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EU4 - Development Diary - 18th of September 2018

Hello! We have a lot to get through today as I’ll be unveiling the majority of the new content coming in the free 1.27 ‘Poland’ update. Let’s get to it:

As the name implies, much of the new content in the Poland update is focused on Poland itself.

poland.png


We’ve given the map a facelift to reflect not only the 1444 Polish-Lithuanian-Mazovian borders but also the later partitions. Here we can see several additional provinces including Chelm rudely protruding into Lithuania.

The Polish mission tree has also been expanded. This tree will help you on your way to restoring the Jagiellonian empire through personal unions, as well as avenging the defeat at Varna and of course investing in Eastern Poland. The mission tree expands when you form the Commonwealth.

A new event chain - The Prussian Confederation - puts the Teutonic Order in a precarious position in 1444. If the Teutons are unable to deal with its unruly citizens quickly, Poland may take the opportunity to march in to restore order.

lithuania.png


Here we see the new province layout for Lithuania. Its previously oversized provinces have been split up into smaller chunks, and a fort in Lubnie makes Ruthenia more defensible against Russian aggression.

Lithuania's newly expanded mission tree focuses on the development of Ruthenia, and can also lead to a union over Poland and Muscovy.

We’ve added some new national ideas to minor nations in this region, displayed below:

Rigan Ideas

Code:
RIG_ideas = {
    start = {
        garrison_growth = 0.25
        development_cost = -0.1
    }
    bonus = {
        manpower_recovery_speed = 0.2
    }
    trigger = {
        tag = RIG
    }
    free = yes
    rig_legacy_of_bishop_albert = {
        papal_influence = 2
        monthly_fervor_increase = 0.25
        church_power_modifier = 0.1
    }
    rig_hanseatic_port = {
        trade_efficiency = 0.1
    }
    rig_monopoly_rights = {
        global_own_trade_power = 0.25
    }
    rig_denounce_witchcraft = {
        global_missionary_strength = 0.02
    }
    rig_free_city = {
        diplomatic_reputation = 1
    }
    rig_fortify_riga = {
        defensiveness = 0.2
    }
    rig_restore_brothers_of_the_sword = {
        discipline = 0.05
    }

rig_legacy_of_bishop_albert:0 "Legacy of Bishop Albert"
 rig_legacy_of_bishop_albert_desc:0 "Bishop Albert founded Riga in 1201, establishing many of its institutions. Establishing the city not only as a center of commerce and trade, Bishop Albert also ensured that Riga would be a city of faith. "
 rig_monopoly_rights:0 "Monopoly Rights"
 rig_monopoly_rights_desc:0 "Treaties have long held that all trade in Livonia must pass through Riga. As borders change and old agreements are forgotten, we must ensure that our trade monopolies are protected."
 rig_hanseatic_port:0 "Hanseatic Port of Riga"
 rig_hanseatic_port_desc:0 "Riga is recognized as a Hanseatic port, and many wealthy and influential merchants call it home. We should take advantage of the League's mercantile expertise as we craft our economic policies."
 rig_denounce_witchcraft:0 "Denounce Witchcraft"
 rig_denounce_witchcraft_desc:0 "We must always be on the watch for witches that hide among us. Their malicious influence can be found almost everywhere in these troubled times; that seemingly-frail old woman, this sinister black cat, even the statue of the Virgin must not elude our watchful eyes. But wait, did that statue just look at me? Let's see if it floats!"
 rig_free_city:0 "Free City of Riga"
 rig_free_city_desc:0 "We cannot look only to the Hansa and the knightly orders to protect us. Emissaries should be sent to the German princes and even to the Emperor himself to guarantee Riga's freedoms."
 rig_fortify_riga:0 "Fortify Riga"
 rig_fortify_riga_desc:0 "Riga is no stranger to having to endure a siege. But with the likelihood of more conflict to come, we should take measures to fortify the city against whatever enemies may be marching toward us."
 rig_restore_brothers_of_the_sword:0 "Restore the Brothers of the Sword"
 rig_restore_brothers_of_the_sword_desc:0 "The Livonian Brothers of the Sword have fallen far since their inception. It is our duty to revive this Knightly Order and reform it into an army worthy of God's favor."
}

Chernigov Ideas

Code:
CHR_ideas = {
    start = {
        land_morale = 0.1
        global_regiment_cost = -0.1
    }
    bonus = {
        state_maintenance_modifier = -0.15
    }
    trigger = {
        tag = CHR
    }
    free = yes
    chr_legacy_of_the_old_principality = {
        max_states = 3
    }
    chr_cossack_regiments = {
        cavalry_power = 0.15
    }
    chr_regimental_barracks = {
        global_manpower_modifier = 0.2
    }
    chr_konotop_fortress = {
        defensiveness = 0.15
    }
    chr_local_councils = {
        global_unrest = -2
    }
    chr_renovate_transfiguration_cathedral = {
        tolerance_own = 2
    }
    chr_cultivate_the_east_dniepr = {
        trade_goods_size_modifier = 0.1
    }
}
chr_legacy_of_the_old_principality:0 "Legacy of the Old Principality"
 chr_legacy_of_the_old_principality_desc:0 "Chernigov was once the largest principality in Kievan Rus, and second in political importance only to Kiev itself. We are no strangers to the administration of lands that stretch far beyond our capital."
 chr_cossack_regiments:0 "Field Cossack Regiments"
 chr_cossack_regiments_desc:0 "We must adapt to the new reality of the steppes; the growing influence of the Cossacks. We must make agreements with them that guarantee their autonomy while ensuring their military service to the state."
 chr_regimental_barracks:0 "Expand Regimental Barracks"
 chr_regimental_barracks_desc:0 "To house both our native soldiers and the Cossack regiments we employ, we must expand our regimental barracks and implement a formal system of recruitment."
 chr_konotop_fortress:0 "Konotop Fortress"
 chr_konotop_fortress_desc:0 "We must construct a new fortress along the banks of the Konotopka river. It shall be a modern bastion, utilizing the latest engineering techniques and a model for our future fortification efforts."
 chr_local_councils:0 "Local Governance Councils"
 chr_local_councils_desc:0 "The needs of each locality in our realm can differ wildly, and it can be difficult to administer them with a common policy. We should encourage local councils to govern themselves to an extent so that they can attend to their own needs."
 chr_renovate_transfiguration_cathedral:0 "Renovate the Transfiguration Cathedral"
 chr_renovate_transfiguration_cathedral_desc:0 "As the oldest remaining structure in the city, the Transfiguration Cathedral is a reminder of past glories as well as a symbol of our enduring faith. The Cathedreal should be renovated, symbolizing a renewal of our ambitions and spiritual dedication."
 chr_cultivate_the_east_dniepr:0 "Tame the Grasslands"
 chr_cultivate_the_east_dniepr_desc:0 "The left bank of the Dnieper could be the breadbasket of Europe, if only the wild grasslands could be tamed. We must invest in the region's cultivation so that its full potential can be realized."

Cossack Ideas

Code:
cossack_ideas = {
    start = {
        global_unrest = -2
        loot_amount = 0.25
    }
    bonus = {
        shock_damage = 0.1
    }
    trigger = {
        has_reform = cossacks_reform
    }
    free = yes
    cossacks_escaped_serfs = {
        manpower_recovery_speed = 0.2
    }
    cossacks_hetmanate = {
        republican_tradition = 0.5
    }
    zaz_steppe_riders = {
        # as the ZAZ idea, land attrition
    }
    cossacks_insults = {
        power_projection_from_insults = 1
    }
    cossacks_military_society = {
        army_tradition = 0.5
    }
    cossacks_free_the_serfs = {
        years_of_nationalism = -5
    }
    cossacks_registered = {
        possible_mil_policy = 1
    }
}
cossacks_escaped_serfs:0 "Escaped Serfs"
 cossacks_escaped_serfs_desc:0 "Many among the Cossacks were born into serfdom. Tired of feudal oppression, they fled their masters and sought lives of freedom on the steppes. We must continue to welcome escaped serfs into our society."
 cossacks_hetmanate:0 "Cossack Hetmanate"
 cossacks_hetmanate_desc:0 "There are no kings or khans among the Cossacks. Our Hetman may be our highest military commander, but in matters of state and society he is simply the first among equals. Political power lies in the Rada, our legislative and military assembly, in which all Cossacks can have their say."
 cossacks_insults:0 "Scornful Insults"
 cossacks_insults_desc:0 "A biting insult is often more effective than a carefully-worded missive. We know who our enemies are, and we have no fear of their armies. Thus we should not hesitate to tell them to kiss our arse!"
 cossacks_military_society:0 "Military Society"
 cossacks_military_society_desc:0 "There is almost no division between civil and military society among the Cossacks. Our nation is a Host, defined by its people rather than by the land we control, and its people are warriors. We must ensure that military divisions properly meet our administrative needs as the Host expands."
 cossacks_free_the_serfs:0 "Free the Serfs"
 cossacks_free_the_serfs_desc:0 "No man should suffer tyranny in a Cossack realm. When we conquer new territories, the serfs, peasants, and slaves there must be liberated immediately and integrated into our great Host."
 cossacks_registered:0 "Cossack Registers"
 cossacks_registered_desc:0 "As the ranks of our Host swell, we must keep account of the strength of each regiment, their numbers and how well they are supplied. A centralized registry will allow us to support the needs of all Cossacks."

romania.png


The Romanian nations, Wallachia and Moldavia, have each seen their starting province count increase from 3 to 5.

The new Romanian mission tree guides the player toward building a coalition against the Ottomans and driving them from the Balkans; they can even impale the Sultan himself.

Speaking of impalement, Vlad the Impaler is very likely to show up after his father’s death to sow violence and mayhem against any who dare oppose him.

We haven’t forgotten to add some flavour to Moldavia either; Moldavia is now an independent nation guaranteed by Poland. Early in the game an event chain will have Prince Roman, exiled in Poland, attempting to seize the throne. This will decide Moldavia’s fate as a march under Poland or Hungary or as an independent nation.

tartar.jpg


The Tatar hordes have had their mission tree greatly expanded. No longer limited to the conquests of Russia and Ruthenia, the Tatar missions will lead the player through the bloody conquest of the former Mongol Empire.

Speaking of which...

mongol.png


The Mongol Empire is a new formable tag with some very steep requirements. You’ll have to conquer the majority of Genghis Khan’s empire, having first formed Yuan, the Golden Horde, or the Ilkhanate. Should you succeed in this herculean task, you’ll be rewarded with the new Great Mongol State government reform (or government type for non-Dharma owners). The Great Mongol State functions very much like a steppe horde without many of the drawbacks, but its greatest advantage is the ability to recruit Banner units from primary culture provinces in the style of the Manchus.*

* Availability of Banner units is dependent on owning Mandate of Heaven; this feature will otherwise be replaced with a discipline bonus.

Here's some more national ideas:

Crimean Ideas

Code:
CRI_ideas = {
    start = {
        ae_impact = -0.1
        leader_land_manuever = 1
    }
    bonus = {
        core_creation = -0.25
    }
    trigger = {
        tag = CRI
    }
    free = yes
    cri_genghisid_legacy = {
        cavalry_power = 0.2
    }
    cri_slavers = {
        global_own_trade_power = 0.15
    }
    cri_ruthenian_raids = {
        loot_amount = 0.25
    }
    cri_despoilers = {
        leader_land_shock = 1
    }
    cri_free_cattle_grazing = {
        production_efficiency = 0.1
    }
    cri_settle_the_steppes = {
        build_cost = -0.1
        manpower_recovery_speed = 0.1
    }
    cri_allow_nogai_protectorates = {
        global_manpower_modifier = 0.25
    }
}

cri_genghisid_legacy:0 "Genghisid Legacy"
 cri_genghisid_legacy_desc:0 "Our forefathers rode with Genghis Khan as he ravaged the known world. We have kept our military traditions alive and continued to be ruled by Khans who claim descent from the Genghisid line."
 cri_slavers:0 "Slavers of the Steppe"
 cri_slavers_desc:0 "There is a fortune to be made from the slave trade; unwitting Christians who fall into our grasp fetch a high price in Turkish, Arabian, and Persian markets."
 cri_ruthenian_raids:0 "Lead Raids into Ruthenia"
 cri_ruthenian_raids_desc:0 "We must continue to lead raids into the heart of Ruthenia. Though the region is more destitute than it was in the time of Genghis Khan, we are skilled at extracting plunder and tribute from the terrified villagers."
 cri_despoilers:0 "Despoilers"
 cri_despoilers_desc:0 "Our raiders strike rapidly and without warning. Utterly unable to anticipate our attacks, our enemies will surely cower before us."
 cri_free_cattle_grazing:0 "Free Cattle Grazing"
 cri_free_cattle_grazing_desc:0 "We place no restrictions on pastoral farmers for the grazing of their great herds of horses and cattle. Herders are free to go about their business as they wish, able to traverse the steppe safely and trade freely."
 cri_settle_the_steppes:0 "Settle the Crimean Steppe"
 cri_settle_the_steppes_desc:0 "It is time that we established more permanent settlements. We should identify suitable locations to establish these settlements, making sure to take into account the flow of trade and the most defensible terrain."
 cri_allow_nogai_protectorates:0 "Accept Nogai Protectorates"
 cri_allow_nogai_protectorates_desc:0 "Several of the Nogai tribes to the west seek our protection. We should take them under our wing, guaranteeing the safety of their people in exchange for their military service."

Ilkhanate Ideas

Code:
ILK_ideas = {
    start = {
        cavalry_power = 0.2
        cavalry_cost = -0.15
    }
    bonus = {
        cavalry_flanking = 0.5
    }
    trigger = {
        tag = ILK
    }
    free = yes
    ilk_restored_ilkhanate = {
        legitimacy = 1
        horde_unity = 1
    }
    ilk_favor_sufism = {
        tolerance_heretic = 2
    }
    ilk_persian_language_at_court = {
        num_accepted_cultures = 1
    }
    ilk_yam_networks = {
        movement_speed = 0.15
        envoy_travel_time = -0.25
    }
    ilk_mongol_peace = {
        years_of_nationalism = -5
    }
    ilk_patronize_observatories = {
        technology_cost = -0.05
    }
    ilk_recruit_turkoman_gunners = {
        fire_damage = 0.1
    }
}
ilk_restored_ilkhanate_desc:0 "The Ilkhanate was originally established to secure Mongol rule over Persia in 1256. Many who have sought to rule Persia since have sought legitimacy by claiming descent from Genghis Khan, but our nation is a true revival of the first Ilkhanate. None can question our right to rule."
 ilk_persian_language_at_court:0 "Persian Language at Court"
 ilk_persian_language_at_court_desc:0 "Promoting a single language for use at court and within the state bureaucracy has clear advantages. Many of our elites have already adopted Persian as a second language, recognizing it as a prestigious and generally understood tongue throughout the Muslim world."
 ilk_yam_networks:0 "The Yam"
 ilk_yam_networks_desc:0 "Genghis Khan established a system of relay stations, supply networks, and intelligence gathering to be employed across the Mongol Empire to ease the burdens of governing an empire spanning thousands of miles across. We should restore the Yam so that our armies and envoys can travel efficiently through the realm."
 ilk_mongol_peace:0 "Mongol Peace"
 ilk_mongol_peace_desc:0 "Those who submit willingly to the Ilkhan can be sure that they will enjoy his protection. As word spreads of our benevolent and tolerant rule, resistance to our conquests will surely subside."
 ilk_patronize_observatories:0 "Patronize Observatories"
 ilk_patronize_observatories_desc:0 "The first incarnation of the Ilkhanate heavily patronized the study of the heavens, funding observatories and inviting renowned astronomers to court. We should emulate our forebears' love of the sciences by restoring the old observatories."
 ilk_favor_sufism:0 "Favor Sufism"
 ilk_favor_sufism_desc:0 "When our ancestors converted to Islam, they preferred the mystical teachings of Sufi scholars to the sectarian politics of the conventional Ulema. We should invite such scholars to court and promote a tolerant policy towards all Muslims in our realm."
 ilk_recruit_turkoman_gunners:0 "Recruit Turkoman Gunners"
 ilk_recruit_turkoman_gunners_desc:0 "It would be foolish to ignore the services offered by the Turkoman soldiers who have begun to settle in our realm. Handheld firearms are the future of warfare, and these Turkomans have mastered that art."

venice.png


Finally, a new batch of government reforms will shortly be available to Dharma owners.

Venetian Government (also available as a government type to non-Dharma owners) is a special variety of Merchant Republic with a new kind of election: Lottery. In governments with Lottery election, corruption is reduced, rulers rule for life, are generated to be much older, and have weighted random stats. Elections occur only when the ruler dies. In an election, you are presented with 3 candidates each of which would cost Republican Tradition to elect directly. Alternatively, you can let the Lottery decide and one of the three candidates will be chosen at random for no republican Tradition cost.

For those of you not playing as Venice, the new Sortition government reform will enable Lottery elections for any Republican nation.

At a disturbingly late point during development, we realized that we already had a government reform named Sortition and realized we needed to replace it. We came up with 2 new reforms in the 9th tier for Republican governments:

Appointment by Committee reduces advisor costs and allows an extra possible advisor.

Bureaucratic Apparatus reduces minimum autonomy in Territories.

Last but not least, we’ve added 2 new government reforms for Indian nations, available for all nations with the Marathas and Rajputs estates respectively:

Permanent Marathas Council gives +5% discipline, and changes the Recruit Advisor interaction to instead spawn a general with +1 shock. Enacting this reforms will make the Marathas more loyal and influential, while having the opposite effect on the Nobles.

Governmental Purbias Register gives +5% morale recovery speed, and changes the Enlist Purbias interaction to give both fire damage and extra discipline to your Rajput regiments. Enacting this reforms will make the Rajputs more loyal and influential, while having the opposite effect on the Nobles. Rajput regiments themselves have been rebalanced to now have -25% Army Drill Decay, -50% Reinforce Cost, and 5% Morale as a base.


That’s all for today! Next week @DDRJake will be revealing the full 1.27 changelog. In the meantime, I’ll be available in this thread to answer questions on the upcoming content.
 
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1.27 is a free update with no accompanying DLC. It will contain the additions shown in today's dev diary along with a slew of bugfixes and be released early next month.

If there will be a patchnote next week, wouldn’t the update be ready at the end of September?
 
We’ve given the map a facelift to reflect not only the 1444 Polish-Lithuanian-Mazovian borders but also the later partitions. Here we can see several additional provinces including Chelm rudely protruding into Lithuania.
Nice, but I see that the post partition border between Russia and Prussia isn't so smooth, with a protrusion in the province which the name I can't quite make it (east of notec, south of tuchel and west of kulm).

But this DD also brings a question in my mind, will nations that were focused on in expansions pre rule Britannia get a touch on in the future to give them a nicer mission tree?
Case in point for me would be east Asia, nations that got a lot of depth in mandate of heaven have now quite lacking trees.
It would be really nice to have trees there for Ming, Manchu tribes, Manchu, qing, Korea, dai Viet, daymios, shogunate, Japan, etc etc.
 
If there will be a patchnote next week, wouldn’t the update be ready at the end of September?
Patch notes the 25th
Update the 2nd of October
 
New mission trees, it's really wonderful.

But am I the only one concerned that map changes coming only a few weeks after a major update might break our ongoing games? This especially affects my multiplayer runs, since we only play once a week...
 
To be honest the Wallachian provinces look on point, except for Buzau because it did not get split ;), but the Moldavian provinces look very off.
First of all, Basarabia still doesn't end at the Danube, second, the Iasi province goes over the Prut, and third, we don't have a separate Bucovina province for Austria to historically take.
 
Since I pretty much exclusively play Venice these days I'm kiiinda excited by the new government. Pretty fun flavor but it doesn't look very strong.

I guess it depends on how well statted the candidates are but it seems a lot weaker than even just regular Republics (assuming you manage your RT) which is saying something. I assume the province limit for merchant republics hasn't been removed?
 
I now feel that Bohemia is kind of getting weaker and missrepresented... Everyone around is starting to get missions on Bohemia while the only Bohemian missions are to get to Gdansk even though it had PU with Hungary before the start date and again later (1490-1526) (I should propably be happy we get any missions, but meh) the thing that annoys me the most, is that Poland gets mission on PU on Bohemia AFTER conquering Silesia, which doesnt make any sense historicaly, Jagellonian house got on czech throne after invitation, not by force.
Also it was Bohemian Premyslid monarchs who got to control Poland before (PU), not the other way around (we only got conquered once in 10th century).
Bohemia was rivaling kingdom both to Hungary and Poland, and I am propably ranting for nothing only to get stoned by polish fanboys... welp
I think that's because after XV century Bohemia was not so important to Europe, and Poland had big impact on everything around her (for example 1 and 2 Viennese relief, 3 North Wars, and more). I think that western Europe (probably HRE and Bohemia) will get next DLC. So don't worry.
 
Tfw when you can no longer make the nice smooth 1871 border cos of the funny provinces in poland.
I wonder what PDX has against the Prussian borders. Holy Fury patch is about to destroy Prussia’s eastern borders which have been nice and smooth since like 2004 or when CKI was released first. Now it’s the turn of EU4. Baffling, to say the least.
 
Awesome! Love the changes Poland update will bring. I also have to admit that i like Dharma a lot.

These are GREAT changes! Love them!!!

Quick request if possible: since Mongol Empire is a formable Tag, can you rename Byzantium to Byzantine Empire (or even better, Eastern Roman Empire, but the former is perfect)? It’s just weird to see the byzantines represented by just the word Byzantium when they are the most obvious candidate to use Empire in their name as the last remnants of the Roman Empire (next to ottomans, of course). I would also say it would be cool to give them a unique government reform and fix them to Empire rank, but really I just wanted to request the name change mostly :p keep up the awesome work!

It would be great that any Empire rank on the map says "Empire" after it's name, a la "Abyssinian Empire", "Mughal Empire",etc.
 
Here's a real complaint:

With more and more countries getting anti-Turk missions it's becoming increasingly difficult for the Turks to actually survive in multiplayer. While in SP you can wipe countries out 1 at a time, in MP Hungary/Mamluks alone are enough to take them out, and now even if they win that they have to worry about Russia, and now Poland? There actually seems to be some severe ahistorical missions created to appease the "remove kebab" crowd because at no point in this game's history did Mamluks or Hungary launch aggressive wars in to the Turks. Hungary, for example, actually waged war on Bohemia and Austria, yet all their missions are about Balkans conquest then Turkish conquest, and NOTHING about Austria, and only a few mission perma-claims on Bohemia.

Too often it seems you guys make the Turks the centerpiece of the game, and forget about all the other fighting that allowed the Turks to swoop in and win.
Do you play some multiplayer games? Ottoman is a OP nation, that can be stopped only with 3 or 4 other strong players (if player is good).
 
It would be great that any Empire rank on the map says "Empire" after it's name, a la "Abyssinian Empire", "Mughal Empire",etc
.

You could also make a new option: Display Gouvernment rank on political map.
You could see the Venetian Republic, Ottoman Sultanate->Empire, Wallachian Princedom, French Kingdom->Empire, Lithuanian Grand Duchy, Tsardom/Russian Empire, Crown/Kingdom of Castille, and have options for each of the 3 ranks.
 
Please for the love of god make it so that you can actually make the prussian borders as they were historically, it is not too late yet
 

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Awesome! Love the changes Poland update will bring. I also have to admit that i like Dharma a lot.



It would be great that any Empire rank on the map says "Empire" after it's name, a la "Abyssinian Empire", "Mughal Empire",etc.
I would love that as well! But they would have to localize an entire new list/entry, no? For example, having the normal tag name, then for empire rank an entry that localizes it based on the tag’s adjective plus “Empire”. It wouldn’t be that difficult to implement IMO, but would devs consider doing that? I’d love the immersion from it.
 
To be honest the Wallachian provinces look on point, except for Buzau because it did not get split ;), but the Moldavian provinces look very off.
First of all, Basarabia still doesn't end at the Danube, second, the Iasi province goes over the Prut, and third, we don't have a separate Bucovina province for Austria to historically take.
Suceava = Bukovina.

But I agree with the weird placement of the cities there and your point about Dobruja/Silistre/Danube (though that's probably for a Balkan update?).
 
*looks at screenshot, sees that you can get 3/0/2 in a lottery* And this guy may be here for life!

Well, he's still worse than a stock republic ruler.

Then don't use lottery in this case? I mean, it's not like you will always have such a ruler, or like you can't see the risks, or like you have to use Lottery every time.
Also, the screenshot can't really show how common good/bad rulers actually are.
 
But I agree with the weird placement of the cities there.
Ruthenia, Moldova and some other parts of that region have awful province shapes. Ugly, disregarding a lot of context, important cities and as big as undeveloped provinces in North America.
Any plans for more dynamic provinces names? It's been several patches since more were added, and posters in the suggestion forums have more to contribute all the time.
yes!