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EU4 - Development Diary - 16th of January 2018

Hello everyone!


I am Trin Tragula and this is the first development diary for Update 1.25 - REDACTED. Some of you may know me from previous diaries that have dealt with research, the historical setup and most of all map changes to various regions. This time is no different, I am here to tell you about a region that has received more work in the, as of yet unnamed, update that we are currently working on.


The region around the English channel has been revised before, both in Update 1.12 (Low countries) and 1.16 (France and the British Isles). Still there were some issues with it and detail is lacking a bit when compared to some more recently revised regions like Scandinavia or Hungary (also originally revised in the same update but later updated). For 1.25 it was therefore time to once again focus on overhauling this part of Europe.

As we plan to do in all future regional updates we have also added new texts to the startup screen for interesting countries that lack them in the overhauled region.


Ireland

Ireland.png



While Ireland has long been an English subject on paper the actual authority of the crown was in many ways a legal fiction in 1444. In practice direct English rule has collapsed and does not extend beyond the small piece of land known as the “The Pale” around Dublin.

While the particulars vary the Anglo-Norman earls, peers under the English kings, are in practice independent by most definitions of the word and have become as Irish as the population the govern.

Receding English influence has also allowed many of the older Gaelic clans to thrive and the island is home to several strong Irish kingdoms.

With the English Kings preoccupied with the Hundred Years war in France and internal squabbles over even their own succession the Irish independence seems destined to last. Should England manage to stabilize and be able to focus on the Emerald Isle once again however they risk losing this freedom quickly. Even so Ireland would likely be an unruly region to control.


In the 1.25 update we hope to better show how the various minor states in Ireland thrived as English rule grew weaker and weaker. We hope the new setup will better show how diverse the Island was and offer the player to lead one of the many clans or earldoms of Ireland to perhaps put up a stronger resistance to the English threat or fail and at best hope to rule as an English vassal.

All Irish tags (new and old) will be given individual national ideas, and the old group set will be repurposed (and partly rewritten) to be a reward for uniting the Island.


Playable Tags in Ireland:

  • Munster (New) - Independent Irish Kingdom
    • This tag represents the MacCarthy Mor, leader of the MacCarthys and the hereditary Gaelic Kings of Desmond. Named Munster to avoid confusion with the Earls of Desmond.
  • Ormond (New) - Independent Irish Earldom
    • In 1444 this tag represents the Butler family, the earls of Ormond.
  • Offaly (New) - Independent Irish Kingdom
    • Central Ireland was divided between many minor clans in 1444, most of them Gaelic. When it later fell to English conquest this is one of the primary regions subject to English settlement. In 1444 in EU4 this province is ruled by the Faly O’Connors, but they were really just one of many minor clans in this region.
  • Tyrconnell (New) - Independent Kingdom
    • The O’Donnel kings of Tyrconnell are another native dynasty to Ireland with roots going hundreds of years back.
  • Leinster (Old) - Independent Kingdom
    • In 1444 the Kingdom of Leinster is ruled by the Kavanagh dynasty since the 12th century (the kingdom itself dating many hundred years further back). While close to the Pale Leinster has a history of strong opposition to the English crown and has often been a force beyond its size in Ireland.
  • Clanricarde (Old) - Independent Earldom
    • Another Anglo-Norman dynasty the Burke family rules their part of Ireland in the name of the English king. In practice however they are just as independent as their neighbors and are.
  • Kildare (Old) - Independent Earldom
    • Much like other parts of Ireland the FitzGerald Earls of Kildare are for practical purposes rulers of their own lands but their close proximity to the Pale means they have a closer relationship with the crown and they have often worked more closely with the king.
  • Thomond (Old) - Independent Kingdom
    • The Kingdom of Thomond remains one of the most independent Gaelic kingdoms on Ireland in 1444. Far from the direct reach of the English crown their problems are more related to their immediate neighbors than a distant king.
  • Sligo (Old) - Independent Kingdom
    • In 1444 Sligo is ruled by the Sligo O’Connors. Much like the Faly O’Connors their hold over the region was not as absolute as we show it in the game.
  • Desmond (Old) - Independent Earldom
    • The Earldom of Desmond (not to be confused with the Kingdom of Desmond, a tag we call Munster) rules the richer parts of south-eastern Ireland. Their ties with the crown are not as close as those of their kinsmen in Kildare.
  • Tyrone (Old) - Independent Kingdom
  • The dominant Gaelic kingdom in the north Tyrone is ruled by the ancient O' Niell dynasty. Tyrone was for a long time the most dominant state in the north.
  • Ulster (Old) - Independent State
  • In 1444 this province was home to a larger number of clans, many with close ties to their Scottish counterpart. In EU4 it is ruled by the Maggenis dynasty.

Scotland

Scotland.png


In 1444 Scotland remains a strong regional kingdom, supported by the King’s of France in the south. While the Clans remain influential in Scottish politics, and would likely assert their independence if they felt it threatened, the Kingdom is unified in a way the Irish lords could only dream of. During their time on the throne the Stuarts have strengthened their rule and their defences against the English to the south, while hungrily biding their time to reclaim the last remains of Norse rule in the form of the Norwegian Jarldom of Orkney in the north.

Scotland has not received any new playable country tags in the 1.25 update but the region has been broken up into more provinces to give the Scottish kingdom a bit more depth and staying power. In the South two provinces have been carved out to show that the Anglo-Scottish border is in fact not flat and hard to defend. The addition of the West and East March provinces instead allows Scotland to fight an invader before they reach the farmlands around the capital
The Highlands have also been broken up, ensuring that a resurgent Highlander kingdom will be stronger and stand a better chance of surviving.


England & Wales

England.png


While England was updated once before after release we felt that it was simply not up to date with regions like Denmark or Germany, and that it was too easy to overrun the island of Great Britain for a naval invader. England is arguably one of the historical winners of this period and while England never saw much in the way of foreign invasion it was the scene of two great civil wars.

In update 1.25 England and Wales have been given a thorough rework with many provinces carved out of the existing ones or redrawn to better reflect both the political and economic realities of the time. The Isle of Man has also been made its own province, a naval base in the Irish sea for whoever manages to get control of it.


Added Tags:
  • Mann - Revolter in the Isle of Man province.
    • In 1444 the Isle of Man is an English possession but it was once a kingdom of its own with roots in the now defunct Kingdom of the Isles.


France & Burgundy

France.png


Another “winner” in our timeline was France. The great kingdom that dominated European politics for centuries before imploding to internal unrest and rising reborn as the Revolutionary Empire of Napoleon, ready to reshape the politics of the continent completely.

In 1444 France is the scene of the Hundred Years war, a long conflict over who would rule the populous lands of the Kingdom. The recently concluded treaty of Tours has seemingly restored peace to the region but its stipulations have yet to be carried out in their entirety as England seem reluctant to surrender Maine to the French king.

The 1.25 update have not brought any new countries into being in France but we have revised the French map, especially in the north.

Normandy and the region around Paris are now more detailed, allowing for a less one-sided early campaign between England and France once conflict flares up again. We have also taken the opportunity to shift some of the French development towards the more populated north to better represent the historical economy of the region.

The huge province of Bourgogne has also been broken up to represent the Burgundian border castles such as Semur, with their capital in Dijon receiving an Inland Centre of Trade.


The Low Countries

Low Countries.png


In 1444 the Low Countries are already one of the greatest economic centers of the European continent. Politically many of the states are dominated by the Dukes of Burgundy but under their rule they enjoy considerable autonomy and in time the northern parts would historically form the United Provinces of the Netherlands, an iconic power in the Europa Universalis timeline and a great mercantile and colonial power.

We have felt that when this region was last revisited it was perhaps done so a bit conservatively and this time we have been less concerned with keeping the status quo.

The province of Holland has been broken in two, as has Gelre and Friesland. The Province of Limburg (forever plagued by trying to accomodate the fact that the majority of the county of Limburg would become separated from the city itself in this timeline) has been removed entirely in favor of a separate province for Upper Guelders. The borders have also been redrawn to hopefully better reflect the many border changes in this region during this period in history.

While the development of the Low Countries region was always high (indeed even in 1.24 it is higher than all of England) it has been increased slightly again to better reflect the economic power of these cities. Utrecht, Friesland, Gelre and Holland have all grown by one province each while Brabant, though it remains a powerful force in the region, has lost both a province and a sizable amount of development.



That was all for today! From Ireland to Burgundy we hope that this overhaul will make for a better experience and that it will also make for a more accurate representation of this central region to the developments of the 1444-1820 period.

Next week’s developer diary will be written by @DDRJake and should shed some more light on what kind of update we are making as well as the upcoming Immersion Pack that will go along with it.
 
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Hello everyone!
England & Wales

England is arguably one of the historical winners of this period and while England never saw much in the way of foreign invasion it was the scene of two great civil wars.
I'd have a huge feeling of achievement to slap this in the face of some "historians" from this forum that kept arguing that in fact England was a backwater, some kind of 5th world land. But these great news will have to suffice. Nice work PDX!
 
Dorset! Looks like I'll be playing a OPM Custom Dorset at sometime. I think Ireland is the best example of how far EU4 has come for provinces. It started off as just 4 provinces, 3 countries.

Now it's almost look like CK II Ireland. Every addition to the map to make these games closer and easier for save converter is welcome.
 
Regarding England - and the Midlands in particular - I've always wanted to ask the rationale behind using the province of Derby as opposed to Nottingham?

Derby didn't really become relevant until the later stages of EUIVs setting and in to the industrial revolution when Arkwright pioneered his mills in the Derwent Valley. The region was mostly open land that was used for mining resources during the period of EUIV.

Nottingham, on the other hand, contained one of the more important fortresses in the region - Nottingham Castle was a strategic stronghold, sometime royal residence, and focal point during stages of the English Civil War where Charles I raised his standard (before being captured by the Scottish at or near Southwell). The city prospered even after the civil war, becoming a major industrial town known for its textiles and tobacco (and the worst slums in the empire outside of India, but we won't dwell on that).

Not only known for it's industrial output, Nottingham has produced many notable names throughout the period. Many of the Pilgrim Fathers - including William Brewster - originated in and around the town of Scrooby within the county before breaking away from the church and sailing off to the colonies in the New World. Lord Byron inherited his estate at Newstead within the county. Later in history here's also the founder of the Salvation Army William Booth, and author DH Lawrence, among many others.

Also Sherwood Forest and Robin Hood. Everyone knows the name of Nottingham thanks to the legends and Alan Rickman's portrayal of the Sheriff.

Considering the in game county of Derby already shows the Trent, which runs parallel to the city of Nottingham and through the rest of the county, and that the province already closely aligns with the boundaries of both, why not rename it to the more recognisable Nottingham which was more integral to the history of the period?
 
I also hope English culture has been broken up more than presumably a new Manx culture for Mann, especially with all those new provinces.

Now would be a good time for them to add Northumbrian as a culture. Cultures have been split up where it makes less / same amount of sense for the point in time like Han, Russian and Dutch.
 
HRE is truly BROKEN.

conquest is very hard, because of HUGE AE. if you are not emperor`s ally, it is doubly hard.
unifying HRE is next to impossible (mechanisms to gain IA are removed).
unifying Germany is pretty damn hard.
vassalizing is a dream, as all states are tiny, and there is negative score of being part of HRE.

where is the point of playing as an HRE member other than Austria?

every time you annex a province, you have to wait a decade to let AE fade... or you are screwed...

it definitely needs an overhaul of mechanisms, adding some event, missions, etc to make it easier to carve out a great power from the region.
reducing AE, and/or vassalization hit is necessary.
maybe special conquest missions with reduced AE, or even better AE impact for Prussia?
It is supposed to be hard considering Hre was never united and got disbanded by Napoleon. Additionally it is supposed to be hard because German unification happened in 1871. So in EUIV timeline you are not supposed to unify Germany in either way too easily.
 
"While the development of the Low Countries region was always high"

hehehehe

(If you know what I mean)

Now I want a related achievement with Holland and the province of Ganja

I hope Mann will get some interesting NI. I would love to play them and unify British Isles.
Maybe they could get some ideas which will make them privateer easily or even raid coasts?

Oh god no more raiding cost please
 
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As much as I understand that the British Isles need some love, I think it´s starting to get a bit out of hand. England alone has around 25 coastal provinces in this new update while her biggest competitor in the sea early game (Castile) has roughly 8. With the new sailors sistem it is impossible to Castile to ever stand a chance against England in the sea. And, if that wasn´t enough, we are getting a Scotland with more provinces than Portugal or Aragon and the same thing happens to Ireland, which alone gets 13 provinces. It may seem it isn´t really a problem cause they will split the development, but remember that we have flat modifiers buildings, like factories or the ones that give naval and land forcelimit, so what these new provinces really mean is that the British Isles alone can give more than 200 naval forcelimit and more than 100 land forcelimit. Iberia has been doing horrible this last patch, if its two main rivals get buffed as they are right now and Iberia doesn´t get a real buff it will make western Europe utterly unplayable. Russian patch made it a monster and destroyed any chance of balance in eastern Europe and as I see right now, if there are not any surprises awaiting this patch will destroy balance in western Europe. The problem with Britain not working well isn´t about the detail it has, it´s just because the ai doesn´t know how to use its ships. The HRE, Italy, the British Isles, France and Iberia have to be modified at the same time and trying to keep the balance between them, otherwise we will just unstoppable behemoths every time one of those areas is changed.
 
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Regarding England, given the north and the south are very nearly aligned with the historical counties, why does the Midlands haven to be so awkwardly clumped together?

Coventry seems odd, as well. Warwick might be more recognisable amd the province seems enormous compared to others. If Cornwall and Dorset are provinces Coventry seems over large.
 
Good to see France get more provinces. I always thought it was rather sparse compared to the rest of Europe. I hope to see more events and decisions relating to the history of the English monarchy - especially union with Scotland, which I've never seen happen in game. Great Britain usually forms sometime in the 16th century by conquest. They should be to England as Aragon is to Castile.
 
I guess we have to wait for a hre update before we see an overhaul of switzerland + savoy :( would have been perfect to include here aswell though.

Great work though with the updated regions. Finally seeing that low countries update we needed (no jülich though #sadface)
 
Cultures have been split up where it makes less / same amount of sense for the point in time like Han, Russian and Dutch.

Still can't get the point of splitting up Russian culture on Novgorodian, Muscovite and Ryazanian. At least there should be an event to unite them, because the unity of Russian culture was pretty established in the XVII century.
 
Excellent improvements, I'm very happy with this. Thanks a lot!!!

I know this is nitpicking, but it would be really fantastic if you could perhaps slightly redraw the border of Gelre south of Utrecht, so the province borders Holland (and separates Utrecht from Brabant), like it historically always did. See for example this map. This same map also shows that the border between the provinces Groningen and Oversticht should be a bit further to the north, as the present-day province of Drenthe was historically part of Oversticht and not of Groningen.

Anyway, I'd fully understand if these changes are too small to bother, but since you put this effort in the region already, this could be a way to really make it completely perfect right away.
 
Awesome, you could even add Mayo and Breifne in Ireland. And while doing a rework of France, please also revise its southern part, or the provinces will seem really huge compared to the new Touraine, Angoumois, Vivarais and Bas-Poitou. It could definitely support a few new provinces like Foix and Albret, Forcalquier in Provence and Bresse in Savoie (taken by France in 1601).

Seeing that I was right about a rework of England/Britain, Netherlands and France, I really hope I am also right about the Immersion pack mechanic being about semi autonomous trade companies in India, which concerns all 3 countries ! ;)