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Hi everyone and welcome to the first development diary after Rights of Man. We have been extremely happy with the enormous popularity of this release, and aim to improve on this level of quality.

We did a survey of the community on Rights of Man, and the features you seemed to love the most was the ruler personalities, leader traits and the consort mechanic.

Here is a quick list of what some of the team’s personal #1 favorite feature is!
  • Johan - Disinherit Heir
  • LittleFido - Ruler Personalities
  • Starnan - Ruler Personalities
  • Trin Tragula - Ruler Personalities
  • BjornB - Consort Mechanics
  • Forzaa - Great Powers
  • Anona - Ruler Personalities
  • DDRJake - Ruler Personalities
  • MrNibbles - Ruler Personalities
  • Imse Vimse - Ruler Personalities

We are aware of the problems some people have with multiplayer and aim to release as soon as we have solved the problems. Meanwhile we are working on a 1.19 patch that we aim to have in public beta in the second week of November, with a final release before the end of the month.

So what is 1.19 then? Well… It’s a really meaty and big patch with new cool and free features. We’re adding some new options to the game, enhancing mechanics for different expansions, improving AI, changing zoc, tweaking game balance, and much more.

1.19 will obviously have a name, and a focus.. Try to guess the name from this new loading screen..

EUIV_ChrisitanIV_final.jpg
 
Changing zoc?

Please and thank you. Hope that means you're scrapping the blocking movement.

Maybe it should be that you can't walk through a fort province and walking around it has reduced movement speed :3
 
Maybe it should be that you can't walk through a fort province and walking around it has reduced movement speed :3
Can you describe coherently the circumstances under which the AI should choose to accept that movement penalty?

(Without appealing to human intuition, since the AI doesn't have access to an oracle for problems in the "human intuition" complexity class.)
 
Well topics which are fitting for Christian IV seem to be:
Reform mechanics
30 years of war mechanics
Kalmar republic mechanic
Something which is related to development or buildings

So my guess is: Some flavour events for Scandinavian countries, especially Denmark (mostly resolving around the Kalmar republic and some reforms) and besides of this mostly bug fixes/improvements of existing mechanics.
Kalmar Republic? My family is from Kalmar but I have never heard that term before. Also Christian IV ruled after the collapse of the kalmar union.
I would love to see redone reformation mechanics. the whole centres of reformation deal doesn't do a good job of representing the reformation.
The 30 years war has alreayd gotten mechanics in the league war, while those are not perfect that won't be changing them if it invalidates a formed DLC feature.

I could see a whole redone building system. quite frankly the king building specific buildings in provinces never made sense (The one building that did make sense were the roads that were removed in a patch long ago). It feels like one of those artefact game ideas, instead it would be nice with some sort of upgrade tree for provinces based on their location (inland or sea, region, and continent), terrain and trade goods. Perhaps linked to development where each 10 development allows you to pick/buy (better with pick, but that would require them to change the economy to match) some kind of perk or something.
 
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Can you describe coherently the circumstances under which the AI should choose to accept that movement penalty?

(Without appealing to human intuition, since the AI doesn't have access to an oracle for problems in the "human intuition" complexity class.)

What do you mean choose to accept it? Let's use this known video nicely depicting the problem:

- No enemy can walk through a fort province, they'll need to walk around or siege it.
- In order to move from posdam to neumark, you'd need to walk through posdam (movement penalty), pass through the bohemian province (no movement penalty), pass through neumark (movement penalty).
- Otherwise you avoid all the ZOC movement penalties by walking completely around it.

There won't be any random 'you're blocked from moving' because of ZOC, just movement penalties which could even be increased based on ideas and policies.
 
Kalmar Republic? My family is from Kalmar but I have never heard that term before. Also Christian IV ruled after the collapse of the kalmar union.

Oh yeah, I was of course talking about the kalmar union. Sometimes such mistakes happen to me when I am thinking about to many things at once. ;) So the Kalmar war has nothing to do with the kalmar union?
Outside of Scandinavia you don't really learn about Scandinavian history. So I allways asmued those things are linked together.
 
Hi everyone and welcome to the first development diary after Rights of Man. We have been extremely happy with the enormous popularity of this release, and aim to improve on this level of quality.

We did a survey of the community on Rights of Man, and the features you seemed to love the most was the ruler personalities, leader traits and the consort mechanic.

Here is a quick list of what some of the team’s personal #1 favorite feature is!
  • Johan - Disinherit Heir
  • LittleFido - Ruler Personalities
  • Starnan - Ruler Personalities
  • Trin Tragula - Ruler Personalities
  • BjornB - Consort Mechanics
  • Forzaa - Great Powers
  • Anona - Ruler Personalities
  • DDRJake - Ruler Personalities
  • MrNibbles - Ruler Personalities
  • Imse Vimse - Ruler Personalities

We are aware of the problems some people have with multiplayer and aim to release as soon as we have solved the problems. Meanwhile we are working on a 1.19 patch that we aim to have in public beta in the second week of November, with a final release before the end of the month.

So what is 1.19 then? Well… It’s a really meaty and big patch with new cool and free features. We’re adding some new options to the game, enhancing mechanics for different expansions, improving AI, changing zoc, tweaking game balance, and much more.

1.19 will obviously have a name, and a focus.. Try to guess the name from this new loading screen..

View attachment 212569
Will the november patch come with a new DLC?
 
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What do you mean choose to accept it?
The border is three provinces long. Two of them are fortified.

When should the AI send an army through the one that isn't?

A human can, and will, use experience and intuition to decide whether it's worth sieging those forts or rushing past them to get to softer targets (if, for example, the border forts are up to date but there are obsolete forts in the enemy interior).
 
Christian IV barred Norway from buying cheaper grain and food from abroad, insisting that Norway had to buy expensive danish grain. The norwegians that starved to death might not have had such a rosy view of him as you do. The mercantilistic policies was a drain on norwegian finances (metal, fish, ..). Add also the many norwegians that died during his useless wars, and his stubborn rejection of meritocracy in favour of danish nobility. The navy had norwegian men and know-how, but useless danish nobles leading it in disastrous ways.

The attempt to paint him as great started iirc during the discussion of renaming Kristiania to Oslo, and the opponents of the renaming painted a far rosier picture of him than he deserved.

Gamewise, I guess christian iv events should give denmark some mercantilism while Norway gets higher LD.

Yeah, I was just playing the fool. Interesting though, both how the traditional historiography of Norway used to have a soft spot for him, and how in general we percieve "active" kings as "good" kings, even though the ones not interferring with local politics often would be better for the local population.

I'm still going to use Christian IV as the anchor when figuring which number fits to which king of the Frederiks and Kristians, though. The danes really could do with some more creativity in naming their sovereigns.
 
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Maybe we finally get the ability to swiftly switch allegiances in wars? I mean, EU4 is horrible at portraying how oppportunistic the nation of the era were.

Like the Danes in the 30YW, fought on Protestant side 1625-1629 and then on Catholic side from 1643-1645
 
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Something I love about Paradox forums... there are people (plural) here who can just casually recognize Christian IV of Denmark, for example, from a painting. :)
Well until last week I wouldn't have recognised him either, but a very similar paiting showed up in one of my books about Denmark, the Hansa and the Thirty Years war I am reading at the moment :p
 
Oh yeah, I was of course talking about the kalmar union. Sometimes such mistakes happen to me when I am thinking about to many things at once. ;) So the Kalmar war has nothing to do with the kalmar union?
Outside of Scandinavia you don't really learn about Scandinavian history. So I allways asmued those things are linked together.
Well there's this thing where we don't quite agree on when the Kalmar union ended, in sweden we say it ended with the crowning of Gustav Vasa in 1523, while Denmark prefers a slightly later date at the end of some other war, regarding all Swedish kings up until then as rebels. In the swedish view of things Christian IV tried to restore the union.



Yeah, I was just playing the fool. Interesting though, both how the traditional historiography of Norway used to have a soft spot for him, and how in general we percieve "active" kings as "good" kings, even though the ones not interferring with local politics often would be better for the local population.

I'm still going to use Christian IV as the anchor when figuring which number fits to which king of the Frederiks and Kristians, though. The danes really could do with some more creativity in naming their sovereigns.
Aren't usually the Christians the warlike ones and the Fredericks the peaceful ones?

Maybe we finally get the ability to swiftly switch allegiances in wars? I mean, EU4 is horrible at portraying how oppportunistic the nation of the era were.

Like the Danes in the 30YW, fought on Protestant side 1625-1629 and then on Catholic side from 1643-1645
Yes and no, the whole everyone gangs up on the ones that's weakened was not really the case. It was more commonly that everyone kept an eye on their stronger neighbors and tried to stab them in the back when they got a chance. While in EU4 (and even more ck2) everyone descend on anyone who's slightly weakened like crows on a carcass.
 
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