• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hello everyone and welcome to another development diary about Europa Universalis. This time we have a feature for Common Sens, that is so large that it is spread over two weeks of development diaries. It is how we interact with your subject states.

In the subjects overview screen, there is now an additional button where you can open up an interaction menu with all your subjects.

Today we’ll talk about the tools you have regarding vassals, marches and lesser union partners.

Placate Local Rulers
This can be done on both vassals and marches, and lets you pay prestige (if you have positive prestige), to reduce the liberty desire of that subject by 10%.

Embargo Rivals
This is a toggle you can put on any subject. If it is on they will embargo all your rivals as quickly as their diplomats can travel. However, this increases their liberty desire by 5% while active.

Place Relative on Throne
This can only be done on vassals, and only when they have a regency. You can replace the regency with a ruler from your own dynasty.

Enforce Religion
This can only be done on vassals, unions and marches. This is possible if the subject is in your religious group, have less than 50% of Liberty Desire, and you have positive relations. Of course, this increases Liberty Desire by 50%, so its something you have to evaluate when it is desirable to do.

Scutage
This is a toggle that can be set to on or off on a vassal. When it is on, they will not be called into wars, unless declared war upon. However, they will provide 50% more of its income to you.

Subsidize Armies
This is a toggle in marches, where if on, you will send up to 10% of your manpower to them each month, to fill up their manpower pool.

Fortify March
This allows you to build or upgrade a fort in a march, where you as overlord fronts the build costs.

Enforce Culture
This is the option if you got some diplomatic power to burn. You can swap the primary culture of a lesser union partner to your culture for a power cost, but this is only doable if they are below 50% liberty desire and it will increase it by 50% as well.

Siphon Income
Unions usually do not provide money to their overlord, but history is full of rulers who took from one part of their realm to provide for another. This action lets you take 50% of a lesser union partners yearly income if you have positive relations. It will increase liberty desire by 10% but also reduce relations rather dramatically.

Support Loyalists
Unions don’t have any local ruler that needs to be placated, so instead you have a toggle where you spend 10% of their monthly income each month, while reducing liberty desire by 20% as long as its active.

FLyJU4U.jpg



Next week we’ll talk about protectorates, trade companies and colonial nations, and their unique actions.
 
I'm still shocked that neither RP or WoN reworked the trade system.

How thy are they supposed to rework it?

Dynamic trade flow is
a) Complicated as hell
b) Potentially unbalanced as hell
c) Sooner or later it WILL cause closed trade loops -> infinite rise of trade value -> crash.
 
  • 3
  • 2
Reactions:
Yes. Burgundy will be considerably smaller (just the french) region and gain several PUs and at least one vassal.

This dev diary's screenshot confirms Brabant, Flanders and Holland as PU juniors and Nevers as a vassal.

https://forum.paradoxplaza.com/foru...4-development-diary-9th-of-april-2015.849816/ - This one confirms that Nevers will be 2-provinces large (as opposed to just the french province of Nevers that we're used to seeing) and Hainaut as a PU junior/vassal (most likely PU junior), as well as another PU junior/vassal that owns Picardie and Artois and Luxembourg (probably a vassal).
Most of these will probably be PU juniors because making them vassals would mean that they could overpower their overlord easily due to the LD modifier. I bet that only Luxembourg and Nevers will be vassals while the rest would be PU juniors..

That map is a very old one (from April 9th) and seems to have since been revised. The newer maps seems to just have the Brabant, Flanders, and Holland PUs and Nevers as vassal, which is a far more historically justified start. The remaining southern swath of Burgundian territory from Picardy through Artois, Hainaut, Namur, and to Luxembourg seems to now remain part of Burgundy proper - as one can see on the map at the start of the thread (although historically Hainaut should united with Holland in its PU).

I assume any remaining PUs will simply do what the Naples PU does in the Spanish Marriage and go to whoever gets the bulk of the territory. I guess we'll see what the situation will be with Nevers.
 
  • 1
  • 1
Reactions:
That map is a very old one (from April 9th) and seems to have since been revised. The newer maps seems to just have the Brabant, Flanders, and Holland PUs and Nevers as vassal, which is a far more historically justified start. The remaining southern swath of Burgundian territory from Picardy through Artois, Hainaut, Namur, and to Luxembourg seems to now remain part of Burgundy proper - as one can see on the map at the start of the thread (although historically Hainaut should united with Holland in its PU).

I assume any remaining PUs will simply do what the Naples PU does in the Spanish Marriage and go to whoever gets the bulk of the territory. I guess we'll see what the situation will be with Nevers.

You are correct. It would make more sense for 4/4 diplomatic relations than 7/4 I assume they reduced the numbers of vassals as well so that they could give lands to France easier.
 
You are correct. It would make more sense for 4/4 diplomatic relations than 7/4 I assume they reduced the numbers of vassals as well so that they could give lands to France easier.

I hope it was reduced for not only gameplay reasons but historical reasons. Picardy and Luxembourg PUs were just flat-out historically inaccurate (Burgundy outright annexed both regions).

As for Nevers, I assume it will just become a French vassal after the event, just as it did in real life. Interestingly enough, Nevers was the only large-scale feudal entity to survive in France all the way to the Revolution.
 
As for Nevers, I assume it will just become a French vassal after the event, just as it did in real life. Interestingly enough, Nevers was the only large-scale feudal entity to survive in France all the way to the Revolution.

My next multiplayer campaign pick challenge! xD

Empire of Nevers!
 
  • 1
Reactions:
How thy are they supposed to rework it?

Dynamic trade flow is
a) Complicated as hell
b) Potentially unbalanced as hell
c) Sooner or later it WILL cause closed trade loops -> infinite rise of trade value -> crash.

Well yes. This is complicated. Trade is complicated. More abstract tradenodes YES would help, but it would be more of the idea that let's say Genoa is controlled by Spain, France, and Austria (the node) then Genoa will output to Seville and Champagne because little to no trade is being colleted there. However, let's say Genoa controlls say 75% of the trade power in its own node and 80% of the provinces? Maybe it would become an endnode or have fewer outputs, say, just one and since France controls more it goes to Champagne. Not SUPER dynamic but more than it currently is at least (more limiting), but also more dynamic than it currently is. Also reversable routes would work like this (if it's flowing into Genoa from Champagne it could be flowing out to Seville, but that specific route can be reversed depending etc... but Seville would never go to the English Channel or Venice)
 
Well trade should be looping and creating more if itself. It just shouldn't be instantaneous.
 
Just realized that with these new subject interaction, it seem to be now more possible than ever to simulate the Napoleonic client-state system, with the Continental System (or blockade) like one imposed against the United Kingdom during the Napoleonic Wars using Embargo Rival and placing relatives on throne in client states (think of Napoleon's brothers on thrones in the Netherlands and Spain) which counts as vassals so I think those new interactions also applies to them. Now, of course, that is, if AI can be actually trained to make use of these interactions well...
 
Nah, no worries. this will happen only a couple of patches down the line, when they realize they forgot to code the AI to make use of any of these new features. Wasn't that the case with Autonomy?

When features don't get AI it's either a case of a feature intended to be player-only (for example, giving up cores in province view), being very very complicated to implement for AI (for example, client states) or left out because not enough time was planned for it (for example, autonomy).

We now have much more detailed time allocation for AI tasks, so new features launching without AI support shouldn't happen unless it's one of the first two cases. Art of War/1.8 was the biggest culprit in terms of launching features without AI, so I've been going back and adding it as time allows.
 
  • 15
  • 2
Reactions:
When features don't get AI it's either a case of a feature intended to be player-only (for example, giving up cores in province view), being very very complicated to implement for AI (for example, client states) or left out because not enough time was planned for it (for example, autonomy).

We now have much more detailed time allocation for AI tasks, so new features launching without AI support shouldn't happen unless it's one of the first two cases. Art of War/1.8 was the biggest culprit in terms of launching features without AI, so I've been going back and adding it as time allows.
Good info. You guys could really use an FAQ for explanations like this. The next time this comes up (and it comes up after every patch) it would be great to have a place to point people back to, but unfortunately it will get lost in the depths of the forum archive and hard to track down.
 
  • 3
  • 1
Reactions:
When features don't get AI it's either a case of a feature intended to be player-only (for example, giving up cores in province view), being very very complicated to implement for AI (for example, client states) or left out because not enough time was planned for it (for example, autonomy).

We now have much more detailed time allocation for AI tasks, so new features launching without AI support shouldn't happen unless it's one of the first two cases. Art of War/1.8 was the biggest culprit in terms of launching features without AI, so I've been going back and adding it as time allows.
So AIs will use new military access correctly?
 
Scutage
This is a toggle that can be set to on or off on a vassal. When it is on, they will not be called into wars, unless declared war upon. However, they will provide 50% more of its income to you.
I can see me using this option a whole lot, as it fits my playstyle. But I can already think of a couple of ways this could be exploited. This can be used to create an impassable barrier between me and an enemy. So, for example, as Persia I could create a scutage vassal in Central Asia so that Russia can't get to my lands through Central Asia when we go to war. Or, if the AI also uses this option, I could declare war on the overlord first, then declare a separate war on the scutage vassal for quick and easy annexation.
 
I can see me using this option a whole lot, as it fits my playstyle. But I can already think of a couple of ways this could be exploited. This can be used to create an impassable barrier between me and an enemy. So, for example, as Persia I could create a scutage vassal in Central Asia so that Russia can't get to my lands through Central Asia when we go to war. Or, if the AI also uses this option, I could declare war on the overlord first, then declare a separate war on the scutage vassal for quick and easy annexation.
It is your subject so you get automatic military access which means all your enemies also get it. For the second does that work for protectorates right now?
 
  • 1
Reactions:
It is your subject so you get automatic military access which means all your enemies also get it. For the second does that work for protectorates right now?
Yes, that does work for protectorates.

It would probably be best if Scutage is player only anyway. The benefit to telling your vassal to stay at home is that the player wants to control all the units on the field. The AI shouldn't have that need since... you know... it's the AI and it's controlling them all anyway.
 
  • 1
Reactions:
Yes, that does work for protectorates.

It would probably be best if Scutage is player only anyway. The benefit to telling your vassal to stay at home is that the player wants to control all the units on the field. The AI shouldn't have that need since... you know... it's the AI and it's controlling them all anyway.

It's also more income, in case you think you don't need the vassal's army anyway but can't annex them yet.