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EU4 Development Diary - 25th February 2016

Hello and Welcome to another development diary for Europa Universalis IV. Today we’ll talk about features that will be part of the next patch, and will enhance the historical feeling of the game.

The first of these major paradigm shifting concepts is what we refer to as States and Territories. A large part of the game has been related to what you can do with a province depending on if it is overseas or not. With the overseas concept, there have been very many limitations that have reduced immersion.

What we have now, is that every region you own and control is represented as a Territory. Provinces in a Territory, unless the Territory is upgraded to a State, is considered overseas for almost all previous rules when it comes to things like coring, autonomy, trade companies etc. So why would you not just make everything into a state then you ask?

Well.. First of all, each state that is not your capital has a maintenance cost in gold, which is dependent on its development, the distance to the capital and if it is on another continent or not.

Secondly, there is a limit on how many states your empire can control. Everyone can have at least 1 state in their realm, with a Kingdom being able to add 1 more state, and an Empire 2 more states. All non-tribal states can also add another state, and the Celestial Empire can have 2. Administrative technologies can add up to 7 more states to your realm, and if you get the administrative ideagroup fully filled out, you get another state as well.

You can at any time abandon a state to become a territory, but then it’s autonomy will grow to 75% immediately, while it takes time for it to decay down after making a territory to a state.

Your capitals region is always a state, and can not be downgraded to a territory. Another benefit from this is the rule change when it comes to capitals. You can now move capital to any province in a state that is your core.

Coring in a Territory is 50% cheaper, but the cores created are “colonial cores”, which require an instant upgrade cost when it becomes a state. If a province is still a colonial core and not upgraded when a state, the autonomy will not go below 50%.

While doing this we have revised the setup of regions on the map, so they are more similar in the amount of provinces they contain.

uw9kMf4.jpg



Our second large feature from today is Corruption. Corruption is a state in your country, easily seen in the topbar. The higher corruption you have the worse off your country becomes. Corruption affects all power costs in a country by up to 100%, and it also increases minimum autonomy by up to 50%. Corruption also affects your defence against hostile spies and your capacity to build up spynetworks in another nations.

Corruption increases include the following.
  • Mercantilism
  • Being an Empire
  • Hostile Spy Action
  • Having one tech being more than 2 techs behind another.
  • Being more than 1 tech behind a neighbour.

Corruption is reduced by the following.
  • Investing money, you now have a slider indicating how much money you want to spend on combating corruption. This cost is scaled like advisor costs are scaled through time.
  • Being ahead of time in administrative or diplomatic technology.
  • Being a Duchy
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The actual numbers are still in the balance phase here, so won't mention them just yet..

There are alerts indicating if corruption is growing or not, and there are plenty of events triggering and/or affecting corruption. Having no corruption, and not having corruption growing can even trigger some really beneficial events.

Finally, one of the remaining espionage actions we mentioned in an earlier development diary is related to corruption. You can for a very high cost of your network place down a spy to increase corruption in the target country for five years. Of course, only one can do it in the target at a time.
 
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Gotta say I really dislike the idea of a cap on the amount of states. Couldn't it just work like colonies where if you go over the allowed amount they just cost more or something?
Also dislike the idea of distance to capital affecting the cost. As others have said this may encourage moving one's capital to an ahistorical location just to benefit from reduced state costs.
 
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Can player prevent rise of colonial nation by making their region a state? As in crown colony? Or integrate already existing colonial nation?
 
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1. Estates can be assigned only in states or in territories as well?

2. What's the topic of next DD? :)

3. Nice condotierri mention in income tab ;)

4. Are there any NI's/Ideas from idea groups that reduce corruption?
 
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finally a mechanic to represent the decline of empires
I'm worried about decreasing of corruption though, large empires have plenty of money almost from the start to invest in reducing corruption
 
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This looks really great.

Though I have a concern.

So if you have your capital at the edge of a region---say in Breslau---provinces bordering your capital to one side will be really different to provinces bordering your capital to the other side? I.e. in the case of Breslau your provinces to the east would be counted as colonies and the ones to the west as integral provinces? It seems a bit immersion breaking that say 25 km to the east is really foreign and far away, whereas if you go 25 km to the west of your capital you aren't in foreign land at all, but in your core area.




Corruption looks really really great and it is something I have wanted (without knowing it) for a long time.

Will it be possible to take really drastic/draconian measures to quickly reduce corruption? Like e.g. implementing 0 tolerance where you imprison even high level bureaucrats for live and take away all their possessions if they are caught being corrupt. Such a possibility would be great; and it would also be historical, since Denmark did have such a policy and it was a big part in getting extreminated corruption.
 
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Ok, I must admit this sounds absolutely great.

I hope two more large mechanical systems will not increase the complexity too much. And I hope they will be better integrated to events and such than some earlier additions have been.
 
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I'm worried about decreasing of corruption though, large empires have plenty of money almost from the start to invest in reducing corruption
Have it need really draconian measures. Like e.g. the 0 tolerance policy I mentioned above and which Denmark ran in reality. That would for instance include steep prestige hits when you e.g. have to imprison your finance minister for life due to corruption (historical example).
And it could have frequent stability hits. Etc.
 
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Nice, but the first picture shows silesian provinces belonging to north Germany. A situation correct for 1815 but not for 1444.
The Polish kings renounced their claims in 1335, with the populace and rulers still being Polish in 1444.
 
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I do wonder what is the next DLC for EU4 will be.
 
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Not be a negative nancy, but doesn't the new region mechanic sort of unduly railroad/penalize nations on the edge of (multiple) regions, such as Savoy for instance?
 
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Have it need really draconian measures. Like e.g. the 0 tolerance policy I mentioned above and which Denmark ran in reality. That would for instance include steep prestige hits when you e.g. have to imprison your finance minister for life due to corruption (historical example).
And it could have frequent stability hits. Etc.
I'm sure the mechanic will have plenty of events associated with it, including stab hits at high corruption and trade offs to reduce corruption
 
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" You can at any time abandon a state to become a territory, but then it’s autonomy will grow to 75% immediately, while it takes time for it to decay down after making a territory to a state. "

" Coring in a Territory is 50% cheaper, but the cores created are “colonial cores”, which require an instant upgrade cost when it becomes a state. If a province is still a colonial core and not upgraded when a state, the autonomy will not go below 50%. "

? I am confused...
1. A territory has 75% LA.
2. Making a territory into a state will tick down LA to 50%.
3. Making full cores in a state [from "colonial cores"] will tick LA to 0% [not accounting for other modifiers].
4. Making a state into a territory will raise LA immediately to 75%.
 
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Not be a negative nancy, but doesn't the new region mechanic sort of unduly railroad/penalize nations on the edge of (multiple) regions, such as Savoy for instance?

This is really my biggest concern with the new system. When you are a small to middle sized country at the end of several regions, you can't just freely expand into any direction you desire - you have to take what's possible, which in this system could result in such silly things like Savoy having huge amounts of autonomy in France because it choose Italy and the German region as its territories.
 
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I don't know how I feel about the state thing, but ill just have too wait and see. But im looking forward to coroption.
 
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This is really my biggest concern with the new system. When you are a small to middle sized country at the ende of several regions, you can't just freely expand into any direction you desire - you have to take what's possible, which in this system could result in such silly things like Savoy having huge amounts of autonomy in France because it choose Italy and the German region as its territories.

Indeed. I realize of course, it may just be an early game concern (with the admin techs continuously alleviating the problem).
But initially, nations like Savoy, Burgundy, other low country nations and many others elsewhere might experience a much tougher situation (my concern primarily being for the AI).

*shrug* We'll have to wait and see.
 
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