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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 
Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires.

I understand that bonuses are tied to higher government levels, but wouldn't it make more sense that a smaller nation has an easier time switching focus than a large empire?
It would also be an interesting choice between the flexibility of a "small" nation, or the autonomy reduction of a "large" nation.
 
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So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires.
Since ranks are part of the expansion, does this mean that National Focus will also be available with this expansion even if you don't have Res Publica?
 
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It's almost like you're playing some kind of... game.

Almost.

And? I enjoy playing the game Europa Universalis 4 because it allows me to put myself in the shoes of a early modern European state. The worse the game is at allowing me to do that, the less enjoyment I have. My comment is perfectly relevant and your answer isn't an explanation. Even if you ignore that, it's a poor idea. Game mechanics should make sense, we should be able to understand the cause and effect. What's the cause and effect between your neighhbour calling you a king and your ability to tax Breton peasants better?
 
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I understand that bonuses are tied to higher government levels, but wouldn't it make more sense that a smaller nation has an easier time switching focus than a large empire?
It would also be an interesting choice between the flexibility of a "small" nation, or the autonomy reduction of a "large" nation.

I can imagine the argument would be that larger nations would have more resources at their disposal and so can overturn a focus faster/easier.

But yea, I would agree with your statement a question of flexibility would make for interesting choices.
 
Will the Daimyo and Shogun government forms be absolete now, and rather be ordinary Despotic Monarchies with the Duke and King rank, becoming Emperor if uniting Japan?
 
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Cheers for the DD :). All sounds very interesting, I like the idea of Government ranks. Question - can (and if yes, how) countries drop ranks as well? If not, is there a risk there'll be a convergence towards more countries having gone up ranks by the end of the game (as development levels can increase regardless of whether the size of a nation increases).

No, there's alot more..

Great news :D.

And? I enjoy playing the game Europa Universalis 4 because it allows me to put myself in the shoes of a early modern European state. The worse the game is at allowing me to do that, the less enjoyment I have. My comment is perfectly relevant and your answer isn't an explanation. Even if you ignore that, it's a poor idea. Game mechanics should make sense, we should be able to understand the cause and effect. What's the cause and effect between your neighhbour calling you a king and your ability to tax Breton peasants better?

I agree the response you got could have been a little deeper, but the impact of government rank on the government type bonuses could be seen as modelling the impact of a the strength of the nation as an institution - institutional depth, so to speak. So the Byzantine Empire, by dint of it's age and entrenched institutions gets bonuses that most small countries wouldn't. It could be a sort-of parallel to legitimacy as well, whereby a nation that is more developed is seen by its subjects as a bit more legitimate, and thus the impact of its government type is greater. Of course, I've got no idea what the devs are trying to model with it, could be something else entirely :). I'm also interested in their answer, if we get one :).

On the by, I'd probably prefer that institutional depth had a more detailed and explicit mechanic, but this is a decent start at least :). One of the things about the 'monarch point' approach is that while it makes a lot of sense that it just relies on head and state and advisors at the start of the game, by the end of the game the strength of a nation was at least as much institutional as it was monarch based (for example, while George III (Great Britain) was a bit of a fruit loop during the Napoleonic Wars, Great Britain itself was very effective due to strong, established and growing institutions).
 
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Will the Daimyo and Shogun government forms be absolete now, and rather be ordinary Despotic Monarchies with the Duke and King rank, becoming Emperor if uniting Japan?

They're still around since they have a bunch of special mechanics associated with them.
 
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I agree the response you got could have been a little deeper, but the impact of government rank on the government type bonuses could be seen as modelling the impact of a the strength of the nation as an institution - institutional depth, so to speak. So the Byzantine Empire, by dint of it's age and entrenched institutions gets bonuses that most small countries wouldn't. It could be a sort-of parallel to legitimacy as well, whereby a nation that is more developed is seen by its subjects as a bit more legitimate, and thus the impact of its government type is greater. Of course, I've got no idea what the devs are trying to model with it, could be something else entirely :). I'm also interested in their answer, if we get one :).

It's a nice try at explaining it, but I don't think it stands up. The Byzantine Empire had some pretty entrenched institutions, but let's be honest: they were fairly awful. The lack of legalistic succession meant that civil war was frequent and ruinous. The fact it was called an 'Empire' didn't mean it was run well. Secondly, even if that weren't the case, the causation you have is backwards: the institution precedes the rank. Under this model, you should become an Empire if your autonomy is low, rather than get lower autonomy because you are an Empire. :)
 
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Some questions on the new goverment ranks:

1. Will decisions be able to change them. I.e. If I form Prussia or Germany as a HRE duchy, will I automatically become a kingdom?

2. Will the ranks affect PUs and Inheritance? I can't quite believe that some random duke wouldn't prefer to style himself King8Emperor if he got a lucky inheritance.
 
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Does changing the name of a Rank, such as a Greek Emperor to "Basileus" affect Ironman mode?
I want Lithuanian Grand Dukes and Russian Czars!
 
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It's a nice try at explaining it, but I don't think it stands up. The Byzantine Empire had some pretty entrenched institutions, but let's be honest: they were fairly awful. The lack of legalistic succession meant that civil war was frequent and ruinous. The fact it was called an 'Empire' didn't mean it was run well. Secondly, even if that weren't the case, the causation you have is backwards: the institution precedes the rank. Under this model, you should become an Empire if your autonomy is low, rather than get lower autonomy because you are an Empire. :)

It's an abstraction. A higher government rank is purely beneficial for the same reason national ideas purely beneficial - upgrading your government should feel like you've progressed, not "I gain this but I lost this, was it worth it?" so we bundle better administration into the title itself.
 
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2. Will the ranks affect PUs and Inheritance? I can't quite believe that some random duke wouldn't prefer to style himself King8Emperor if he got a lucky inheritance.
I don't think so. If you look at, say, Burgundy's nation page, you would see "Duke John I", and going to Byzantium's nation page, you'd see "Emperor John I" or whatever they say with PUs. Likewise, the HR Emperor currently does not style himself Emperor and I'm not sure if he will because he's not the "Emperor of Austria" (yet).
 
Does changing the name of a Rank, such as a Greek Emperor to "Basileus" affect Ironman mode?
I want Lithuanian Grand Dukes and Russian Czars!

We've added a lot of new titles to this system, including the aforementioned two.
 
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I don't think so. If you look at, say, Burgundy's nation page, you would see "Duke John I", and going to Byzantium's nation page, you'd see "Emperor John I" or whatever they say with PUs. Likewise, the HR Emperor currently does not style himself Emperor and I'm not sure if he will because he's not the "Emperor of Austria" (yet).

Right, in the case of a PU you'll have different titles in different countries. Archduke of Austria and King of Spain and all that.
 
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