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EU4 - Development Diary - 21st of April 2016: Meet the Team + 1.17

Hi all!


In this Dev Diary I'll present the EU4-team as it looks currently.

The Team
  • Johan, still game director, creating the high-level design for the expansions.

  • Anona, I’m the new project lead, making sure planning and priorities are made, as well as keeping deadline and being on budget. Been with Paradox for 2,5 years and hope you look forward to the upcoming expansions!

  • Gnivom, I’m a new recruit to Paradox who loves EU4. I am a junior programmer who just graduated from High School.

  • Chaingun. Programmer on EU4. Conveniently, I used to play EU2 in my early teenage years.

  • Trin Tragula, Content Designer. I used to be a modder for PDS games and later became a research alpha/beta for EU4 (mainly doing both pre-AoW and post-AoW India). I joined the EU4 team during the development of Art Of War and my work includes creating and researching most events, missions, decisions, etc in the game as well as any changes to the map.

  • LittleFido, embedded QA for EU4, I've been at Paradox for almost two years now and been attached to EU for over a year of that time. I love seeing the project grow and trying to find, reproduce and help solve bugs we encounter. Seeing a new patch or DLC release is at the same time the most exciting and stressful time for me! I hope you all enjoy the game as much as I do!

  • I’m DDRJake, QA turned Junior Designer for EU4. I’ve been part of the Paradox family for over a year now after years of sacrificing sleep and other necessities to stare at maps. Continuing to play the game to ensure it is enjoyable and interesting is an important role of mine, as well as writing and refining future designs for EU4. You’ll catch me lurking in the suggestions forum and the bug reports section, taking in community feedback on improving Europa.

  • r_lazer, lead programmer on the EU4 team. Started on the EU4 team around 1.5 years ago and have enjoyed working on every DLC since then. El Dorado was a favourite where I got to implement the Nation Designer.

  • StarNaN, Embedded QA for EU4. Started working at Paradox last year in December. I’ve been playing Europa Universalis since early EU3 and loved Svea Rike 1 and 2 as a child, therefore I want EU4 to be as good as it can be. My part in doing this is the same as LittleFido, I try to find, reproduce and help solve bugs.

  • The Real Timor, I’m the rather odd artist who makes things look nice and neat. Or at least as neat as they can be in a screen with 50+ icons, numerous stats, and tooltips to blot out the sun. Aaah, the beauty of EU4. And let’s not forget the cute Big Blue Blob achievement.

1.17
We’re currently working on the upcoming 1.17 patch which we we’ll release when it’s ready. The patch will contain bugfixes and crash fixes for Mare Nostrum such as:

  • Christian Hordes will reform into Eastern technology

  • Disbanding ships in port will return Sailors to the Sailor Pool

  • Fix for the 0Kb savegame crash

  • Republican Sufferance impacts sailor gain

  • Performance optimization

  • Fixed Central African Lakes

  • Refining Naval Missions

  • OOS fix

  • Tightened up AI budgeting to help prevent debt spirals.


Ideas for Dev Diaries
If you have ideas for upcoming dev diaries, feel free to write them below.


/The EU4-Team
 
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I encountered a problem: the separatists of Nandu (Japanese state) are named "Napoleonic Separatists".
I also want to mention that for users that lack some DLC, the state maintenance and corruption are somewhat more painful. I have not yet the Cossacks, and I read that you can gain more through the estate system, together with more monarch points.
 
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Gnivom, I’m a new recruit to Paradox who loves EU4. I am a junior programmer who just graduated from High School.
was "5 years of lavorative experience with c++" just a lie?

if i knew i would have applied for a job at paradox years ago instead of taking a degree. :p
 
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Trin Tragula, Content Designer. I used to be a modder for PDS games and later became a research alpha/beta for EU4 (mainly doing both pre-AoW and post-AoW India)<----at first i read this as Lived mainly in pre-AoW and Post-AoW India lol. I was like Wow, he's really old... oh wait... *reads again* oh i see. :D:)
 
Trin Tragula, Content Designer. I used to be a modder for PDS games and later became a research alpha/beta for EU4 (mainly doing both pre-AoW and post-AoW India)<----at first i read this as Lived mainly in pre-AoW and Post-AoW India lol. I was like Wow, he's really old... oh wait... *reads again* oh i see. :D:)
 
I remember in a stream about 1.16 a little while ago one of the devs said they'd consider adding raiding coasts as a custom nation idea. I hope it's still going to be added.
 
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DD: Gather a couple of your favorite sugestions from the suggestion forum. Give some pros/cons on them from your perspective.
Generally, I think the overal impression is, that suggestions do not get any feedback from PDX (at least those which are not of the easy and obvious kind). Well, there are a lot of sugestions, I know ;-), but maybe just pin pointing some in a DD once in a while would be helpful enough for those that care enough for the game to put time and effort into devising suggestions (even if those suggestions might not alway meet PDS high disign spec standards ;-)
 
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With the new 20 province limit to Merchant republics, I cant help but wonder how that type of government is supposed to be played. Could you elaborate on it?
 
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Cheers for the DD Team EU4 :D. Love your work so far and look forward to plenty more :). Changes for 1.17 sound good as well. On DD ideas, my random preferences (completely ignorable, I'll be following the DDs regardless) are:

- General direction of EU4 going forward,
- Design philosophy
- Features in upcoming expansions (not that I suspect you wouldn't do this!)
- Gameplay stats breakdown (nations played, nation most likely to be player through to 1821, nation most likely to not make it past 10 years, different playstyles, etc)

The Real Timor, I’m the rather odd artist who makes things look nice and neat. Or at least as neat as they can be in a screen with 50+ icons, numerous stats, and tooltips to blot out the sun. Aaah, the beauty of EU4. And let’s not forget the cute Big Blue Blob achievement.

You're an artist, it wouldn't be right if you weren't odd :).
 
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With the new 20 province limit to Merchant republics, I cant help but wonder how that type of government is supposed to be played. Could you elaborate on it?
You form the Netherlands and get a good government type.
 
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With the new 20 province limit to Merchant republics, I cant help but wonder how that type of government is supposed to be played. Could you elaborate on it?
Either 1.16.3 changed, or 1.17 will change, the rule to 20 state provinces.

You can have as many territories as you like.
 
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Please... bring back navy selling to somerone at war when you are at peace. It would avoid players to circumvent blockade, but would allow nations to participate in naval warfare against their rival, the same way they would send condotierris... except not renting ships.
Or at least, bring it back as an option for modders please
 
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Make a DD about how you do history research for your games!
This is a great idea.

I also think it would also be fun to see event/flavor ideas that were narrowly rejected (maybe seeing if there's enough support to give them a second chance).

Seeing a list and brief description of some of the absolute worst and shameful event/flavor ideas could also be a lot of fun to read - though to be fair, you should ask the past devs to compile them, because they would have better insight and because this should be confessional rather than adversarial.
 
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Here's a quick idea for EU4, how about adding Antarctica.
Antarctica was discovered by James Cook in 1773, which co-inside with EU4 timetable.
Add some interesting events of expeditions as well.
This would require a bunch of pretty tedious map work (the Americas would need to be vertically realigned) and some engine work (AIUI the engine currently chokes if you try to feed it a map larger than the current one) just to add what is, frankly, a bunch of mechanically-useless frozen hellscape.
They don't need to add territory (and they shouldn't). They could just have a chain of quests using an Explorer or Conquistador that stay locked in a holding pattern at the bottom of the map (or better yet, moved off-map) while the quest chain plays out.

In fact there could be a few such off-map quest chains to simulate particularly famous, in-depth, taxing feats of exploration. Think: Antarctica (as mentioned above); Columbus discovering America; Lewis and Clark mapping the west; Jesuit missions to Native American lands; scaling Mount Everest (should be near-impossible but an interesting challenge/achievement); and so on. We already have Magellan's Circumnavigation represented, but it would be interesting to re-work the system to include a few more legendary feats. Enhancing the "Hunt for Seven Cities" semi-mission could also get rolled into this - once you get a lead, lock down the Conquistador in an off-map, multi-decsion quest line while he explores the area in depth - perhaps finding something, more likely not.

Maybe a good way to do it would be to base success off an Explorer/Conquistador's pips and age (maybe with some quests emphasizing maneuver over fire, with different variations), though success should be extremely difficult, with a high chance of failure and a moderate chance of outright death.
 
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Great to see a lot of dev diary requests, seems a lot of them are about design, which is something either DDRJake or Johan could bring up in upcoming dev diaries.



Yes I'm for both EU4 and CK2 now (50/50).

You sir are a brave man, much braver than I could ever claim to be. I wish you the best of luck.
 
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I have a suggestion. I think there should be a diplomatic option to request peace if you are a secondary participant in a war and you get call for peace. So you can 'demand' that your ally makes a peace deal, otherwise you will sign a white peace at reduced trust loss. This way you will inform your ally that you are leaving the war, because the war is won anyway.