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EU4 Development Diary - 25th February 2016

Hello and Welcome to another development diary for Europa Universalis IV. Today we’ll talk about features that will be part of the next patch, and will enhance the historical feeling of the game.

The first of these major paradigm shifting concepts is what we refer to as States and Territories. A large part of the game has been related to what you can do with a province depending on if it is overseas or not. With the overseas concept, there have been very many limitations that have reduced immersion.

What we have now, is that every region you own and control is represented as a Territory. Provinces in a Territory, unless the Territory is upgraded to a State, is considered overseas for almost all previous rules when it comes to things like coring, autonomy, trade companies etc. So why would you not just make everything into a state then you ask?

Well.. First of all, each state that is not your capital has a maintenance cost in gold, which is dependent on its development, the distance to the capital and if it is on another continent or not.

Secondly, there is a limit on how many states your empire can control. Everyone can have at least 1 state in their realm, with a Kingdom being able to add 1 more state, and an Empire 2 more states. All non-tribal states can also add another state, and the Celestial Empire can have 2. Administrative technologies can add up to 7 more states to your realm, and if you get the administrative ideagroup fully filled out, you get another state as well.

You can at any time abandon a state to become a territory, but then it’s autonomy will grow to 75% immediately, while it takes time for it to decay down after making a territory to a state.

Your capitals region is always a state, and can not be downgraded to a territory. Another benefit from this is the rule change when it comes to capitals. You can now move capital to any province in a state that is your core.

Coring in a Territory is 50% cheaper, but the cores created are “colonial cores”, which require an instant upgrade cost when it becomes a state. If a province is still a colonial core and not upgraded when a state, the autonomy will not go below 50%.

While doing this we have revised the setup of regions on the map, so they are more similar in the amount of provinces they contain.

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Our second large feature from today is Corruption. Corruption is a state in your country, easily seen in the topbar. The higher corruption you have the worse off your country becomes. Corruption affects all power costs in a country by up to 100%, and it also increases minimum autonomy by up to 50%. Corruption also affects your defence against hostile spies and your capacity to build up spynetworks in another nations.

Corruption increases include the following.
  • Mercantilism
  • Being an Empire
  • Hostile Spy Action
  • Having one tech being more than 2 techs behind another.
  • Being more than 1 tech behind a neighbour.

Corruption is reduced by the following.
  • Investing money, you now have a slider indicating how much money you want to spend on combating corruption. This cost is scaled like advisor costs are scaled through time.
  • Being ahead of time in administrative or diplomatic technology.
  • Being a Duchy
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The actual numbers are still in the balance phase here, so won't mention them just yet..

There are alerts indicating if corruption is growing or not, and there are plenty of events triggering and/or affecting corruption. Having no corruption, and not having corruption growing can even trigger some really beneficial events.

Finally, one of the remaining espionage actions we mentioned in an earlier development diary is related to corruption. You can for a very high cost of your network place down a spy to increase corruption in the target country for five years. Of course, only one can do it in the target at a time.
 
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I like the idea and concept of states, as it means your empires are divided into home territories and imperial territories (think almost roman empire), which is a cool idea. But there is an issue where you will be forced to expand into certain areas, especially if your capital is on the border of a region. If you then happen to be on the edge of a region, but share that region with a powerful enemy, you are in serious trouble because of the malus' from expanding outside of your state. Being able to assign states I think would be much more interesting (albiet more complicated to implement).

The corruption mechanic just seems utterly pointless and annoying. It just seems like nothing but arbitrary maluses, I dont like the look of this at all. While I like the idea of corruption being captured, the ways it implemented makes no sense. Where not being the best country in the world, having a spy network, and not being incredibly rich all mean you are corrupt. I would argue a better way to show corruption would be if you did not pay attention to autonomous provinces
 
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I have heard that states are switching from based on regions to areas, is this true?
 
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Not exactly sure where you get "pre-iron age tribes" from. Just because they were not industrialized does not mean they were still relying on bronze tools.

If you mean pre-Columbian America, they didn't even have bronze tools to rely on. Nor did they have writing systems as advanced as those of old world Bronze Age civilizations such as Egypt, Sumer or China (linguists classify what they had as proto-writing). Nor did they have the wheel, draft animals capable of carrying or pulling a heavier load than a human, ships even as advanced as the thousand launched by Helen's face - all of which the old world civilizations had in the Bronze Age. So, rather than "pre-iron age", I'd say Neolithic.
 
I have heard that states are switching from based on regions to areas, is this true?
Yes, and the number of states you can have has been tweaked accordingly. The new system IMO is better
 
If you mean pre-Columbian America, they didn't even have bronze tools to rely on. Nor did they have writing systems as advanced as those of old world Bronze Age civilizations such as Egypt, Sumer or China (linguists classify what they had as proto-writing). Nor did they have the wheel, draft animals capable of carrying or pulling a heavier load than a human, ships even as advanced as the thousand launched by Helen's face - all of which the old world civilizations had in the Bronze Age. So, rather than "pre-iron age", I'd say Neolithic.

I wouldn't really call them Neolithic. Neolithic implies wandering hunter-gatherers who relied on a stone hand axe. Meso and South America had a long history of empires rising and falling before Columbus very similar to the Near East. Their technology differed than European due to available resources and the industrial revolution.

They had written languages for quite some time. No idea where you're pulling the proto-writing from.

Pre-Columbus American civilization is not my expertise for area of study. But I do know enough about it to say that calling them a pre-iron aged society who were essentially Neolithic in nature is rather ignorant for southern and Meso America at the bare minimum.
 
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I wouldn't really call them Neolithic. Neolithic implies wandering hunter-gatherers who relied on a stone hand axe.
That's the Paleolithic.

The Neolithic is "you have houses and farms and maybe even pottery and domesticated livestock, but you still use stone tools".
 
That's the Paleolithic.

The Neolithic is "you have houses and farms and maybe even pottery and domesticated livestock, but you still use stone tools".
My ignorance of anthropological terms is showing I suppose. I was under the impression Neolithic referred to the age of Neanderthals and ended when they did - so hunter gatherers stopped being a thing after the end of the Neanderthals as far as I am aware.

Regardless, the natives did have writing systems and metal smithing for at least gold. Point still stands that they were by no means stuck in the Neolithic age of technology. Their irrigation systems were also fairly advanced from what I recall.

Again though, I am speaking in regards to Meso and South America. I know next to nothing about the northern natives.
 
I wouldn't really call them Neolithic. Neolithic implies wandering hunter-gatherers who relied on a stone hand axe. Meso and South America had a long history of empires rising and falling before Columbus very similar to the Near East. Their technology differed than European due to available resources and the industrial revolution.

They had written languages for quite some time. No idea where you're pulling the proto-writing from.

Pre-Columbus American civilization is not my expertise for area of study. But I do know enough about it to say that calling them a pre-iron aged society who were essentially Neolithic in nature is rather ignorant for southern and Meso America at the bare minimum.

There wasn't actually a written language in South America. They had qhipu, a system of beads and knotted strings, that could record mnemonics and the like, but that was about it. I mean, they weren't Neolithic, no, but they were probably at technologically comparable stage to the Ancient Near East circa ~3200 BC (i.e., both had bronze, cities, and tributary empires at this point, neither had developed writing). "Early Bronze Age" is probably a better rough characterization (not that these things are uniform).
 
Paradox seems bent on destroying their games very late on. We didn't ask for or need this. Stop trying to George Lucas everything in EUIV and CK2; you're making the games unplayable.
 
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There wasn't actually a written language in South America. They had qhipu, a system of beads and knotted strings, that could record mnemonics and the like, but that was about it. I mean, they weren't Neolithic, no, but they were probably at technologically comparable stage to the Ancient Near East circa ~3200 BC (i.e., both had bronze, cities, and tributary empires at this point, neither had developed writing). "Early Bronze Age" is probably a better rough characterization (not that these things are uniform).

I could have sworn we had at least Mayan written stories and what not from the distant past. The one that comes to mind is the one that talks about the king and queen self inflicting harm to gain the gods favor.
 
For "proto-writing" see here...

https://en.wikipedia.org/wiki/Aztec_writing

"Neo" = New
"Paleo" = old

Gold has a significantly lower melting temperature that what is required to work bronze, and is too soft for tools or weapons. You can make neither swords or plowshares out of it. Iron requires higher temperatures than bronze. Steel requires higher temperatures yet.

Neolithic Egypt and Mesopotamia had irrigation, too.

Mesoamerica at the time the game starts was where the most advanced (at the time) civilizations of the old world had been thousands of years before.
 
I dont know where this discussion started, but eu4 is already very biased for the american nations. If it was to be historically correct, the first time an american nation made contact with a european one there would be "old world diseases" event which removes 95% of the population and reduces all province development to minimum, as well as destroying most buildings and killing all dynasties. Wonder why they havent done this yet?
 
There wasn't actually a written language in South America. They had qhipu, a system of beads and knotted strings, that could record mnemonics and the like, but that was about it. I mean, they weren't Neolithic, no, but they were probably at technologically comparable stage to the Ancient Near East circa ~3200 BC (i.e., both had bronze, cities, and tributary empires at this point, neither had developed writing). "Early Bronze Age" is probably a better rough characterization (not that these things are uniform).
They also built cities and supply routes hundreds of years more advanced than European analogues before they even landed on the continent. That's Meso and South American civilizations. Their architecture was easily some of the most robust in the world, and we've struggled to replicate their craft even in this century. And the ability to subside with these monumental (for the time period) populations in cities without extensive land-clearing is completely unprecedented.
 
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I dont know where this discussion started, but eu4 is already very biased for the american nations. If it was to be historically correct, the first time an american nation made contact with a european one there would be "old world diseases" event which removes 95% of the population and reduces all province development to minimum, as well as destroying most buildings and killing all dynasties. Wonder why they havent done this yet?
The death toll occurred over a hundred and fifty years
 
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The death toll occurred over a hundred and fifty years

That's not how even diseases work, and further as noted in guns germs and steel, ex. smallpox doesnt slowly grow on a population killing more each year. Rather the death toll starts high, and slowly decreases.

"In the meantime smallpox devastated the Aztec population. It killed most of the Aztec army and 25% of the overall population.[39]"
"1617–1619 Killed 90% of the Massachusetts Bay Indians"
"https://en.wikipedia.org/wiki/History_of_smallpox#cite_note-39

So smallpox alone destroyed 25% percent of the population in a single year. What do you think all the old world diseases togheter did? Just becuase it took 200 years for the native americans to build resistance, that doesn't mean that the diseases was not instantly a hard to blow to the population as a whole.

So to go back, Eu4 is already heavily biased FOR native americans as the germs aspect isn't even handled.
 
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So to go back, Eu4 is already heavily biased FOR native americans as the germs aspect isn't even handled.
It... kind of is handled, actually. An awful lot of province development values do not reflect the pre-Columbian population levels of the Americas.
 
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It... kind of is handled, actually. An awful lot of province development values do not reflect the pre-Columbian population levels of the Americas.

I think this low development refers to the low technical development of the provinces, as one point in production in the west cannot be measured as one point of production in pre-columbian america. A strong inca or aztec can still put up about 30,000 men or more with luch and skilled preparation, somewhat reflecting the military prowess of american nations.
 
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Honestly the states mechanic ruins the game IMO, it is not very fun to play as a big country like the Ming dynasty since you can't expand. It is also kinda stupid that states cost maintenance. I'll keep playing 1.15 instead which is sad sine I do like all the map changes:(.
 
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