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EU4 - Development Diary - 23rd of October 2018

Hello! We’ll finally reveal some features of the upcoming Immersion Pack coming with the 1.28 patch. However I need to warn you: HEAVY USAGE OF CODER ART INCOMING!

Our artists nor me have had time to get our hands on the new features yet to make sure the interface is up to par for user usage. So everything is just how the programmer left it. Terrifying thought.

We’ll start with a feature only available to the Catholic Iberians. Establishing Holy Orders. Keep in mind numbers are as usual up for tweakage!

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These are inspired by Jesuit Reductions in the new world but an Iberian nation can put them anywhere as long as the nation own the entire state and that it is fully cored and stated. The available orders are: The Society of Jesus, The Order of Preachers and The Order of Saint Francis.

When an order is selected for a state these following effects are applied to all provinces in that state.
  • Jesuit Order
    • +1 Tax Development
    • 1.5% Local missionary strength
    • -10% Local Build Cost
  • Dominican Order
    • +1 Production Development
    • Removes slaves if trade goods and replace it with something else
    • -30% Culture Conversion Cost
  • Franciscan Order
    • +1 Manpower Development
    • -3 Local Unrest
    • -0.05 Local Monthly Devastation
Each of these costs 50 monarch power to put in place, 50 of the type that order represents. Administrative for Jesuits, Diplomatic for Dominican and Military for Franciscan. As an overlord of a colonial nation you can still place these in their land. The AI will know if a player is involved and restrain itself from placing these orders themselves letting the player optimize their usage.

For the few that manages to recreate the Cremé Pheonix, an Andalusian Muslim, we'll see what we can do for you ;)



Next Feature is one for every colonizer which we have done together with trying to improve the Colonial Diversity, to try and prevent the Colonial AI to spend so much dip points on purging away cultures. Instead allowing the Americas to become the melting pot of cultures it was. Also yet again I warn you that everything you see is in a state of work in progress.

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With Expulsion of Minorities feature you can now tell those damned Puritans in East Anglia to head off to Plymouth Harbor and get on the Mayflower.

Using this costs you diplomatic points akin to how much it would take to culture convert in that province, but upon colony completion it both converts the religion and culture of the province while making the colony have the old religion and culture of home. Also upon completion you get some extra development in the finished colony based on how big the home province were for the minority you sent to live in the colony.

Besides the Culture conversion cost modifier reducing the cost to do this action, in Exploration ideas there is now an idea that will also reduce this cost if you own the Immersion Pack.



Now I’m going to hand it over to our beta who have helped us out with the map in this iteration and helped us overhaul the Spanish Main.

Hello, I’m Evie. You may remember me (as GuillaumeHJ) from old Dev Diary classics like “How to add provinces to Western Africa without getting bored” and “There’s no such thing as too many provinces in North America”. For those of you who joined us since Art of War: nice to meet you.

As you can probably gather, I’m here to talk to you about more map changes. After all, it’s one thing to add provinces to Spain, but much of Spanish history in the Europa Universalis timeline happened outside Spain, in the part of the world that would receive the apt name of “Spanish Main.”

Stretching from the coast of Texas all the way to the mouth of the Orinoco, across the Caribbeans, and back into Florida, the Spanish Main was the heart of the Spanish colonial empire, where the great Treasure Fleets sailed to gather the wealth of the New World. As a result, the “Spain” update also includes extensive additions to the region.

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Map-wise, the changes are extensive – upwards of eighty new provinces and twenty new tags in Mesoamerica, Central America, the Southwestern United States, the Caribbeans, Florida, Colombia and Venezuela. But Cuba and Hispaniola are now up to nine provinces. Colombia and Venezuela get a plethora of new provinces as well along the coast, bringing them much closer to the density found in Central America. The lion’s share, of course, goes to Mexico, especially the heart of Mesoamerica.

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The most important (and by far the most requested) of those provinces are, without a shadow of a doubt, the two we split off from the original Mexico province, representing Texcoco and Tlacopan, the two cities that (along with Mexico-Tenochtitlan) formed the Aztec Triple Alliance. Reducing the Valley of Mexico and the Aztec power base to a single province always felt wrong, so when the opportunity came to update the region’s map with smaller provinces, adding these two was the very first item on the list of changes that needed to happen.

More than new provinces, though, the heart of the update is the new tags. Nine in Mesoamerica proper, six in the Mayan regions, six in the deserts around the US/Mexico border, and one each in Central America and Colombia bring a great deal of depth to the region. Who are they? Read on to find out.

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Mesoamerica

Northwestern Mesoamerica, beyond Colima and the Tarascans, is often thought of as a void, but actually it was a Greece-like patchwork of cities. Representing them all is beyond the scope of this patch, but we’ve added two of the more significant local powers, Tonala and Xalisco, to bring relief to the area.

At the northern edge of Mesoamerica lived a plethora of people that the Aztecs collectively called the Chichimeca (roughly compared with the Greek “Barbarian”). Though they didn’t have the great cities of Mesoamerica proper, they played a fundamental part in regional history, and provided formidable resistance to Spanish expansion for half a century. For them, we’ve added three tags: Otomi and Guarames are two of the more significant people, while Chichimeca covers a variety of smaller groups.

Near the Chichimecan, we find a historical oddity: a Mayan group that wandered far from Yucatan and Central America, to the opposite end of Mesoamerica, the Huastec people.

Closer to the Aztecs, a number of additional states represent various regional powers of some note. To the south, Coixtlahuaca, a mixtec kingdom, fell early when their king defied the Aztecs. To the south-east, Teotitlan became a loyal ally of the empire. To the west, meanwhile, Matlatzinca served as a buffer between Aztecs and Tarascans - until the Aztec invaded it, precipitating war with their powerful rivals.

The South: Mayans, Central America and Colombia.

Further south, the Yucatan peninsula was home to about sixteen Mayan polities in this timeline. Having them all would, again, be impossible, but instead of just having the two rival dynasties of Cocomes and Xiu (whose rivalry dominated Mayan politics in the era), we’ve added two of the better known late post-classic city-states, in the form of Can Pech (Campeche) and Chactemal (Chetumal).

In south-eastern Mexico, a pair of additional Mayan tags add depths to the Tabasco and Chiapas regions. In the former, they’re the Yokotan (or Chontales), who claim descent from the ancient Olmec civilization. In the later, the Tzotzil, one of the more significant local group, serve a similar role.

In Honduras and Guatemala, the Kiche kingdom no longer can afford to get complacent – their perennial rivals (and erstwhile vassals), the Kaqchikel, are now in the game plotting to gain the upper hand, while further east, the Chorti people could also turn into quite the threat.

In Colombia, the Tairona, sister people to the Muisca (who are already in) form a new addition at the northern edge of the country, where the last of the Andes come to die in the Atlantic.

Last, but not least, we have our first non-Mayan Central America tag, based in the coastal jungles of Nicaragua: the Miskito people, who remained independent of Spain long enough to become a British protectorate instead.

The North: Pueblos and Natives.


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To the north, we find ourselves drawn to the upper end of the Rio Grande valley. There, the old Pueblo tag has been split in three to represent the various groups that together formed the Puebloan people. In addition to the old Pueblo tag (now limited to the Rio Grande valley itself), we now have the Keres tag (covering famous pueblos like Acoma and Zia, to the west of the Rio Grande), and the Zuni one, near the New Mexico/Arizona border.

Beyond the Rio Grande valley, our additions take the form of Native American tags. Adding depths to the Apachean people on top of the already-present Navajo and Apache tags, we find the Lipan and Mescalero ready to make trouble for colonizers in New Mexico and Texas, where they were a formidable obstacle to the Spanish historically. Further west, in the foothills of the Sierra Nevada, California finally get representation of its native people in the form of the Yokuts. Finally, in the deserts of north-western Mexico, the Yaqui people, who resisted Spanish then Mexican dominion into the twentieth century, join the fray.

Together, all these additions bring a lot more depth to the areas of the map that ended up being conquered by Spain.


Thanks Evie! Next week I'll be back to talk about more features, one of which that Sweden had quite an excellence of building ....
 
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I think the culture and religion system could be made a bit more complex yet also simple.

Majority culture/religion = province culture/religion.
Large minority culture/religion = represented by modifier.
Small minority culture/religion = represented by modifier.

Converting culture and religion should not be a one action thing. It should be scaled like mentioned above. This would allow to have multiple minority cultures and religions in a province represented via modifiers. It would allow the representation of Jews finally in Central/Eastern Europe and Iberia as well as Northern Africa.
 
Sounds a bit like the Trail Of Tears where Native Americans were forcefully transplanted from the Carolina's area to the Oklahoma area in the early 1800's.

Either way, it sounds like an interesting feature.

Trusting in PDX, that won't be a feature enabled for that purpose. Might be events, idk never play in the new world (yet I love playing Spain....). Still, would be borderline imo on the overall policy of not including certain subject matter in their games.
 
@Groogy Looking closely at that map, it looks like there still aren't any Nahuatl or Mayan OPMs at game start. It would be really nice to have the possibility to pick one such, somewhere.
I might be asking too much, but a playable Mayan theocracy would be nice (like Ichma with the Inti).
 
Despite being a Texan, I always thought that California was always under-provinced and should have more provinces, because California has a very good potential to support a large population. The soil In California is particularly good, and being surrounded by mountains and deserts would make the people feel safe.
After seeing what you've done with it I was pretty pleased, but there's 3 areas in particular which I thought could use a province.
Even if it doesn't manage to be colonized in-game before the 1650's, It still had plenty of natives who could use some land over there.
So I wanted to suggest, if you're listening, to please add in at least 3 more provinces into California, along with some native countries to go into the rest of Cali as well?

The First Province being:
A new province Surrounding lake Tahoe, and the cities of Reno and Carson City, I'd suggest calling this new province "Washo" or "Washoe", Named after the natives who live there. (Not just according the the picture below)
While migrating the province of Maidu a little further north and widening it a bit more to the east.

The Second province being Las Vegas and its surrounding territory.
The name's the tricky part though,There's already a Paiute province and Las Vegas would sound weird, So why not Paradise? even though it's a desert, It'd sure be funny. Otherwise Mohave wouldn't be so bad.

And the Third province being The California Channel Islands, Named "Santa Catalina" or "Santa Cruz" connected by strait to Chumash.

As for Native countries to add in, I honestly don't know much about the importance of any of these groups, So if anyone could pitch in about which one is most historically impactful and worth adding, that'd be nice:
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thank you.
 
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Now that Yokuts are in, the only other Californian natives whorthwhile to be added are the Chumash. Even then, the are other more relevant (and advanced) nations in Aridoamerica like Hopi or Tarahumara to be added.

Florida is also sadly empaty, I think at least Calusa must be added. And there are also many kingdom from the Mississippian area like Cofitachequi, Coosa or Tuscaloosa.
 
Now that Yokuts are in, the only other Californian natives whorthwhile to be added are the Chumash. Even then, the are other more relevant (and advanced) nations in Aridoamerica like Hopi or Tarahumara to be added.

Florida is also sadly empaty, I think at least Calusa must be added. And there are also many kingdom from the Mississippian area like Cofitachequi, Coosa or Tuscaloosa.
Oh my yes! I was working on this mod that made Florida pretty juicy in terms of provinces, That said, I think it'd be better to wait for the devs to get to east america, When the time comes I want them to make it truely Amazing.
 
The problem is these powers going colonial to often. And again why would you assume that they should be able to win that?

And I don't object the adding of a few provinces to the new zeeland area if the total development actually goes down. Also new zeeland should really be it's own colonial region anyway.

I'm inclined to disagree, friend.

I'm from New Zealand and any thought of a union with Australia is disgusting ;)

However, New Zealand was originally governed from Australia as part of the Colony of New South Wales, independence and right to government came later.

An event to separate them I could support, but being it's own Colonial Nation I'm not a fan of, to be honest.

Honestly if they just stop having the region of Timaru, I'd be happy. It's currently just a town of 40,000 people... it needs renamed instead of Timaru just covering most of the South Island.
 
I'm inclined to disagree, friend.

I'm from New Zealand and any thought of a union with Australia is disgusting ;)

However, New Zealand was originally governed from Australia as part of the Colony of New South Wales, independence and right to government came later.

An event to separate them I could support, but being it's own Colonial Nation I'm not a fan of, to be honest.

Honestly if they just stop having the region of Timaru, I'd be happy. It's currently just a town of 40,000 people... it needs renamed instead of Timaru just covering most of the South Island.
Problem is that as long as NZ has as well developed provinces as they do they get colonized first and the game names the colonial nation New Zeeland.
 
Since Galicia got really nerfed in this update, it would be nice if an event about the Great "Irmadiño" (Brotherhood) War was added (a huge rebelion that raged through 1467 and 1469, where the commoners destroyed around 130 castles of the region that once belonged to abusive nobles. At the end they lost, but it could add a little bit of flavor such event)
 
Now that Yokuts are in, the only other Californian natives whorthwhile to be added are the Chumash. Even then, the are other more relevant (and advanced) nations in Aridoamerica like Hopi or Tarahumara to be added.

Florida is also sadly empaty, I think at least Calusa must be added. And there are also many kingdom from the Mississippian area like Cofitachequi, Coosa or Tuscaloosa.

An argument can also be made to allow other cultures to be reformed in the Eastern US area. Such as the Adena and Hopewell Indians.


hopwell_map.jpg
 
How exactly is giving galicia 3 new provinces a nerf?

Because development will not increase by that much and so the efficiency of buildings in those provinces will be diminished, so the actual provinces are less valuable. The Statw is more valuable though, but without manual development it will not improve its income.
 
I watched to the screenshot of mexico and thought how much easier it is now to get the reforms going as aztecs without trucebreaking a lot. On the other hand the alliance chains can get bigger now towards the end.