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EU4 - Development Diary - 21st of September 2021

Hello and welcome to the 3rd Dev Diary for the content of the Sub-Saharan region. Today we shall take a look at the Horn of Africa - at Ajuuraan and Ethiopia to be more precise.

We start off with Ajuuraan as they have the smaller mission tree. Ajuuraan is one of the Somali clans in the Horn and is known for its impressive irrigation system, for its unique position as a theocratic clan state, as a trading nation, which had its merchants active in India and Asia, and even as a winner against Portuguese aggression. The mission tree for Ajuuraan reflects these traits, focusing on both the military strength and the trade power it possessed.
dd_aju_mission_tree.png

The most left row focuses on the trade aspect of Ajuuraan. A theme of this row is the importance of Mogadishu as a center of trade and its minted currency. After annexing Mogadishu you get access to the "Gain Gold Access" mission. The requirements of it seem easy enough: just have a gold province. However, the mission can also be completed diplomatically by allying and having 100 opinion with a country which happens to have a gold province. If you finish the mission diplomatically, your ally will receive an event, which will ask them to supply Ajuuraan with their precious metal. They either can choose to refuse, giving mercantilism for the ally, or accept the deal, reduce their own Global Trade Power by 5%, but increase Goods Produced by 5% and reduce the inflation by 0.05 for 25 years.
In exchange, Ajuuraan will receive an acceptance or refusal event. In case of acceptance you get 0.25 years worth of income, increased Global Trade Power by 10%, increased Trade Power Abroad by 25% and increased inflation of 0.05 for 25 years.

The Trade Power Abroad might seem a little bit off, but it will come in handy for the next mission "Trade with India", where you need to have 5% Trade Power in any of the Indian trade nodes. Achieving this mission will trigger the "The Merchants of Ajuuraan" event for all countries which have their capital in India:
dd_aju_trade_event.png

Note: The AI will always expel your merchants if their attitude is either outraged, hostile or rival to you.
Additionally, Ajuuraan gains in every Indian Trade Node, where they had at least 5% Trade Power, +10 Trade Power for 25 years too.

Afterwards your trade row branches into three directions, where you need to have an active merchant in Beijing, good relations with Dong Kinh and have 5% trade power in Moluccas. My personal favorite is the event for the Emperor of China when you finish the mission "Trade with the Dragon":
dd_aju_giraffe.png

Note: a proper event picture is currently work in progress by our great artists. The picture you see right now is just a placeholder.
All the trade missions interact with the countries in their respective trade nodes while the rewards for Ajuuraan itself are more moderate like cash, mercantilism and monarch power.

The right side of the mission tree is more focused about the military and the conquest with the end goal of consolidating your region. They are quite self explanatory, so I will show you how the end result of all the conquest missions should look like if you only take the claims from the mission tree.
dd_aju_all_claims.png
While I am at it: we did not forget to use this opportunity to showcase one of the formables we will add with the patch:
dd_aju_somalia.png

Note: Final color might change later as Somalia's blue clashes too much with Ethiopia's blue.

Finally one last thing: Ajuuraan is well known for its hydraulic constructions, which they used to enforce their power in their provinces. To represent the importance of these wells and the Ajuuraan efficiency in creating them, the mission "Hydraulic Expertise" grants Ajuuraan the estate privilege "Hydraulic Rights":
dd_aju_hydraulic.png


With that said, let's move on to Ethiopia, the empire of the legendary Solomonid dynasty.
dd_eth_mission_tree.png

The mission tree of Ethiopia has basically 3 major parts: the Liberation of the Copts in the Middle East, the legacy of the Aksumite Empire and the contact with the Europeans.
Let's start with the most basic one: the rightmost missions, which are about the Aksumite Empire and surpassing its old territory. These missions are quite conservative as they give you permanent claims over the whole Horn of Africa eventually and even some permanent claims on Arabian provinces, which are part of the Gulf of Aden trade node. The "Centralize the State" mission is more interesting though, as it requires that you reach the 6th tier of the government reforms or that you abandon your starting government reform.
dd_eth_gov.png

And well, I have to give credit where credit's due. The Itinerant Capital mechanic and the Ç̌äwa regiment (the game doesn't like the Ç̌, so we had to settle with "Cawa") are heavily inspired by ajsieg incredible suggestions.
Around the start of the game, Ethiopia will receive the following event, explaining the starting situation and the drawbacks of their moving capital system:
dd_eth_issues.png

To combat the issues caused by this modifier, the Itinerant Capital has a special mechanic attached to it: provinces of the capital area always have the following modifier.
dd_eth_capital_area.png

It should also be mentioned that for 5 years after moving your capital you get +1000% Move Capital cost modifier, so make sure you make the best out of it.

To get rid of this nasty modifier you have to complete the mission "Centralize the State", which fires the following event:
dd_eth_perma_captial.png

Of course you can choose to keep your current government reform. Both cases will remove the modifier and you can later choose to switch to the Solomonic Empire.

Ethiopia history has a lot to offer, and as such we couldn't forget the legendary war between Adal and Ethiopia, which almost brought doom upon Ethiopia if it wasn't for the Portuguese. As such we tried to recapture it with a few flavor events for both Ethiopia and Adal.
Now, here is the deal though: The Ottomans, the ally of Adal during this war, look usually like this in the test runs
dd_eth_ottomans.jpg
Meanwhile, the Ethiopian ally...
dd_eth_oof.jpg
Because of this limitation + the usual tendency that the Iberians won't reach Africa we have decided to recapture the spirit of this war through military aid in the form of mercenaries.
For Adal that means they get the following events should they be at war with Ethiopia while the Ottomans exist
dd_eth_adal_help.png

Around 2 - 5 years later, Ethiopia receives the help of the Portuguese - if they are still alive that is
dd_eth_ethiopia_help.png

The Janissaries have -10% Shock and Fire damage received, while the Portuguese have +5% Discipline and +10% Infantry Combat Ability. Both merc companies are a little bit cheaper than the usual mercenaries, so it is advised to use them.

Speaking of units: the second mechanic Ethiopia receives are the Ç̌äwa regiments. Right now you recruit them in your states like Janissaries, but without the requirement of being limited to heathen provinces. The amount of Ç̌äwa you can have is dependent on the development of your provinces, which is about 0.125 regiments per development (+ some other modifiers).
Recruiting one regiment costs 10 Mil Power right now (value might change later on).
dd_eth_cawa.png

Figures for the Ç̌äwa and their privilege are not final, we're still waiting on some more modifiers which will give me more options to fine-tune them. Also, we are not entirely sure what color we want to give them just yet, so they are blank for now (I personally considered yellow for their color as it is part of the Ethiopian flag + it is free to take). I am open for suggestions though.

Other highlights of Ethiopia:
  • A small event chain triggered by "Create the Ethiopian Navy", where a small fleet sails along the Nile and reaches the Pope
  • "Modernize the Army" allows you to switch your unit type to "Western Units"
  • "Train the Cawa" unlocks Noble privileges, which reduce the amount of available Ç̌äwas in exchange for global modifiers. Right now, there are two mutually exclusive privileges, which reduce the allowed Ç̌äwa by 50%, but either reduce global unrest by 1 or increase Siege Ability by 5%
  • "A Blessed Empire" is the only permanent modifier, giving -15% Stability Cost and +3 Tolerance of Faith
Before finishing the Dev Diary for good, let's look back at West Africa for a moment: After doing some research, we took some suggestions from the forums done after the last DD, so we have been working on a rework of starting setup (although with no new provinces, as you already know).
dd_eth_west_africa.png
The Mossi Kingdom has been split into 3 realms now: Yatenga, Fada N'gourma (also known as Gurma) and Wagadugu. Additionally, the ahistorical state of Macina has been annexed by Mali, although we're working on a better balancing of this area, as Mali may be a bit overpowered with this extra provinces. Also, on every Bambara province there is now a Segu core. The event "Emergence of the Fulani" allows you now to switch your country to Fulo and the event "The Ashanti" allows you to switch your country to Ashanti.
Also, Songhai's decision "Focus on a Professional Army" now costs 75 mil power instead of 200 per ruler and the Songhai mission tree has seen some QoL changes:
dd_mystery_missions.png

By hovering over the triggers and effects you can read what the eventual branches would request of you if you select any of the two paths.

That's it for today. I hope you enjoyed the Dev Diary.
 
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Remember that Ethiopia has -0,05 autonomy in ideas, is an empire so gets an additional -0,05. They also start with a great ruler, making prosperity available early, giving another 0,05. You can also take the -0,05 from government reforms (tier 3).

That said, I don't see the value in changing your capital all the time either.
You are right, I didn't think of those. Still, only the 0.10 is guaranteed, the rest is RNG, and still could cause delays in getting to the 6th reform. Could be that it's viable given this, but I'm still a little bit skeptical. Guess we'll see it in practice.
 
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Honestly proud for you , I remember reading your thread years ago and now that it’s finally being done is wow

also kinda sad there is no mission tree for Adal , they will get eaten by Ethiopia within a few years :(
Thank you! I really appreciate that :).
Yeah I fear Adal will need some buffs. Adal is complicated. Historically, they stumbled on their own feet constantly until Gragn took over. The only reason Ethiopia never annexed/took land from them was because Ethiopia was overextended in 1444, and relied on Garad (local rulers, like Hadiya) and Cawa to put down rebellions and protect their borders. This isn't something vanilla can fully represent for several reasons, so a more general thing (whether tied to a mission tree or event) would probably be best.
 
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Sorry for the double post.
I'd love to see one of the outcomes of the meeting with the pope as being able to turn Ethiopia catholic. Also Judaism could've used a rework to provide another alternative.

The usual state of affairs of the slow ottoman conquest of mamluks may be fine but seeing Portugal getting subsumed by Castille every single game has gotten way too old for me, so thanks for the laugh.
Fun fact, Ethiopia was catholic for a period of time....it went very poorly.
Ethiopia was still isolated when the Portuguese Jesuits arrived. They convinced Susenyos to become Catholic and make it the state religion. However, Ethiopia was very entrenched in the Alexandrian branch. Combined with the fact that churches wielded a large amount of influence in the state, the change to Catholicism did not go very well. Susenyos would fight constant rebellions until his death. His son then immediately reversed the Catholic decision upon his rule.

The other thing is that Ethiopia actually knew about the Pope in 1444, and vice versa. There was some minor contact (one was made through Ethiopian priests in Jerusalem), but Ethiopia was too isolated/blocked by the Mamluks. That being said, I think it could be fun to allow that (though it should trigger a disaster or something).


You are right, I didn't think of those. Still, only the 0.10 is guaranteed, the rest is RNG, and still could cause delays in getting to the 6th reform. Could be that it's viable given this, but I'm still a little bit skeptical. Guess we'll see it in practice.
Ethiopia would move its capital to better control areas. Since the capital was where the Emperor had the greatest control, moving it around meant he could keep tabs on every part of the kingdom. This also backfired because Ethiopia's capital was right near the border when Gragn attacked =D. My idea reflects that :) . It's to encourage you to move your capital in a recently conquered area or an area that's giving you trouble so that they stay in line. Why have your capital in a secure area, when you can keep tabs on a rebellious one? (Yes, I am aware of the other mechanics that encourage the former. This is just the reasoning behind it. )

This mechanic is more historically-focused, and I see the concern. Vanilla allows you to paint the map, and this hinders Ethiopia specifically. I'm curious how the dev test games go with Ethiopia.
 
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I know that Anbennar has done unique units (Gnomish Artificers), so that should already be possible - might want to ask their team how they did it. As to the new Trade Company investments, afraid I got a "No" from the developers, sorry.
For Anbennar we just use a reskinned and reflavoured version of the Rajputs for artificer units.

If there's not a possibility for creating new special units by modders could we at least an equivalent to the "is_rajput_modifier = yes"/"is_janissary_modifier = yes" for every other special unit? Currently they only seem to exist for rajput, janissary and revolutionary guard.
 
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@Ogele Will all the new mission trees be presented in these dev diaries? Or only the specific ones?

I fear there will be many important missing TAGs in this content pack. For the present area I think about the Sennar Sultanate, Adal and Nubian/Sudanese minors. But also for Western Africa: Sokoto, Hausas and Bornu. By the way, I like the fact that the map will see minor changes, you should just rethink about Dahomey Kingdom being on the map in 1444.

Overall, what I see looks engaging.
 
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To combat the issues caused by this modifier, the Itinerant Capital has a special mechanic attached to it: provinces of the capital area always have the following modifier.
Unless there have been changes made to the code, local min autonomy modifiers do not cancel out global min autonomy modifiers
 
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Looks great. I hope that Adal isn't forgotten and they get their mission tree.

Also, I hope that they'll use the opportunity to add Rock-Hewn Churches of Lalibela and something for the Somalian states, as well.
 
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Can we please make ethiopias ideas a little better?

I really rather not have to form somalia in mp.

My sugestion would be


ETH_ideas = {
start = {
global_autonomy = -0.05
land_attrition = -0.20 # *doubled* intent to make it more noticible,stacks nicely with defensive
}

bonus = {
land_morale = 0.1 #*new* capstones should always feel impactful and goes a long way to make mp viable/prevent culture flipping to somali
}

trigger = {
tag = ETH
}
free = yes #will be added at load.

solomonid_claim = {
prestige = 1
}
nagusa_negast = {
monarch_diplomatic_power = 1 #*New* plays on the idea of the god king
}
hostile_borders = {
defensiveness = 0.20
}
diplomatic_demeanor = {
diplomatic_reputation = 1
}
the_ark_of_the_covenant = {
missionaries = 1
}
eth_expansionist_policy = {
core_creation = -0.10
colonists = 1 # *Extra* Not having a colonist here felt like an oversight, having to go expansion felt bad to only fill in a douzen provinces
}
eth_reformed_armies = {
infantry_power = 0.1
}
}

this makes them competitive in mp for mill ideas, but not broken due to lack of disci, (which would stack a bit too strong with cawa), keeps their utility and theme and gives them a reall feel good factor. Side note, if you want to make an abysinia formable that would be fine too!
 
Seeing as the only Jewish provinces/jewish nation are in the region, I hope we will finally see mechanics for the third Abrahamic religion.
Jewish mechanics are long overdue.

Edit: I saw a good idea once by a modder on steam called 'Lord Thiolate' that used fetishist mechanics to represent ideas coming in from the worldwide jewish diaspora (https://steamcommunity.com/sharedfiles/filedetails/?id=2486344922)
Just as an idea
Though new mechanics would also do (just not holy sites again pls)
A variation on the Islamic piety mechanics could work. You could even include the mystic events by replacing the Sufis with Kabbalists (or, more realistically, Chasidim).
 
Make Adal mt as well, hopefully with some reference to present day Hararis and maybe even given them a new culture different then somali(although I'm not sire if they had completely split at the time)
 
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@Ogele Could you please add a few more African Countries to the game.

The new countries near benin are the kingdoms of Nri and Akure

Kingdom of Nri​

Akure Kingdom​


The Kingdom of Dahomey should be removed and replaced with the Kingdom of Allada

Oyo Empire should have access to the sea.

As for the Ashanti Kingdom, it might be playable in the beginning.

Adansi>Ashanti

The initial ruler may be Nana Yaraware.
There are two dynasties of two tribes that were part of the Adansi kingdom

Mankessim Kingdom​

It is the kingdom of the Fante people.

Ahanta Kingdom​

Ghana.png
The location of some provinces in Ghana should also be improved.
ghip.png
 
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@Ogele Could you please add a few more African Countries to the game.

The new countries near benin are the kingdoms of Nri and Akure

Kingdom of Nri​

Akure Kingdom​


The Kingdom of Dahomey should be removed and replaced with the Kingdom of Allada

Oyo Empire should have access to the sea.

As for the Ashanti Kingdom, it might be playable in the beginning.

Adansi>Ashanti

The initial ruler may be Nana Yaraware.
There are two dynasties of two tribes that were part of the Adansi kingdom

Mankessim Kingdom​

It is the kingdom of the Fante people.

Ahanta Kingdom​


The location of some provinces in Ghana should also be improved.
Location of the Kingdom of Nri is incorrect. Nri should not be in Ondo which was a part of Yorubaland. The location of the Igbos is more to the east, on the eastern side of the Niger River. The Kingdom of Nri would have to be located somewhere in EU4's Idah province.
 
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Why there are no new provinces for Africa??
New provinces cause performance drop and EU4 cannot handle more provinces
 
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