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EU4 - Development Diary - 26th of February 2019

Good morning everyone. As you know, we’re hard at work planning the grand European update with a tentative release date of Q4 2019. Today I’ll be airing some of my early thoughts on the upcoming map updates for France and Italy. I’d like to stress that these thoughts are exactly that - early ideas that will be iterated on substantially before implementation and release. Part of my reason for writing this is to help consolidate my ideas, seek community feedback, and to set some expectations for the future.

First, let’s take a nostalgic look into the distant past of patch 1.4, the oldest patch still available on Steam, and marvel at how far we’ve come since those primitive times.

old france.jpg


And for reference, here is France in the current version (1.28) of the game:

current france.jpg


Province density has increased somewhat; lonely Provence is now paired with Forcalquier, Languedoc is no longer unreasonably massive, and the Normandy region is much prettier these days. The 1.25 ‘England’ patch was the most recent iteration to the French map, and we’re very happy with the changes it made to northern France. Province shapes, densities, ownerships, etc are in a very good place for the northern part of the region. Southern France however could use some love. I’ve been keeping an eye on this thread which has some interesting ideas on how it could be improved:

France Map Changes.png


As I’ve said in the thread, I’m particularly eager to add the major French naval dockyard of Toulon, splitting it from the Provence province which would likely have to be renamed. Foix and Carcassonne would also be worthy additions, and La Marche nicely splits up the relatively large Limousin province. Albret I find much less convincing; while Gascony potentially has room for a new province I’m not sure that there’s a good candidate with any real significance that also fits the space between Aquitaine and Labourd. I rather like this suggestion overall. It definitely hits the mark for the province density we’re aiming for in the region.

Another notable difference between Ye Olde France and our current iteration is the presence of the French vassals. Ultimately removed for balance reasons, we’d like to return them to their former glory. The story of France in our period is one of consolidation, and to that end we feel that the return of the vassals would make playing as France feel more like you are slowly building a centralized nation out of a fragmented feudal realm. We also think it’s a shame that we so rarely see many of the wonderful models for the French minors that are part of the Hundred Years’ War Unit Pack.

Let’s set our sights on Italy next:

italy.jpg


And for reference, Italy as it is right now:

newitaly.jpg


In stark contrast to France, Italy has more tags in 1444 rather than less. Montferrat and Lucca have made a triumphant appearance while Tuscany has been replaced by Florence. The Florentine replacement brings back fond memories for me - I’d advocated for Florence on the forums long before starting at Paradox, and created a mod compatible with the pre-release demo version of the game that did exactly this. I think we can expect to see Florence getting some love in the form of a fancy new mission tree at the very least.

We can also see a move towards a higher province density, to the point where it’s going to be a challenge to find room for yet more provinces when we start on the next iteration of the map. Something else we need to be concerned about when we add more provinces is that we generally want to preserve the overall balance of the region (though this isn’t always the case, sometimes we deliberately use province changes to alter the balance) and keep the same feel for how wealthy its provinces are. Italy is a region that should and does have a lot of very high development provinces - adding a great deal more would force us to split this development up and make the region feel more generic.

madness.jpg


Here we see a suggestion by reddit user u/ItalianMapper. While it’s certainly a thing of beauty in its own way, we will definitely not be implementing anything close to this for the European update. Space is at a premium and tiny provinces as seen here simply aren’t workable. That said, I quite like the idea of splitting Sicily into significantly more provinces. We’ve toyed with the idea of adding 1 more province to fill out the Sicily area (currently at 4 provinces including Malta) but haven’t found a satisfying way to do this. As such we’re considering whether a 6 province (7 including Malta) Sicily is something we want to experiment with. I’m also interested in adding a Bologna tag, splitting the Novara province (a good suggestion for which I’ve seen in this thread), and doing something with Venetian terra firma that’s remained largely unchanged since the release of the game.

That’s all from me this week. I ask you once again to bear in mind that we are still very early in the development process for the European update, and nothing said here should be considered our final stance on a matter. We’d like to continue gathering community suggestions and expectations for France and Italy, so please continue to share your ideas in our suggestions subforum or in the comments below. Next week I’ll be back to talk about our ideas for updating the Balkans, so stay tuned for more map talk.
 
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Would splitting Barrois having any historical warrant?
I've often been thinking whether it's too realistic/historical for a single province to be able to block most of the eastwards expansion of France. After all it was that route which often was used to invade Germany, and opposite.

Well, historically, Barrois was sort of in pieces: https://upload.wikimedia.org/wikipedia/commons/9/90/Map_France_1477-en.svg
Imho though, there's no need for splitting the Barrois province as such. The issues you are discribing are more likely to concern the very iffy military access and fort mechanics and possibly the slightly less iffy coring distance mechanic.
 
Only if they add more states as well. As long as they keep the number of states unchanged nothing should change in this regard I think.

Expect more states, but not dramatically more. In France for instance I doubt we'll need more. If we have 7 provinces in Sicily+Malta, 1 more will be required. That's the sort of scale we're talking about here. Not likely to have a big impact on balance in terms of state limits.
 
Expect more states, but not dramatically more. In France for instance I doubt we'll need more. If we have 7 provinces in Sicily+Malta, 1 more will be required. That's the sort of scale we're talking about here. Not likely to have a big impact on balance in terms of state limits.
Don't hold back too much, though. ;)

By the way; Lorraine=Lotharingia.
 
So as said by someone else, you added Hormuz (42km^2), the province of Gibraltar (6,8km^2) but you don't want to add San Marino (61,19km^2)...:confused:
Hormuz and Gibraltar are strategically important, controlling Straits of Hormuz and Straits of Gibraltar respectively. San Marino controls San Marino.
 
Hormuz would like to know your location.


(hormuz is about 2/3rds the size of san marino)
Yes, that's true. However, on the map, the real size of San Marino covers about 3 pixels. To make it even remotely click-able you need about 30 pixels (note: you CAN get away with smaller than that, but it just gets so much harder to access the province; the smallest province in vanilla so far is Bornholm with 29 pixels), so you'd have to scale it by a factor of 10. The Hormuz province includes the island of Kishm, which is about 25 times bigger than San Marino. One could say that San Marino could just include some neighbouring area as well, but the difference is that San Marino is by far the least important and interesting part of its region.
 
You missed the fact that the DLC is targeted for Q4, and it's February now, and that this is the first dev diary with any game content.
In my opinion balancing the game by deleting or adding provinces late development seems logic, while discussing major mechanical overhauls or reevaluating existing mechanics is the first thing to do in a "normal" development cycle.
I know I seem to be peddling upstream here in this thread but you know, having been away a long time may have blurred my vision :)
 
Como from a gameplay perspective is sort of redundant with Milan as it is. Milan, being a capital with a fort, already nicely plugs up the Alpine pass there. Adding Como would... add a fort that nicely plugs up the Alpine pass there.

Sure with the caveat that an invader from the north just being able to neutralize the defining province of that part of Italy is incredibly dumb. Realy really really REALLY dumb. Like I know you'll have logical reasons for not making a change, but feeling good about the result is not something that should happen.
 
I really enjoy playing the Italian region, so looking forward to this. I'd like to climb onto the mission tree for Italy bandwagon. Forming Italy should be a stepping stone of a campaign that is moving into a new direction, not the end of the line.

Giving players choice is always good, so maybe something like you only get the new mission tree if you take Italian national ideas?
 
Expect more states, but not dramatically more. In France for instance I doubt we'll need more. If we have 7 provinces in Sicily+Malta, 1 more will be required. That's the sort of scale we're talking about here. Not likely to have a big impact on balance in terms of state limits.

Well, if we have that many spare slots for the new provinces, all power to you guys.
 
[QUOTE="That said, I quite like the idea of splitting Sicily into significantly more provinces. We’ve toyed with the idea of adding 1 more province to fill out the Sicily area (currently at 4 provinces including Malta) but haven’t found a satisfying way to do this. As such we’re considering whether a 6 province (7 including Malta) Sicily is something we want to experiment with.[/QUOTE]
I would suggest adding Catania as a farmlands province (as although it stands right next to Mount Etna the city stands in the biggest plain of Sicily and is known for its fertile soil). As with the Italy rework, I toyed with this concept and posted it on the subreddit (link:https://www.reddit.com/r/eu4/comments/ackh72/my_proposed_changes_to_italy/?utm_source=reddit-android
follow up:https://www.reddit.com/r/eu4/commen...ly_followup_thread/?utm_source=reddit-android ). Although it is still much denser that would be reasonable, you could use it and the thread as inspiration :)
 
A Lothringia would be fun.
Give Burgundy something else to form rather than France/Netherlands.
I think French culture group countries with their capital in the netherlands anda certain development should be able to form Belgium. On the flip side Burgundy should lose the ability to form the netherlands.
If they are talking about the balkans next dev diary, I hope maybe they can at least give us a formable Yugoslavia
Yugoslavia is barely in the Vic timeframe much less in the eu4 timeframe. If say Serbia had conquered all of "Yugoslavia" in this era they would have called it Serbia. Then again the same can be said for Scandinavia so...
By the way; Lorraine=Lotharingia.
Lorraine is the remains of the duchy of Upper Lotharingia, which itself was only half of the Kingdom of Lotharingia.
 
The Papal States could definetely use some more provinces, some vassals, even (like Bologna).

@TheDungen The name still means the same, though.
 
I think these additions are a step in the right direction, especially with the re-addition of French vassals again.

Having an Italy with higher development and a few more provinces is also something that I’m looking forward to.

Can’t wait to see what you’ll do with the Balkans and Germany; Great DD today!

@neondt, make sure to check out the Pan-European Suggestion Thread Directory, as it has all the best ideas for map changes to these regions! :)
 
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