navies and armies after 1600 were just "meh" and before you already have the tercio's era modifier that is another HUGE boost to Spain.
Spain also do pretty well in the game already and had an awesome sets of ideas ( right now even better and OP )

Sweden GB and India right now are unmbalanced and super powerful, right now they are going to add Spain to the list and still you are complaining.


Italian explorers at the service of the crown of Castile, do not forget it. As others were Portuguese and other Spaniards.

Their armies and armies after 1600 were no longer the best armies / naval winning in many battles, but they were also among the most powerful in the world, just as they were going to be able to keep the overseas possessions if they were so "meh", they could have invaded GB easily then.

That they have improved yes, in that yes that I give the reason, but as I have commented before it does not reach the height neither of France (army) nor of Great Britain (naval).

Also starting with Castilla have removed the bonus of 5% of discipline, I have not seen that we complained much, and this with France ...
 
That's nota true. Before Spain became the union of castille-aragon every powerfull Iberian King proclama itself emperor if Spain (Sancho iii if navarra, jaime i of Aragón, ....even abd al Rahman 3 of the qurtuba caliphate call himself in denars Imperator spania) To this time Afonso V proclaims itself King of Castille and León after marry juana la beltraneja, bit was defeated un castillian civil war by Fernando of Aragón and Isabel. If he has won spain will be the union of Castille and Portugal under a portuguese King.

If Afonso V had won that would had ended in a personal union of Portugal and Castile (ruled from Lisbon), not Spain. The country of Spain (Espana) was invented by Isabella and Ferdinand. The name started being used at that time at least. In theory it was the union of all Iberian Kingdoms, but that was always a failed idea. Not only was Portugal out of the equation right at the creation, but the other kingdoms usually weren't respected by the Kings of Castile like you would expect in an union.

What you are speaking of, is probably the title of "Emperor of all Spain". Spain back at that time (at the time the title was used) meant Hispania - in other words, all of Iberia.

https://en.wikipedia.org/wiki/Imperator_totius_Hispaniae

Many people claimed that title but in most cases it was merely a title to give them some legitimacy. They were never in full control of Iberia. Do not confuse Spain (modern Espana) with the old regnal title which was more a title than anything else.
 
If Afonso V had won that would had ended in a personal union of Portugal and Castile (ruled from Lisbon), not Spain. The country of Spain (Espana) was invented by Isabella and Ferdinand. The name started being used at that time at least. In theory it was the union of all Iberian Kingdoms, but that was always a failed idea. Not only was Portugal out of the equation right at the creation, but the other kingdoms usually weren't respected by the Kings of Castile like you would expect in an union.

What you are speaking of, is probably the title of "Emperor of all Spain". Spain back at that time (at the time the title was used) meant Hispania - in other words, all of Iberia.

https://en.wikipedia.org/wiki/Imperator_totius_Hispaniae

Many people claimed that title but in most cases it was merely a title to give them some legitimacy. They were never in full control of Iberia. Do not confuse Spain (modern Espana) with the old regnal title which was more a title than anything else.

That's exactly what I always say. Spain originally meant the same as Hispania (that's the origin of the word) but as Portugal was independent Spain started have another meaning, the Union of Castille and Aragon, or what we currently know as Spain. But in 1444 it still meant Hispania. Technically Portugal was part of Spain, but just because Spain had a different meaning. So in an alternate History Portugal could have formed Spain and the Spanish language could have been Portuguese instead of Castillian.
 
If Afonso V had won that would had ended in a personal union of Portugal and Castile (ruled from Lisbon), not Spain. The country of Spain (Espana) was invented by Isabella and Ferdinand. The name started being used at that time at least. In theory it was the union of all Iberian Kingdoms, but that was always a failed idea. Not only was Portugal out of the equation right at the creation, but the other kingdoms usually weren't respected by the Kings of Castile like you would expect in an union.

What you are speaking of, is probably the title of "Emperor of all Spain". Spain back at that time (at the time the title was used) meant Hispania - in other words, all of Iberia.

https://en.wikipedia.org/wiki/Imperator_totius_Hispaniae

Many people claimed that title but in most cases it was merely a title to give them some legitimacy. They were never in full control of Iberia. Do not confuse Spain (modern Espana) with the old regnal title which was more a title than anything else.

Spain was not invented by the catholic kings, in fact the title of kingdom of spain is not used untill the decretos de nueva planta, with the borbonic King felipe V that wants an unified state as the France os Louis xiv and use the old term of imperator Hispania for the new kingdom create after unify the laws , frontiers, armies... Of Castille and Aragón. So the personal union of Iberian powers who manage yo survive untill the age of absolutism will chante into a unified state called Hispania, that in castillian os España in portugues espanha and in english spain
 
So now Spain doesn't have any "global_colonial_growth" bonus in their National Ideas.
Ridiculous.

It's the MOST OBVIOUS national idea Spain should have and you remove it. Bravo.

Really, devs, I don't think it's THAT difficult to do things right. I give up on you.
But it has a colonist. It's way stronger than +25 settlers.
Or at least a good strong alternative, which justifies lack of bonus settler increase,
 
Spain was not invented by the catholic kings, in fact the title of kingdom of spain is not used untill the decretos de nueva planta, with the borbonic King felipe V that wants an unified state as the France os Louis xiv and use the old term of imperator Hispania for the new kingdom create after unify the laws , frontiers, armies... Of Castille and Aragón. So the personal union of Iberian powers who manage yo survive untill the age of absolutism will chante into a unified state called Hispania, that in castillian os España in portugues espanha and in english spain

As Renaissance New Monarchs, Isabella and Ferdinand centralised royal power at the expense of local nobility, and the word España, whose root is the ancient name Hispania, began to be commonly used to designate the whole of the two kingdoms. With their wide-ranging political, legal, religious and military reforms, Spain emerged as the first world power.

https://en.wikipedia.org/wiki/Spain
 
I've always thought the hostile core creation thing was stupid, so I applaud this decision. Maybe there could be some additional hardships simulated via events (like the Netherlands stuff) to animate the political climate around that region.
 
The stars at night *clap clap clap* are big and bright *clap clap clap*
Deep in the heart of Texas
The prairie sky *clap clap clap* is wide and high *clap clap clap*
Deep in the heart of Texas
(I could go on.)

Seriously, thanks y'all. I knew you ain't have any Southerners around there and weren't going to be rustling any up. Reckon it was time that the greatest state, nay, greatest republic, I SAY NAY, greatest country in the history of the world got its own ideas.

Remember the Alamo!

/PS. The truest idea to the spirit of Texas would be some sort of insane moral boost b/c that's what Texans are: insanely stoked about Texas.