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EU4 - Development Diary - 15th of May 2018

Hello! So today's Dev Diary will be covering the ways to enter the Subcontinent of India. We’ve added two mechanics to help you gobbling up all those new juicy provinces in India if you are coming from distant lands.

First is the new unique government that the true heirs of Timur the Lame can claim, or as we good friends of him like to call him, our good Amir Timur. The Mughal Diwan will give the empire a bureaucracy capable of integrating the vast swaths of lands that lie before it. The reform mechanic replaces the promotion of cultures to one where the nation integrates a culture by assimilating it into its government. Assimilation of a culture happens when the nation have conquered every single province of that culture and that will make that culture a permanently accepted culture of the country.

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Though besides only becoming promoted, if the Mughals manages to integrate an entire culture group into their empire they’ll get some small boni from the cultures contribution to the empire's administration. However this bonus is not permanent and is only kept as long as they can keep control of all the provinces.

Keep in mind all values are very work in progress and are very much subject to change and hit with nerf hammers!

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The second feature we’ve added is for the Europeans and is called Charter Trade Company. This is a new diplomatic tool which will let you setup a trade company in foreign distant lands like Africa, South East Asia or India. The interaction has a base cost for establishing the expedition to the east. This cost is calculated on your colonial range meaning as you progress in technology it will get cheaper, or if you have modifiers that steers your nation to the more adventurous type. This action can only be used on Trade Company Charter regions and any provinces you gain from this will automatically be made into a Trade Company province.

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It’s a small feature, but we put a lot of focus on making sure the AI uses this as one would expect . We did this since we know this has been a major pet peeve of you lot, ranging from it not being worth it shipping your troops over half the world to just simply the AI never does.

So we put our elbow grease on to make it possible to “get started” in the far east and that the colonizers of Europe would understand how to do this. While playing this is how it turned out for me with Spain buying provinces in Madagascar, Gujarat, Coromandel and Portugal in Goa and the Malabar Coast. Also bonus with the Turkish West India Company next to the Spanish Gujarat.

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Next thing on the agenda is PDXCON! You should look up the EU4 booth and I'll happily tease you about how cool the upcoming features are :cool:
See you there!
 
I'm surprised how excited people are. These are some of our smaller features and. We have a lot more in store...

From what I've read lately, requests on trade and trade company overhauling has been high on the list. It's definately something new, but since there's a lot we don't know yet, it's kind of natural a lot of questions come up I'd say.
 
I'm not sure why Mughals would be given such a blatant pro-blobbing feature. It also sounds quite silly from a historical perspective, like they have superpowers they gain from consuming humans of differing types. Are are EU4 Mughals meant to be a non-scifi version of the Borg?
 
Obviously I have to feature my own culture the Scanian in the first Expansion I work on as a designer ;)
You could also just return to the fold.:p
 
No Japanese trade companies then ;(
They did say you can get a Charter Company on the Arabian coast though and that isn't a trade company in game atm...
 
If people are so excited about getting to buy the small parts of Land (Macau, Hong Kong, The bit in Japan) from China then why not make it so that Trade Company land doesn't affect Mandate of Heaven and that you can't unTradeCompany bought land ?
 
They did say you can get a Charter Company on the Arabian coast though and that isn't a trade company in game atm...

Ah no must have miss spoken. Arabia is not a company .
 
Mughals playthrough intensifies.

I still remember the day I saw the "form Mughals" button while I was playing the Timurids; turning my nation in the cool gigantic tag I once saw in Empire Total War.

That glorious-looking green.
 
Hey could you make some kind of button to prevent the ai from declaring golden age or taking mission rewards for mp game. It´s annoying missing one session and have the ai declare golden age with brandenburg in 1480 :( The same happens with missions, so if for example you are the ottomans and miss one day and your ai takes a mission that gives you a juicy reward (like the building one) it can be wasted while you could have wanted to use it later.
 
Btw awesome changes, I really like the idea of making the Mughals a truly Indian power, not just another random invader. Could I suggest making this mechanic also for Hindustan or Bharat, as it seems a bit odd that they are a unified India and still cant have their neighbour´s culture accepted. :):)
 
Don't worry, if the devs won't fix China, you can always count on the mod makers to do it.
 
Boy, this is good.

Now @Groogy, something I didn't understand; who will have this diplomatic option? In the DD you said Europeans but in one of the comments you said it's anyone that can make a Trade Company. If I'm in Bengal, can I ask Madagascar to sell me one province, and vice-versa?