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EU4 - Development Diary - 14th of September 2021

Hello and welcome to the 2nd Dev Diary for the content of the Sub-Saharan region. Today we will continue with West Africa and take a look at Songhai.


Songhai is the militaristic powerhouse, which will replace Mali as the dominant power of West Africa until its end through infightings for the throne and at the hands of the Moroccans invading from the North. As a result of that, the mission tree of Songhai focuses on militaristic advancement, the conquest of West Africa and the expansion into Maghreb (basically turning the tables on the Moroccans).
dd_son_mission_tree.png

The second and third columns are classic conquest missions. Although I like to avoid pure conquest missions, they are inevitable for a country which is famous for its militaristic expansion.
With that said, the second column focuses on the conquest of the western territories of West Africa until you knock at Mali’s doorstep. The mission “Take the Empire Title” requires you to be a stronger power than Mali by having a bigger military, more prestige, higher stability and more Power Projection than Mali. As a reward you gain the Empire title and a permanent claim on every province owned by Mali or its subjects.
The third column focuses more on the “miscellaneous” conquest targets such as the tribe of Air, the Maghrebi of the North or the important Center of Trade Jenné (I call them Jenné here for consistency sake with the game). Speaking of which, if you are at war with Jenné and siege their capital down they get an event asking them to try for a white peace through a marriage. If they decide so, you as Songhai get the following event:


dd_son_widow_event.png

This event is a reference to the peace Jenné gained through the marriage of Sonni Ali with the widow of the deceased ruler of Jenné. Songhai would also get a consort if they have not the Iqta reform active too.

With the mission "Contact with Maghreb" you gain the first claims on Maghreb and over the course of the two following missions you will conquer Maghreb.

Someone might now wonder why the fourth column looks so empty though, and there is a good explanation for it. If you finish the mission "Eliminate the Mossi Threat" you get the following event:

dd_son_choose_missions.png


You have the choice of either converting the traditional people of your country or tolerating them for who they are, and even become their protector. Either choice will unlock a different set of missions you can pursue. Unlocking the religious missions gives you access to these ones:
dd_son_religious_missions.png

The highlight of the religious missions is the mission "Invite Scholars" as it requests you to have invited any religious school scholar. The reward is that the invited scholar becomes a "resident of your country", which means you can always invite the scholar without having the need of a diplomatic relation with a country of the scholar's school (that was quite the mouthful...). "Convert West Africa" is quite self explanatory which is converting all of the provinces of the Sahel, Niger and Guinea regions (you are NOT required to convert uncolonized provinces though). The reward is a little bit unusual: every country, who has the "Same Religion" opinion modifier of Songhai will now also get a permanent increased +25 (value might change) opinion of Songhai - as long Songhai is in the Muslim religious group. Additionally, it gives permanent +1 Tolerance of the True Faith.

Meanwhile, the path of tolerance has these missions for you:
dd_son_tolerance_missions.png

While the religious missions are quite self explanatory, the tolerance missions are a little bit different, but at their core they mirror the religious path. With "Guarantee the Old Traditions" your Dhimmi estate will get a new estate privilege, which replaces the privileges "Guaranteed Dhimmi Autonomy" and "Guaranteed Religious Minority" with "Guaranteed Traditions", a stronger combination of these two privileges before:
dd_son_dhimmi_estate_privilege.png

Completing "Pagan Alliances" will permanently increase the opinion of all Fetishist countries of you by +25 (value might change). "Unite the Tribes" is the final tolerance mission. You must ensure that at least 35 owned provinces are Fetishistic and that you have a stable and tolerant empire (so basically, have stability, no rebels, +3 Tolerance of Heathens). Completing it will give you the following event:
dd_son_adjust_islam.png

dd_son_reject_islam.png

This concludes the alternative missions.

A few other highlights of the mission tree and for Songhai:
  • The right most column will focus on the economical part of Songhai. As Songhai replaces Mali, it is only fitting that they have also gold and trade related missions (the rewards are however not as explosive as Mali's used to be)
  • The left most column focuses on the modernization of Songhai, with the first mission giving you support for Feudalism in your capital + random province.
  • "Embrace the Glory of Battle" enables a decision, which at a price of 200 Mil Power, which reduces your Global Manpower Modifier by 15% and Manpower Recovery Modifier by -10%, but increases Discipline by 2.5%, Yearly Army Professionalism by 0.5 and Army Tradition by 0.5. This modifier is active as long your ruler lives and can be renewed with every new ruler.
  • "Modernize Songhai" disables the event "Comet Sighted" as your people will finally live in a more enlightened time.
Now one last thing before finishing the Dev Diary. In my very first Dev Diary (in which I made a lot of rookie mistakes, I admit it) I presented the content for Mali. Over the week it has seen some changes I think you all might like.

1. Mali has discovered Fezzan, Mamluks and the path to Mecca (see image below)
dd_son_mali_pov.png
2. Mali's privilege "Controlled Gold Mining" has seen some rebalancing (btw, in the code the modifier already affected Goods Produced and not Production Efficiency. Just the tooltip was messed up last week and I didn't notice it.... so yeah, sorry about the misunderstandings). Again, the values are nowhere near final but it is getting there.
dd_son_gold_privilege.png

3. Mali previous "Abu Bakr" missions have seen a rebranding, changing the name to Ko Mamadi, the Madinke (Mali) version of Muhammad ibn Qu. (Abu Bakr was originally used because of consistency with the achievement name. In hindsight, this was a dumb decision of mine)
dd_son_mali_missions.png

4. The final Mali mission with the 15k Ducats requirement and its reward have been completely replaced. Now it only requires you to have 3 Level 3 Advisors and Monthly Income of 50 Ducats.
The reward is the following event
dd_son_mali_pilgrimage_route.png

I would like to talk more about it in this Dev Diary, but I think it is bloated enough already. The pilgrimage summed up is recreating the pilgrimage Mansa Musa did a century ago, but this time you have the choice to go on an alternative route, which goes through Europe. The pilgrimage takes around 5 years to complete and every ~100 days your travelling group visits a region where you enjoy the hospitality of the local people there. You can decide to leave a donation or move on. If you decide to make a big gift, the greatest nation of the region will receive this:
dd_son_mali_gold_donation.png

The rate of inflation has been lowered significantly and the AI is more inclined to refuse if the event would put them over 15 Inflation. The ducats you get are currently 1 year of Mali's Income and the Inflation scales with the Percentage of trade income compared to your total income (values might change later). Although I will miss the bankruptcy pop-ups, I have to admit that this design is much healthier for the game overall, and that a total crash of a continent does not belong in the base game.

That's it for today. I hope you enjoyed the Dev Diary. Next week we will explore the Horn of Africa. Until then I wish you all a good time!

**********

Mordred Edit; If you are interested in hearing more about the freeze on map changes, please check this thread! https://forum.paradoxplaza.com/forum/threads/eu4-no-mapchanges-and-whys.1490842/
 
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2. The idea behind the "Embrace the Glory of Battle" is cool but I can't see it being used too frequently in the intended manner, as rn it feels like something you'd take whenever you expect to not fight any wars anytime soon & your ruler to live for long to make getting high AP easier. Perhaps you could consider switching it up a little and, say, give it larger military rewards(the scale of +10% morale, for example) but attach a small penalty to the economy of your country instead of the military power cost?
So it could be something like "+10% dev cost and -15% goods produced in gold provinces, but you get +1 land leader fire and +10% morale"(just as an example, it'd need different numbers obviously), and then it'd truly be something you take when you want to ready for some big war ^^
Tbh I'd keep the military mana cost, but reduce it to something more reasonable like 75 mil. People obviously spend military mana to empower armies temporarily (rolling for generals), it only slightly reducing economic power is not a good tweak IMHO. It makes the whole affair too powerful. I'd really err on the side of caution when it comes to tuning mission rewards and I think we're moving in the wrong direction again.
 
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Tbh I'd keep the military mana cost, but reduce it to something more reasonable like 75 mil. People obviously spend military mana to empower armies temporarily (rolling for generals), it only slightly reducing economic power is not a good tweak IMHO. It makes the whole affair too powerful again. I'd really err on the side of caution when it comes to tuning mission rewards and I think we're moving in the wrong direction again.
Yeah at the end of the days it comes down to numbers and what you want the decision to achieve.
I hold that it costing you economic power is potentially a good(if not only) way to approach it if done right
it costing mil power and having these small penalties to manpower otherwise rub me the wrong way a bit
 
eh the gold mining privilege is now very weak, previous version was nice but had to be revoked for age of absolutism (or just ignore absolutism entierely...)
 
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Yeah at the end of the days it comes down to numbers and what you want the decision to achieve.
I hold that it costing you economic power is potentially a good(if not only) way to approach it if done right
it costing mil power and having these small penalties to manpower otherwise rub me the wrong way a bit
Why? People will have the modifier on all game if we're only damaging the economy slightly. Mali and (To a certain extent) Songhai already get easy access to gold mines, which is a pretty big early game boost compared to most nations, a small decrease to an already solid economy is easy to shrug off. If Songhai gets into a tough spot, paying some monarch mana for a solid military boost is more than worth it. But players will consider the downsides and upsides of spending X (say 75 or 100) mil points. Do I spend the 75-100 mil to definitely increase the strength of my armies for the rest of my monarchs rule? Or do I spend 50 mil to roll for a general? Or dev a little instead for the manpower or building slots? Maybe with a solid young monarch you'll do it all, while during lean times you opt for rolling for generals instead.
 
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I am not entirely sure what is meant with "PDX-like", but I certainly have my ears open for balance suggestions. I want to avoid repeating the mistakes of Leviathan and as such I am always happy to read constructive feedback (I need to mention that not every feedback can be included in the final version, but I give my best in that regard)
Might I give a feedback than songhai choice mission should not be invisible until event then show the one chosen but show both then make the unchosen one invisible as it stands only way for me to know what I am getting at via the event is to open internet and come to this dev diary to read both effects very inefficient in my opinion
 
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Yeah, I've seen that. But I think this is certain. He explains it very well, and it's likely the reason for the significant drop in performance over 1.31. So I highly doubt he;ll overturn this decision. Though he did say it's possible they will rejig area's, eg take some provinces from the andes and put them instead in africa or asia.
I agree @ArtFart. I remember one of the developers commenting that adding new provinces has always had a significant impact on performance because of the way the AI handles unit pathing. And given some of the province ID bugs in the earlier builds of Leviathan, I suspect adding new tags has become increasingly complicated. I wouldn't be surprised if the choice was made to forgo more map changes so the developers can focus on existing tech debt and performance issues. As much as I like reworks to the map, performance in the current build of Leviathan is already fairly poor. I would gladly take performance improvements over map changes any day (although both would always be nice).

I appreciate the changes to final Mali mission. I think it looks a lot better than what it replaced. I also think the dynamic Songhai mission tree looks very interesting. Looking forward to hear more about the new update.
 
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Nice! I really like the way how the missions do not lock you into one playstyle, but offers multiple routes through religion! Compliments to that!
I'm curious to see what this creativity will do to a lot of smaller nations, please don't forget this!
Here are some suggestions that might historically be interesting:
- The Benin empire, maybe focussed on trading, routes in missions about wether to trade slaves or not with Europeans etc. Also, restoring the great monument of the Benin wall! The largest fortifications ever built!
- Madagascar can also see some love, but I don't know if that will be touched upon in this DLC. Mainly reforming the Merina kingdom and do something cool with the caste system they had, maybe even a special government type.
- Ajuraan is a country that had some really well expanded civilization. There were many great waterworks and irrigation channels, highly developed for its time. They were also great travelers and came in contact quite early with SEA.

- My biggest suggestion: Do something intersting with the great lakes area! It is such a shame that the whole area has terrible ideas, no missions, poorest trade region out there and has really nothing to offer. Please!:D
 
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Just chiming in to say that I don’t like missions, so I don’t like whatever this DD is about.

I’m just writing that so the devs don’t think everyone like their approach.

I’m going back to liking what government reforms could be and disliking national ideas as well.

*Steps receding in the background…*
 
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Depends on the workload and time we have. Right now Mali has only one mission which branches out in either being tolerant or being religious though.


Currently they are neither of those. I am not entirely sure if I want either of those to be reformables, but I will consider it.
Mali would be good for a formable, but I would say Songhai is very much an ethnic Songhai state while Mali was the decentralized empire. There shouldn't be much wrong with Muslim states in western West Africa claiming the heritage of Mali.
 
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I agree @ArtFart. I remember one of the developers commenting that adding new provinces has always had a significant impact on performance because of the way the AI handles unit pathing. And given some of the province ID bugs in the earlier builds of Leviathan, I suspect adding new tags has become increasingly complicated. I wouldn't be surprised if the choice was made to forgo more map changes so the developers can focus on existing tech debt and performance issues. As much as I like reworks to the map, performance in the current build of Leviathan is already fairly poor. I would gladly take performance improvements over map changes any day (although both would always be nice).

I appreciate the changes to final Mali mission. I think it looks a lot better than what it replaced. I also think the dynamic Songhai mission tree looks very interesting. Looking forward to hear more about the new update.
When has there ever been a bug like rhade and bone having inverse provinces to click on before? That just read more like sloppy coding
 
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So are you accepting feedback on the Portuguese National Ideas? Cause they are still a bit absurd.
How about this:

Traditions:
10% infantry Combat Ability
+25% Colonial range

Legacy of the Navigator
−33% Morale hit when losing a ship
5% Ship durability

Feitorias
+10% Global trade power
+10% Fort defense

India Armadas
+1 Naval Shock

Spice must Flow
+1 Merchant

Triangle Trade
+10% Goods produced modifier

Encourage the Bandeirantes
+15 Global settler increase

Royal Absolutism
−15% Construction cost
+0.50 Yearly absolutism

Ambition:
+20% Tariffs
 
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So are you accepting feedback on the Portuguese National Ideas? Cause they are still a bit absurd.
How about this:

Traditions:
10% infantry Combat Ability
+25% Colonial range

Legacy of the Navigator
−33% Morale hit when losing a ship
5% Ship durability

Feitorias
+10% Global trade power
+10% Fort defense

India Armadas
+1 Naval Shock

Spice must Flow
+1 Merchant

Triangle Trade
+10% Goods produced modifier

Encourage the Bandeirantes
+15 Global settler increase

Royal Absolutism
−15% Construction cost
+0.50 Yearly absolutism

Ambition:
+20% Tariffs
Agreed with the suggestion and in awe of your steadfastness in your cause. But was discussing this with friends literally yesterday
Screenshot_20210914_183033.jpg
 
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After reading the new explanation about the reasons for no more new provinces and the reasons to avoid a great number of new tags I would like to make some constructive feedback considering these new constraints.
@Ogele @Mordred Viking
I hope that it can be useful if you feel that these ideas can make the region more interesting and fun:

- Fulo: This tag can spawn by event after 1470, considering how this tag spawn by event it is not possible to play with them without console commands. When the tag spawn there should exist a event similar to the event of "Pirate Republics spawn", where the player near their provinces can tag switch to Fulo. A mission tree for Fulo would be cool too, considering the regional importance of this tag.

- Ashanti: Similar problem to Fulo, this tag also spawn by event and is unplayable without console commands, when Ashanti spawn there should exist a event to the player nearby their provinces that have one option to tag switch to Ashanti.

The same event used for the Pirate Republics around the world could solve the situation here.

- Mossi: Yatenga is a tag already present in game files, Mossi should be split in 3 tags, my suggestions would be Yatenga (already present in game files), Wagadugu and Gurma. With Mossi being removed at the start and Yatenga already present in game files this would increase the number of tags in game files by only 1.
If 3 tags is too much, Mossi could be split between Yatenga and Wagadugu only.

- Segu: This tag is already present in game files, but this is a revolter tag, Segu should not be present at the start but it could have cores in 1444 considering that it is the primary tag for Bambara culture and it was a real state late in the timeline.
 
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You announced no big features in next patch and now you show us mission tress evolving in realtime. You little liars, I love it! Why didn't you add this earlier?

I like how Mali and Songhai have distinctive machanics and flavours. One destroys economy, the other proves Fetishists and Muslims may live in harmony.
 
When has there ever been a bug like rhade and bone having inverse provinces to click on before? That just read more like sloppy coding
I am referring to those two provinces. There hasn't been another example of a similar bug that I am aware of, but I remember a dev commenting on how it was not straightforward to add new provinces and new province IDs, especially as the number of provinces has increased.
 
Agreed with the suggestion and in awe of your steadfastness in your cause. But was discussing this with friends literally yesterday View attachment 756439
The hill I will die on. Nah mate the NI given to Portugal are not good enough and I will always strive for a better and more faithfull representation.

For more information:


;)

Edit: Portugal was last updated on the beta patch of 1.35.5.0 (2021-06-17) when they correctly changed Pena Palace for Tower of Belem ;)
 
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I feel like Islam is way too good at tolerance. The only reason not to pick few privileges to guarantee religious tolerance is to avoid decreasing max absolutism. Like the heathen provinces are literally better than true faith ones because you can just say "they don't contribute negative unity" and "hey, now they have extra tax and manpower". Kinda disappointed to see even more leaning in this direction.
 
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I feel like Islam is way too good at tolerance. The only reason not to pick few privileges to guarantee religious tolerance is to avoid decreasing max absolutism. Like the heathen provinces are literally better than true faith ones because you can just say "they don't contribute negative unity" and "hey, now they have extra tax and manpower". Kinda disappointed to see even more leaning in this direction.
Well most of west africa was still pagan when Europeans rock up in 1870, so has to be like that. Same with indian Muslims get to just ignore their hindus, and ottomans get no balkan revolts
But if wrong religion, they'll never assimilate, leaving you ripe for being partitioned in the 19th and 20th century
 
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