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EU4 - Development Diary - 25th of June 2019

Hello again! We have another fragmented dev diary today as each of us will talk about content that we’ve designed and implemented. Our focus this time will be on mission trees in the Balkans region.

To begin, I’ll hand you over to @Caligula Caesar for a look at the Austrian mission tree.

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Austria already had quite a few missions, largely focusing on them acquiring their historical territories and solidifying their position as Emperor. However, we felt that there was plenty of room for new missions going in various directions. Some explore “what if” expansion opportunities, but we tried not to go overboard there and explicitly avoided giving PU CBs on the likes of France and Spain, as this would make Austria’s potential too OP. Instead, many new missions focus on internal affairs, governance of subject peoples, being a good Emperor and generally achieving diplomatic predominance. The result was a mission tree as extensive as any in the game at the moment.

One of the first missions in the old mission tree was to form a personal union with Hungary. As we know, the history of Austria’s rule of Hungary was an uneasy one, littered with attempted revolts and difficult compromises. We therefore added a few missions to reflect this. The mission “The Hungarian Question” requires you to not just own Hungary but also have no unrest, separatism or autonomy (taking into account estates). If you do this, you will gain Hungarian and Slovakian as accepted cultures, or if you have accepted them already, you gain +3 development in Pest and Bratislava. “Multicultural Empire”, the next mission, has similar conditions, but requires you to achieve them in a multitude of non-German provinces. Your reward is to gain the option of adopting a new base government reform called Imperial Austrian Monarchy.

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Saying "no" will give you lesser bonuses but let you keep your current reforms.

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Further down on the Balkan conquests branch, new missions were added to push further south into Serbia and Bulgaria, and ultimately drive the Ottomans from the Balkans, if you are up to the task. As currently, this branch splits to include the mission “Italian Ambition” (focusing on Venice), but now that mission is only the start of Austria’s ambitions in Italy, and Austria now has missions to take over Milan and Naples too.

The old mission to Secure Electors is now the start of a larger HRE-themed tree, which has you complete tasks such as ensuring that no HRE provinces are owned by non-HRE members, that there are no countries strong enough to challenge you in it (i.e. own 10 provinces and are not your subject), and that it is Holy (i.e. religious turmoil has been weathered), Roman (Rome and its owner are in the Empire) and truly an Empire (pass most of the reforms and have every member state have a positive opinion of you). The last three missions grant you, respectively, +1 Papal Authority (with some fallbacks if you are not Catholic), +0.1 Imperial Authority and +0.5 yearly Absolutism; however, you will lose these bonuses should you no longer be Emperor.

A pair of branches for limited expansion into Germany and the West have been added. One focuses on making the Austrian territories contiguous (i.e. there must be a land connection between Breisgau and Tirol), taking revenge for the exploits of a certain William Tell in Switzerland, and weakening France – the last not requiring outright conquest, but merely a higher monthly income and an army double the size of France’s, giving you an enviable +10% land morale and +25% improve relations for the next 20 years. The second branch starts with the old classic first targets of Salzburg and Augsburg (plus Trent now) before allowing you the opportunity to fulfill Austria’s long-time ambition of integrating Bavaria into their state. After that, you must choose how to deal with Brandenburg: Either crush them or make them very firm allies. Either way, you will be rewarded with a highly skilled Prussian army advisor at 25% the cost.

We also added a new colonial branch, starting from the Netherlands if you can acquire them. It provides some targets and bonuses for those who wish the Habsburgs to colonise the world, and also provides a much-needed nod to centuries of confusion between two countries with horribly similar names (I feel sorry for our translators…). There is also a new economic/administrative branch, which starts with ensuring the estates are fully behind you and then requires you to develop your Austrian provinces in various ways, concluding with making Vienna the fitting stage for the Viennese Waltz by giving it at least 50 development and 6 buildings, and demonstrating your care for culture by employing three level 3 advisors.

Finally, the new diplomatic branch starts with the fairly achievable task of being a Great Power, having a Great Power ally and a Great Power rival. However, it quickly becomes more challenging: “Spread the Habsburgs” requires you to have either 5 nations ruled by your dynasty or have your dynasty present on 5 continents. You then need to shift the balance of power in your favour by having at least 500 European province (out of 800-odd) be ruled by you, your allies/subjects, or members of the HRE (with you as Emperor); achieving this will give your ruler and future rulers for the next 30 years +2 dip skill. After crushing the Revolution, you then must assert your supremacy over Europe – all Great Powers in Europe must either be allied to you or have been defeated by you in the last 100 years. If you can manage all this, you will be in a truly dominant position and will be duly rewarded with +5% administrative efficiency.

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Aside from missions, there is another change to Austria that we can present at this stage. At present, Austria's heir is Ladislaus Postumus. Hungary usually soon acquires the same Ladislaus Postumus as an heir, but should both come to inherit their countries, they will continue to be treated as separate rulers and the countries will not form a union; even worse, the two Ladislauses have different stats! All this will now change. Firstly, they now have the same stats. Secondly, if either of them dies before both become king, the other will also die, so that one doesn't end up wondering why hunting accidents don't cross borders. Thirdly, if Ladislaus survives to become Archduke and King, Austria will become the senior PU partner of Hungary.

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As a further change, Hungary and Croatia have merged as the PU is formed. Given the historical particularities of the Croatian situation, we felt it more appropriate that they should be treated as part of Hungary if Hungary falls under a PU.

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Hey again folks, I'm @Ofaloaf and it's time to talk about Serbian missions.

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The Serbian Despotate in the middle of the 15th century was in a precarious state. The despotate was the descendant of the 14th century Serbian Empire, a realm which dramatically rose and fell over two generations, and which at its height had included much of Albania, Montenegro, and northern Greece. This empire disintegrated into bickering principalities in the later 14th century, all of which either ended up conquered by the advancing Ottomans or consolidated under the rule of a northern Serbian principality which is now often referred to as Moravian Serbia. The Serbian Despotate seen in 1444 is the result of Moravian Serbia's efforts to consolidate and rebuild the old empire, although it should be said that historically this did not end well for them and the Despotate was fully conquered by the Ottoman Empire in 1459.

So! Serbia has a recent legacy which serves as an excellent framework for many of its early missions. Serbian expansion focuses initially on the domains of the former Serbian Empire, encouraging the country to reincorporate the wayward provinces of Albania, Macedonia and northern Greece back into the realm. If that's pulled off (and taking on the Ottomans is no small matter!), then Serbian expansion generally tracks in two directions: East, towards Constantinople, and north, towards Austria. Along the way, Serbia will have to find ways to deal with the myriad cultures of the Balkans (including Bosnians, a new addition reflective of pre-Ottoman Medieval Bosnian culture) and use their faith to solidify their rule in their new domains.

If Serbia is willing to play a diplomatic game, there are some opportunities for peaceful gains. Hungary and Serbia had a very close relationship in the fifteenth century; Despot Stefan, father of the Serbian ruler in charge at the start of the Grand Campaign, agreed to become a nominal vassal of Hungary during his reign, and in return received the city of Belgrade, now modern-day Serbia's capital. Belgrade was returned to Hungary upon Stefan's death, but if Serbia is willing to rebuild relations with Hungary (without becoming a real vassal), the Hungarian crown just might be willing to repeat the deal it made with Stefan and cede Belgrade once more. If Serbia is not interested in diplomacy, of course, Belgrade can be regained by guile and force of arms too.

Serbia's missions are focused on survival and reclaiming territories which it had only recently lost. If it can weather the initial storm and make some tentative gains, Serbia has plenty of opportunities to expand and reclaim its place as a true empire once more.

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And now back to me, @neondt.

We have on the map several tiny Catholic nations in Greece that I’ll collectively refer to as the Crusader States. These are The Knights, Cyprus, Epirus, Athens, and Naxos. The Crusader States have some of the most challenging starting positions in the game, being at the mercy of the Ottomans as well as the wealthy Italians republics of Venice and Genoa. I decided to add a little flavor to these countries by way of a mission tree:

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As fantastical as some of these missions are, we remain committed to some degree of plausibility. There are no explicitly supernatural events in EU4, except for Hunting Accident which will always kill your 6/6/6 heirs.
Crusader missions are also available if you form Jerusalem


The first thing any aspiring crusader needs is a Crusader Fleet, for the journey to the Holy Land would surely be a disastrous undertaking on foot. 25% Galley Combat Ability might just give you the edge you need assault the shores of Syria. With your righteous army on terra firma, you should consider whether to head straight for Jerusalem or whether it would be wiser to first establish a base of operations at Antioch. A successful crusade for Antioch will give you the chance to restore the Hospitaller Order to their former glory, granting the city to the Knights and making them your vassals. If you are already playing as the Knights, you’ll permanently gain 10% Land Morale and 10% total Manpower. Of course you could simply keep the city for yourself and receive some Prestige, Army Tradition, and Papal Influence. Jerusalem however is the ultimate goal for any true crusader. This would be a good time to reveal that we have a new government reform for players that form Jerusalem:

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Tooltip is still WIP as is currently doesn't show that it grants religious CBs.

The Crusader State government reform (and legacy government) is exclusive to a Catholic Jerusalem and enables the Crusade and Cleansing of Heresy CBs, as well as giving a bonus to manpower recovery speed. It is available to both monarchies and theocracies. You can also create Custom Nations with the government type, though it comes at a point cost of 50 to offset how powerful these CBs can be given your choice of starting positions.

Extending the crusade to encompass all of the Kingdom of Heaven will aid you in your mission to Convert the Holy Land. You’ll also be tasked with a new target for your crusade: Egypt, the Land of Moses, with the goal of establishing a Catholic Archbishopric at Alexandria. In Egypt you’ll hear of rumors of a certain long-lost relic thought to reside in far Abyssinia...

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What revelations await those who would dare to open the Ark?

The quest for the Holy Land is not the only goal for the Crusader States. Greece must also be liberated from the heathen, and you must convince the Pope to sponsor a new crusade against the Turks. With a Foothold in Greece, you must restore the Latin Empire of Constantinople. The so-called Latin Empire was a product of the 4th Crusade, in which crusading armies decided to sack Constantinople and depose the Byzantines rather than reclaiming the Holy Land as they were tasked to do. We decided against adding a new formable nation for this purpose, but nonetheless you are charged with taking up its mantle.

There is one more grave danger facing Christendom: the menace of the Barbary Pirates operating from the coast of North Africa. Greece is not the most convenient base of operations for a crusade against the pirates, so you must negotiate with the rulers of Malta for ownership of the island. Malta must be equipped to deal with the pirate onslaught; construct a suitable defense and marvel as your enemies break upon its shores with a 50% local defensiveness modifier. With Malta armed and ready, it’s time to take the fight to the pirates. A Base in Africa must be established along the Tunisian or Libyan coast, and from there you’ll launch a grand Crusade Against Piracy, dominating the North African coast and making the seas safe for Christian travelers. Your own nation will be rewarded with a permanent boost to Naval Morale and Light Ship Trade Power. The seas offer opportunity for more than just pirates. This is the age of discovery, and there will surely be a need for Knights of the New World! Colonize any province in North or South America, and prepare to embark on a perilous journey to discover the legendary Fountain of Youth with the aid of a highly skilled Scottish conquistador. What wonders you’ll find on your quest I cannot say, but if the Fountain truly does exist it must be kept out of the wrong hands by any means necessary.

And that’s a wrap for today. We’re now entering the period of summer holidays at Paradox, but that won’t mean the end of dev diaries. I’ll still be around for the summer (compensating with a long winter vacation), and during that time we’ll be writing smaller dev diaries with a focus on a single country - like a mission tree plus some relevant content for that nation. Our first candidate will most likely be Naples. After the summer however we plan to start revealing some of the major reworks and features coming up in the European update, so stay tuned for more.
 
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Hi, I was wondering if there is any interactions between the Provence missions and the Jerusalem missions are they mutually exclusive or do the Jerusalem missions get added to the Provence set?
I think the Jerusalem missions replace the Provencal ones, like the British replace the the Scottish ones if you form GB.
 
This is the age of discovery, and there will surely be a need for Knights of the New World! Colonize any province in North or South America, and prepare to embark on a perilous journey to discover the legendary Fountain of Youth with the aid of a highly skilled Scottish conquistador. What wonders you’ll find on your quest I cannot say, but if the Fountain truly does exist it must be kept out of the wrong hands by any means necessary.
I assume that completing this mission will require you to guarantee the independence of the Aztecs and ally New Barbados? Gotta respect the source material.
 
So only the Knights get the permanent modifier? That would make the Knights a clear best option to play as, in contrast to the short term gains other tags receive from that mission...
 
Croatia is one of the most ahistorical nations at the start of the game. Next to some of the Burgundian PU's in 1444. Croatia was divided and ruled by bans, governors. Slavonia was governed by the counts of Celje in 1445, how are you going to portray this? That's why Croatian semi-independence makes no sense; it opens a can of worms that should've stayed closed.

Well, eh, that's not entirely true, though I agree it is a problematic (and maybe a bit unneccessary) inclusion. Croatia was de jure a whole kingdom, comprised of Croatia, Slavonia, and Dalmatia, and the crown of Croatia was indeed in personal union with Hungary for quite a while now. However, the Ban of Croatia (who is not just a plain governor of a province, but rather a viceroy with significant authority) lost Slavonia from his jurisdiction after a civil war about succession (during which the Croatian nobility elected a different king from the rest of Hungary), and the position of Ban of Whole Slavonia was created. That didn't remove any lands from the Croatian crown, it simply administratively subdivided it into two entities, to make it easier for the king in Hungary to control and weaken the power base of the Croatian bans (and the country's noble assembly). And as the dev diary pointed out, the the two positions were indeed merged back together very soon after the game start date. So in all, I don't think adding Croatia as a single entity is ahistorical, just an imperfect implementation of very complex historical realities that cannot be modeled in EUIV anyway. And anyway, I'd say Austria not being in three parts is significantly less accurate than there being a single Croatia.

I don't know why you think the counts of Celje being bans of Slavonia should be represented? It was a function some members of their family were appointed to, and not a feudal fife they ruled as hereditary rulers (as was Celje). Lots of different nobles got such titles and positions, for example there were several Palatines of Hungary from Croatia when Hungary was in personal union with Austria, yet no one in their right mind would think there's some need to represent that.
 
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Perma claims in India and China for each middle/major European country?
[sarcasm] Great [\sarcasm]
 
I love playing as Austria and I'm extremely happy with the new mission tree. In my many games as Austria though, I cannot but feel that something is lacking when the HRE is formed: there are no special benefits or flavour.

Could you please do something for the united HRE? Here are some suggestions:

-The reform granting a very sizable maximum state slots modifier to be able to actually add the provinces you just acquired in working states. Sitting on a 75% autonomous Germany is just no fun, feels like a complete waste and actually is when you think over how things were under a revoked Privilegia. That one would be the most needed, honestly.

-A big force limit for both land & navy. Currently, it's not actually smart to form the HRE by passing the final reform, but rather just staying with the revoked privilegia and the vassal swarm.

-Unique National Ideas. Many things could be said here.

-Unique Events. The first that comes to mind would be to have an event pop up after Renovatio Imperii that grants the HRE all the HRE reform bonuses it currently loses when formed. It is just a pity to lose modifiers one's accustomed to for gameplay-years that can range from 130 to 200++. Modifiers they've worked their ass off, not to mention the lives of the heretics that go to waste. I would not be against going for adding the modifiers the members previously enjoyed as well. It does make sense. If you include the extremely underwhelming Rome Reborn modifier, this would translate to:

+1.5 Y. Leg., -10% Con.&Dev. Cost, -2 National Unrest, +2 Dip.Rep., +1 Diplomat, -10% CCC, +1.5 Y. Prestige, -5% Tech Cost, -10% Stab Cost, +5% Nat.Tax.

All in all, it does not sound excessive at all for a unified HRE. Pretty underwhelming still, honestly, but losing things for achieving the HRUnion is just dissapointing and only incetivizes one to stay under the revoked privilegia.

-Also, there could be special interactions with the Pope. After all, the HREmperor is pretty much the head of Catholic Europe and typically first amongst equals when takling about Catholic European rulers. A fully united HRE could have guaranteed Curia control for instance if they have religious ideas selected or something.
 
Just search for "the missions expanded mod" on the workshop. :)

He wanted to know specific trees that you found OP, not the mod name (small hint, look at his signature ;) :D )
 
I love playing as Austria and I'm extremely happy with the new mission tree. In my many games as Austria though, I cannot but feel that something is lacking when the HRE is formed: there are no special benefits or flavour.

Could you please do something for the united HRE?
I have to agree with you. In fact, your suggestions look very similar to a thread I wrote recently, in my signature. As it currently stands, the HRE tag is worse in every conceivable way than revoke: you lose your OP vassal swarm, you lose all your reform bonuses, and you gain corruption-inducing states and provinces. Hopefully something will be done this patch to solve that so the tag is actually worth forming.

Funnily enough, my aforementioned thread also discussed how lackluster Jerusalem is.

As for the Austrian Missions, their rewards seem pretty lackluster. Or at least, compared to what you have to do to actually get them. Seems like a ton of work for not a lot of return for quite a few of them.
 
Though I really appreciate new flavour content for the Crusader States, I think rather than finding the Ark of the Covenant, it would have been more appropriate for a resurrected Kingdom of Jerusalem to rediscover (or fabricate) the True Cross, which was a very significant relic and moral symbol to the crusaders. It was lost after the Battle of Hattin and disappeared altogether from the historical record shortly after.
 
Whew
Okay so I am not satisfied with this, at all

Where do I even start? Epirus? It being made a crusader state is ... well... not the smartest of decisions. The Toccos were no sort of Crusader Kings and Epirus sure as heck wasn't a Crusader kingdom, in fact it was filled to the Brim with Byzantine Nobility

People who were not Catholic

If you wanted a Crusader kingdom you could just give a Salonica a core on Thessaloniki and call it a day, that would be better than turning a Byzantine rump state into a Latin Empire Rump state

And I am severely disappointed that the Byzantine Missions were not touched upon, Excuse my French but the mission tree is bland and Mediocre, with the missions themselves being 99% Claims rewarding even more claims with the stray bonus here and there and those 1-2 convertion missions, with 90% of the Mission Descriptions being bellow Mediocre at best. I really can't be alone in thinking that "Good job now do that" is not a good mission description, it needs flavor, mates!

If the Purple Phoenix is the Problem here then you could just tie a new Mission set to it, not that hard

If anyone in the Dev team sees this then I'd propose maybe borrowing the mission set of the BT Byzantine Resurgence Mod, it's amongst the best out there (AndsecondIamsorryforthepreviouscommentofmine)

But I legitimately congratule you on the Austrian tree, it's Majestic

And Serbia really needed some love as well


But I really hope there is enough time for you to consider tweaking the Byzantine Missions a bit, I can't help but be confused whenever I see Navarra and how much better it's flavour is than a thousand year old Empire at this point who just a few Centuries prior was Europe's Juggernaut. I hope this gets changed
 
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Colonize any province in North or South America, and prepare to embark on a perilous journey to discover the legendary Fountain of Youth with the aid of a highly skilled Scottish conquistador. What wonders you’ll find on your quest I cannot say, but if the Fountain truly does exist it must be kept out of the wrong hands by any means necessary.
I can't believe you guys are referencing Age of Empires 3! Its one of my favorite games of all time. You guys are awesome!
 
Hi

I have now just over a 1000 hours of gameplay on this and one thing that really needs a potential looking into will be the Albanian mission tree updated. The Albanians have a rich history and i feel it is under represented in this game.

One other thing also. Albanian is listed as a south slavic culture group however multiple researchers have found it is an entirely independent culture and language and doesnt specifically fall under any Slavic language tree. Can this be represented/updated in the game at all?

Thanks