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EU4 - Development Diary - 15th of May 2018

Hello! So today's Dev Diary will be covering the ways to enter the Subcontinent of India. We’ve added two mechanics to help you gobbling up all those new juicy provinces in India if you are coming from distant lands.

First is the new unique government that the true heirs of Timur the Lame can claim, or as we good friends of him like to call him, our good Amir Timur. The Mughal Diwan will give the empire a bureaucracy capable of integrating the vast swaths of lands that lie before it. The reform mechanic replaces the promotion of cultures to one where the nation integrates a culture by assimilating it into its government. Assimilation of a culture happens when the nation have conquered every single province of that culture and that will make that culture a permanently accepted culture of the country.

eu4_4.png


Though besides only becoming promoted, if the Mughals manages to integrate an entire culture group into their empire they’ll get some small boni from the cultures contribution to the empire's administration. However this bonus is not permanent and is only kept as long as they can keep control of all the provinces.

Keep in mind all values are very work in progress and are very much subject to change and hit with nerf hammers!

eu4_5.png


The second feature we’ve added is for the Europeans and is called Charter Trade Company. This is a new diplomatic tool which will let you setup a trade company in foreign distant lands like Africa, South East Asia or India. The interaction has a base cost for establishing the expedition to the east. This cost is calculated on your colonial range meaning as you progress in technology it will get cheaper, or if you have modifiers that steers your nation to the more adventurous type. This action can only be used on Trade Company Charter regions and any provinces you gain from this will automatically be made into a Trade Company province.

eu4_6.png


It’s a small feature, but we put a lot of focus on making sure the AI uses this as one would expect . We did this since we know this has been a major pet peeve of you lot, ranging from it not being worth it shipping your troops over half the world to just simply the AI never does.

So we put our elbow grease on to make it possible to “get started” in the far east and that the colonizers of Europe would understand how to do this. While playing this is how it turned out for me with Spain buying provinces in Madagascar, Gujarat, Coromandel and Portugal in Goa and the Malabar Coast. Also bonus with the Turkish West India Company next to the Spanish Gujarat.

eu4_8.png


Next thing on the agenda is PDXCON! You should look up the EU4 booth and I'll happily tease you about how cool the upcoming features are :cool:
See you there!
 
@Groogy Are there any new mission trees for India or other nations? And if so, can we see them while the boss isn't looking. :)

There's a ton of new content and more features to come, but you will have to wait, we need something to write dev diaries about ;)
 
Hello! So today's Dev Diary will be covering the ways to enter the Subcontinent of India. We’ve added two mechanics to help you gobbling up all those new juicy provinces in India if you are coming from distant lands.

First is the new unique government that the true heirs of Timur the Lame can claim, or as we good friends of him like to call him, our good Amir Timur. The Mughal Diwan will give the empire a bureaucracy capable of integrating the vast swaths of lands that lie before it. The reform mechanic replaces the promotion of cultures to one where the nation integrates a culture by assimilating it into its government. Assimilation of a culture happens when the nation have conquered every single province of that culture and that will make that culture a permanently accepted culture of the country.

View attachment 369235

Though besides only becoming promoted, if the Mughals manages to integrate an entire culture group into their empire they’ll get some small boni from the cultures contribution to the empire's administration. However this bonus is not permanent and is only kept as long as they can keep control of all the provinces.

Keep in mind all values are very work in progress and are very much subject to change and hit with nerf hammers!

View attachment 369237

The second feature we’ve added is for the Europeans and is called Charter Trade Company. This is a new diplomatic tool which will let you setup a trade company in foreign distant lands like Africa, South East Asia or India. The interaction has a base cost for establishing the expedition to the east. This cost is calculated on your colonial range meaning as you progress in technology it will get cheaper, or if you have modifiers that steers your nation to the more adventurous type. This action can only be used on Trade Company Charter regions and any provinces you gain from this will automatically be made into a Trade Company province.

View attachment 369238

It’s a small feature, but we put a lot of focus on making sure the AI uses this as one would expect . We did this since we know this has been a major pet peeve of you lot, ranging from it not being worth it shipping your troops over half the world to just simply the AI never does.

So we put our elbow grease on to make it possible to “get started” in the far east and that the colonizers of Europe would understand how to do this. While playing this is how it turned out for me with Spain buying provinces in Madagascar, Gujarat, Coromandel and Portugal in Goa and the Malabar Coast. Also bonus with the Turkish West India Company next to the Spanish Gujarat.

View attachment 369239

Next thing on the agenda is PDXCON! You should look up the EU4 booth and I'll happily tease you about how cool the upcoming features are :cool:
See you there!



OMG YES!!!! I AM SO HAPPY AT THE ASIAN COMPONENT!!!!!!!! also all the ohter India stuff is cool too :D but YES TO TRADE COMPANIES!!!!!

Now American colonies just need to be revised and i'll be happy :D
 
Though besides only becoming promoted, if the Mughals manages to integrate an entire culture group into their empire they’ll get some small boni from the cultures contribution to the empire's administration. However this bonus is not permanent and is only kept as long as they can keep control of all the provinces.

This is the first step to a culture overhaul, I guarantee it. Soon we will have unique cultures that have more actual meaning.
 
Prior to the 1700s this is how European powers expanded in India though. The exception would be Portugal who did what you might call picking off OPMs more or less.
He has a point about Aden and Ormuz not being trade companies. Any player is reluctant to conquer centers of trade in those regions because embraced institutions propagate automatically unless you make the province part of a trade company.

May I suggest something? Make the embraced institutions not spreading automatically for territories in general, rather than trade companies only. You can make an exception for territories on the New World, colonial regions or territories with primary/accepted culture, so it does propagate there.
 
Since The Mughals are a focus of the dlc, is anything going to be changed to make these kinds of nations more likely to appear? When the Mughals actually manage to form it's a miracle, and I've never ever seen Qing form in any of my games.
 
I’m eager to see what art is added for this expansion. India already has a good deal of unique units, but I’m sure quite a few more can be added (like Mughals). Indian advisors?
Any chance of some more vanilla unit updates?

Or just have trade company provinces not affect mandate.

That would have issues too.

If I conquer most of the Chinese coast as well as all of Southern China, and put them into Trade Companies, why shouldn't that affect Mandate?

Maybe give provinces sold via this interaction a modifer preventing Mandate loss, but given that events like the Opium Wars occurred (something that would be a result of lowering Mandate, sort of) that doesn't quite work either.
 
@Groogy keep on being your ethusiastic self <3

This is excellent news! Actual, interesting mechanics with tangible choices and consequences. Perhaps you could make it so that bonuses that don’t give any benefit for some countries default to prestige or some other thing like that.
 
There's a ton of new content and more features to come, but you will have to wait, we need something to write dev diaries about ;)
Meh, go back to your ice cream. JK, thanks for the DD. I honestly thought PXCom would devoid us of a DD today, or we would get one about Gazikhumukhs upcoming immersion pack, but this one was pretty cool.
Do you guys have Blue Bell Ice Cream in Sveden?
 
I can't help but notice how @Groogy is weighing in on everything except for our little debate about empires/EoC not selling provinces. Love you too Groogs!

In all seriousness though, even if that is not up for change/debate, I'm happy to see the change we are getting. Can't wait to learn more.
 
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No because of Celestial Emperorship we can't have Ming sell provinces I'm afraid :(
If they would get a huge player buy a province which refuses to be a tributary then China will pretty much collapse immediately. Doesn't make sense for the AI to kill itself for that.
I don't think that's true. They only lose mandate from the non-tributary development that is actually adjacent to them, right?
 
No because of Celestial Emperorship we can't have Ming sell provinces I'm afraid :(
If they would get a huge player buy a province which refuses to be a tributary then China will pretty much collapse immediately. Doesn't make sense for the AI to kill itself for that.

but then you can just buy the one province bordering china from dai viet and pretty much achieve the same result no ?
 
Leaving the office now so I'll be a little slower now to answer but will try and keep up!
 
Prior to the 1700s this is how European powers expanded in India though. The exception would be Portugal who did what you might call picking off OPMs more or less.
But most of the European expansion in India was after 1700... is the AI effective at exploiting these footholds now?

Anyway, I guess I'm a bit confused as to what the Chartering represents. Is it just the permission to establish trade factories? Because then it misses Europeans having to share the same territory, and the "no empires" constraint rules out important historical examples like English Surat or Portuguese Macau. Or is it supposed to mean actual control of the province? Then it is much too peaceful, not just for the Portuguese expansion in the Indian, but also the Dutch in Indonesia, the Spanish in the Philippines, etc.
 
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Eh that's not how the Europeans conquered India though. Britain conquered it by supporting local regimes when a power vacuum was created (see the fall of Mughals)
The Indian military machine was not as primitive as you perceive it. In fact the Mughals and the Brits both relied on the Rajput's Purbias who were excellent riflemen. Among a lot of other also hired local guns.
Yes, the person you quoted exaggerates, but I don't think it's good how the game currently just denies any form of tech disparity and the developers justify it by saying "other factors were more important". That's true, but that doesn't mean the European militaries being a bit more advanced wasn't a factor as well.

Loading up the game with an 1821 start date, India is 5 techs behind Europe. In the Seven Years' War bookmark, it's 4 techs. In the actual game, India is 1-2 techs behind between 1550 and 1725, and ends the game being completely on par with Europe.
 
Sholapur province is shown to have Kannada culture in the culture map. It should be Marathi as, the province shown roughly corresponds to most of present day Solapur district except some southern parts. Except maybe Solapur city which had sizable Kannada population, Solapur province as shown is overwhelmingly Marathi-speaking.

Baglana and the province to the east of it is shown having Malvi culture. It should be either Khandeshi(not currently represented in EUIV) or Marathi.
 
But most of the European expansion in India was after 1700... is the AI effective at exploiting these footholds now?

Anyway, I guess I'm a bit confused as to what the Chartering represents. Is it just the permission to establish trade factories? Because then it misses Europeans having to share the same territory, and the "no empires" constraint rules out important historical examples like English Surat or Portuguese Macau. Or is it supposed to mean actual control of the province? Then it is much too peaceful, not just for the Portuguese expansion in the Indian, but also the Dutch in Indonesia, the Spanish in the Philippines, etc.

Nothing to say one way to expand rules out another. Expansion in Indonesia and Philippines can still be mostly military just like it is in release.
As was already hinted there might be more that we have yet to reveal though ;)
 
I'm surprised how excited people are. These are some of our smaller features and. We have a lot more in store...