• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 23rd of October 2018

Hello! We’ll finally reveal some features of the upcoming Immersion Pack coming with the 1.28 patch. However I need to warn you: HEAVY USAGE OF CODER ART INCOMING!

Our artists nor me have had time to get our hands on the new features yet to make sure the interface is up to par for user usage. So everything is just how the programmer left it. Terrifying thought.

We’ll start with a feature only available to the Catholic Iberians. Establishing Holy Orders. Keep in mind numbers are as usual up for tweakage!

upload_2018-10-23_9-16-19.png


These are inspired by Jesuit Reductions in the new world but an Iberian nation can put them anywhere as long as the nation own the entire state and that it is fully cored and stated. The available orders are: The Society of Jesus, The Order of Preachers and The Order of Saint Francis.

When an order is selected for a state these following effects are applied to all provinces in that state.
  • Jesuit Order
    • +1 Tax Development
    • 1.5% Local missionary strength
    • -10% Local Build Cost
  • Dominican Order
    • +1 Production Development
    • Removes slaves if trade goods and replace it with something else
    • -30% Culture Conversion Cost
  • Franciscan Order
    • +1 Manpower Development
    • -3 Local Unrest
    • -0.05 Local Monthly Devastation
Each of these costs 50 monarch power to put in place, 50 of the type that order represents. Administrative for Jesuits, Diplomatic for Dominican and Military for Franciscan. As an overlord of a colonial nation you can still place these in their land. The AI will know if a player is involved and restrain itself from placing these orders themselves letting the player optimize their usage.

For the few that manages to recreate the Cremé Pheonix, an Andalusian Muslim, we'll see what we can do for you ;)



Next Feature is one for every colonizer which we have done together with trying to improve the Colonial Diversity, to try and prevent the Colonial AI to spend so much dip points on purging away cultures. Instead allowing the Americas to become the melting pot of cultures it was. Also yet again I warn you that everything you see is in a state of work in progress.

upload_2018-10-23_9-16-44.png


With Expulsion of Minorities feature you can now tell those damned Puritans in East Anglia to head off to Plymouth Harbor and get on the Mayflower.

Using this costs you diplomatic points akin to how much it would take to culture convert in that province, but upon colony completion it both converts the religion and culture of the province while making the colony have the old religion and culture of home. Also upon completion you get some extra development in the finished colony based on how big the home province were for the minority you sent to live in the colony.

Besides the Culture conversion cost modifier reducing the cost to do this action, in Exploration ideas there is now an idea that will also reduce this cost if you own the Immersion Pack.



Now I’m going to hand it over to our beta who have helped us out with the map in this iteration and helped us overhaul the Spanish Main.

Hello, I’m Evie. You may remember me (as GuillaumeHJ) from old Dev Diary classics like “How to add provinces to Western Africa without getting bored” and “There’s no such thing as too many provinces in North America”. For those of you who joined us since Art of War: nice to meet you.

As you can probably gather, I’m here to talk to you about more map changes. After all, it’s one thing to add provinces to Spain, but much of Spanish history in the Europa Universalis timeline happened outside Spain, in the part of the world that would receive the apt name of “Spanish Main.”

Stretching from the coast of Texas all the way to the mouth of the Orinoco, across the Caribbeans, and back into Florida, the Spanish Main was the heart of the Spanish colonial empire, where the great Treasure Fleets sailed to gather the wealth of the New World. As a result, the “Spain” update also includes extensive additions to the region.

upload_2018-10-23_9-27-8.png


Map-wise, the changes are extensive – upwards of eighty new provinces and twenty new tags in Mesoamerica, Central America, the Southwestern United States, the Caribbeans, Florida, Colombia and Venezuela. But Cuba and Hispaniola are now up to nine provinces. Colombia and Venezuela get a plethora of new provinces as well along the coast, bringing them much closer to the density found in Central America. The lion’s share, of course, goes to Mexico, especially the heart of Mesoamerica.

upload_2018-10-23_9-27-37.png


The most important (and by far the most requested) of those provinces are, without a shadow of a doubt, the two we split off from the original Mexico province, representing Texcoco and Tlacopan, the two cities that (along with Mexico-Tenochtitlan) formed the Aztec Triple Alliance. Reducing the Valley of Mexico and the Aztec power base to a single province always felt wrong, so when the opportunity came to update the region’s map with smaller provinces, adding these two was the very first item on the list of changes that needed to happen.

More than new provinces, though, the heart of the update is the new tags. Nine in Mesoamerica proper, six in the Mayan regions, six in the deserts around the US/Mexico border, and one each in Central America and Colombia bring a great deal of depth to the region. Who are they? Read on to find out.

upload_2018-10-23_9-27-56.png


Mesoamerica

Northwestern Mesoamerica, beyond Colima and the Tarascans, is often thought of as a void, but actually it was a Greece-like patchwork of cities. Representing them all is beyond the scope of this patch, but we’ve added two of the more significant local powers, Tonala and Xalisco, to bring relief to the area.

At the northern edge of Mesoamerica lived a plethora of people that the Aztecs collectively called the Chichimeca (roughly compared with the Greek “Barbarian”). Though they didn’t have the great cities of Mesoamerica proper, they played a fundamental part in regional history, and provided formidable resistance to Spanish expansion for half a century. For them, we’ve added three tags: Otomi and Guarames are two of the more significant people, while Chichimeca covers a variety of smaller groups.

Near the Chichimecan, we find a historical oddity: a Mayan group that wandered far from Yucatan and Central America, to the opposite end of Mesoamerica, the Huastec people.

Closer to the Aztecs, a number of additional states represent various regional powers of some note. To the south, Coixtlahuaca, a mixtec kingdom, fell early when their king defied the Aztecs. To the south-east, Teotitlan became a loyal ally of the empire. To the west, meanwhile, Matlatzinca served as a buffer between Aztecs and Tarascans - until the Aztec invaded it, precipitating war with their powerful rivals.

The South: Mayans, Central America and Colombia.

Further south, the Yucatan peninsula was home to about sixteen Mayan polities in this timeline. Having them all would, again, be impossible, but instead of just having the two rival dynasties of Cocomes and Xiu (whose rivalry dominated Mayan politics in the era), we’ve added two of the better known late post-classic city-states, in the form of Can Pech (Campeche) and Chactemal (Chetumal).

In south-eastern Mexico, a pair of additional Mayan tags add depths to the Tabasco and Chiapas regions. In the former, they’re the Yokotan (or Chontales), who claim descent from the ancient Olmec civilization. In the later, the Tzotzil, one of the more significant local group, serve a similar role.

In Honduras and Guatemala, the Kiche kingdom no longer can afford to get complacent – their perennial rivals (and erstwhile vassals), the Kaqchikel, are now in the game plotting to gain the upper hand, while further east, the Chorti people could also turn into quite the threat.

In Colombia, the Tairona, sister people to the Muisca (who are already in) form a new addition at the northern edge of the country, where the last of the Andes come to die in the Atlantic.

Last, but not least, we have our first non-Mayan Central America tag, based in the coastal jungles of Nicaragua: the Miskito people, who remained independent of Spain long enough to become a British protectorate instead.

The North: Pueblos and Natives.


IgbC0QGuk3upg8uvhpjk-0HX4OCW7aXXXyS4lf9KytamL5ThuS98ci1AcAdoa44WWeL89QJbbdexjzabvLTY5qvj9ZhftojjVsnTVH1_StMpZl1kul0sFaGQJrvx6F1KkAtZKJv0


To the north, we find ourselves drawn to the upper end of the Rio Grande valley. There, the old Pueblo tag has been split in three to represent the various groups that together formed the Puebloan people. In addition to the old Pueblo tag (now limited to the Rio Grande valley itself), we now have the Keres tag (covering famous pueblos like Acoma and Zia, to the west of the Rio Grande), and the Zuni one, near the New Mexico/Arizona border.

Beyond the Rio Grande valley, our additions take the form of Native American tags. Adding depths to the Apachean people on top of the already-present Navajo and Apache tags, we find the Lipan and Mescalero ready to make trouble for colonizers in New Mexico and Texas, where they were a formidable obstacle to the Spanish historically. Further west, in the foothills of the Sierra Nevada, California finally get representation of its native people in the form of the Yokuts. Finally, in the deserts of north-western Mexico, the Yaqui people, who resisted Spanish then Mexican dominion into the twentieth century, join the fray.

Together, all these additions bring a lot more depth to the areas of the map that ended up being conquered by Spain.


Thanks Evie! Next week I'll be back to talk about more features, one of which that Sweden had quite an excellence of building ....
 
Last edited:
How exactly is giving galicia 3 new provinces a nerf?
Galicia will gain more developement, more space for buildings -and in consecuence more Bonuses can be applied- thanks to more provinces and it becomes a region of its own. Win-win.
 
And what about Aragón, mr Paradox?

We want a mission to revenge almogavars having Casus Belli against Constantinople.

Aur Aur Aur! Desperta Ferro!

(Hear Hear Hear! Awake Iron!)
Would be nice, but such stuff kinda happened 140 years from 1444...
 
Because development will not increase by that much and so the efficiency of buildings in those provinces will be diminished, so the actual provinces are less valuable. The Statw is more valuable though, but without manual development it will not improve its income.

With the holy orders will that development value increase enough do you think?
 
So no one liked the last dlc so now you are copying MEIOU features and turning it into a paid dlc?
Not sure we read the same DD, as i don't get that from the post at all.

There is the Orders that could be said to come from mod inspiration... but that would be Dei Gratia (even if dharper's work was included in M&T).
 
Last edited:
Bot sure we read the same DD, as i don't get that from the post at all.

There is the Orders that could be said to come from mod inspiration... but that would be Dei Gratia (even if dharper's work was included in M&T).
And you should know! :)
 
They put more provinces in America without touching the colonization system in a relevant way. Just to have Cuba and La Española controlled chronologically according to how it happened in reality, we should have 6 colonists working at the same time and go bankrupt the following year
 
A mission was the initial form of colonization of certain provinces,IMHO it would be to be able to send the mission to an uncolonized terrain, and that the development of the mission concludes with the establishment of the city, once the mission / colonization is finished. They would maintain native culture but Catholic religion and the corresponding core would be added.

For the moment I think that an America with so many provinces that to recreate the Spanish empire you will need have to start at year 1200

I do not understand the point of colonizing expelling minorities from Spain, historically this dont was like this,on the other hand, I do not see the utility if the province of origin remains the same and the destination has -30% for "wrong culture."
 
Can Paradox fix Colonial Nations colonizing outside of their colonial region? or maybe made that if a colonial nation is loyal they won't do that (If they are disloyal tehy will colonize outside of the region, and if you try to stop them their libery desire will rise)
 
Mmmh, little late on this one, but the Otomis are not chichimecan.

Nice seeing some love for America, hopefully someday there will be a thorough look at the different regions of the continent, America does feel like a relic from a time when the game was far simpler at this point.
 
Mmmh, little late on this one, but the Otomis are not chichimecan.

Nice seeing some love for America, hopefully someday there will be a thorough look at the different regions of the continent, America does feel like a relic from a time when the game was far simpler at this point.

Otomis were somekind of Chichimecan, at least part of them. There were both Otomi city states in Hidalgo state and the borderlands with Queretaro and Mexico states. But Otomis from the other side of Queretaro and Guanajuato were more descentralized village nations (even seminomads). Some "exclusive" chichimecan nations like Pame and Jonaz are also Otomanguean like Otomis.

There are debate about if Otomis were the original inhabitants of Mexico valley and their surroundings (including the Bajio) before being displaced by Nahua peoples. Or if both Utoaztec and Otomanguean peoples shared that region before the Late Classic collapse of northern Mesoamerican frontier.

The situation of many nations in the Chichimecan frontier was similar to the "Barbarian" frontier at Dark Age Europe, with some christianized germanic/slavic/celtic kingdoms at side of other still barbarian germanic/slavic/celtic related nations.
 
Last edited:
There were both Otomi city states in Hidalgo state and the borderlands with Queretaro and Mexico states. But Otomis from the other side of Queretaro and Guanajuato were more descentralized village nations (even seminomads). Some "exclusive" chichimecan nations like Pame and Jonaz are also Otomanguean like Otomis.

The situation of many nations in the Chichimecan frontier was similar to the "Barbarian" frontier at Dark Age Europe, with some christianized germanic/slavic/celtic kingdoms at side of other still barbarian germanic/slavic/celtic related nations.

Hi, people read old forum entries? or is that the system saying there are new entries? I usually lurk in the reddits.

So first of all, I feel I should clear out that I am from Queretaro, so I have 2 main points on this:

1. The part about Chichimecas being kind of Barbarians is not exactly correct, a chichimeca, unlike the established groups with Altepetls were groups of people who had neither an Altepetl nor had a recognizable ruler with Tollan blood, hence why they were chichimecas, because they lived in houses called chichimecs, this was neither seen as good or bad (or so Sahagun, Tezozomoc and Chimalpain say), so for example the Mexica were Aztlaneca-teo-chichimeca-mexica before founding Mexico-Tenochtitlan and become Aztlaneca-teo-Tenoshcah-Mexhicah after electing their first tlatoanis related to the Tollans by Azcapotzalco.

Now as you pointed out the Otomis did have a variety of Altepetls especially around the Bajio zone of modern Mexico (and bear in mind the ones featured in the diary are not the ones from this region, but the ones from further north), clearing the first condition, and the thing is, they also had a line of Tollan-blooded rulers: the decendants of "king" Oton, the otomitls (who by the way has a very funny history), and unlike even the Culhuacans who just allied the Tollans, Oton was DIRECTLY related to the Tollans, clearing the 2nd requirement for NOT being considered Chichimecs.

2. I think you're confusing Chichimec groups, with ACTUAL barbarian groups, and since you mentioned one of the most famous ones already, we can talk about them: the Jonaces.

The Jonaces WERENT a chichimec group (in fact they usually raided chichimec communities like as you mentioned the Pame and the Ximpences ), they WERE a barbarian bunch, the DID performed raids on communities, and WERE a truly savage group that is said abducted women to rape them and then left them to die as their nomadic life was "too harsh for women to bear", but notice that they dont share both characteristics of the Otomis, namely: Tollan relation AND Altepetl ownership.