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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 
What is with the de jure Kingdoms of Italy and Germany if they are formed by a HRE member?
Maybe this gives people reason to leave the HRE again if you want high bonuses, I always felt it was kinda silly that there is no down side to being in the HRE until internal peace is declared and the AI rarely gets that far
 
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Maybe this gives people reason to leave the HRE again if you want high bonuses, I always felt it was kinda silly that there is no down side to being in the HRE until internal peace is declared and the AI rarely gets that far
Yes. Though I think there should be more downsides, like lowered MP while the emperor is at war and perhaps also a malus if there are less than 25 princes so the princes should REALLY want the emperor not to cut down the OPMs within it.
 
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Can we get ingame messages with the correct title? And additional prestige titles like "the Great"?

I see Russia switching to Catholicism and getting some PUs.
Alexander the Great, Zar of Russia, Defender of the Faith, King of the Commonwealth, Protector of the Holy Roman Empire, King of the Andals and the first Men... well, you know.
 
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I like a lot the content of this DD but i've to say that it's weird to see another cross-dlc mechanic. What i mean is that the feature that will enhance National Focus on MP (given by res publica) is behind the next dlc. I own res publica and i'll buy the next dlc but please don't do these things. I always thought that dlcs are good as long as you don't feel that they're putting content that should have been there since the beginning, and also content that doesn't require you to have other content (except the base game ofc). So I know i'm just a fan and i know nothing about the balance of free features/paid on the next dlc but i would suggest to put the government ranks in the patch for free, so that you both give this game a feature that - at least in a very basilar way - should have been here, and also you don't create another dlc loop for the customer, keeping features and their enhancements separate between expansions.
I asked about it earlier in the thread. I'm assuming that buying this expansion will give you access to national focus if you don't have Res Publica. So there wouldn't be a DLC loop.
 
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I like a lot the content of this DD but i've to say that it's weird to see another cross-dlc mechanic. What i mean is that the feature that will enhance National Focus on MP (given by res publica) is behind the next dlc. I own res publica and i'll buy the next dlc but please don't do these things. I always thought that dlcs are good as long as you don't feel that they're putting content that should have been there since the beginning, and also content that doesn't require you to have other content (except the base game ofc). So I know i'm just a fan and i know nothing about the balance of free features/paid on the next dlc but i would suggest to put the government ranks in the patch for free, so that you both give this game a feature that - at least in a very basilar way - should have been here, and also you don't create another dlc loop for the customer, keeping features and their enhancements separate between expansions.
I think that title rank system is independant feature and not necessary for all player, it is just an additional bonus. Paradox needs money to continue their development, and if there are problems with older dlc features, they will change this for free to avoid serious bug like supporting independance of COP.
 
Yes. Though I think there should be more downsides, like lowered MP while the emperor is at war and perhaps also a malus if there are less than 25 princes so the princes should REALLY want the emperor not to cut down the OPMs within it.
There is already a substantial negative in terms of more AE. How many big blobbing games do you see that start with a country that has imperial authority modifier at the start of the game?
 
I asked about it earlier in the thread. I'm assuming that buying this expansion will give you access to national focus if you don't have Res Publica. So there wouldn't be a DLC loop.
Or you can play it without Res Publica, not have the focusses and still rely on the decent government bonuses from it.
 
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There is already a substantial negative in terms of more AE. How many big blobbing games do you see that start with a country that has imperial authority modifier at the start of the game?
but that has nothing to do with being a member of the HRE or not, this happens to anyone taking HRE territory leaving the empire does nothing to stop this

The issue is that nations have no reason to leave the HRE as many did historically
 
but that has nothing to do with being a member of the HRE or not, this happens to anyone taking HRE territory leaving the empire does nothing to stop this

The issue is that nations have no reason to leave the HRE as many did historically
Like I said, giving the emperor slight bonuses or just giving members slight maluses based on the emperors actions (like going to war) should give them some negatives. I'm really not sure, what was the real historical reason princes didn't want to be a part of it anymore?
 
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I liked this DD more than the recent previous ones.

These additions look immersive, modder-friendly, and not as complicated as to read 'Bugfest!!' all over them. Better something that has less impact on the system but will not require loads of hotfixes imo.

I'm not sure I will ever play a Theocracy, but they surely deserved some love.
 
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Wow, just when I thought the coming DLC/patch couldn't be any better! And so much potential for huge diversity in titles, especially for really ahistorical CK2 conversions.

And regarding the Pope, he should of course be locked to king tier, same as CK2, unless he can declare the Kingdom of God. After that the Pope naturally answers only to God ;)
 
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Finally, a rank system!! I for sure will buy the next DLC just for this feature.
We'll have to see what the proposed titles are, but it seems like a good start. Even better if the names are moddable without breaking Ironman status. :)

I would also expect that forming a Kingdom (Germany, Italy, Sardinia-Piemont, Prussia) or re-forming one (France, England, Poland,...) will give you kingdom status. I don't know if other formable should get Kingdom or Empire status (Persia, Mughals, Russia,...).
 
I like a lot the content of this DD but i've to say that it's weird to see another cross-dlc mechanic. What i mean is that the feature that will enhance National Focus on MP (given by res publica) is behind the next dlc. I own res publica and i'll buy the next dlc but please don't do these things. I always thought that dlcs are good as long as you don't feel that they're putting content that should have been there since the beginning, and also content that doesn't require you to have other content (except the base game ofc). So I know i'm just a fan and i know nothing about the balance of free features/paid on the next dlc but i would suggest to put the government ranks in the patch for free, so that you both give this game a feature that - at least in a very basilar way - should have been here, and also you don't create another dlc loop for the customer, keeping features and their enhancements separate between expansions.

The way this works is that if we depend on a past expansion mechanic, the new expansion will also unlock this mechanic. Like how El Dorado unlocked privateers.
 
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The government rank system is good addition, as I understood highest rank generally means the government is superior than the previous rank in all aspects? I hope that will not encourage blobing/ snowballing.
 
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