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EU4 - Development Diary - 23rd of October 2018

Hello! We’ll finally reveal some features of the upcoming Immersion Pack coming with the 1.28 patch. However I need to warn you: HEAVY USAGE OF CODER ART INCOMING!

Our artists nor me have had time to get our hands on the new features yet to make sure the interface is up to par for user usage. So everything is just how the programmer left it. Terrifying thought.

We’ll start with a feature only available to the Catholic Iberians. Establishing Holy Orders. Keep in mind numbers are as usual up for tweakage!

upload_2018-10-23_9-16-19.png


These are inspired by Jesuit Reductions in the new world but an Iberian nation can put them anywhere as long as the nation own the entire state and that it is fully cored and stated. The available orders are: The Society of Jesus, The Order of Preachers and The Order of Saint Francis.

When an order is selected for a state these following effects are applied to all provinces in that state.
  • Jesuit Order
    • +1 Tax Development
    • 1.5% Local missionary strength
    • -10% Local Build Cost
  • Dominican Order
    • +1 Production Development
    • Removes slaves if trade goods and replace it with something else
    • -30% Culture Conversion Cost
  • Franciscan Order
    • +1 Manpower Development
    • -3 Local Unrest
    • -0.05 Local Monthly Devastation
Each of these costs 50 monarch power to put in place, 50 of the type that order represents. Administrative for Jesuits, Diplomatic for Dominican and Military for Franciscan. As an overlord of a colonial nation you can still place these in their land. The AI will know if a player is involved and restrain itself from placing these orders themselves letting the player optimize their usage.

For the few that manages to recreate the Cremé Pheonix, an Andalusian Muslim, we'll see what we can do for you ;)



Next Feature is one for every colonizer which we have done together with trying to improve the Colonial Diversity, to try and prevent the Colonial AI to spend so much dip points on purging away cultures. Instead allowing the Americas to become the melting pot of cultures it was. Also yet again I warn you that everything you see is in a state of work in progress.

upload_2018-10-23_9-16-44.png


With Expulsion of Minorities feature you can now tell those damned Puritans in East Anglia to head off to Plymouth Harbor and get on the Mayflower.

Using this costs you diplomatic points akin to how much it would take to culture convert in that province, but upon colony completion it both converts the religion and culture of the province while making the colony have the old religion and culture of home. Also upon completion you get some extra development in the finished colony based on how big the home province were for the minority you sent to live in the colony.

Besides the Culture conversion cost modifier reducing the cost to do this action, in Exploration ideas there is now an idea that will also reduce this cost if you own the Immersion Pack.



Now I’m going to hand it over to our beta who have helped us out with the map in this iteration and helped us overhaul the Spanish Main.

Hello, I’m Evie. You may remember me (as GuillaumeHJ) from old Dev Diary classics like “How to add provinces to Western Africa without getting bored” and “There’s no such thing as too many provinces in North America”. For those of you who joined us since Art of War: nice to meet you.

As you can probably gather, I’m here to talk to you about more map changes. After all, it’s one thing to add provinces to Spain, but much of Spanish history in the Europa Universalis timeline happened outside Spain, in the part of the world that would receive the apt name of “Spanish Main.”

Stretching from the coast of Texas all the way to the mouth of the Orinoco, across the Caribbeans, and back into Florida, the Spanish Main was the heart of the Spanish colonial empire, where the great Treasure Fleets sailed to gather the wealth of the New World. As a result, the “Spain” update also includes extensive additions to the region.

upload_2018-10-23_9-27-8.png


Map-wise, the changes are extensive – upwards of eighty new provinces and twenty new tags in Mesoamerica, Central America, the Southwestern United States, the Caribbeans, Florida, Colombia and Venezuela. But Cuba and Hispaniola are now up to nine provinces. Colombia and Venezuela get a plethora of new provinces as well along the coast, bringing them much closer to the density found in Central America. The lion’s share, of course, goes to Mexico, especially the heart of Mesoamerica.

upload_2018-10-23_9-27-37.png


The most important (and by far the most requested) of those provinces are, without a shadow of a doubt, the two we split off from the original Mexico province, representing Texcoco and Tlacopan, the two cities that (along with Mexico-Tenochtitlan) formed the Aztec Triple Alliance. Reducing the Valley of Mexico and the Aztec power base to a single province always felt wrong, so when the opportunity came to update the region’s map with smaller provinces, adding these two was the very first item on the list of changes that needed to happen.

More than new provinces, though, the heart of the update is the new tags. Nine in Mesoamerica proper, six in the Mayan regions, six in the deserts around the US/Mexico border, and one each in Central America and Colombia bring a great deal of depth to the region. Who are they? Read on to find out.

upload_2018-10-23_9-27-56.png


Mesoamerica

Northwestern Mesoamerica, beyond Colima and the Tarascans, is often thought of as a void, but actually it was a Greece-like patchwork of cities. Representing them all is beyond the scope of this patch, but we’ve added two of the more significant local powers, Tonala and Xalisco, to bring relief to the area.

At the northern edge of Mesoamerica lived a plethora of people that the Aztecs collectively called the Chichimeca (roughly compared with the Greek “Barbarian”). Though they didn’t have the great cities of Mesoamerica proper, they played a fundamental part in regional history, and provided formidable resistance to Spanish expansion for half a century. For them, we’ve added three tags: Otomi and Guarames are two of the more significant people, while Chichimeca covers a variety of smaller groups.

Near the Chichimecan, we find a historical oddity: a Mayan group that wandered far from Yucatan and Central America, to the opposite end of Mesoamerica, the Huastec people.

Closer to the Aztecs, a number of additional states represent various regional powers of some note. To the south, Coixtlahuaca, a mixtec kingdom, fell early when their king defied the Aztecs. To the south-east, Teotitlan became a loyal ally of the empire. To the west, meanwhile, Matlatzinca served as a buffer between Aztecs and Tarascans - until the Aztec invaded it, precipitating war with their powerful rivals.

The South: Mayans, Central America and Colombia.

Further south, the Yucatan peninsula was home to about sixteen Mayan polities in this timeline. Having them all would, again, be impossible, but instead of just having the two rival dynasties of Cocomes and Xiu (whose rivalry dominated Mayan politics in the era), we’ve added two of the better known late post-classic city-states, in the form of Can Pech (Campeche) and Chactemal (Chetumal).

In south-eastern Mexico, a pair of additional Mayan tags add depths to the Tabasco and Chiapas regions. In the former, they’re the Yokotan (or Chontales), who claim descent from the ancient Olmec civilization. In the later, the Tzotzil, one of the more significant local group, serve a similar role.

In Honduras and Guatemala, the Kiche kingdom no longer can afford to get complacent – their perennial rivals (and erstwhile vassals), the Kaqchikel, are now in the game plotting to gain the upper hand, while further east, the Chorti people could also turn into quite the threat.

In Colombia, the Tairona, sister people to the Muisca (who are already in) form a new addition at the northern edge of the country, where the last of the Andes come to die in the Atlantic.

Last, but not least, we have our first non-Mayan Central America tag, based in the coastal jungles of Nicaragua: the Miskito people, who remained independent of Spain long enough to become a British protectorate instead.

The North: Pueblos and Natives.


IgbC0QGuk3upg8uvhpjk-0HX4OCW7aXXXyS4lf9KytamL5ThuS98ci1AcAdoa44WWeL89QJbbdexjzabvLTY5qvj9ZhftojjVsnTVH1_StMpZl1kul0sFaGQJrvx6F1KkAtZKJv0


To the north, we find ourselves drawn to the upper end of the Rio Grande valley. There, the old Pueblo tag has been split in three to represent the various groups that together formed the Puebloan people. In addition to the old Pueblo tag (now limited to the Rio Grande valley itself), we now have the Keres tag (covering famous pueblos like Acoma and Zia, to the west of the Rio Grande), and the Zuni one, near the New Mexico/Arizona border.

Beyond the Rio Grande valley, our additions take the form of Native American tags. Adding depths to the Apachean people on top of the already-present Navajo and Apache tags, we find the Lipan and Mescalero ready to make trouble for colonizers in New Mexico and Texas, where they were a formidable obstacle to the Spanish historically. Further west, in the foothills of the Sierra Nevada, California finally get representation of its native people in the form of the Yokuts. Finally, in the deserts of north-western Mexico, the Yaqui people, who resisted Spanish then Mexican dominion into the twentieth century, join the fray.

Together, all these additions bring a lot more depth to the areas of the map that ended up being conquered by Spain.


Thanks Evie! Next week I'll be back to talk about more features, one of which that Sweden had quite an excellence of building ....
 
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For the few that manages to recreate the Cremé Pheonix, an Andalusian Muslim, we'll see what we can do for you ;)
Hello guys, I was thinking about the posibility to add to the Muslim Andalusian some sort of mechanic similar to the Holy Orders of the Catholic Iberians, and I realized that talking about a pragmatic Andalusia is really historical.
They had important communities of jews, christians and berbers how helped the emirs to recreate an atmosphere similar to the capitals of the middle east, but with industrious Iberians, money maker jews and brave berbers to help with the development of the country.
One way to implement the Holy Orders feature in the Andalus is to, rename it as something like "Establish local communities" and asigning them similar mechanics like:
Jew communities: adm dev
Christn. communities: dip dev
Berber communities: mil dev
Hope this may be of usefulness
 
Holy Orders are very underwhelming imho.. Just another button that cost X and gain X permament bonus in region.. No real gameplay in it, there is no thinking about investment, if you have the spare points you will click it (since it's cheaper then normal development) else probably not. There should be missions for the orders, with the orders spreading the faith/culture and colonizing the new world, making the local population join your cause.. It was normal for Jesuits for example to go to uncolonized areas and establish jesuit outposts there and work on converting/settling the region.. Right now you just have to control a state, press button, get bonus. The name is the only flavor (and possible some 2-3 events?).

Again, this is just my opinion, anyone is free to disagree with me.


Bingo, how lazy is this?

The same buffs just with a very thin veneer. +3 Conversion Rate (Insert cheap art work and a historical tie with said country)
Why? Look at Crusader Kings II, so much gameplay mechanics- the last expansion pack for EUIV "Dharma" added govnment reforms that are just laughably lazy. +2 states, or 10 percent tax income with same cheap art work .This is game is like an excel stat sheet, thats it.

Instead of cheap gimmicks fix the Institution spread, tech, give us some real internal politics. The estates system is barely used!!! Its bonuses are so laughably small, no real effects!!!
 
I'm really happy about these map changes and the new tags. How in depth these tags are idk, the immersion focus for mission trees will probably only be for the Iberian states. Still, the new holy orders will absolutely help my runs as Castile particularly as I always seem to fall behind in the tech race if I try to invest in my provinces.
 
Hello guys, I was thinking about the posibility to add to the Muslim Andalusian some sort of mechanic similar to the Holy Orders of the Catholic Iberians, and I realized that talking about a pragmatic Andalusia is really historical.
They had important communities of jews, christians and berbers how helped the emirs to recreate an atmosphere similar to the capitals of the middle east, but with industrious Iberians, money maker jews and brave berbers to help with the development of the country.
One way to implement the Holy Orders feature in the Andalus is to, rename it as something like "Establish local communities" and asigning them similar mechanics like:
Jew communities: adm dev
Christn. communities: dip dev
Berber communities: mil dev
Hope this may be of usefulness


Could also be applied to the Ottoman millets.
 
If you are Great Britain and you send your Irish minorities to the New World and then all of the sudden Ireland becomes independent, would Ireland get a nationalism CB over the colonial territory in the New World that has Irish culture?
 
If you are Great Britain and you send your Irish minorities to the New World and then all of the sudden Ireland becomes independent, would Ireland get a nationalism CB over the colonial territory in the New World that has Irish culture?

It depends on what culture the independent Ireland will has, since their original provinces will have been converted to to ot culture already. If their main culture is still Irish, then yes, they will get Nationalism CB.
 
The Andes impassable terrain would have been nice. It would have made colonizing and independence wars more historical.

Greater Antilles could be its own colonial region with Lesser Antilles and Bermuda being trade company regions.
 
Oh no, more endlessly positive modifiers for one off MP cost.

This is why I dislike the immersion packs. They have to offer more than the base game and nobody wants to pay to make their nation weaker. So instead we get a load of perma-bonuses behind a low cost base.

As if the historical geography and monarchical ties of Spain, GB, Russia weren't sufficient. They succeeded because they had loads of one off perma-bonuses.
 
Just a little comment: Yaqui on norwest Mexico are misplaced, they should be on the "Mayo" province. They live more south.

It would be nice a feature to stablish missions using the Holy Orders on empty provinces or with native "minors", at least with Jesuits.
Here on Northwest Mexico they've founded missionary towns, this towns not only have natives, but it received many Novospaniards from the south, which populated them.

Imh this would be a good approach for the Company of Jesus.
 
This deporting of minorities looks like the biggest buff ever to Manchu nations. Tengri is really terrible at conversion, but you normally need to convert religion to convert culture. And converting Chinese province culture is extremely powerful as Manchu. But now you can just pick the tolerance option for religion, ship all of China into Cascadia then raise banners from the high dev provinces. As a bonus it means your colonial nations have less Manchu provinces to acquire 50 corruption by continuously raise-disbanding their banners for no reason.
 
Please dont make it that any expelled minorities will go to the colonies. I dont want to see Arab "Andalusian" in Australia cause the castilians expelled them. They expelled them into north africa and along the north african coast where the muslims held control. The Spanish expelled these large amounts of muslims and former muslims over there to avoid rebellions in the home front. They wouldnt be stupid enough to send them to the colonies which they obviously didnt. However, i do want an option where to expel them, like send them to their homeland, the colonies or just neighbouring nation or just away and let them spawn randomly. Perhaps events will give modifiers increasing minority attraction in provinces. The spanish began sending prisoners to the colonies to work in Hispaniola and mexico much later on. Hence why there are very small amounts of mexicans with turkish ancestry or arab ancestry. No melting pot came from this since they were a minority, but just using this as an example. Dont want to be forced to send minorities to the colonies.
 
The King's Fountain depicts a scene set around the Fountain of El-Rei in Lisbon, the capitol of the-then Kingdom of Portugal. Painted during the late 16th century, the work features images associated with the wealth and power of the burgeoning Portuguese Empire; trade goods from Japan, Goa, and various African kingdoms are seen, as are African slaves and free Africans.[1] Jewish constables (among several other Jewish men and women) can be seen detaining a thief, and the painting notably contains a depiction of a Afro-Portuguese knight endowed with the heraldry of the Order of Santiago.[1][2] More domestically-minded work can be seen, such as boatmen unloading grain and attending to passengers, while jugglers and vendors can be seen mingling with the crowd. Several animals are also present

The wide variety of figures seen in the painting led to said work being described as being an example of globalization in the Renaissance period

https://en.wikipedia.org/wiki/The_King's_Fountain

Video
 
Hello! We’ll finally reveal some features of the upcoming Immersion Pack coming with the 1.28 patch. However I need to warn you: HEAVY USAGE OF CODER ART INCOMING!

Our artists nor me have had time to get our hands on the new features yet to make sure the interface is up to par for user usage. So everything is just how the programmer left it. Terrifying thought.

We’ll start with a feature only available to the Catholic Iberians. Establishing Holy Orders. Keep in mind numbers are as usual up for tweakage!

View attachment 412578

These are inspired by Jesuit Reductions in the new world but an Iberian nation can put them anywhere as long as the nation own the entire state and that it is fully cored and stated. The available orders are: The Society of Jesus, The Order of Preachers and The Order of Saint Francis.

When an order is selected for a state these following effects are applied to all provinces in that state.
  • Jesuit Order
    • +1 Tax Development
    • 1.5% Local missionary strength
    • -10% Local Build Cost
  • Dominican Order
    • +1 Production Development
    • Removes slaves if trade goods and replace it with something else
    • -30% Culture Conversion Cost
  • Franciscan Order
    • +1 Manpower Development
    • -3 Local Unrest
    • -0.05 Local Monthly Devastation
Each of these costs 50 monarch power to put in place, 50 of the type that order represents. Administrative for Jesuits, Diplomatic for Dominican and Military for Franciscan. As an overlord of a colonial nation you can still place these in their land. The AI will know if a player is involved and restrain itself from placing these orders themselves letting the player optimize their usage.

For the few that manages to recreate the Cremé Pheonix, an Andalusian Muslim, we'll see what we can do for you ;)



Next Feature is one for every colonizer which we have done together with trying to improve the Colonial Diversity, to try and prevent the Colonial AI to spend so much dip points on purging away cultures. Instead allowing the Americas to become the melting pot of cultures it was. Also yet again I warn you that everything you see is in a state of work in progress.

View attachment 412580

With Expulsion of Minorities feature you can now tell those damned Puritans in East Anglia to head off to Plymouth Harbor and get on the Mayflower.

Using this costs you diplomatic points akin to how much it would take to culture convert in that province, but upon colony completion it both converts the religion and culture of the province while making the colony have the old religion and culture of home. Also upon completion you get some extra development in the finished colony based on how big the home province were for the minority you sent to live in the colony.

Besides the Culture conversion cost modifier reducing the cost to do this action, in Exploration ideas there is now an idea that will also reduce this cost if you own the Immersion Pack.



Now I’m going to hand it over to our beta who have helped us out with the map in this iteration and helped us overhaul the Spanish Main.

Hello, I’m Evie. You may remember me (as GuillaumeHJ) from old Dev Diary classics like “How to add provinces to Western Africa without getting bored” and “There’s no such thing as too many provinces in North America”. For those of you who joined us since Art of War: nice to meet you.

As you can probably gather, I’m here to talk to you about more map changes. After all, it’s one thing to add provinces to Spain, but much of Spanish history in the Europa Universalis timeline happened outside Spain, in the part of the world that would receive the apt name of “Spanish Main.”

Stretching from the coast of Texas all the way to the mouth of the Orinoco, across the Caribbeans, and back into Florida, the Spanish Main was the heart of the Spanish colonial empire, where the great Treasure Fleets sailed to gather the wealth of the New World. As a result, the “Spain” update also includes extensive additions to the region.

View attachment 412581

Map-wise, the changes are extensive – upwards of eighty new provinces and twenty new tags in Mesoamerica, Central America, the Southwestern United States, the Caribbeans, Florida, Colombia and Venezuela. But Cuba and Hispaniola are now up to nine provinces. Colombia and Venezuela get a plethora of new provinces as well along the coast, bringing them much closer to the density found in Central America. The lion’s share, of course, goes to Mexico, especially the heart of Mesoamerica.

View attachment 412582

The most important (and by far the most requested) of those provinces are, without a shadow of a doubt, the two we split off from the original Mexico province, representing Texcoco and Tlacopan, the two cities that (along with Mexico-Tenochtitlan) formed the Aztec Triple Alliance. Reducing the Valley of Mexico and the Aztec power base to a single province always felt wrong, so when the opportunity came to update the region’s map with smaller provinces, adding these two was the very first item on the list of changes that needed to happen.

More than new provinces, though, the heart of the update is the new tags. Nine in Mesoamerica proper, six in the Mayan regions, six in the deserts around the US/Mexico border, and one each in Central America and Colombia bring a great deal of depth to the region. Who are they? Read on to find out.

View attachment 412583

Mesoamerica

Northwestern Mesoamerica, beyond Colima and the Tarascans, is often thought of as a void, but actually it was a Greece-like patchwork of cities. Representing them all is beyond the scope of this patch, but we’ve added two of the more significant local powers, Tonala and Xalisco, to bring relief to the area.

At the northern edge of Mesoamerica lived a plethora of people that the Aztecs collectively called the Chichimeca (roughly compared with the Greek “Barbarian”). Though they didn’t have the great cities of Mesoamerica proper, they played a fundamental part in regional history, and provided formidable resistance to Spanish expansion for half a century. For them, we’ve added three tags: Otomi and Guarames are two of the more significant people, while Chichimeca covers a variety of smaller groups.

Near the Chichimecan, we find a historical oddity: a Mayan group that wandered far from Yucatan and Central America, to the opposite end of Mesoamerica, the Huastec people.

Closer to the Aztecs, a number of additional states represent various regional powers of some note. To the south, Coixtlahuaca, a mixtec kingdom, fell early when their king defied the Aztecs. To the south-east, Teotitlan became a loyal ally of the empire. To the west, meanwhile, Matlatzinca served as a buffer between Aztecs and Tarascans - until the Aztec invaded it, precipitating war with their powerful rivals.

The South: Mayans, Central America and Colombia.

Further south, the Yucatan peninsula was home to about sixteen Mayan polities in this timeline. Having them all would, again, be impossible, but instead of just having the two rival dynasties of Cocomes and Xiu (whose rivalry dominated Mayan politics in the era), we’ve added two of the better known late post-classic city-states, in the form of Can Pech (Campeche) and Chactemal (Chetumal).

In south-eastern Mexico, a pair of additional Mayan tags add depths to the Tabasco and Chiapas regions. In the former, they’re the Yokotan (or Chontales), who claim descent from the ancient Olmec civilization. In the later, the Tzotzil, one of the more significant local group, serve a similar role.

In Honduras and Guatemala, the Kiche kingdom no longer can afford to get complacent – their perennial rivals (and erstwhile vassals), the Kaqchikel, are now in the game plotting to gain the upper hand, while further east, the Chorti people could also turn into quite the threat.

In Colombia, the Tairona, sister people to the Muisca (who are already in) form a new addition at the northern edge of the country, where the last of the Andes come to die in the Atlantic.

Last, but not least, we have our first non-Mayan Central America tag, based in the coastal jungles of Nicaragua: the Miskito people, who remained independent of Spain long enough to become a British protectorate instead.

The North: Pueblos and Natives.


IgbC0QGuk3upg8uvhpjk-0HX4OCW7aXXXyS4lf9KytamL5ThuS98ci1AcAdoa44WWeL89QJbbdexjzabvLTY5qvj9ZhftojjVsnTVH1_StMpZl1kul0sFaGQJrvx6F1KkAtZKJv0


To the north, we find ourselves drawn to the upper end of the Rio Grande valley. There, the old Pueblo tag has been split in three to represent the various groups that together formed the Puebloan people. In addition to the old Pueblo tag (now limited to the Rio Grande valley itself), we now have the Keres tag (covering famous pueblos like Acoma and Zia, to the west of the Rio Grande), and the Zuni one, near the New Mexico/Arizona border.

Beyond the Rio Grande valley, our additions take the form of Native American tags. Adding depths to the Apachean people on top of the already-present Navajo and Apache tags, we find the Lipan and Mescalero ready to make trouble for colonizers in New Mexico and Texas, where they were a formidable obstacle to the Spanish historically. Further west, in the foothills of the Sierra Nevada, California finally get representation of its native people in the form of the Yokuts. Finally, in the deserts of north-western Mexico, the Yaqui people, who resisted Spanish then Mexican dominion into the twentieth century, join the fray.

Together, all these additions bring a lot more depth to the areas of the map that ended up being conquered by Spain.


Thanks Evie! Next week I'll be back to talk about more features, one of which that Sweden had quite an excellence of building ....
Please, let us restrict CNs growth to the areas, please. I hate seeing Peru in half of Brazil:(