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Hello all, and welcome to another development diary for Europa Universalis. Today we’ll focus on the further improvements to interacting with Subjects that the Rights of Man Expansion will give you.

First of all, we are adding three more military focuses for subjects to the two we added in Art of War.

Passive - This will make the subject stay with armies in their own territory, and defend there. This can be helpful if you want them to preserve their troops, and not interfere with your plans, or get caught.

Defensive - This is the focus you put on stronger vassals, that you want to protect the allied territory, so that you can focus on the offensive. This can be very helpful at dealing with rebels inside the realm, or to stop those pesky invaders sending stacks behind your main armies.

Siege - These subjects will use their armies to siege down hostile fortresses and not seek any battles.

With six different ways for subjects to behave in war’s, a decentralised realm with a solid amount of subjects can be a devastating power.
eu4_110.png



Secondly, as you can see in the screenshot, we added a new interface to the expansion, so you can quickly see the details on your subjects, how their economy is doing, and the other relevant stats. This helps us to see if we can build more fortifications in their territory, or if we need to subsidize their armies to kickstart their economy.


Finally, if you have money or power to spare, you can now spend them in building up your subjects. If you increase development in a subject you reduce the liberty desire. As you can see, the macro-builder now shows a little bit better information when it comes to making good decisions when developing.

eu4_109.png


Next week we’ll talk about four new minor features for Rights of Man.
 
a new interface to the expansion, so you can quickly see the details on your subjects, how their economy is doing, and the other relevant stats. This helps us to see if we can build more fortifications in their territory, or if we need to subsidize their armies to kickstart their economy
What would also be nice is to see the ADM/DIP/MIL points our subjects have. This would help the player to better manage given territory ("does the subject has enough ADM to core?"), would greatly decrease the amount of unnecessary whining/bugreporting ("Why is the subject not coring the provinces?! This must be a bug!!!") and actually improve the bug reporting in case it's needed (people will have more info to report; there will be less "Subject is not coring. Maybe it's a bug or maybe it doesn't have enough ADM - I will never know. Won't bother to report.").
 
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I was kind of hoping there would also be some major change to the trade companies to make it more like a real actor or something but I was disappointed in that. I wanted to see something akin to the British East India Company with its own armies, power to declare war, so on.
 
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Any chance that with this subject rework we can see their total development easily somewhere?

Alternatively, a rework of the clunky "I have 100+ Development, I hate you 25% more" that feels arbitrary most of the time? There's already all vassals power relative to overlord, couldn't that number scale properly as a "I have development so I want freedom" that goes up incrementally instead?

For now I'd settle for knowing how much total development a given subject has really. I'd hate to be the guy who's like "You with 47% LD, like me more" *Develops random province, LD suddenly 67%*
 
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Any chance that with this subject rework we can see their total development easily somewhere?

Alternatively, a rework of the clunky "I have 100+ Development, I hate you 25% more" that feels arbitrary most of the time? There's already all vassals power relative to overlord, couldn't that number scale properly as a "I have development so I want freedom" that goes up incrementally instead?

For now I'd settle for knowing how much total development a given subject has really. I'd hate to be the guy who's like "You with 47% LD, like me more" *Develops random province, LD suddenly 67%*

That alternative approach suggested might be more sensible. I would imagine that some of the largest princely states within British India were rather wealthy. I quote the following passages from the Wikipedia entry on princely states of British India:

The princely states varied greatly in status, size and wealth; the premier 21-gun salute states of Hyderabad and Jammu and Kashmir were each over 200,000 km2 in size, or slightly larger than the whole of Great Britain. In 1941, Hyderabad had a population of over 16 million, comparable to the population of Romania at the time, while Jammu and Kashmir had a population of slightly over 4 million, comparable to that of Switzerland. <snip> At independence, Hyderabad had annual revenues of over Rs. 9 crore (roughly £6.75 million/$27.2 million in 1947 values, approximately £240 million/$290 million in 2014 values), and its own army, airline, telecommunication system, railway, postal system, currency, radio service and a major public university

With the approach currently used, having a few well-developed and large princely states in your colonial India might not fly in the game.

To date, though, I've never had a rebellious princely states once I vassalized them or made them protectorates. The only times they might be rebellious is when they have been recently forced into vassalage or protectorate status via peace treaty or when I seized some of their provinces via Subject Interaction, both of which provided a significant LD boost. Otherwise, the development itself never really seem to provide a significant LD boost.

But it could well be that India, as with the rest of the Asia, isn't really well represented in terms of wealth compared to Europe at the 1444 start. Apparently, I've heard criticism that ROTW is vastly under-developed compared to Europe at 1444 start, contrary to the actual history, but I don't know if that has been resolved or not.
 
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So what happens if you do not own Art of War or Common Sense? Do you get:

1) Absolutely nothing contained in this DD
2) What you get in this DD (which means you can't set the 2 military focus from AoW and you have the absurd ability to increase your subjects development but not your own.

Interested parties wish to know.

Aye.
 
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Do the overlord's MP discount for development affect the subject? So if I have full economic as Burgundy and want to develop Holland's land, do I get the economic discount applied the them?
 
Not for 1.18

One thing I always thought it should be implemented was a individual Army Maintenance slider. Historically it doesn't make sense for all the armies to have the same priority on equipment and reinforcements.

Let's use Napoleon as an example... his army that marched on Lisbon was badly reinforced and were missing equipments since it wasn't expected heavy resistance. While other parts of his army were fully equipped and reinforced because it had to deal with much bigger threats.

It doesn't make sense for me to have an Army on the new world doing nothing, but at full maintenance, while I'm fighting a war on Europe. Or in peace... I want to leave the armies bordering my enemies at full maintenance... but at the same time I don't need to spend that much money on my army on India or Africa.

An individual maintenance slider for armies would not only be better for gameplay reasons but also more historical.
 
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Is there a way to make vassals NOT attack your rebels?, sometimes I just want a good pretender to take over rather than stick it out with a 1/1/1 child.
 
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One thing I always thought it should be implemented was a individual Army Maintenance slider. Historically it doesn't make sense for all the armies to have the same priority on equipment and reinforcements.

Let's use Napoleon as an example... his army that marched on Lisbon was badly reinforced and were missing equipments since it wasn't expected heavy resistance. While other parts of his army were fully equipped and reinforced because it had to deal with much bigger threats.

It doesn't make sense for me to have an Army on the new world doing nothing, but at full maintenance, while I'm fighting a war on Europe. Or in peace... I want to leave the armies bordering my enemies at full maintenance... but at the same time I don't need to spend that much money on my army on India or Africa.

An individual maintenance slider for armies would not only be better for gameplay reasons but also more historical.

A compromise of having three settings for army maintenance, like Active, Inactive, and Reserve with either a fixed maintenance of something like 100, 50, 1, or sliders where those are the defaults would be good.
 
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Is there a way to make vassals NOT attack your rebels?, sometimes I just want a good pretender to take over rather than stick it out with a 1/1/1 child.

Probably this...

Passive - This will make the subject stay with armies in their own territory, and defend there. This can be helpful if you want them to preserve their troops, and not interfere with your plans, or get caught.
 
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Sounds like a few good changes that allow for even more interactions with subjects.
 
Can we develop the same in colonial nations as well? It'll be game changing to be able to play trade games where we spam factories in our subjects. Sorry if this has been asked already.
 
So what happens if you do not own Art of War or Common Sense? Do you get:

1) Absolutely nothing contained in this DD
2) What you get in this DD (which means you can't set the 2 military focus from AoW and you have the absurd ability to increase your subjects development but not your own.

Interested parties wish to know.

Aye.

If you own Rights of Man, you'll get the following.
- 3 new focuses.
- new interface
- possibility to build in subjects.
 
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Can we develop the same in colonial nations as well? It'll be game changing to be able to play trade games where we spam factories in our subjects. Sorry if this has been asked already.

yes
 
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