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EU4 - Development Diary - 25th of June 2019

Hello again! We have another fragmented dev diary today as each of us will talk about content that we’ve designed and implemented. Our focus this time will be on mission trees in the Balkans region.

To begin, I’ll hand you over to @Caligula Caesar for a look at the Austrian mission tree.

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Austria DD Missions.png


Austria already had quite a few missions, largely focusing on them acquiring their historical territories and solidifying their position as Emperor. However, we felt that there was plenty of room for new missions going in various directions. Some explore “what if” expansion opportunities, but we tried not to go overboard there and explicitly avoided giving PU CBs on the likes of France and Spain, as this would make Austria’s potential too OP. Instead, many new missions focus on internal affairs, governance of subject peoples, being a good Emperor and generally achieving diplomatic predominance. The result was a mission tree as extensive as any in the game at the moment.

One of the first missions in the old mission tree was to form a personal union with Hungary. As we know, the history of Austria’s rule of Hungary was an uneasy one, littered with attempted revolts and difficult compromises. We therefore added a few missions to reflect this. The mission “The Hungarian Question” requires you to not just own Hungary but also have no unrest, separatism or autonomy (taking into account estates). If you do this, you will gain Hungarian and Slovakian as accepted cultures, or if you have accepted them already, you gain +3 development in Pest and Bratislava. “Multicultural Empire”, the next mission, has similar conditions, but requires you to achieve them in a multitude of non-German provinces. Your reward is to gain the option of adopting a new base government reform called Imperial Austrian Monarchy.

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Saying "no" will give you lesser bonuses but let you keep your current reforms.

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Further down on the Balkan conquests branch, new missions were added to push further south into Serbia and Bulgaria, and ultimately drive the Ottomans from the Balkans, if you are up to the task. As currently, this branch splits to include the mission “Italian Ambition” (focusing on Venice), but now that mission is only the start of Austria’s ambitions in Italy, and Austria now has missions to take over Milan and Naples too.

The old mission to Secure Electors is now the start of a larger HRE-themed tree, which has you complete tasks such as ensuring that no HRE provinces are owned by non-HRE members, that there are no countries strong enough to challenge you in it (i.e. own 10 provinces and are not your subject), and that it is Holy (i.e. religious turmoil has been weathered), Roman (Rome and its owner are in the Empire) and truly an Empire (pass most of the reforms and have every member state have a positive opinion of you). The last three missions grant you, respectively, +1 Papal Authority (with some fallbacks if you are not Catholic), +0.1 Imperial Authority and +0.5 yearly Absolutism; however, you will lose these bonuses should you no longer be Emperor.

A pair of branches for limited expansion into Germany and the West have been added. One focuses on making the Austrian territories contiguous (i.e. there must be a land connection between Breisgau and Tirol), taking revenge for the exploits of a certain William Tell in Switzerland, and weakening France – the last not requiring outright conquest, but merely a higher monthly income and an army double the size of France’s, giving you an enviable +10% land morale and +25% improve relations for the next 20 years. The second branch starts with the old classic first targets of Salzburg and Augsburg (plus Trent now) before allowing you the opportunity to fulfill Austria’s long-time ambition of integrating Bavaria into their state. After that, you must choose how to deal with Brandenburg: Either crush them or make them very firm allies. Either way, you will be rewarded with a highly skilled Prussian army advisor at 25% the cost.

We also added a new colonial branch, starting from the Netherlands if you can acquire them. It provides some targets and bonuses for those who wish the Habsburgs to colonise the world, and also provides a much-needed nod to centuries of confusion between two countries with horribly similar names (I feel sorry for our translators…). There is also a new economic/administrative branch, which starts with ensuring the estates are fully behind you and then requires you to develop your Austrian provinces in various ways, concluding with making Vienna the fitting stage for the Viennese Waltz by giving it at least 50 development and 6 buildings, and demonstrating your care for culture by employing three level 3 advisors.

Finally, the new diplomatic branch starts with the fairly achievable task of being a Great Power, having a Great Power ally and a Great Power rival. However, it quickly becomes more challenging: “Spread the Habsburgs” requires you to have either 5 nations ruled by your dynasty or have your dynasty present on 5 continents. You then need to shift the balance of power in your favour by having at least 500 European province (out of 800-odd) be ruled by you, your allies/subjects, or members of the HRE (with you as Emperor); achieving this will give your ruler and future rulers for the next 30 years +2 dip skill. After crushing the Revolution, you then must assert your supremacy over Europe – all Great Powers in Europe must either be allied to you or have been defeated by you in the last 100 years. If you can manage all this, you will be in a truly dominant position and will be duly rewarded with +5% administrative efficiency.

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Aside from missions, there is another change to Austria that we can present at this stage. At present, Austria's heir is Ladislaus Postumus. Hungary usually soon acquires the same Ladislaus Postumus as an heir, but should both come to inherit their countries, they will continue to be treated as separate rulers and the countries will not form a union; even worse, the two Ladislauses have different stats! All this will now change. Firstly, they now have the same stats. Secondly, if either of them dies before both become king, the other will also die, so that one doesn't end up wondering why hunting accidents don't cross borders. Thirdly, if Ladislaus survives to become Archduke and King, Austria will become the senior PU partner of Hungary.

upload_2019-6-24_16-24-28.png

As a further change, Hungary and Croatia have merged as the PU is formed. Given the historical particularities of the Croatian situation, we felt it more appropriate that they should be treated as part of Hungary if Hungary falls under a PU.

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Hey again folks, I'm @Ofaloaf and it's time to talk about Serbian missions.

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The Serbian Despotate in the middle of the 15th century was in a precarious state. The despotate was the descendant of the 14th century Serbian Empire, a realm which dramatically rose and fell over two generations, and which at its height had included much of Albania, Montenegro, and northern Greece. This empire disintegrated into bickering principalities in the later 14th century, all of which either ended up conquered by the advancing Ottomans or consolidated under the rule of a northern Serbian principality which is now often referred to as Moravian Serbia. The Serbian Despotate seen in 1444 is the result of Moravian Serbia's efforts to consolidate and rebuild the old empire, although it should be said that historically this did not end well for them and the Despotate was fully conquered by the Ottoman Empire in 1459.

So! Serbia has a recent legacy which serves as an excellent framework for many of its early missions. Serbian expansion focuses initially on the domains of the former Serbian Empire, encouraging the country to reincorporate the wayward provinces of Albania, Macedonia and northern Greece back into the realm. If that's pulled off (and taking on the Ottomans is no small matter!), then Serbian expansion generally tracks in two directions: East, towards Constantinople, and north, towards Austria. Along the way, Serbia will have to find ways to deal with the myriad cultures of the Balkans (including Bosnians, a new addition reflective of pre-Ottoman Medieval Bosnian culture) and use their faith to solidify their rule in their new domains.

If Serbia is willing to play a diplomatic game, there are some opportunities for peaceful gains. Hungary and Serbia had a very close relationship in the fifteenth century; Despot Stefan, father of the Serbian ruler in charge at the start of the Grand Campaign, agreed to become a nominal vassal of Hungary during his reign, and in return received the city of Belgrade, now modern-day Serbia's capital. Belgrade was returned to Hungary upon Stefan's death, but if Serbia is willing to rebuild relations with Hungary (without becoming a real vassal), the Hungarian crown just might be willing to repeat the deal it made with Stefan and cede Belgrade once more. If Serbia is not interested in diplomacy, of course, Belgrade can be regained by guile and force of arms too.

Serbia's missions are focused on survival and reclaiming territories which it had only recently lost. If it can weather the initial storm and make some tentative gains, Serbia has plenty of opportunities to expand and reclaim its place as a true empire once more.

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And now back to me, @neondt.

We have on the map several tiny Catholic nations in Greece that I’ll collectively refer to as the Crusader States. These are The Knights, Cyprus, Epirus, Athens, and Naxos. The Crusader States have some of the most challenging starting positions in the game, being at the mercy of the Ottomans as well as the wealthy Italians republics of Venice and Genoa. I decided to add a little flavor to these countries by way of a mission tree:

dd_jerusalem.png

As fantastical as some of these missions are, we remain committed to some degree of plausibility. There are no explicitly supernatural events in EU4, except for Hunting Accident which will always kill your 6/6/6 heirs.
Crusader missions are also available if you form Jerusalem


The first thing any aspiring crusader needs is a Crusader Fleet, for the journey to the Holy Land would surely be a disastrous undertaking on foot. 25% Galley Combat Ability might just give you the edge you need assault the shores of Syria. With your righteous army on terra firma, you should consider whether to head straight for Jerusalem or whether it would be wiser to first establish a base of operations at Antioch. A successful crusade for Antioch will give you the chance to restore the Hospitaller Order to their former glory, granting the city to the Knights and making them your vassals. If you are already playing as the Knights, you’ll permanently gain 10% Land Morale and 10% total Manpower. Of course you could simply keep the city for yourself and receive some Prestige, Army Tradition, and Papal Influence. Jerusalem however is the ultimate goal for any true crusader. This would be a good time to reveal that we have a new government reform for players that form Jerusalem:

dd_crusade.png

Tooltip is still WIP as is currently doesn't show that it grants religious CBs.

The Crusader State government reform (and legacy government) is exclusive to a Catholic Jerusalem and enables the Crusade and Cleansing of Heresy CBs, as well as giving a bonus to manpower recovery speed. It is available to both monarchies and theocracies. You can also create Custom Nations with the government type, though it comes at a point cost of 50 to offset how powerful these CBs can be given your choice of starting positions.

Extending the crusade to encompass all of the Kingdom of Heaven will aid you in your mission to Convert the Holy Land. You’ll also be tasked with a new target for your crusade: Egypt, the Land of Moses, with the goal of establishing a Catholic Archbishopric at Alexandria. In Egypt you’ll hear of rumors of a certain long-lost relic thought to reside in far Abyssinia...

dd_ark.png

What revelations await those who would dare to open the Ark?

The quest for the Holy Land is not the only goal for the Crusader States. Greece must also be liberated from the heathen, and you must convince the Pope to sponsor a new crusade against the Turks. With a Foothold in Greece, you must restore the Latin Empire of Constantinople. The so-called Latin Empire was a product of the 4th Crusade, in which crusading armies decided to sack Constantinople and depose the Byzantines rather than reclaiming the Holy Land as they were tasked to do. We decided against adding a new formable nation for this purpose, but nonetheless you are charged with taking up its mantle.

There is one more grave danger facing Christendom: the menace of the Barbary Pirates operating from the coast of North Africa. Greece is not the most convenient base of operations for a crusade against the pirates, so you must negotiate with the rulers of Malta for ownership of the island. Malta must be equipped to deal with the pirate onslaught; construct a suitable defense and marvel as your enemies break upon its shores with a 50% local defensiveness modifier. With Malta armed and ready, it’s time to take the fight to the pirates. A Base in Africa must be established along the Tunisian or Libyan coast, and from there you’ll launch a grand Crusade Against Piracy, dominating the North African coast and making the seas safe for Christian travelers. Your own nation will be rewarded with a permanent boost to Naval Morale and Light Ship Trade Power. The seas offer opportunity for more than just pirates. This is the age of discovery, and there will surely be a need for Knights of the New World! Colonize any province in North or South America, and prepare to embark on a perilous journey to discover the legendary Fountain of Youth with the aid of a highly skilled Scottish conquistador. What wonders you’ll find on your quest I cannot say, but if the Fountain truly does exist it must be kept out of the wrong hands by any means necessary.

And that’s a wrap for today. We’re now entering the period of summer holidays at Paradox, but that won’t mean the end of dev diaries. I’ll still be around for the summer (compensating with a long winter vacation), and during that time we’ll be writing smaller dev diaries with a focus on a single country - like a mission tree plus some relevant content for that nation. Our first candidate will most likely be Naples. After the summer however we plan to start revealing some of the major reworks and features coming up in the European update, so stay tuned for more.
 
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Do you guys also plan to enrich Byzantium and Ottoman mission trees?
Missions expanded mod (your fb account posted yesterday) has good trees. I also have thread about Ottomans and I am sure there are more threads about Byzantium as well.

Whatever you do they won't add an Italian campaign mission tree starts with the castle of Otranto in southeastern Naples -historically conquered by Turks- and eventually targets the city of ROME for Turkish Empire.

Because they don't have a courage to do that, but at the same time they add fantasy missions for all of Ottoman neighbour countries such as Hungary, Poland, Austria, Serbia.. on Ottoman Balkans.

Poland never conquered any land from Turkish Empire in history but they have permanent claims over Balkans.
Hungary same, Wallachia same, Serbia same.... and now we have Austrian fantasy missions they never conquered in history.

But at the same time Turkish Empire doesnt even have permanent claims on over their historical lands. There is no mission for Moldova, Ukraine, Western Persia including entire Azerbaijan, Cyprus...

And the current ones like claim on Budapest which is historically a Turkish city for 170 years are not even permanent.

Dev team needs to do 2 tasks. First changing normal claims with permanent claims in current Ottoman missions. Second they need to add so-called fantasy missions to Turkish Empire too. (fantasy missions= historically never happened)

And Italy is a good choice for this. Mehmed the Conqueror raised over a hundred thousand soldiers and he was planning to start a campaign in newly conquered Italian land Otranto targets all over southern Italy according to some historians but he suddenly died from some hearth attack. Some historians believed he was poisoned by his doctor because either he was a Papal spy or an Ulema because Mehmed was not so pious and not liked by the Ulema and other religious class at that time.
 
Looks like there were some changes to the Pomeranian area since the Germany Dev Diary? You can see different province borders above the Serbian mission tree. Kolberg seems to have been split between Stettin, Stolp, Dramburg and a new province which controls a large part of the coastline and has a strait connection to Greifswald.
 
One of the first missions in the old mission tree was to form a personal union with Hungary. As we know, the history of Austria’s rule of Hungary was an uneasy one, littered with attempted revolts and difficult compromises. We therefore added a few missions to reflect this. The mission “The Hungarian Question” requires you to not just own Hungary but also have no unrest, separatism or autonomy (taking into account estates). If you do this, you will gain Hungarian and Slovakian as accepted cultures, or if you have accepted them already, you gain +3 development in Pest and Bratislava. “Multicultural Empire”, the next mission, has similar conditions, but requires you to achieve them in a multitude of non-German provinces. Your reward is to gain the option of adopting a new base government reform called Imperial Austrian Monarchy.

Aside from missions, there is another change to Austria that we can present at this stage. At present, Austria's heir is Ladislaus Postumus. Hungary usually soon acquires the same Ladislaus Postumus as an heir, but should both come to inherit their countries, they will continue to be treated as separate rulers and the countries will not form a union; even worse, the two Ladislauses have different stats! All this will now change. Firstly, they now have the same stats. Secondly, if either of them dies before both become king, the other will also die, so that one doesn't end up wondering why hunting accidents don't cross borders. Thirdly, if Ladislaus survives to become Archduke and King, Austria will become the senior PU partner of Hungary.
How frequently does AI Austria manages to stay Emperor and secure PUs with Hungary and Bohemia?
Currently, they just get decimated by Bohemia in most games.
 
So Croatia is semi independent, Bosnia is split into two, Bulgaria has double the provinces but in terms of missions the balkans only gets a few missions on Serbia dissapointing. Also not giving Austria a PU cb on Spain really is going too far into balancing for multiplayer wich the minority of the playerbase plays. The entire reason why austria became such a great power was because they got a pu on Spain. Ignoring that is like ignoring 40% of austrias entire history.

Not sure if agree or disagree. I'd say Burgundian succesion was the key.

What is clear, is that the Habsburg inheritance was a long term disaster for Spain.
 
Thanks guys for this extensive DevDiary with such detailed explansions of the mission trees. I am especially happy about finally getting an extensive Austrian mission tree! It looks great.

@Caligula Caesar:
The Hungarian Question mission requires Austria to directly own Hungary (not under PU)? Will it give Hungarian / Slovakian as additional accepted cultures (outside of the culture limit?), If not, what happens if you go over the limit?

Spread the Habsburgs: Does this count your PU and Vassal countries as well (so with Bohemia and Hungary you already have 3 of the 5?, if you have 2 vassals you can force them to accept your dynasty = 5).

Balance the Estates: Will this involve some DHE about the fragmented structure of Austria (accepting the decision to not split Austria, some DHE about this might be interesting beyond the single revolt in Styria that is in the game now), or is it more like "Have 3 loyal estates with influence above X, below Y)

Roman Empire I think this mission belongs to an earlier point in the branch (after Imperial Border?), considering that the conquest of Rome is a necessary part to prevent the Shadow Kingdom event, and will be attempted a century before any religious war can happen. I think the 0.1 IA is reasonable a bit earlier, as it is a hard mission nevertheless.

Archduchy: Currently Austria has the name Archduchy with no special effect. IMO it should give the Kingdom Rank to Austria (without breaking from the Empire, without getting Elector status). After all this was one of the main purposes of the forged document "Privilegium maius" to give Austria the same priviliges/status as the electors (without making it an elector though - the 7 electors also all had each a title starting with Arch-). From a gameplay perspective, this would also give Austria an early buff especial regarding diplomacy (a 3rd diplomat, easier diplo-vassalization). It could be offset by some condition e.g. getting an adult heir while being emperor, or getting reelected as HRE. Historically Frederick III himself accepted the priviliges for his own house in 1442 and confirmed it in 1453. The title was used from 1453 onwards. (https://en.wikipedia.org/wiki/Archduchy_of_Austria#From_Duchy_to_Archduchy the German version includes the first date as well).
 
Whatever you do they won't add an Italian campaign mission tree starts with the castle of Otranto in southeastern Naples -historically conquered by Turks- and eventually targets the city of ROME for Turkish Empire.

Because they don't have a courage to do that, but at the same time they add fantasy missions for all of Ottoman neighbour countries such as Hungary, Poland, Austria, Serbia.. on Ottoman Balkans.

Poland never conquered any land from Turkish Empire in history but they have permanent claims over Balkans.
Hungary same, Wallachia same, Serbia same.... and now we have Austrian fantasy missions they never conquered in history.

But at the same time Turkish Empire doesnt even have permanent claims on over their historical lands. There is no mission for Moldova, Ukraine, Western Persia including entire Azerbaijan, Cyprus...

And the current ones like claim on Budapest which is historically a Turkish city for 170 years are not even permanent.

Dev team needs to do 2 tasks. First changing normal claims with permanent claims in current Ottoman missions. Second they need to add so-called fantasy missions to Turkish Empire too. (fantasy missions= historically never happened)

And Italy is a good choice for this. Mehmed the Conqueror raised over a hundred thousand soldiers and he was planning to start a campaign in newly conquered Italian land Otranto targets all over southern Italy according to some historians but he suddenly died from some hearth attack. Some historians believed he was poisoned by his doctor because either he was a Papal spy or an Ulema because Mehmed was not so pious and not liked by the Ulema and other religious class at that time.
Conquest of Otranto is rather small detail, I wish Ottomans especially had something about religious orders, sipahi caste, mediterrenean piracy, Wien siege, eritrea conquests, indian and sea expeditions which would add up great detail.
This is very great tree:
dfa0fb4.png
 
Maybe you could delete it and replace with another mission, King of Ruthenia? Habsburg monarchy was interested in expanding in Ruthenia after all, so mission to acquire Ruthenia region for it would be more ambitious, interesting, challenging and making more sense.

I even forgot about that. That makes much more sense.
 
I really wish you guys would toss some of this stuff into a beta branch or something - I'm itching to play these new mission trees now. You need a "i'm already buying all EU4 content at launch so let me test it" package
 
I don't understand in what world it makes sense for alt-history memes like habsburg colonisation of australia to take precedence over even a single mission related to Spain, when the Spanish Habsburgs dominated european history of the 16th Century and absolutely outclassed Austria in that period of time.

Also considering how common free PU CBs are in the mission trees of larger nations even if they make no sense at times in a historical context, I'm surprised that the one nation most famous for spreading their dynasty everywhere doesn't get a single new one from what I can tell.

I don't know, parts of the Austrian mission tree seem really on point to me, and other parts completely off.
 
Why am I feel, that Hungary will be the black sheep of this expansion? Almost all neigbour will be buffed, still no new provinces, no revised missions. I'm realy realy sad. Paradox pls... :(
Hungary got a whole update to itself last year.
 
Also, SERBIA!
 
I mentioned it in the previous dev diaries, so if the dev diary is not prepared beforehand let me repeat it again, the province of pardubice shouldnt even exist, province hradecko is in area that wasnt under hradec at the time (edit: well half of it) and the city itself is not even in the province anymore...
including Pardubice in eu4 as the biggest province of east bohemia is historical barbarity, pardubice as a city wasnt even regional capital until 1850
 
I'm really curious if there will be an event chain/mission tree for the new Slovenian country of Celje. It's really interesting where the ruler of Celje, Ulrich II, tried to gain control over Hungary, Austria and Bohemia, and nearly succeeded at taking over Hungary by becoming the regent and main adviser over Ladislaus. Additionally, he managed to get a mutual inheritance agreement signed with the Habsburgs of Austria. However, when Ladislaus died, he was assassinated and the Habsburgs then enforced their mutual inheritance agreement, effectively inheriting Celje. This extremely interesting situation would be amazing if explored in this new dlc.
 
These mission trees and changes are really great. Well done - excellent work to the team.

I can’t help but feel disappointed that the Latin Empire is not formable from the Crusader missions. If Constantinople was recovered from the Turks, wouldn’t that be a big enough deal to warrant the Pope giving the crown of Baldwin and his title to the victor? Titles were very much rewards, and new tags + gov rank 3 seems appropriate if you complete such a herculean task

Edit: I’m just saying it’s kind of meh to “restore the latin empire” but still be just the knights
 
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Is cilli part of the hre and if so will they have the same mission tree as the others? Or even better their own tree? Super keen to play them.

Also I know Livonia is outside of the area for the update but any chance they could get an update on ideas? They still have the standard ones. I'm pretty sure they are the last in Europe stuck with them.

Croatia is one of the most ahistorical nations at the start of the game. Next to some of the Burgundian PU's in 1444. Croatia was divided and ruled by bans, governors. Slavonia was governed by the counts of Celje in 1445, how are you going to portray this? That's why Croatian semi-independence makes no sense; it opens a can of worms that should've stayed closed.

Shame, really. It's either fanservice or memes nowadays. Counting mission-trees as serious content instead of flavour is also odd, especially if said flavour is full of memes half of the time, as well.

Anyway, I hope the maps get a good look again. Lots of feedback has been provided the last couple of weeks.

Austria was UP last week if it got divided (even if it was Styria that held the reigns) and would now be OP if it didn't get PU-missions like France does? France gets missions to PU Spain; Austria doesn't even get this.

I will however confirm that Croatia has a small mission tree.

Just going out on a limb here and speculating that Cilli is both in the HRE and will have a unique mission tree. Representing the Croatian situation and adding some cool flavour.
 
Hungary got a whole update to itself last year.
Time flies, but it came out over 2 years ago, on 2017-04-25, before Rule Britannia, so on contrast to Poland for example, they have only the missions given them upon the introduction of the mission trees, and there is a lot of room to improve, considering that the voivodes and Poland already got missions after that and Serbia, Austria, etc. will be getting now.
 
I don't understand in what world it makes sense for alt-history memes like habsburg colonisation of australia to take precedence over even a single mission related to Spain, when the Spanish Habsburgs dominated european history of the 16th Century and absolutely outclassed Austria in that period of time.

Also considering how common free PU CBs are in the mission trees of larger nations even if they make no sense at times in a historical context, I'm surprised that the one nation most famous for spreading their dynasty everywhere doesn't get a single new one from what I can tell.

I don't know, parts of the Austrian mission tree seem really on point to me, and other parts completely off.
Honestly . . . as a result of this Dev Diary, with these complaints and my own made earlier in the thread . . . my opinion has hit rock bottom. I can't stand this standard of quality anymore. I no longer have any confidence in this Dev team.
 
just stopping by again to say Austria should be split, and it would add a lot more to even this mission tree. The tree has a lot of blobbing but something to start with consolidating the Habsburgs to get the ball rolling would be very fitting and make things more interesting.

These mission trees and changes are really great. Well done - excellent work to the team.

I can’t help but feel disappointed that the Latin Empire is not formable from the Crusader missions. If Constantinople was recovered from the Turks, wouldn’t that be a big enough deal to warrant the Pope giving the crown of Baldwin and his title to the victor? Titles were very much rewards, and new tags + gov rank 3 seems appropriate if you complete such a herculean task

Edit: I’m just saying it’s kind of meh to “restore the latin empire” but still be just the knights

These are the same devs who added a "Form Kingdom" decision to the Papal States with no good effects, let alone a tag change (in fact if anything it makes Catholicism worse)
 
Love the missions so far, i just think it's weird that France has a mission to PU Spain but Austria doesn't, having the habsburgs ruling the Spanish Empire was such a defining element of the eu4 period...

Charles V was the King of Spain before being HRE or Archduke of Austria. It was even listed well before being Archduke in his full titulature and he spent more time in Spain than in Germany proper. If anything, Castile/Spain should get a mission and some DHE to PU Austria which leaves them with the Habsburgs on the throne and has high potential (near impossible for AI) to break.

Then again, to fully make things work, you'd probably have to rework the Burgundian inheritance to create a Habsburgs Netherlands if a country ruled by the Habsburgs gets it. Charles V used it's wealth to help fuel is ambitions.

Can't wait for the real deal of this DLC, so far the development diaries have been dull (with all due respect and no offense to the devs). I mean sure more provinces and mission trees are nice, but what we actually want are new mechanics and flavours, and honestly they claimed changes to Catholicism and the HRE mechanics and that is all I am here for every week, waiting to see that, I am sure many others are too. Hopefully they come out on top of our expectations.

Speak for yourself. New missions are always nice. As it stands, it's a bit of a let down to play countries with the small, unique trees compared to the massive ones. Playing the generic ones is even worse.

Yeah, that was true before mission trees, but it's outright demoralizing now that we can see them all.