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Good day all. Today is our first development diary post-release of Cradle of Civilization. I'll be talking about our immediate plans going forward and what can be expected with regards to future plans, bugfixes and looking towards 1.24.

So Cradle of Civilization was released last week and we're very pleased to read your feedback on it. It's heartwarming to see our game still growing in popularity and our team has been taking on what we've read from you. It has also been great fun to see so many people playing in 1.23 enjoying the work we've put in the Middle East. Many players advancing forward as the Mamluks or taking a minor of their choice to form Persia from the disintegrating Timurid Empire has been a real pat on the back (I never imagined Mamluks could become such a popular pick in EU's lifetime)


With regard to what we are up to now and our future plans, we are working our way through bugs reported from the community with a view to releasing an opt-in patch to fix some of the more glaring issues in 1.23 / Cradle of Civilization. This patch will be available, if all goes to plan, within the week.


When the immediate glaring issues are stamped down on, we will continue working on other issues as well as some enhancements for the game which will come in the 1.24 update. 1.24 will be a free update to the game much like the Hungary and Denmark updates, containing bugfixes and perhaps a few added goodies.


As you may have noticed, we have been giving our update versions names for a while now. So far we've had Prussia, Denmark, Ming, Hungary, Russia and Persia. Where will we look to next?


Where oh where oh where.jpg



Where indeed?
 
Hopefully the whole SEA region will get an update next patch.

While I agree with your first three tags, it's unclear if the new tag at the very bottom of the screenshot will be Cebu or the Madyas Confederacy. Since we can see that they are splitting provinces, it's definitely possible that Cebu will be split off from the Visayas province, so that the game will have tags for both Cebu and the Madyas, as both were important precolonial polities...

Perhaps the Madyas could get Panay while Cebu will get Visayas.
 
How about Europe? You introduced specific mecanics for Russia, Ottomans, Persia, Mamluks, China, but most european countries don't have any specific mechanic, and they should be implemented for specific countries, at least for the most important ones. Also would be interesting to see an ampliation of the "court" system, being possible to have a court, instead of three advisors. Now, whit the new culture and religion mechanics for advisors and monarchs it would be interesting to se how to manage their presence in a more complex court system.

Also,the Iberian Peninsula needs a revision, Castille and Portugal some specific and individual mechanics related to colonization, Aragon should have something about Sea Consulates that gives it trade power. Granada should start paying tribute to Castille, and Castille should be given a goods produced bonus in all wool producing provinces to represent the Mesta (maybe a +1.5 or +2), since it was the first European wool producer for most of the game period.

It would be interesting to see a renovation of the trade system, maybe the possibility to change trade direction in nodes spending cash or Dip power. Or the possibility to make appear or dissapear important trade centres by developing provinces. Related to development, it should be possible to modify terrains to create farmlands, chopping down forests or drying marshes. Adding a modifier for provinces of "rurality" or "urbanization" would be a possibility to make development a little deeper.

In my opinion european countries should be given a little more personality as, in terms of mechanics, is almost the same playing France, Aragon, Castille, Portugal or Austria.

Personal Unions should be treated more in deep, with a stepped integration system, to equalize government forms, to make a common army, unify treasures, common institutions and administration and finally unification, all these in diferent steps that causes liberty desire to increase and relations to decrease and that costs dip power, with maybe appearing of rebels depending on liberty desire and relations. With a system like this you could make a more realistc system in which crowns respond in a more historical way.

Oh, and institutions should be different for different tech groups. No more iroquois or chinese adopting feudalism for the sake of History.
 
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Meh, i think there should be something like "golden liberty" indicator growing for taking Hussars adding very strong cavalry, stronger infantry mercenaries ( PLC used mostly cossacs and "permanent mercs"(especially officers) as infantry, and "pospolite ruszenie" peasant mass in times of needs, nobles didn't approve cause peasants were building their economy) and permanent bonuses to grain production at cost(not all there are just historicaly accurate propositions) of more expensive strongholds (nobles despised sieges, they prefered fighting in the field and their primary target was to kill as much people as possible), slower sieges, loses of autonomy, very expensive manufactories (ONLY GRAIN EXPORT, PLC was biggest producer in europe as "granary of europe"),negative effects late game(maybe manufactory institutions? Nobles rejected and still kept on grain made by their peasants ) On the second hand negative golden liberty could remove PLC explosion into weakness later on, giving some of negatives i mentioned as bonuses instead caused by more independence of peasants (especially Ukrainians czerń/чернь https://pl.wikipedia.org/wiki/Czerń_(ruskie_chłopstwo) as they called peasant wihout registered cossacks status) making poor unloyal mass into strong loyal infantry, but at cost of not using hussars etc etc.

What do u think about something like that with indicator ?

some interesting fact about PLC, 25% of population could write and read in 1580, mostly nobles and jews(yes PLC needs something with jews, most of european jews were living in PLC) and some townspeople.
No no no , im talking about pure gameplay perspective looking at how different countries were done and i twhat i said would fit well into the game . From history standpoint we cant represent half of ther things that happend IRL so why to force them into the game .
 
Some people are asking/demanding far more things than patches usually deliver...

Focuses of these patches are smaller and more regional.
 
Maritime Southeast asian tech group/building gfx/units coming soon?
No more samurai cavalry for Indonesian and Malaysian Sultanates plz :)

Southeast Asian Nations have been sharing same roster as East Asia since EU3
And it's kind of outdated to think they are culturally same :D
 
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I don´t know if this is is a bug or if its intended. but since 1.23 declaring war upon a same religion as a muslim now give you missionary strength and declaring war on heathens/heretics
give you tax modifiers and technology cost decrease. Will this be changed? It´s stupid and it makes no sense.

sorry if this is the wrong forum for this or so but maybe PDX will see it and

Not a bug. It is intentional.
 
How does the region to update get chosen?

I'm surprised the tilted viewpoint got less comments than the eternal complaint that two Serbian fields haven't been separated yet...
 
I don't want to be that guy, but rather than tons of new minors in Southeast Asia, how about something to get European powers to actually show up there, so we don't get Mamelukes colonizing Taiwan in 8/10 games?
 
And maybe not that much changes for a patch but i think PLC need hussars to become elite, for sure, they seems to be skipped while all neighbours got something(excluding maybe teutons, they have only gems) . They've got too strong/too much military ideas, and most of them are inaccurate, but they've got lack of unique mechanics, atleast having elite cavalry is mandatory minimum.

Polish ideas are good as they are and there is no need for elite hussars, for the same reason why there is no reason for tercios - whole polish army at its best period was kind of elite and polish NIs are good in representing it. Elite units make sense in situations when one unit was really unique compared to the rest of the army - just like janissaries were. PLC was able to survive for so long only because of quality troops. I would like to see Sejm implentation tho, but there are regions that need attention more...
... just like SE Asia, Indonesia and especially India. You did really good job with CoC and I am really looking forward for more regional DLCs.