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EU4 - Development Diary - 24th March 2016

Hello everyone and welcome to another development diary for Europa Univeralis IV. Today we’ll look at a few of new features available for those with the Mare Nostrum DLC.


Whether it’s 10 days or 10 years into a war, there are moments when you know deep down that there is no victory in sight. Currently you might have to wait for your enemy to siege down certain provinces and put your army at great risk before you are able to sign peace, or you are fighting another player who is more interested than your total destruction than simple terms. For these moments, we have added an Unconditional Surrender button.

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Upon offering unconditional surrender, all of your currently unoccupied provinces will fall under enemy control and your enemy will gain 100% warscore. Your armies in your own provinces will become exiled and unable to fight in future battles until peace is signed. For the recipient of an unconditional surrender, you will be alerted of your enemy’s surrender and from then on will be able to enforce any possible peace up to 100% warscore cost. If you do not sign peace, then after a couple months you will get Call For Peace giving you monthly war exhaustion which increases faster than normal. The peace you offer will automatically be accepted by the surrendering nation.

For the time being, the AI does not offer unconditional surrender. They will however, gladly accept them.

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If you find yourself so busy crushing your enemies to the point of Unconditional Surrender that you have neglected to explore the world around you, Mare Nostrum also bring a new option to the table by way of the Map Share feature.

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Map sharing is a new diplomatic action. If you have good relations with a nation who has discovered land which you have not, you can request that they share their maps of a region with you. This will cost you a lump sum of 15 prestige of which 10 will be granted to the kind sharing nation. Colonizing nation are greedy and will not want to share but nations who share a common foe may be more willing to share.

If asking nicely is simply not your thing, you can take the shady path and swipe the maps. It will require the Espionage idea group and cost a moderate amount of Spy Network points, but you will be able to steal the maps right from under their noses.

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Stay tuned for more information next week


Mare Nostrum will be available on April 5th for €14:99
 
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sadly i don't see (player only) unconditional surrender as a thing that most players would use... except in a rage quit moment.... or as a secondary party... EXCEPT as such it could mean they could loose huge chunks of territories.... which I would rather just wait out the enemy in a second party war.
 
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The way they said, "For the time being" was kind of leading me to believe that they could try and patch the AI to be able to use it in the future.
Indeed, that's what I thought.
 
Map sharing is interesting. It might be a worthwhile option in a peace-offering near you in the future.
Unconditional surrender is going to be another weight on Chainguns shoulders. The AI needs a lot of love as is usually the case after adding new features.
 
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Could you please fix the problem when you declare war to an other country that you haven't to go to your own territories first before you can siege the provinces of the enemy?
For 3 minor changes I won't pay 15€.
 
Could you please fix the problem when you declare war to an other country that you haven't to go to your own territories first before you can siege the provinces of the enemy?

What ?

I can't understand...



From what you have written. I understood that you think that
IF YOU HAVE TO GO TO THE ENEMY TERRITORY
TO SIEGE ENEMY PROVINCES is a bug. Like What?


EDIT: Are you talking about the
'Black flag"? It's normal. Be more precise please.

The army is Exiled
From the wiki:

An army will become exiled under the following circumstances:

  • When a war ends, any army still in territory it doesn't have peacetime access to is exiled. This prevents it from being permanently stuck in a place it can't get out of, as well as preventing several exploits.
  • When a war begins, any army in a neutral or hostile province that it only had access to through a military access agreement is exiled. This prevents you from placing troops outside your territory in preparation for war. An army in uncolonized land or the territory of a subject or ally (that is, someone you have an alliance with) won't be exiled, even if the ally isn't called into the war.
 
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Could you please fix the problem when you declare war to an other country that you haven't to go to your own territories first before you can siege the provinces of the enemy?
I don't understand your question. It appears to be a complaint about some detail or other of the "exile" mechanic, but I can't tell which.

You'll need to be more precise.
 
What ?

I can't understand...



From what you have written. I understood that you think that
IF YOU HAVE TO GO TO THE ENEMY TERRITORY
TO SIEGE ENEMY PROVINCES is a bug. Like What?


EDIT: Are you talking about the
'Black flag"? It's normal. Be more precise please.

The army is Exiled
From the wiki:

An army will become exiled under the following circumstances:

  • When a war ends, any army still in territory it doesn't have peacetime access to is exiled. This prevents it from being permanently stuck in a place it can't get out of, as well as preventing several exploits.
  • When a war begins, any army in a neutral or hostile province that it only had access to through a military access agreement is exiled. This prevents you from placing troops outside your territory in preparation for war. An army in uncolonized land or the territory of a subject or ally (that is, someone you have an alliance with) won't be exiled, even if the ally isn't called into the war.
Read carefully. When I declare war to a country and my troops are in the country of my allie, why do I have to go to my own territories first, before I can siege the provinces of the war-opponent? So an example: I play as Najd. My army is at the moment in the land of the mamelukes. While my troops are on mamluk territories I declare war to Hejaz. So now the problem: why do my troops have to go back to najd first, before they can siege?
 
Read carefully. When I declare war to a country and my troops are in the country of my allie, why do I have to go to my own territories first, before I can siege the provinces of the war-opponent? So an example: I play as Najd. My army is at the moment in the land of the mamelukes. While my troops are on mamluk territories I declare war to Hejaz. So now the problem: why do my troops have to go back to najd first, before they can siege?

Probably to prevent abuse or something. Maybe to prevent unfair gameplay advantage? I honestly don't know the reason behind this, just speculating here.
 
Probably to prevent abuse or something. Maybe to prevent unfair gameplay advantage? I honestly don't know the reason behind this, just speculating here.
If you "honestly don't know it" why do you even give a comment on it? I watched the latest Eu4 developer video and the same anoying thing happened to the developer and he said that they will try to fix it. But it is still interesting how always (mostly) the same people are giving negative feedback to my posts. (I watched the video after I commented on this thread)
 
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If you "honestly don't know it" why do you even give a comment on it? I watched the latest Eu4 developer video and the same anoying thing happened to the developer and he said that they will try to fix it. But it is still interesting how always (mostly) the same people are giving negative feedback to my posts. (I watched the video after I commented on this thread)

How is my post a negative feedback to your posts in any way? I think you are overreacting.
 
Read carefully. When I declare war to a country and my troops are in the country of my allie, why do I have to go to my own territories first, before I can siege the provinces of the war-opponent? So an example: I play as Najd. My army is at the moment in the land of the mamelukes. While my troops are on mamluk territories I declare war to Hejaz. So now the problem: why do my troops have to go back to najd first, before they can siege?
If you have a saved game which demonstrates a place in which the rules appear to not be what the game say they are, you should file a bug report and make the save available to Paradox.

(They might reply "working as intended", or they might not.)
 
I've tried putting troops in the lands of my allies in the past and still get them exiled at the declaration of war against another country. I was under impression that it was intended, likely to prevent unfair advantage. That was just my assumption.

P.S. Your armies, however, will NOT get exiled in the territories of your subjects like protectorates or vassals.
 
Read carefully. When I declare war to a country and my troops are in the country of my allie, why do I have to go to my own territories first, before I can siege the provinces of the war-opponent? So an example: I play as Najd. My army is at the moment in the land of the mamelukes. While my troops are on mamluk territories I declare war to Hejaz. So now the problem: why do my troops have to go back to najd first, before they can siege?

Because it would be very easy to avoid or exploit the fort system that way.
 
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Because it would be very easy to avoid or exploit the fort system that way.

That would seem to confirm my thinking that this is intended to prevent unfair gameplay advantage.
 
Actually the issue pre-dates the new fort system. Until they added the exile it was a standard tactic before starting a war to position your troops in your allies' land or a country you have military access in (in older patches and previous games). Made it easier to 'blitz' the enemy, possibly destroying their army in the first month or two, and start covering their provinces. Note that the exile doesn't seem to apply in provinces owned by your vassals.
 
That is not true. By the way say what you want, but even the developer said that this will be changed. Just watch this video, around 18:50:

DDRJake was reffering to the Conddotieri army. The army was hired by the "friend" country and could not go through the "military acces territory" of the army owner. It got Exiled when it should not. THIS IS A BUG

I play as Najd. My army is at the moment in the land of the mamelukes. While my troops are on mamluk territories I declare war to Hejaz. So now the problem: why do my troops have to go back to najd first, before they can siege?

^ This is good. It is not a bug. Read the wiki link that I sent you.

The thing that happend to the Dev was a bug. The situation shown by you was not.