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EU4 - Development Diary - 13th of November 2018

Welcome once more to another Tuesday development diary. This week I’m going to focus on content for the nations of the Maghreb, but I’ll also revisit Catholic Iberia towards the end.

morocco.png


Morocco’s mission tree leads the player on a military adventure across the world; you’ll lead your armies across the coast of the Maghreb, through the Sahara desert and into the rich empires of West Africa. The player now has much more agency over Morocco’s expansion southwards, with the Sudanese Expedition event now being tied to completing the ‘Saharan Route’ mission. Establishing a foothold in West Africa and establishing a new palace built with Portuguese ransom money will grant the powerful Black Guard modifier, giving Morocco +2.5% discipline for the rest of the game. Plundering the riches of Mali will also net you an impressive haul of gold to add to your treasury.

Looking northwards, Morocco must also sponsor pirates against the Iberian powers, and lead a raiding expedition to Iceland and beyond. Morocco will also be encouraged to create an overseas empire, focusing on Brazil, Colombia, and the Caribbean.

At long last, Morocco has a set of national ideas of its very own:

Code:
MOR_ideas = {
    start = {
        may_perform_slave_raid = yes
        naval_forcelimit_modifier = 0.25
    }
    bonus = {
        hostile_attrition = 1
    }
    trigger = {
        tag = MOR
    }
    free = yes
    mor_powerful_viziers = {
        same_culture_advisor_cost = -0.2
    }
    mor_marabouts = {
        idea_cost = -0.1
        monthly_piety = -0.001
    }
    trans_saharan_trade = {
        trade_efficiency = 0.1
        caravan_power = 0.2
    }
    mor_fleet = {
        galley_power = 0.2
    }
    mor_pirate_republics = {
        privateer_efficiency = 0.15
    }
    mor_slave_soldiers = {
        land_maintenance_modifier = -0.05
        cavalry_power = 0.1
    }
    mor_curb_power_of_the_tribes = {
        global_autonomy = -0.05
    }
}

mor_powerful_viziers:0 "Powerful Viziers"
 mor_powerful_viziers_desc:0 "Morocco's Viziers wield exceptional power within the state. Though undoubtedly effective at administering our nation, we must take care that they do not cultivate ambitions for even greater power."
 mor_marabouts:0 "Sufi Marabouts"
 mor_marabouts_desc:0 "Several groups of Sufi teachers have made Morocco their home. We must make sure that we accmodate these holy men, and take their teachings to heart."
 mor_pirate_republics:0 "Protect Pirate Republics"
 mor_pirate_republics_desc:0 "Made up of refugees and opportunists, a multitude of pirate settlements have sprung up on the Moroccan coast. We should take these pirates under our wing so that they may harass our enemies on the water."
 mor_fleet:0 "Defend the Coastline"
 mor_fleet_desc:0 "Morocco has many enemies that could launch an invasion from acrosss the sea. We must contruct a fleet large and powerful enough to repel foreign invaders whether they be Christian conquerors or Muslim corsairs."
 mor_slave_soldiers:0 "Slave Soldiers"
 mor_slave_soldiers_desc:0 "Unfortunately we cannot always trust our soldiers to serve us loyally. By creating an army of slaves however, loyalty ceases to be a relevant concern."
 mor_curb_power_of_the_tribes:0 "Curb Tribal Power"
 mor_curb_power_of_the_tribes_desc:0 "The nomadic tribes that travel across our lands are our nominal subjects, but also a regular source of discord and dissent. We must rein in their power and bring them firmly in line with the state's policies."

tunis.jpg


Tunis’ mission tree is somewhat pirate-themed. They will be encouraged to be the menace of the Mediterranean, occupying its islands and using them as a base to plunder the wealthy ports of Venice, Genoa, and Valencia. Establishing a sufficiently powerful privateering base on the Barbary Coast will attract the attention of one Hayreddin Barbarossa, who may come offering his services rather than as a conqueror.

Like Morocco, Tunis will also have greater control over its southward expansion. They must pacify the Berber tribes and seize control of the Saharan trade in order to open a path of conquest to West Africa.

Tunis too has earned its own national ideas:
Code:
TUN_ideas = {
    start = {
        may_perform_slave_raid = yes
        galley_power = 0.2
    }
    bonus = {
        naval_forcelimit_modifier = 0.25
    }
    trigger = {
        tag = TUN
    }
    free = yes
    tun_catalan_guard = {
        mercenary_discipline = 0.05
        infantry_power = 0.05
    }
    dual_diplomacy = {
        diplomatic_upkeep = 1
    }
    corsairs = {
        navy_tradition = 1
        privateer_efficiency = 0.10
    }
    tun_attract_foreign_pirates = {
        global_sailors_modifier = 0.25
    }
    tun_board_of_captains = {
        leader_naval_fire = 1
    }
    tun_export_monopolies = {
        global_own_trade_power = 0.2
        trade_efficiency = 0.05
    }
    tun_caliphate = {
        tolerance_own = 1
        monthly_piety = 0.001
    }
}

tun_catalan_guard:0 "Catalan Guard"
 tun_catalan_guard_desc:0 "We have hired a large contingent of Catalan mercenaries to protect the Sultan. As experienced soldiers with no stake in Tunisian politics, they can be relied upon to serve us loyally so long as we continue to pay them well."
 tun_attract_foreign_pirates:0 "Attract Foreign Pirates"
 tun_attract_foreign_pirates_desc:0 "It is not only ghazi, refugees, and fishermen who are attracted to piracy; the allure of profit can attract even our Christian enemies to the profession."
 tun_board_of_captains:0 "Board of Captains"
 tun_board_of_captains_desc:0 "The corsairs must no longer conduct their business in an unorganized and decentralized fashion. It is time to establish a state-led Board of Captains to organize and regulate pirate activity on our coast."
 tun_export_monopolies:0 "Export Monopolies"
 tun_export_monopolies_desc:0 "As the rural interior of our nation better integrates with the urban coast, more goods find their way into Tunisian ports. We must monopolize exports of these goods so that the profits benefit the state."
 tun_caliphate:0 "Tunisian Caliphate"
 tun_caliphate_desc:0 "Though the Sultans of Tunis have long styled themselves as Caliphs of Islam, this title has rarely been taken seriously by other Muslims. We must demonstrate our piety so that our brothers of the faith see us as a true Caliphate."

berber.jpg


We’ve loosened the requirements for forming Morocco and Tunis, which will make these mission trees more accessible to other nations in the region. We’ve also replaced some of the generic missions for Maghrebi nations, seen above. These missions will be free in the 1.28 ‘Spain’ update and available to all Maghrebi nations without unique missions.

andalusia.jpg


Here we have the mission tree for Granada and Andalusia, the White Phoenix. These missions are available in a reduced form for Granada, and for any nation that forms Andalucia.

Granada has a very difficult start; not only eyed hungrily by the Iberians, especially Castile, they must now contend with a looming disaster; in the Granadan War of Succession Yusuf V will attempt to seize the throne from the incompetent Sultan Muhammad IX of the Nasrid dynasty. Granada’s early missions will guide them through the difficult first years of the game.

If by some miracle you manage to secure Granada as a true regional power and restore the great Sultanate of Andalusia, the mission tree will expand significantly to reveal new paths of conquest and exploration. Along the way you’ll restore the Emirate of Sicily, restore the Great Mosque of Isbiliya, and beat back Christina rule all the way to France. Conquering the former Fatimid realm of Egypt will grant the opportunity to move the capital to Egypt and convert to the Shia faith, while exploring Africa and the New World will grant colonial bonuses as well the conquistador Mustafa Azemmouri, one of the few historical survivors of the doomed Narváez expedition.

And here's an idea set for Andalusia:

Code:
ADU_ideas = {
    start = {
        land_morale = 0.15
        global_ship_trade_power = 0.25
    }

    bonus = {
        global_trade_goods_size_modifier = 0.1
    }
 
    trigger = {
        tag = ADU
    }
    free = yes        #will be added at load.
 
    adu_stand_against_the_reconquista = {
        fire_damage_received = -0.15
    }
    adu_taifa_adminstration = {
        vassal_forcelimit_bonus = 1
    }
    adu_ahl_uhl_dhimma = {
            tolerance_heathen = 3
    }
    adu_legacy_of_ibn_arabi = {
        monthly_piety = -0.001
         idea_cost = -0.1
    }
    adu_jund_settlements = {
        global_manpower_modifier = 0.15
        core_creation = -0.15
    }
    adu_expeditionary_sentiment = {
        colonists = 1
    }
    adu_al_awasim = {
        defensiveness = 0.1
        rival_border_fort_maintenance = -0.25
    }
}

Let’s revisit Catholic Iberia briefly. We’ve been working on some new Dynamic Historical events for the region which weren’t ready for announcement last week. Here’s a taster:

pope.jpg

wool.png


We’ve revisited the national ideas of the Iberian nations following feedback and internal testing. The revised Castilian and Spanish ideas are displayed below:

Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        artillery_fire = 1
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        naval_forcelimit = 0.25
    }
    spanish_armada = {
        heavy_ship_power = 0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
        global_tariffs = 0.15
    }
    spa_cortes = {
        possible_dip_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        global_colonial_growth = 25
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        global_autonomy = -0.05
    }
}


In addition, the following changes have been made to Navarra, Aragon, and the Berber group:

Code:
Aragon: Ambition changed to +1 artillery fire
Navarra: End of the Fueros idea changed to -25% Autonomy Change Cooldown
Berbers: Hostile Core Creation Cost tradition changed to -25% Naval Attrition

Lastly, just for fun here’s a set of national ideas for the great nation of Texas:

Code:
TEX_ideas = {
    start = {
       fire_damage_received = -0.1
        no_religion_penalty = yes
    }
    bonus = {
        land_morale = 0.15
    }
    trigger = {
        tag = TEX
    }
    free = yes
    lone_star_state = {
        prestige = 1
    }
    tex_revolution = {
        fire_damage = 0.1
    }
    cotton_plantations = {
        trade_goods_size_modifier = 0.1
    }
    vaqueros = {
        land_attrition = -0.1
        movement_speed = 0.15
    }
    tex_native_frontiers = {
        army_tradition_decay = -0.01
    }
    tejanos = {
        stability_cost_modifier = -0.15
    }
    adelsverin = {
        development_cost = -0.1
    }
}
lone_star_state:0 "Lone Star State"
 lone_star_state_desc:0 "Texas stands as an independent nation, priding itself on self-sufficiency and individualism."
 tex_revolution:0 "Texan Revolution"
 tex_revolution_desc:0 "We have fought hard for our independence, and we are prepared to fight to the death against any who would threaten our liberty."
 cotton_plantations:0 "Cotton Plantations"
 cotton_plantations_desc:0 "The fertile fields of Texas provide excellent land for cotton plantations; settlers, slaves, immigrants, and farmers come from far and wide to work the new lands. If we take advantage of this, we can export this valuable crop worldwide in no time."
 vaqueros:0 "Vaqueros"
 vaqueros_desc:0 "The Vaqueros are the mounted pastoral farmers of the Americas, and it is a lifestyle that has a special place in our culture. These 'cowboys' are hardy workmen, adapted to the lay of the land and skilled in horse riding. They take great pride in their skill in cattle and horse wrangling."
 tex_native_frontiers:0 "Frontier Nation"
 tex_native_frontiers_desc:0 "As a state on the frontier, we are confronted with dangerous Native American adversaries. If we are to keep our people safe, it is important to maintain an effective and mobile fighting force."
 tejanos:0 "Tejanos"
 tejanos_desc:0 "As a former province of Mexico, Texas has never fully abandoned its roots; Texas-Mexicans, or Tejanos, are very much integral to our state's vibrant culture, contributing no shortage of foods, music, language, and traditions."
 adelsverin:0 "Adelsverin"
 adelsverin_desc:0 "In the wake of unrest and revolutions in Europe, Germans flee to the new world en masse seeking stability and safety. The Mainzer Adelsverein will promote the establishment of German communities settling in Texas, as well as their integration into our nation."


Note from Groogy
So since bunch of people asked what Artillery Fire is, instead of answering every individual instance of where someone asked that I'm putting a summary here. The important part you need to know, it makes all cannons go more boom boom and make more damage.

Artillery Fire is a modifier that previously was only exclusive to tech. In fact all of the various tech weapon values are now available to the modifier system. The weapon technology value is part of the casualties equation and is applied multiplicatively. Very TL;DR and skipping some parts for the land combat formula is something like:

Code:
dmg = ((regiment pips + leader pips + dice - terrain) * regiment strength * discipline / military tactics) * weapon technology * combat ability

Where Weapon technology is where the Artillery Fire goes in if the regiment is artillery and it is in fact fire phase. Artillery Fire is a bit special because it is also used in naval combat, regardless of if it is shock phase or fire phase.
 
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The army of Spanish land is considered to have been powerful until 1640.

In 1630 he massacred the supposedly best army of the land of Europe, the Swede, which made a Catholic country such as France intervene in the war of 30 years on the Protestant side.

And then I would not say meh either, there are countries that are not famous for their battles and they have 2 military ideas, others are for a period of 100 years and they have 5/6 military ideas.

And the navy never got bad, maybe once the Netherlands was lost, the army was less important, but the navy was not.

Before Trafalgar, there are quite a lot of battles at sea between Britain and Spain and although most of them were lost, they were not massacres. And just compete with that marina between 1780-1800, had its merit.

Tell me that another marina had in Europe better than the Spanish between 1700-1820, only the British and the French.

Spain has never been said to be rich, although in 1600, it was in per capita wealth above France or the German territories.
Anyway, in 1500 the richest region of Europe was Italy, which united a large population and a great wealth per inhabitant, although that if, divided into many countries.

Well, Colon would be Genoese, but most of the crew was Spanish, like the ships and the project, like the financing ...
This navigator was Spanish and was also important
https://en.wikipedia.org/wiki/Juan_de_la_Cosa

That said, if a country so poor and backward, was allowed to give jobs to Italians, Portuguese ... and make these trips and projects, it would not be so bad.
Why did not Genova or Venice do it?

Naranjito, a few from the forum have seen many Hollywood movies and read only the English press.

The Spanish armada (1588) does know her but the English counter-armada (1589) does not know her, the site of Cartegena de Indias (1741), not for example, when they lost battles the English monarch forbade anyone to speak or write about it. .

Of the colonization of America it seems that only counts the one that developed in the current UUEE, and many do not know that even here the oldest city that has been populated uninterruptedly is San Agustin in Florida 1565, the oldest state capital is Santa Fe 1610 , in 1513 Ponce de Leon was already walking through these lands or that the first European explorers of the East, West and Central coast were Spanish long before the rest of European powers ...

Great contribution of Juan de la Cosa (first created world map) among other things.
 
No, if he said he was from Spain (Espanha/Espana) he would be saying he was from Castile / Aragon or in any place The King of Spain was King of.

At the very worst he could say he was from the "Peninsula Iberica"... but why wouldn't he say he was from Portugal firstly? Portugal is Portugal. Not Spain. In the XVI century the term Spain was being used for the union of Castille+Aragon for a very long time. Any good Portuguese would never say he was from Spain and if you ever told him he was a Spaniard, he would feel insulted.

Also the term Iberia has been in use since greek times. It comes from the River Iber (Ebro).

https://en.wikipedia.org/wiki/Iberian_Peninsula



While it is actually pretty good in order to have acess to the NIs, I actually take it as an insult (being Portuguese), because I am sure no Portuguese King would do it. That would be like Poland turning into Russia after annexing Russia/Muscowy. Why don't we start adding such kind of options for nations like those I just mentioned? I am sure any good Polish citizen would love the option to become Russian in EU4. Historically plausible I assure you. They are all slavs, after all.



Why would Portugal even move capital to Toledo in the first hand? Back in the recent colonial war many people advised moving capital overseas in hopes that the colonies would stop wanting independence. Portugal never did it because the Metropolis was in Europe. Why would Portugal want to capital somewhere... like Madrid? Quite funny that you even propose such a theory. We didn't do it for the colonies, I am fairly sure we wouldn't do it for Castile, a place many people in Portugal had no love for. The King of Portugal would never erode his authoriy in Portugal itself (antagonizing the nobles) with such a move. That would be like a death sentence. Afonso V was not the smartest King we ever had, but would not make that move. Supposing he ever won the war (or in the case there had been none), of course.

But the game starts before XVI century, having not Portugal the option yo create Spain is negate what will happen if Afonso V wins the castillian civil war. About the capital, untill Felipe II capital was where the King was with his court, so most time of Carlos I of Spain the capital was in the hre. If the King was focused in colonization It will be surely in Lisbon, unless he decided create an administrative center in the middle of the peninsula, that was the reason why Felipe II creates a permanent court in Madrid.
 
Brief review of the American Charles Fletcher Lummis in his book The Spanish Pioneers [McClurg Chicago 1893]:

Spaniards were the first who saw and probed the greatest of the gulfs; Spaniards who discovered the two largest rivers; Spaniards who for the first time went around the world.

When the reader knows that the best English textbook does not even mention the name of the first navigator who went around the world (who was a Spaniard), or of the explorer who discovered Brazil (another Spanish), or of the one who discovered California (Spanish) also), nor of the Spaniards who discovered and formed colonies in what is now the United States, and who find in such a book such ominous omissions, and one hundred historical narrations as false as inexcusable are omissions, will understand that the time has come that we do more justice than our fathers did to an issue that should be of the greatest interest to all true Americans.


With this I only want to give relevance to the importance that Spain had in the era of discoveries and that today is underestimated. All this comes because in the EU IV characteristics of Castilla / Spain are improved and a few do not understand them in the eyes of the 21st century.

As it has been said many times the game goes from the fifteenth century to the nineteenth and during the first centuries of the game Castilla / Spain and Portugal were the two most important powers of the time, hence colleagues ask for improvements corrcpondientes of these two countries , always objectively and with historical data.
 
DDRJake "Bringing back Europa to Europa Universalis" = having a more detailed Mexico than Portugal & giving better ideas too Texas than to Portugal
Wrong on both accounts.

Map changes in the new world were made by Evie, not some pdx employee.
Texas ideas were suggested on the apropriate forum.

So no the changes in the new world did not take away precious development time from iberia/mahgreb. Besides the changes in the new world will be part of the free update not the immersion pack.
 
The Regency of Algiers existed during the 1515-1830, had a unique history compared to Morocco and Tunis yet Tlemcen will have generic ideas and missions


- Algiers walked on Fez and even killed their sultan, an event like Wallachia, to impale their sultan, could've been implemented
- It was the Regency that raided Reykjavik, yet it's Morocco that has the mission, as well as "Pirate Heavens" when Algiers was a huge place of slavery and european renegats came to make money, Morocco even has galleys bonus while being on the Atlantic Ocean while the Regency was present in the mediterranean and used galleys
- The Regency even helped the Moors during the Rebellion of the Alpujarras (with weapons and galleys), yet it's also Morocco that has it
- The Regency imposed tribute to on the local sultanates and even to country like the USA, France, Denmark, Sweden, Venice as well as Great Britain and Spain, yet nothing ?
- Tunis was conquered by the Regency in 1689 until 1695, once again in 1720 and killed Ali Pacha, their sultan, yet Morocco has a mission to conquer Tunis ?? When did Morocco do that
- Paul III launched a crusade against the Regency, which Charles V answered to this and failed the conquest and the casualities were high https://en.wikipedia.org/wiki/Algiers_expedition_(1541)
- The city of Algiers was a great warfare port, fought many wars against european major powers (mainly Spain) and won many of them that they had the tittle of "المحروسة", al-maḥrūsa which means "the well kept", "unassailable"
- Few quotes of Ibn Khaldoun about the Zianides dynasty : "We cultivated there successfully, the sciences and the arts; we live to be born from scholars and from illustrious men there, whose reputation extended in the other countries"
"Nevertheless, they persevered in their resistance. Oh! How much they were admirable of perseverance, self-abnegation, courage and nobility!" (during the siege of the city by the Marinid Dynasty (Morocco))
"In this city, there are around 3000 stores, 2000 of them are owned by European Christian and Jewish craftsmen, bankers and merchants"

Tlemcen, and later Algiers, had a very nice and flourish history and events that coud be implemented in the game, each country in the Maghreb has its own history and events yet in the game they all have the same generic ideas and missions. North Africa is a very poor region atm, a bit sad that Tlemcen will be the one without a rework while it has a very nice and rich history while Andalusia has missions to conquer Egypt and Levant (???), Almohad restoration when the dynasty falled during the XIII century (if it isn't a big deal then they should have Omeyyads lands as Al Andalus was formed by Omeyyads rulers, and it would make sense to conquer Egypt, Levant and the Holiest cities (Hejaz?)
 
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Wrong on both accounts.

Map changes in the new world were made by Evie, not some pdx employee.
Texas ideas were suggested on the apropriate forum.
What about the thousands of suggestions for Portugal ignored? (not even rejected, simply completely avoided without any further explanation)

precious development time from iberia/mahgreb.
There has been no such thing. This patch is a massive disappointment.

Besides the changes in the new world will be part of the free update not the immersion pack.
This only makes it worse, the iberian patch only only really changes the new world, because at this rate the dlc and the meagre iberian changes are definitely not worth buying.
 
Texas ideas are absolutely fine. I mean, Texas has rather slim chances to appear and conquer the world. Giving them good ideas to fight in their own region seems to be reasonable.
 
What surprises me is that the wiki counts as a tie the anglo-spanish war1585 - 1604. As the historian Wes Ulm states, the english were defeated and the spanish navy resurged. England ended lacking ships due to spanish corsary activity, as ruined as Spain, and begging for peace. And in the peace treaty Spain obtained the goal intended when the war started: english ports closed to the dutch rebels and no naval@land support for them.


BTW, you can have access of an article of this Harvard professor easily on the web, about this subject.
 
SPA_ideas = {
start = {
land_morale = 0.15
artillery_fire = 1
}

bonus = {
discipline = 0.05
}

trigger = {
tag = SPA
}
free = yes #will be added at load.

devout_catholisism = {
papal_influence = 2
}
inter_caetera = {
idea_claim_colonies = yes
colonists = 1
}
gold_fleet = {
naval_forcelimit = 0.25
}
spanish_armada = {
heavy_ship_power = 0.1
leader_naval_manuever = 1
}
spa_casa_de_contracion = {
envoy_travel_time = -0.33
global_tariffs = 0.15
}
spa_cortes = {
possible_dip_policy = 1
}
siglo_de_oro = {
prestige = 1
}
}

CAS_ideas = {
start = {
land_morale = 0.15
missionaries = 1
}
bonus = {
global_colonial_growth = 25
}
trigger = {
tag = CAS
}
free = yes #will be added at load.
the_reconquista = {
army_tradition_decay = -0.01
}
spanish_inquisition = {
global_missionary_strength = 0.02
}
cabildos = {
production_efficiency = 0.1
}
inter_caetera = {
idea_claim_colonies = yes
colonists = 1
}
infantas = {
diplomatic_reputation = 1
heir_chance = 0.33
}
salamanca_scholars = {
global_institution_spread = 0.1
}
nueva_planta = {
global_autonomy = -0.05
}

Ugh... Isn't it a bit counterintuitive to have Castille have far better ideas than Spain? Is there a design reason for providing incentives for players not to form Spain?
 
Ugh... Isn't it a bit counterintuitive to have Castille have far better ideas than Spain? Is there a design reason for providing incentives for players not to form Spain?

You could choose to keep castillian ideas, but I do agree castillian ideas are better which seems weird. A good thing I see about Spanish ideas is their navy ideas, could help them beat the British navy, but overall I'd say its not worth switching. Would make sense to make Spain have the better colonial ideas.
 
You could choose to keep castillian ideas, but I do agree castillian ideas are better which seems weird. A good thing I see about Spanish ideas is their navy ideas, could help them beat the British navy, but overall I'd say its not worth switching. Would make sense to make Spain have the better colonial ideas.

Navy ideas are essential against GB
 
I just hope they reduce the RNG needed for castille. There are games people get the wedding + BI in 1450 and are a huge powerhouse
In other games you have to suffer trough the civil war, alpujarras and communeros in like 10 years and dont get the wedding even tho you and aragon had regencies which makes the players aroundin you gobble up aragon with no way to defend him cause he rivaled you.

My suggestions would be lowering the mtth of isabella again or make the civil war railroaded like it spawns a female leader (as the tudor event in england).
Aswell as lower the chance of aragon rival you.
Pretty tiring seeing a france grab catalonia super early in mp with no way of resisting that
 
Railroad it: It´s easy.
Civil war in 1454, if succesful Isabella is the heir.
Then RM with Aragon by event and event to force union when she is in the throne.

I just hope they reduce the RNG needed for castille. There are games people get the wedding + BI in 1450 and are a huge powerhouse
In other games you have to suffer trough the civil war, alpujarras and communeros in like 10 years and dont get the wedding even tho you and aragon had regencies which makes the players aroundin you gobble up aragon with no way to defend him cause he rivaled you.

My suggestions would be lowering the mtth of isabella again or make the civil war railroaded like it spawns a female leader (as the tudor event in england).
Aswell as lower the chance of aragon rival you.
Pretty tiring seeing a france grab catalonia super early in mp with no way of resisting that
 
The ideas are too weak,Spain have to deal at land with France,in the mediterranean with the pirates and the otoman and also have to fight against the english in the atlantic and pacific ocean for protect the trade and the colonies,too much work and enemies for a very weak ideas
 
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This DLC seems pretty weak ... if they would just do DLC to tie all their existing DLC mechanics properly together I wouild buy it in a heartbeat, but so far its all just new shiny buttons ... at this stage of the game I feel modding offers so much better value than paid DLCs
 
You could choose to keep castillian ideas, but I do agree castillian ideas are better which seems weird. A good thing I see about Spanish ideas is their navy ideas, could help them beat the British navy, but overall I'd say its not worth switching. Would make sense to make Spain have the better colonial ideas.

Ugh, you are right, sorry, it's an automatism for me, I always change ideas when I form whatever I need to form out of habit, I guess I just assume the ideas should naturally be better.

I think the papal influence thing or the colonisation focus shows that for EUV they need to rethink national ideas and try to figure out a way to make them dynamic. For instance if you decide to change to protestantism the papal influence idea should change to religious power or whatever the name of the protestant mana is.
They could be linked to things you do ingame, so for instance if you get a colony before I don't know, 1520, you get the +monthly colonist bonus, if you instead have decided to expand into the mediterranean, you get a galley attack bonus, things like that...
Only the original base ideas should be static as they relate to past or current national "ethos" or particularities, most ideas you get along the way reflect the pass of time in real life, but not necesarily that of the gameplay you are experiencing.
 
No, if he said he was from Spain (Espanha/Espana) he would be saying he was from Castile / Aragon or in any place The King of Spain was King of.

At the very worst he could say he was from the "Peninsula Iberica"... but why wouldn't he say he was from Portugal firstly? Portugal is Portugal. Not Spain. In the XVI century the term Spain was being used for the union of Castille+Aragon for a very long time. Any good Portuguese would never say he was from Spain and if you ever told him he was a Spaniard, he would feel insulted.

Also the term Iberia has been in use since greek times. It comes from the River Iber (Ebro).

https://en.wikipedia.org/wiki/Iberian_Peninsula



While it is actually pretty good in order to have acess to the NIs, I actually take it as an insult (being Portuguese), because I am sure no Portuguese King would do it. That would be like Poland turning into Russia after annexing Russia/Muscowy. Why don't we start adding such kind of options for nations like those I just mentioned? I am sure any good Polish citizen would love the option to become Russian in EU4. Historically plausible I assure you. They are all slavs, after all.



Why would Portugal even move capital to Toledo in the first hand? Back in the recent colonial war many people advised moving capital overseas in hopes that the colonies would stop wanting independence. Portugal never did it because the Metropolis was in Europe. Why would Portugal want to capital somewhere... like Madrid? Quite funny that you even propose such a theory. We didn't do it for the colonies, I am fairly sure we wouldn't do it for Castile, a place many people in Portugal had no love for. The King of Portugal would never erode his authoriy in Portugal itself (antagonizing the nobles) with such a move. That would be like a death sentence. Afonso V was not the smartest King we ever had, but would not make that move. Supposing he ever won the war (or in the case there had been none), of course.
no no and radically no, a portuguese NEVER would say he is iberic, he will say he is of spain. and its irrelevant the greek term for the discusion, because un the age adopt, like i say, other tipe of meaning relative to anticrist and biblical discusion.

IN RESUME, THE TERM OF IBERIA WAS USED PRINCIPALLY IN THE PROTESTAN WORLD, WHO WANT IDENTIFY OUR IBERIA WITH THE LAND WHERE THE ANTICRIST WOULD APPEAR (of here come "el demonio del mediodia" felipe)
 
Even the king of portugal was ofend because Reyes Catolicos was going to call herselves "king of spain", argumented that he was king of spain too, and for this reason, the Reyes Catolicos never called herselves like "Kings of Spain", and they introduce always to other countris or in letters with all the titles they had (king of castille, of aragon, of jaen, and etc)