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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


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If Theocracies lack devotion can they become Monarchies the same way Republics that lack tradition can become monarchies?

Also exactly how big are the government bonus based on size? does level 1 government give you the current bonus and level 2 and 3 give you a bigger one or is level 3 bonus the one we currently have the level 2 and 1 have that bonus reduced or is level 2 the standard we have right now and 3 is greater and 1 is lesser?

This also kinda worries me with Absolute Monarchy because they bigger you are the more disciplined your troops are right?
 
It's an abstraction. A higher government rank is purely beneficial for the same reason national ideas purely beneficial - upgrading your government should feel like you've progressed, not "I gain this but I lost this, was it worth it?" so we bundle better administration into the title itself.
You know this reminds me: Will we ever see trade-odds return to the EU series? I know some decisions have trade-offs but there seem to be few ways to get harsh impactful trade offs. If more nations could get the Ottoman's 10% manpower +1 unrest (named differently, mind you, for example "forced conscription")
 
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Uh.. then elector? A king of Brandenburg instead of markgraf or duke? Or prince-elector? I think there are too much freedom for princes of HRE and too few differencies between normal princes and elector.
 
Asking a super common question, too: will we be able to freely (well, semi-freely) switch to and from Theocracies? That would be really great.
 
Right, in the case of a PU you'll have different titles in different countries. Archduke of Austria and King of Spain and all that.

But what will become the primary title and political center of the new union? I mean de jure the Duke of Navarra might also hold the Kingdom of Portugal, but wouldn't he de facto be much better advised to become the Portuguese king also ruling over the Duchy of Navarra?
 
If Theocracies lack devotion can they become Monarchies the same way Republics that lack tradition can become monarchies?

Also exactly how big are the government bonus based on size? does level 1 government give you the current bonus and level 2 and 3 give you a bigger one or is level 3 bonus the one we currently have the level 2 and 1 have that bonus reduced or is level 2 the standard we have right now and 3 is greater and 1 is lesser?

This also kinda worries me with Absolute Monarchy because they bigger you are the more disciplined your troops are right?
I'm doubting that an "Absolute Duchy" would get +1 discipline and an "Absolute Empire" would get +3, I'm sure it is more nuanced than that, like +1.5 or 2 for the level 3 version.

But what will become the primary title and political center of the new union? I mean de jure the Duke of Navarra might also hold the Kingdom of Portugal, but wouldn't he de facto be much better advised to become the Portuguese king also ruling over the Duchy of Navarra?
It makes logical sense that the ruler of the duchy of Navarra would be a duke. Incidentally he'd also be a king of another country, and though he might style himself king, for intends and purposes he is not that within his home country.
 
Under the new system, you script specific government name/title entries that might look something like this:
If we change the name of some titles in a mod, will it still be ironman compatible? because that format doesn't look like a localisation file, which was ironman compatible.
 
Theocracies
Does the new Theocracy heir-choice mechanism apply to the Papal States? Can this mechanic be modded into other government types?

Government Ranks
Do government ranks affect the likelihood of diplomatic actions? Like a kingdom-level country being less likely to accept a royal marriage with a duke-level than vice versa.

These changes look promising.
 
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It's an abstraction. A higher government rank is purely beneficial for the same reason national ideas purely beneficial - upgrading your government should feel like you've progressed, not "I gain this but I lost this, was it worth it?" so we bundle better administration into the title itself.

An abstraction is a simplification of a more complex entity. You still need to justify abstractions, otherwise they're not abstractions, they're just arbitrary. I understand that you want to make the player feel like they progressed by gaining a rank, but there are a great many number of boni that you could award them for gaining a title. Some of those boni make more sense than others. For example: increased diplomatic reputation, because other countries will want more royal marriages with a more prestigious title, decreased prestige decay, because even if the Byzantine Empire (for example) loses a lot of wars and territory it still has the historic value of being the Byzantine Empire, or reduced diplomatic annexation cost, because puppet state leaders are more easily indoctrinated into the rank and titulature of an Empire. These are all abstractions. Increased autonomy is not an abstraction, it's just an arbitrary bonus.
 
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It's an abstraction. A higher government rank is purely beneficial for the same reason national ideas purely beneficial - upgrading your government should feel like you've progressed, not "I gain this but I lost this, was it worth it?" so we bundle better administration into the title itself.
So you intentionally support snowballing, because of "fun factor"? AFAIK most of your customers will support this idea ("game must be more fun!" kind of topic spawn pretty frequently), but personally i would like to see some challenge in mid/latter game. There is to much pro snowball mechanic today IHMO. Well, i guess i will just use some MODs.
Effects of ranks are moddable as gov forms, right?
An abstraction is a simplification of a more complex entity. You still need to justify abstractions, otherwise they're not abstractions, they're just arbitrary. I understand that you want to make the player feel like they progressed by gaining a rank, but there are a great many number of boni that you could award them for gaining a title. Some of those boni make more sense than others. For example: increased diplomatic reputation, because other countries will want more royal marriages with a more prestigious title, decreased prestige decay, because even if the Byzantine Empire (for example) loses a lot of wars and territory it still has the historic value of being the Byzantine Empire, or reduced diplomatic annexation cost, because puppet state leaders are more easily indoctrinated into the rank and titulature of an Empire. These are all abstractions. Increased autonomy is not an abstraction, it's just an arbitrary bonus.
Medium size powers Milan had way better administration than minors. For 100k people in one town, you didn't need sophisticated system and you probably never conquer anything so there was no need for institutions, which would make seeding your administration on newly acquired territories easier. If you are petty OPM, your risk of total defeat is non neglectable in almost any case. Power of the ruler was smaller, as it is far more probable that half of one city will revolt than half of population living on vast territory will revolt on the same time..
 
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To sum up all the theocracy comments:

1. Will theocracies have higher level of governments (so they can remain useful later in the game.)

2. Will theocracies be able to become kings, or are they stuck as dukes?

3. Can you become a theocracy, or become a monarchy from a theocracy? Or become a theocracy from a republic? Etc.

4. Will the pope have a higher level of Pope-y government?

5. Will theocracies get any special mechanics or attributes? Will they be like new-world religions and be able to spend devotion towards a goal? Or like republics spend devotion for short term gains?
 
Are there any dangers connected with rising the rank? Do you get diplomatic penalties as a newcomer? Are you forced to be involved in great game sort of like Vic2? Additional resposibilities? E.g. it would make sense for Empire to have bigger prestige penalties than Duchy for not upholding alliance.
 
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So you intentionally support snowballing, because of "fun factor"
They have a lot of anti-snowballing mechanics in the game. Coalitions, high autonomy on conquered provinces, retaining cores to make getting your lands back easy, nationalism, cultures, having to spend resources to core lands, etc.
 
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I'm going to guess the Pope will have similar mechanics but is locked to one government rank (likely king-tier).
Well the pope's government has +1 prestige which remains useful all game until ultra-late game when governments start giving obscene bonuses so it's not THAT big a deal. Perhaps though the king of god can have a special theocratic government type so the Pope can advance and be a strong late game multiplayer candidate?

Considering this IS the theocratic expansion I don't think it'd be that weird if theocracies got a few late game nations like how monarchies and republics do.
 
I'm going to guess the Pope will have similar mechanics but is locked to one government rank (likely king-tier).
Shouldn't he be locked at Emperor tier? As the Popes claimed to be given the authority of the Roman Emperors by the Last Western Roman Emperor, then again we made them King tier in CK2 although I feel like that was so the game systems would allow for vassal popes
 
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