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EU4 - Development Diary - 1st of October 2019

Good day and welcome to this week's Dev Diary for EU4. While we're still ironing out a few remaining issues with the 1.29 Manchu release, it's time to set our sights back on the upcoming European Update and accompanying DLC.

Today let's talk about the HRE. Earlier in the year, I touched on the Empire, and want to expand a bit more on what you can expect to see and do with Germany and friends in 1.30. As we've said before, much of the HRE mechanically exists in the game, and has continued to exist in its current form, as it does a great job of bringing relative rigidity to central Europe, and a good bulwark to an otherwise overly formidable French or Scandinavian threat, or more terrifying indeed, Ottoman invasion.

To that end, 1.30 will still have the Holy Roman Empire's base mechanics in their glory, save some smaller Quality of Life changes (such as no longer adding provinces to the Empire individually). The meat and potatoes of what you can expect in Early Modern Germany come by way of HRE Reforms and Imperial Incidents

Firstly, the reforms available for the Holy Roman Empire have been split into general reforms, Decentralisation reforms and Centralisation reforms. Some will look familiar to a seasoned HRE player. Others, less so.

General Reforms:
  • Call for Reichsreform
    • Empire Provinces: -5% Local Construction Cost
    • Emperor: Imperial Ban CB
  • Institute Reichsregiment
    • Emperor: +1 Diplomats, +1 Diplomatic reputation
    • Empire Provinces: -2 Local Unrest
  • Absolute Reichsstabilität
    • Emperor: gets a [REDACTED] that will [VERY REDACTED]
    • Empire Provinces: -25% Local State Maintenance
  • Enact Gemeiner Pfennig
    • Emperor per Prince: +0.5 Yearly Tax income
    • Princes: +1 Diplomatic reputation
  • Perpetual Diet
    • Needed to take one of the specific paths
    • Event that puts the location down for the “Permanent Diet” in an Imperial Free City
    • Permanent Diet is a triggered province modifier with some nice boons for the province. Is only valid if province is part of the Empire. If not a triggered modifier is enabled that gives -50% IA Gain.
    • Double Imperial Authority from Free Cities
  • Create the Landsknechtswesen
    • All Princes: Mercenary Companies who have their home in an Imperial Province are 50% cheaper.
  • Ewiger Landfriede
    • Emperor: +0.5 Yearly Prestige
    • Princes: -5% Tech cost
    • Empire Provinces: +10% Institution Spread
    • Emperor gets call to Arms for any war within the Empire as if it was done without CB.


Once the Emperor Passes the Perpetual Diet, they will be able to pass further reforms to either strengthen the decentralised Empire, or seek to centralise all power for themselves. Players have long wondered if they should stop short of completing the existing HRE reform path in order to preserve their Vassal Swarm, a highly enjoyable way of playing, or to unite the HRE under one flag. Now they will be able to choose between this decentralised power or centralising uniting under nation, with about 5 reforms each that play into either playstyle.

HRE.jpg

And maybe a player will have to weigh up ?missions? against vassal swarm tactics


The other thing for us to look into today are Imperial Incidents. One thing we wanted to do was to make the Empire feel alive and rife with bickering princes. To that end, we have rolled some existing occurrences throughout EU4 and History, as well as many others, into a system that has the HRE both create and react to issues in Central Europe and the immediate vicinity.

When the conditions are ripe, an Imperial Incident can trigger for the Empire. All member states will be informed of the incident, and it will prominently be displayed in the HRE interface. The Emperor will then have 6 months to make a decision on the incident, with wide-ranging knock-on effects.

To take a familiar example, the fate of Burgundy will be more fluid, with the circling vultures being more involved. Burgundy may seek support from the HRE as they see the writing on the wall, starting an Imperial Incident where the Emperor will have to choose between:
  • Negotiate with France
    • France gains the parts of Burgundy that are in the French Region.
  • Integrate Burgundy into the Empire
    • Burgundy becomes an Imperial Prince
    • Gives an event to France that gives them an option to start a Succession War on Burgundy(and thus by extension the Emperor) with French land occupied.
    • Princes around Burgundy becomes irritated with Emperor.
  • Just keep the PU with Burgundy
    • Nevers becomes vassal of France, France gets an option to start a Restoration of Union War on Burgundy(and thus by extension the Emperor) with French land occupied.
All incidents, and the path that the Emperor pursued will be visible in the HRE interface, so curious players can see what choices the Emperor has made before, and use their involvement in incidents as a chance to seize an advantage.

There are many other plans for Incidents, ranging from my beloved Hanseatic League, to my less beloved Dutch revolters, and the interactions between Pope and Empire beyond the shadow kingdom. We'll look towards these in future Dev Diaries.

Cheers for joining. Next week we'll keep going with our look at 1.30.
 
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Will I finally be able to achieve my wet dream, to form Germany as Brandenburg/Prussia while beeing the emperor?
Any plans on allowing the emperor on actually acquiring the empire government rank? Perhaps prohibiting staking modefier like extra diplomats etc.
Even though that's not really necessary. Why can't the emperor be emperor of another empire? For instance the emperor of Italy won't stop beeing emperor of Italy if he's elected holy Roman emperor, nor will he when somebody else becomes HRE.
Tier 1 reform as HRE emperor that gives you fixed empire rank and something else like Celestial Emperor would be cool, could also be used as a flag for imperial diet events to fire.
 
Hadn't the dynasty been defunct for almost 200 years by this point though?

In the legitimate line, I believe so. But records seem more sketchy about tracing other descendants through women or bastards. Given how casual EU4 is with dynasties anyway, I don't think it would be outrageous to have some flavor event that brings up an obscure descendant who wants to claim the throne. Austria has one with the Habsburgs, for instance.
 
Hey dudes, i DO enjoy all of these new devdiaries and new manchu patch is so good. But, what about russian mission tree in new dlc? Will it be changed? I mean, these missions in game are nice, but Russia got an immersion pack and their mission tree looks way worse and less rewarding than, for example, british or even manchus! And I, as a Russian, would like to hear your thoughts about updating em or not, guys.
 
We're not really at the point of showing off NI's yet, but what the heck.

View attachment 515950

Alright, time to put my 2.5k hours to the test

Holy Roman Ideas
Amb\Trad: Unknown
Idea 1: ???, it looks like the tip of something
Idea 2: MoA
Idea 3: Judging from the fat plus there it is a flat increase in something, given that the tag is the Holy Roman Empire I'll assume it is possible mercenaries
Idea 4: National Manpower Modifier
Idea 5: CCC
Idea 6: Discipline
Idea 7: Possible States/ State Maintenance, possibly both
 
Hey dudes, i DO enjoy all of these new devdiaries and new manchu patch is so good. But, what about russian mission tree in new dlc? Will it be changed? I mean, these missions in game are nice, but Russia got an immersion pack and their mission tree looks way worse and less rewarding than, for example, british or even manchus! And I, as a Russian, would like to hear your thoughts about updating em or not, guys.
Didn't the Russian Tree get updated as part of Dharma? In what ways does it underwhelm?
 
I definitely want to see improvements that make more players want to try playing a game as the emperor. To that end, I hope improvements to the HRE make this more of a tempting experience—not less.
 
I really hope they do rework the league wars as well, the feature is very stall at the moment, but unfortunatly it's paidwalled content so that decreases the chances
 
Will the grand duchy of Tuscany be an incident? It used to have an event chain but I don't think I've seen it in forever.

Also are imperial electors still chosen ad hoc by the emperor? Mostly I wonder because of Hannover.
 
Could you please consider changing the benifits of many princes to a more development based system and remove the +1 imperial authority for adding a new province.

I think you should change the Imp Auth gain per month to be based on total dev in the HRE minus the development of the largest few countries (this includes the emperor but doesnt have to). This would mean the emperor still needs to stop large princes dominating the HRE but loses the micromanaging of the HRE.


Removing the +1 Imp Auth from adding a new province to the empire would mean that austria player would have more of an incentive to reign in northern italy because at the moment it is almost a good thing when they leave the HRE because the emperor can just take all the land and add it to the empire themselves giving loads of Imp Auth. It would also stop the current tactic of adding 50 provinces at once to get a reform.
However you could also change this to dev based so that adding new provinces that are below 6 dev like in hungry wont help loads, while it isnt paradox's job to help the modding community this would also help in mods that increase the amount of provinces so that the emperor doesn't get reforms super easy. (I kinda feel that paradox should try not to use number of provinces for modifiers like this because it breaks in places with 1/1/1 provinces like with the france achivement big blue blob)

I missed the line in the Dev diary about removing the individual adding of provinces to the HRE and I am looking forward to what they change this to.


Otherwise I like the idea of centralised vs decentralised HRE.
 
For the Burgundy subjects I've planned to have something that could resemble the Great Privilege as an option available to Burgundy to go down. What that will exactly entail I don't want to say yet :)

The Great Privilege was an instrument signed by Mary of Burgundy on 11 February 1477 which reconfirmed a number of privileges to the States General of the Netherlands. Under this agreement, the provinces and towns of Flanders, Brabant, Hainaut, and Holland recovered all the local and communal rights which had been abolished by the decrees of the preceding dukes of Burgundy Charles the Bold and Philip the Good in their efforts to create a centralised state on the French model out of their separate holdings in the Low Countries.

;)
 
In the legitimate line, I believe so. But records seem more sketchy about tracing other descendants through women or bastards. Given how casual EU4 is with dynasties anyway, I don't think it would be outrageous to have some flavor event that brings up an obscure descendant who wants to claim the throne. Austria has one with the Habsburgs, for instance.

In 1127 the House of Zähringen was granted the "rectorate" of the Imperial Kingdom of Arles or Burgundy by Emperor Lothair III. They never could establish their rule over most of it and the office died when the main family did. Its cadet branch, the House of Baden is still alive though.

So the there could be even more choices regarding Arles/Burgundy. Reclaim it for the Emperor, reclaim the "rectorate" for a prince (i.e. Baden) (or grant the rectorate and have them reclaim it), or have some 'sketchy' heir to the throne appear.
 
WAAAAIT... I need more info on this!

3c1m9l.jpg
Well we don't know the exact mechanics for adding things to the empire now. Also I wonder if there will be an event/incident for the free city of Riga.
I think 1 is ICA and 4 is Tax.
View attachment 515955 View attachment 515956 View attachment 515958
(Left is stab & tax, right is ica and goods)
I think I messed the crops up very slightly and the left should be cropped lower and the right extremely slightly higher but that would just make it even more obvious that stab is definitely not it, and goods just doesn't look like that.

Either that or 1 is something else entirely. I don't have time to sit around doing that too much right now.
Why tax though? It's not like the German states are famous for their taxation, their production however... a production modifier could be something along the lines of reichstandardisierten zunft.
 
@DDRJake Since you mentioned HRE subjects, when are you going to address the terrible subject ai?

Marches don't even use advisors and you can't rely on subjects to attach to you 100% of the time. Objectives only work sometimes and subjects will never buy down corruption at the full slider even with subsidies.

Unless you are feeding a vassal it's cores, they will frequently raise autonomy before stating, leading to never converting provinces and needing 30~ years of peace just for autonomy to tick down to reasonable levels.

In their current state they are just temporary land holders which require constant babysitting and are more pain than they're worth.

Are you going to fix them in 1.3?
 
Will Spain be still be able to get Burgundy somehow? Will the ''A Very Strategic Marriage" event be fixed?

Does the Burgundian Succession happen more often now?

Is the Shadow Kingdom still the same? It kinda sucks still having to conquer everything and assuming you still can force PU on Bohemia, the AE would be insane with the extra provinces.

I assume centralisation and decentralisation are mutually exclusive, so do you have to repeal centralising reforms before decentralising? Would it cost IA, and if so, how much?

Can the AI pass reforms more reliably now, and if so, which way to they generally go? How do they handle the empire in general?

Austria reliably, permanently loses emperorship halfway through the game, and the minor that becomes emperor doesn't usually have the alliances needed to protect the empire. What makes the empire more formidable against outside aggression? It's generally just open season on the empire once Austria loses emperorship, and even with Austria as emperor, I rarely see them defend the Burgundian lands against France, if they happen to gain the inheritance.

What prevents a handful of tags (especially Bohemia) from just beating on their neighbours as they always do and just tanking IA for the AI? Does the emperor police the princes more often. Are there more ways to gain IA too?

Finally, what would compel the player to form the HRE tag and having to spend 15 minutes sorting out your armies, instead of just going for the obviously extremely OP vassal swarm? Can we expect weaker (even negative) decentralisation reforms with a stronger reward and stronger centralisation reforms with a slightly weaker reward? Will there be missions beyond just conquering your neighbours as the HRE.
 
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