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EU4 - Development Diary - 18th of June 2019

Hello and good morning. Today we will finally unveil our long-anticipated changes to the map and political setup of the Balkans, as well as taking a look at Austria. This will be our final dev diary on map changes for the European update.

As befits the fragmented nature of the Balkans, today’s dev diary will be divided into three parts, each written by a member of the Content Design team who personally worked on each region.

dd_greece.png


I’ll begin with my own work on Greece and Bulgaria. You’ll notice that province density has noticeably increased, but rest assured we have taken care to avoid adding a net development boost to the Ottomans. We feel that their current level of development makes them a sufficiently powerful force, and any further advantages would harm the experience for players in their vicinity.

We’ve split the Bulgaria area in two, with most of Bulgaria remaining in “Bulgaria” but with the east in the new Silistria area. Bulgaria in total has gained 3 new provinces: Tolcu, split from Silistre, allows for a more accurate Ottoman-Moldavian border. Tirnovo, once a major cultural, military, and economic center for the Bulgarian Empire, declined under Ottoman rule but remained a thorn in the side of the Turks as it was a hotbed for Bulgarian resistance. Finally, Kyustendil/Kostendil was the center of an Ottoman sanjak and an exploitable mining site.

Thrace and Macedonia have also been updated with new provinces. Edirne has lost its access to the sea to the new province of Gelibolu/Gallipoli, home to a mighty fortress and naval arsenal. Parts of the former Edirne have also been added to the new Gumulcine province. Lastly, Selanik is now confined to the area around the city of Thessaloniki, as Siroz now occupies the outer reaches.

Moving down into Greece proper, a new nation has appeared while another is notable by its absence. Epirus, with its capital in the new province of Arta, is ruled by the Tocco dynasty who for whatever reason were previously represented as the rulers of the Venetian vassal-state of Corfu. Corfu no longer exists in 1444, but it retains its core on the island. Epirus also rules the island of Cephalonia, which has been separated from the Corfu province and gives Epirus the ability to produce wine. Fans of Byzantium will be pleased to hear that they now possess an additional province at the start of the game, based around the historic city of Corinth. And in the Aegean Sea, Lesbos has been split from Scio - Lesbos has a strait connection to Biga while Scio connects to Sugla.

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dd_austria.jpg


I'm @Caligula Caesar, and I'm here to tell you about our changes to Austria. Now, some of you may be aware that there is a good case for splitting Austria in three at the start of the game and requiring them to unify their territories. However, as a team we elected NOT to do this. Our reasoning is simple: For an enjoyable and challenging game on continental Europe, it is necessary for there to be a strong Austria. As Austria is already one of the more vulnerable superpowers in the early game, making their starting position significantly weaker by reducing their directly held territories by 2/3 would simply not make a better game experience.

We felt that Austria's starting development was fine as it was, but its province density was not quite at the level we wanted, so we added some new provinces by splitting existing provinces' development. As we have already shown, Tirol was split between Inntal and Etschtal and South Tirol became Trent, now an independent tag; also, some impassable mountains were added between Tirol and Venetia. Moving east, we split Kärnten in two between Oberkärnten/Villach and Unterkärnten/Klagenfurt. In the north, Linz's province (now known as Oberenns) was reshaped significantly and room was made for Traungau (with the significant ironworking town of Steyr as its capital) to the south of it. Wien province, too, has been split, with Wienerwald/Sankt Pölten taking its place to the west.

Finally, in the south, we added the Slovene culture. This culture is present in Görz, Krain and Celje. The last of those is owned by a new tag, the Counts of Cilli - known by their German name as its rulers were the German von Cilli family (the tag itself retains Slovene culture, however, and has some dynamic province names for surrounding areas).

Now on to @Ofaloaf 's work on the Western Balkans:

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dd_serbia.jpg


This work owes a tremendous amount to @otaats and his suggestions in Serbia & friends, which (in a truncated form) served as an inspiration. I also want to give a shoutout to @Wokeg, whose enthusiasm for the region and its history has been an excellent inspiration and motivation.

Most of the mapwork simply provides greater provincial fidelity, but there are some significant changes and additions. Starting with the smaller stuff, Venetian holdings along the Adriatic coast are better defined, with old Dalmatian province now split between Zara and Spalato and Cattaro now spun off from the province of Zeta. Albania also gets a second province, Krüje, which was one of the strongholds of the Albanian ruler Skanderbeg. Fortified and mountainous, Krüje should be a real pain to crack early in the game.

One of the most major additions to the region is the inclusion of Herzegovina. It's a relatively new state in 1444, being largely the creation of Stjepan Vukčić, who inherited those lands in 1435. Stjepan was an incredibly ambitious nobleman who took on the title of herceg (borrowed from German herzog) and ruled a portion of the Kingdom of Bosnia as a de facto independent realm called the Duchy of Saint Sava, which is the name its contemporaries knew it as. While Stjepan had the chops for independent rule, his sons weren't quite as canny, and in 1483 the realm was conquered by advancing Ottoman forces. However, Stjepan's title, herceg, lived on in the Ottoman name for the territory, and this eventually became the name Herzegovina, which is what we know the area now as and, for the sake of familiarity, the name which the realm (and its capital province) is called in-game.

You may have also noticed that Croatia is now present on the map. It starts in a union under Hungary, and depending on Hungarian fortunes may now either break away in one fell swoop or be more firmly incorporated into the Crown of St. Stephen. While the inclusion of Croatia does provide some interesting opportunities for Hungarian expansion or wresting parts of the Hungarian domain away from Budapest, the inclusion of Croatia as a separate entity has called for a little historical fudging. Rule of Croatia and Slavonia was split in 1444, although the two entities were ruled by Croatian brothers at the time of the Grand Campaign, and the titles would be merged together into a united Banate in 1476. To prevent Hungarian diplomatic relations from being eaten up by subjects and give it a slightly more powerful vassal to keep in check, Croatia here is unified slightly early.

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Thank you all for reading this and our other map-based dev diaries, it’s been a pleasure to present our work to you and to read your feedback and ideas. Next week we will take a look at some of the new mission trees coming to this region - most likely Austria, one of the Balkan minors, and something you might not expect. We’ll also talk a little about the Hungarian succession. Until then, have a great week!
 
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Why @Mingmung has the situation of "Banned"? If it means that he was banned in this forum?
Who can tell me the reason?
He made a cynical joke at the dev’s expense to my understanding.
I’m sure we’ll still see his feedback thread once the ban is lifted
 
This is not true. In the war in Varna in 1444, the Ottomans fought and won against almost all of Europe. Hungary was never a very powerful state after the establishment of the Ottoman Empire.

Read about the Black Army. It was considered the strongest in Europe:

"Matthias recognized the importance and key role of early firearms in the infantry, which greatly contributed to his victories.[3] Every fourth soldier in the Black Army had an arquebus, which was an unusual ratio at the time. The high price of medieval gunpowder prevented them from raising it any further.[4] Even a decade after the disbandment of the Black Army, by the turn of the 16th century, only around 10% of the soldiers of Western European armies used firearms."

"In the beginnings, the core of the army consisted of 6–8,000 mercenaries.[7][8] In the 1480s, the number was between 15,000 and 20,000, however the figures in the great Viennese military parade reached to 28,000 men (20,000 horsemen, 8,000 infantry) in 1485.[9] The soldiers were mainly Bohemians, Germans, Serbs, Poles[10] and, from 1480, Hungarians. Thus the Black Army was far larger than the army of Louis XI of France, the only other existing permanent professional European army in the era.[11]"

https://en.wikipedia.org/wiki/Black_Army_of_Hungary

The Kingdom of Hungary with Croatia, had like 4 million inhabitants when the Kingdom of England had 2,75 million, around 1500. The végvár system is also awfully represented:
to482gf95160.jpg

All the blue icons represented as...
add country modifier "Végvár System" for 10950 days, giving following effect:
  • defensiveness 0.25
  • global tax modifier -0.1
I would say on a scale from
1: boring, uneffective event, to 10: wow best event ever!!
it's around a 2.

The rule of Matthias Corvinus is considered to be the golden age of medieval Hungary. He successfully challenged the Habsburgs, kept the Ottomans at bay, subdued other neighbours, and next to all of these, he supported arts and science like a good Reinassaince Prince, his library was the biggest in Europe at the time.

"North of the Alps, Matthias' library was the largest in Europe, and its vast contents was only second to the Vatican Library in the whole of Europe, according to contemporary accounts."

Just to mention a few things.
 
Mutual inheritance contracts work both ways: As Count of Cilli inherit lands of Habsburgs
First of all @Caligula Caesar, awesome that Counts of Celje are in the game. I am sure you guys at Paradox already know as you usually do your historical research. However for everyone that didn't know. Counts of Celje and the Habsburgs of Austria signed a mutual inheritance contract in 1443, stating that if any dynasties male line dies out the other dynasty shall inherit their lands. Historically when the last Count of Celje Ulrich II. (who was also ban of Croatia and regent to the king of Hungary Ladislau Posthumous) was killed by the son of Janos Hunyadi the Habsburgs inherited their lands.

That is why I would make 2 suggestions:
1) Make an event (quite like Burgundian inheritance) that fires if the ruler of Austria or Cilli dies without an heir they are inherited by the other nation.
This would make an interesting alt-history scenario in case Habsburgs die out (which we all know doesen't happen *wink *wink *chin *chin) and a new Dynasty rises in the south of HRE and when it plays out as it did historically would make Austria stronger without having to spend resources to expand into the neighboring Cilli lands and also some flavor is always nice not to say this would increase the replayability of the game. And given the history of Counts of Celje some true Game of Thrones types upstarts is not so unlikely;)
Perhaps it could only happen before 1500 or 1475 to make the game less railroaded.

2) Give Cilli an interesting mission tree with missions giving claims/union CB on Croatia as Ulrich II. was ban of Croatia from 1454 to his death.
*Perhaps calling it "Claim the title of Ban" with the description: We own many holdings in the Banate of Slavonia and Kingdom of Croatia it is time we are recognized as their rightful rulers.
And a mission to claim / Union on Austria: called "Enforce the Inheritance" "It seems luck has failed us, perhaps we should force our inheritance so the Habsburgs don't claim more thrones" ;) (I mean just imagine Europe if the Habsburgs die out in the 15 hundreds?!?!?!)

So if either of those or maybe both in some ways would be implemented it would be amazing.

Well these are my little suggestions I hope you guys were entertained, I would love some feedback. I am not married to the way these missions are implemented it could be a diplomatic way(which would be more historic) to gain these lands but hey, just had to give this cool extinct dynasty some love.
 
hmm so no update to Hungary. And you are speaking of Budapest in a game that starts 1444... Let me just say that makes it look like that you have no idea what went on in th Kingdom of Hungary at the time.
 
An unit render pack for example? ;)
Hopefully and likely. Since we have Italy, Germany, France and the Balkans, I am predicting:

French Pack-
Fill out the other unit models for the French minors and Burgundy

German Pack-
Models for the nations that don't have theirs completed (most are missing T4) and some units for the nations with none (like Switzerland)

Italian Pack
-Savoy/S-P
-Ferrara
-Italian Minors
-Possibly Italy Proper or Two Sicilies

Balkan Pack
-Hungary
-Serbia
-Bosnia
-Wallachia
(Or at the very least an updated generic Eastern Tech Group unit model. The current one looks like some mad scientist's experiment gone wrong of crossbreeding a Serb with an Orc.)
 
"Oberenns" is definitely wrong, I never heard this before, it should be called "Österreich ob der Enns" or "Österreich unter der Enns" - if this is too long, then the modern names could be used. ....
Ob der Enns and Nied der Enns isn't that long, if it should come to Mühlviertel for Oberenns and Wald/Wein/Most Viertel for Lower Austria, then the region could be Nied der Enns for the north east area of Austria, and Ob der Enns for the north west area
 
the inclusion of Croatia as a separate entity has called for a little historical fudging. Rule of Croatia and Slavonia was split in 1444, although the two entities were ruled by Croatian brothers at the time of the Grand Campaign, and the titles would be merged together into a united Banate in 1476. To prevent Hungarian diplomatic relations from being eaten up by subjects and give it a slightly more powerful vassal to keep in check, Croatia here is unified slightly early.

could you add Slavonia as a releasable core for people who either want to play it or for more historical accuracy or just for fun. every little thing counts!
 
Mingmung, banned? What on earth?

I just read his suggestion thread for Austria. @neondt @Caligula Caesar @Ofaloaf @DDRJake Please, please check it out. It’s full of great ideas for that situation.

With a good event chain (and giving each of the Austrian duchies a slight buff in development, which they’d need), a united Austria would be stronger and stabler than the one we currently have (a change it seriously needs), as well as far more engaging to play as. Please, please reconsider what’s been done there.
 
Yes and no. In the case of France, France is clearly stronger than any of its vassals, and can probably outclass all of them by itself. In other words, it will be able to deal with having so many, though obviously diplo slots is an issue we have had to address by doing [REDACTED]. [...]

[...]
- Austria would lose two relations slots unless we made another custom solution for them.

Is this "France Solution" useable by modders? Also, is it likely to appear in the same basic functionality for other countries and their vassals; is it a one-time thing (for France) or can the player make use of it throughout the entire length of a given campaign play-through?
 
*Someone* at marketing said he would do them but then submitted a draft with something like 20% land morale, 5% discipline and a story about fighting death and emus every day.
Let's just say it needs more work :D

Then again if Eurovision is to be believed Australia is part of Europe this days so we might be able to squeeze that into the scope of this patch...

Clearly those numbers are too low.
Don't forget to add Infantry Combat ability