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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


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He was. But I read that they haven't used this title in official titulature until second half of XIX century. So I guess it wasn't most important. Anyway I know almost nothing about ideology of caliphate so I don't have firm opinion on this matter (if caliph should be title of muslim emperor).

Caliph = Pope of Muslims. It's not a secular title.
 
I have made DOZENS of suggestions. Some of them actually make into the game though I don't know if it's because of my feedback.
Despite could you please refer only to my post rather than to my signature? I am not buying new stuff, right. I think I am free to do so as long as I am not happy with the course of the development which I still hope gets revised one day.
I have no problems with you not buying new stuff, don't get me wrong. But your signature is to one-sided and very ambiguous. It strikes me as ironical that you boycott, but still criticizes these new features (that you won't buy anyway) without coming with any feedback or comments. And you dislike the advertised quality standard, thus making your boycott into a paradox. :p How is the value less abstract than something less, and how could it be implemented in another way?
 
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Religious Orders are a new government form.
 
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Yay, more abstract values!


I have made DOZENS of suggestions. Some of them actually make into the game though I don't know if it's because of my feedback.
Despite could you please refer only to my post rather than to my signature? I am not buying new stuff, right. I think I am free to do so as long as I am not happy with the course of the development which I still hope gets revised one day.

If you think the development of EU4 is going entirely in the wrong direction then that's too bad and I can only advise you to look for a game that fits you more. Personally I think the game is the best it's ever been and am incredibly excited about the stuff we're bringing out in the coming expansions.
 
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If you think the development of EU4 is going entirely in the wrong direction then that's too bad and I can only advise you to look for a game that fits you more. Personally I think the game is the best it's ever been and am incredibly excited about the stuff we're bringing out in the coming expansions.
Info on religious orders, please? :)
 
If Religious Orders are good enough, it might make sense to not form Prussia as the TO, which is great because forming Prussia as them feels stupid.
In fact, they should remove the decision to form Prussia from the Teutonic Order now that it isn't generic in every way

It would be cool if Religious Orders got bonuses for conquering heathen/heretic provinces or converting them.
 
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I, for one, am content to wait until the patch comes out to get all the little details and stuff. Dev Diaries are great for broad strokes, but I'd rather find out all the little nuances by myself.
 
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low Devotion theocracies should become secular but what they become should depend on which leader they have A Foreign Noble - monarchy, A Merchant's Son - Merchant republic, A Local Noble - Noble republic etc
 
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If Religious Orders are good enough, it might make sense to not form Prussia as the TO, which is great because forming Prussia as them feels stupid.
Forming Prussia as the TO feels historical. In 1525, the Grand Master of the Order converted to Protestantism, renounced his vows, dissolved the Ordensstaat, and paid homage to his maternal uncle, the King of Poland, as Duke of Prussia.
 
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getting annexed by Poland =/= becoming the same exact Prussian state which Brandenburg formed, complete with its historical events, ideas, etc. including military prowess
Sure, make a different Prussian state which they can form, but it's not the same
 
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getting annexed by Poland =/= becoming the same exact Prussian state which Brandenburg formed, complete with its historical events, ideas, etc. including military prowess
Sure, make a different Prussian state which they can form, but it's not the same

It was more of a vassalization than an annexation. Plus it was this same Prussian state that was later inherited by the elector of Brandenburg, allowing them to become the King in Prussia.
 
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POINT:
Rank depends on prestige and development. So if your strong and big u get bonus to local authonomy. So your conquered provinces are richer and u dont care about some events that increace authonomy. In result if you are big u get authomatic tools to decrease decentralization of your big empire. I don't think that linking local authonomy to rank level is a good idea. It is not plausible, doesn't fit.

Also this is a bit unhistorical. For example if I'm France, conquered Italy and have enough developemt to announce France Empire in 16th century? The Christian world with regard rank, titles was very precise. Only Pope and Emperor could crown a duke to a king.

SUGGESTION:
1.
Don't link gaining higher rank with development level only. It should depend on relation with the Emperor or the Pope.
There should be only ONE emperor in one religious group. Except christians, they should have two - one for catholics, protestants, reformed and one for orthodoxes.
About 1750 when elightenment and revolutionary ideas arise, limit of one emperor should disapear.
2.
Don't link rank with local authonomy reduction. It snowballs big countries. Being higher rank is matter of diplomacy and prestige, not centralization. Beside shorter National Focus, higher rank could provide:
base prestige decay 7% for duchy, 6% for kingdom, 5% for empire
base relation improving: 75% for duchy, 100% for kingdom, 125% for empire
diplomatic reputation efficiency: 75% for duchy, 100% for kingdom, 125% for empire
loan size: 100% for duchy, 125% for kingdom, 150% for empire
 
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I have no problems with you not buying new stuff, don't get me wrong. But your signature is to one-sided and very ambiguous. It strikes me as ironical that you boycott, but still criticizes these new features (that you won't buy anyway) without coming with any feedback or comments. And you dislike the advertised quality standard, thus making your boycott into a paradox. :p How is the value less abstract than something less, and how could it be implemented in another way?

As long as Steam Family Share is legal I have a friend who let's me play. I lurk in from time to time but really can't stay longer than an hour usually.
But Wiz kinda confirmed that this is the way EU is going now.
My only wish is that EUV will be a bigger step, not as EU3->EUIV. I really hope we'll see some real changes that actually utilize today's hardware. All abstraction features in the game are relicts of old days where the computers weren't able to handle it otherwise.

How would I solve it without abstraction? Well... I've recently made this suggestion to use the POP system from Victoria 2 in a heavily modified version for EU4.
The POPs would be the representatives at your court and based on what you actually do and what decisions you make in the game the mixup in your court forms.
The deal with this is that instead of manpower/trade goods/whatever those modified POPs only produce EVENTS.
The bigger a certain faction is the bigger will be the chance for a faction specific event to fire.

So if your court has a big cleric faction your religious attributes/bonusses will fire
if you have democratic faction the chances for democratic reform decisions/events will increase
if you have a strong aristocratic faction the events triggering wars might be increased.
Add conservatives, zealots and so on and create event pools for those factions.

Second part of the deal is: No more unique mechanics for each government type. Instead the starting ratios at your courts will be set according to your starting government type. The strength of each faction will change during playing and there might be even demands for government changes. This adds some level of autonomy to the empire which feels like you are the only living person in it right now.
There will be still some level of abstraction, sure. But it will be vastly reduced and I think the game will become MUCH more dynamic this way.

This and other suggestions I have made. I am not only ranting and shouting here, I bring in my suggestions and constructive criticism as well. Note that this is just the result of a 10 minutes brainstorming. I am sure a professional game designer could turn this into a beast and make the game so much better..
 
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