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EU4 - Development Diary - 1st of October 2019

Good day and welcome to this week's Dev Diary for EU4. While we're still ironing out a few remaining issues with the 1.29 Manchu release, it's time to set our sights back on the upcoming European Update and accompanying DLC.

Today let's talk about the HRE. Earlier in the year, I touched on the Empire, and want to expand a bit more on what you can expect to see and do with Germany and friends in 1.30. As we've said before, much of the HRE mechanically exists in the game, and has continued to exist in its current form, as it does a great job of bringing relative rigidity to central Europe, and a good bulwark to an otherwise overly formidable French or Scandinavian threat, or more terrifying indeed, Ottoman invasion.

To that end, 1.30 will still have the Holy Roman Empire's base mechanics in their glory, save some smaller Quality of Life changes (such as no longer adding provinces to the Empire individually). The meat and potatoes of what you can expect in Early Modern Germany come by way of HRE Reforms and Imperial Incidents

Firstly, the reforms available for the Holy Roman Empire have been split into general reforms, Decentralisation reforms and Centralisation reforms. Some will look familiar to a seasoned HRE player. Others, less so.

General Reforms:
  • Call for Reichsreform
    • Empire Provinces: -5% Local Construction Cost
    • Emperor: Imperial Ban CB
  • Institute Reichsregiment
    • Emperor: +1 Diplomats, +1 Diplomatic reputation
    • Empire Provinces: -2 Local Unrest
  • Absolute Reichsstabilität
    • Emperor: gets a [REDACTED] that will [VERY REDACTED]
    • Empire Provinces: -25% Local State Maintenance
  • Enact Gemeiner Pfennig
    • Emperor per Prince: +0.5 Yearly Tax income
    • Princes: +1 Diplomatic reputation
  • Perpetual Diet
    • Needed to take one of the specific paths
    • Event that puts the location down for the “Permanent Diet” in an Imperial Free City
    • Permanent Diet is a triggered province modifier with some nice boons for the province. Is only valid if province is part of the Empire. If not a triggered modifier is enabled that gives -50% IA Gain.
    • Double Imperial Authority from Free Cities
  • Create the Landsknechtswesen
    • All Princes: Mercenary Companies who have their home in an Imperial Province are 50% cheaper.
  • Ewiger Landfriede
    • Emperor: +0.5 Yearly Prestige
    • Princes: -5% Tech cost
    • Empire Provinces: +10% Institution Spread
    • Emperor gets call to Arms for any war within the Empire as if it was done without CB.


Once the Emperor Passes the Perpetual Diet, they will be able to pass further reforms to either strengthen the decentralised Empire, or seek to centralise all power for themselves. Players have long wondered if they should stop short of completing the existing HRE reform path in order to preserve their Vassal Swarm, a highly enjoyable way of playing, or to unite the HRE under one flag. Now they will be able to choose between this decentralised power or centralising uniting under nation, with about 5 reforms each that play into either playstyle.

HRE.jpg

And maybe a player will have to weigh up ?missions? against vassal swarm tactics


The other thing for us to look into today are Imperial Incidents. One thing we wanted to do was to make the Empire feel alive and rife with bickering princes. To that end, we have rolled some existing occurrences throughout EU4 and History, as well as many others, into a system that has the HRE both create and react to issues in Central Europe and the immediate vicinity.

When the conditions are ripe, an Imperial Incident can trigger for the Empire. All member states will be informed of the incident, and it will prominently be displayed in the HRE interface. The Emperor will then have 6 months to make a decision on the incident, with wide-ranging knock-on effects.

To take a familiar example, the fate of Burgundy will be more fluid, with the circling vultures being more involved. Burgundy may seek support from the HRE as they see the writing on the wall, starting an Imperial Incident where the Emperor will have to choose between:
  • Negotiate with France
    • France gains the parts of Burgundy that are in the French Region.
  • Integrate Burgundy into the Empire
    • Burgundy becomes an Imperial Prince
    • Gives an event to France that gives them an option to start a Succession War on Burgundy(and thus by extension the Emperor) with French land occupied.
    • Princes around Burgundy becomes irritated with Emperor.
  • Just keep the PU with Burgundy
    • Nevers becomes vassal of France, France gets an option to start a Restoration of Union War on Burgundy(and thus by extension the Emperor) with French land occupied.
All incidents, and the path that the Emperor pursued will be visible in the HRE interface, so curious players can see what choices the Emperor has made before, and use their involvement in incidents as a chance to seize an advantage.

There are many other plans for Incidents, ranging from my beloved Hanseatic League, to my less beloved Dutch revolters, and the interactions between Pope and Empire beyond the shadow kingdom. We'll look towards these in future Dev Diaries.

Cheers for joining. Next week we'll keep going with our look at 1.30.
 
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How will the mission tree work for the Emperor? Is it going to be another tab added in the HRE window or somehow managed to tack on to the current mission tree of the emperor? I ask as, obviously, outsiders can take the position of Emperor. E.G. France becoming Emperor; having a unique mission tree themselves.
Pretty sure those missions were for a united HRE.
 
This pretty much, I've been reading up a lot about Mary of Burgundy since I want to do this justice. Burgundy at start of the game is a major political player and it would be nice if they just didn't disappear in a whimper. I also been bit upset over how Spain gets preferential treatment in the current events. The hope is to have something where the player can play as Burgundy and try and deal with the inheritance instead of it being blocked if a player is in Burgundy.

I've outlined an example of a reworked Burgundian inheritance here:

https://forum.paradoxplaza.com/forum/index.php?threads/a-better-burgundian-inheritance.1070357/

which gives Burgundy some actual agency during the crisis, does not make them disappear overnight (no one-click land grab), has no bias towards Spain (which wouldn't make sense anyway) and is fair enough that it can be done uniformly for both AI and human Burgundy.

The general point of the proposal is to give Burgundy options to either go it alone or to ally another power by marriage. France can then get claims as a result and try to press them via war if it likes.

I read about the inheritance mostly from here:

http://www.r3.org/on-line-library-t...ok-five-chapters-16-20-book-six-chapters-1-2/
 
I wonder what possibly this could be....

upload_2019-10-2_13-25-41.png

Warning still very much work in progress
 
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This pretty much, I've been reading up a lot about Mary of Burgundy since I want to do this justice. Burgundy at start of the game is a major political player and it would be nice if they just didn't disappear in a whimper. I also been bit upset over how Spain gets preferential treatment in the current events. The hope is to have something where the player can play as Burgundy and try and deal with the inheritance instead of it being blocked if a player is in Burgundy.

I would generally agree with it, but I hope it won't be random in such a way that it will just lead to more save scumming. If the event would have more possible outcomes, I at least hope it will no longer have a random trigger.

Here's something work in progress that I wonder what possibly this could be....

Looks similar as the mandate mechanic. If xx, xx or xx are owned/occupied by a non member, you lose xx mandate/Imperial Authority a month. Interesting to see that it would be possible to have variable locations for such modifiers.
 
That's a nice shade of purple. The current shade feels abrasive by comparison.

Ah I believe that's because I work and play on Linux and for some reason our shaders purple is a lot nicer on OpenGL :)
 
This pretty much, I've been reading up a lot about Mary of Burgundy since I want to do this justice. Burgundy at start of the game is a major political player and it would be nice if they just didn't disappear in a whimper. I also been bit upset over how Spain gets preferential treatment in the current events. The hope is to have something where the player can play as Burgundy and try and deal with the inheritance instead of it being blocked if a player is in Burgundy.

Wasn't the Spain preferential treatment added mainly so that the Spanish Netherlands (and therefore the historical version of the Dutch Revolt) can actually happen sometimes? Although the current implementation of Expel Minorities unfortunately kind of breaks that again...
 
I also been bit upset over how Spain gets preferential treatment in the current events.
I hope you still keep a chance for Spain to gain the Low Countries as the Spanish Netherlands were very important in Spain's and Europe's history, and Belgium&Luxembourg were part of the Spanish Empire from 1506 to 1706, most of EU4's timeframe.

I think a good of way of representing this is to first remove the direct chance of Spain getting the "Burgundian Inheritance", making Austria/Emperor the main inheritor. And second, fixing and improving the event "A Very Strategic Marriage" so if Spain has a marriage with Austria and Austria got the Burgundian Inheritance, Spain gets from Austria: Charolais, the Franche-Comté, Luxembourg, Belgium and the Netherlands.

PS: Probably someone is going to say it, so let me clarify it first. When I say Belgium I mean more or less the territory of what is nowadays Belgium, I know the country didn't exist at the time.
 
I like that, makes a lot more sense than how it currently works.
 
At first you tax your subjects; enacting the gemeiner pfennig
When you have fully integrated them into your empire (after forming the hre), you'll be able to accumulate the tax more efficiently -> therefore you get the NI tax bonus
You will accumulate tax from those provinces more effectively than you did before the reform anyway by merit of owning them and getting full tax from them instead of just a fraction. The question is why you'd get more from them than their previous owners did! Like I said a strong tax code is not something the HRE was famous for.
There should be an incident for the fate of the Teutonic State. Technically the knights were a member of the HRE, which was the main reason Poland left them what would become Ducal Prussia to govern.
Actually they were under the emperor's protection but after the sack of danzig the emperor revoked his protection which is why Poland could subjugate the Teutonic knights.
They have most likely run 100s of overnight games and played themselves using 1.30. Just because that specific sreenshot by Jake shows whatever buffs doesn't mean that those specific buffs are the only ones you can get.

"Why this useless buff and not this useful one? That doesn't make any sense..." That's what I mean with assumptions.
I didn't say anything about useful or useless I said thematic and not thematic. Amd as to how powerful it is considering how much time it takes to form the HRE barring exploits that let you do it super quickly no ideas will be powerful enough to make it a viable strategy. Certainly not production efficiency. By the time you own the entire hre you'll have so much development you will have almost infinite resources anyway.
 
Ah I believe that's because I work and play on Linux and for some reason our shaders purple is a lot nicer on OpenGL :)
A fellow member of the Linux master race, I see.:p
 
Hey I found a bug where the Urad province in Inner Mongolia estate is not counted as a trade charter province althrough it is in the Beijing trade node.

You should sync your games from steam to here so you can see the bug report forum and write it there :)
 
This pretty much, I've been reading up a lot about Mary of Burgundy since I want to do this justice. Burgundy at start of the game is a major political player and it would be nice if they just didn't disappear in a whimper. I also been bit upset over how Spain gets preferential treatment in the current events. The hope is to have something where the player can play as Burgundy and try and deal with the inheritance instead of it being blocked if a player is in Burgundy.

While this might be outside of the scope of the European update, could the event for Polish inheritance get similar treatment, enabling the event for Polish succession to play out even if the player starts as Lithuania?
 
The hope is to have something where the player can play as Burgundy and try and deal with the inheritance instead of it being blocked if a player is in Burgundy.

Burgundy starts in a really interesting position, with many potential paths forward, despite its lack of flavour. It will be really interesting to be forced to deal with an inheritance crisis, but I think there should be a way where the Duke can prevent it from firing at some point. Like, they own Paris or something.

Interested to see how a Dutch revolt will affect a still-sovereign Burgundy
 
Burgundy starts in a really interesting position, with many potential paths forward, despite its lack of flavour. It will be really interesting to be forced to deal with an inheritance crisis, but I think there should be a way where the Duke can prevent it from firing at some point. Like, they own Paris or something.

Interested to see how a Dutch revolt will affect a still-sovereign Burgundy
Honestly more common revolts would be better, as the dutch revolt wasn't the first time flanders had questioned hapsburg might