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Hello everyone! We’re getting close to release and there’s not much left to cover in our Development Diaries. So today's diary will be about things I think we’ve missed in previous ones. Even though we have had 57 development diaries, not including this one, there’s still been things that have slipped. So it will be sort of a leftover scraps Dev Diary. First up, shortcut/hotkeys.

So how it used to work in order to set up your own shortcut keys in the interface of EU4 you had to mod the interface files, or download a mod from the Steam Workshop. But we’ve now implemented a way for you to configure these settings inside the game instead. EU4 is a game with a lot of interfaces and buttons so we can’t really have a settings screen listing every single possible shortcut. So instead we added this button in the game.

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Clicking on that will let you then click on any button in the interface that has a shortcut and assign it a new one. Clicking on let’s say the Split in Half button for armies will prompt you with this.

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Letting you pick whatever key shortcut you want for that button.

Next is a pet peeve of many, your subjects using their colonist for settlement growth where or when you don’t want it. So we’ve added a simple little Subject interaction where you can allow or forbid this to specific subjects.

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So not much to say there, so let’s move on to something I’ve seen discussed from time to time within the community, which is the French Vassal Swarm. I thought I had already covered this before but no harm in being extra clear. France starts with a very powerful nobility estate and a special privilege specifically for them.

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Besides being in control of a lot of land from the start, this privilege also gives them +10% Influence making it a hard one to get rid of. There is an equivalent that exists for any other nation that is not French as well, the requirement to pick it requires that you have at least 2 vassals. I hope this clears up any potential misunderstandings from our previous talks about the French Vassal Swarm.

Minority Expulsions have gotten changes to try and make Europe not too homogenous in culture. IT no longer costs diplo power but it also does not convert the home province of the culture/religion. The modifiers that affect its costs are now focused on the money cost instead of the diplo cost. The development that you get in the new world province now also reduces the amount of development that “stays” in the home province to represent the movement of people, and through that sort of making it cheaper for you to culture convert at home. We’ve also made the AI very reluctant to do it overall.

We’ve done some smaller balance changes. First we’ve changed so you can’t overrun an army that can fill out it’s combat width. Overrun being the mechanic where you insta wipe on day 1 if you have 10x the size of the enemy. Going forward we are also looking into redoing some policies values like the 20% Infantry Combat Ability, try and lower the sources of Army Tradition as a whole as we don’t want it to be this easy to get a floor of 100% Army Tradition. We are also looking at reviewing the Hussite modifiers.

I want to end this Development Diary by retracting one of our previous promises, we said at the start of working on this patch that we would solve so you could restart back to the menu. However we have to admit defeat here as we’ve put a lot of resources in trying to fix it but EU4’s architecture simply can’t support resetting it’s game state properly. So even though we thought we had an early victory in getting this to work, after intensive testing it’s shown that we are basically still at square 1. I am very sorry that we have to backtrack on this, especially if it was something you were looking forward to.

Next Dev Diary will be the patch notes for the 1.30 Update.
 
Will there be in future new mission trees for scandinavians nation(Denmark, Norway, Sweden, Finland, Iceland, Gotland) and eastern europe(Russia, Baltic, Ruthenia) as well as government reforms.

Lets hope so. But for now let the ''Emperor'' reign.
 
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What’s the point of Minority expulsion now?
Advantage is only culture conversion cost?
Reducing homeland’s dev is worse than gaining dev at new world.
Presumably it still changes the religion of the provinces so can be used to quickly convert your old world provinces?
 
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so basically a vassal swarm showdown?

Quite the opposite actually. There is a mission that gives increased Liberty desire.

Anyone aware - Genoa receives expanded mission tree? Thanks!

Yes.

Btw will new estates have an effect regarding autonomy now that province assignments are out of the way? I hope they have.

In a way. Yes.

I agree with the people above, the "Minority Expulsion" feature is completely useless with that change - it's not worth it anymore. Neither does it change the culture of the province, it even expands the culture which I want to get rid of into the colony and causing unrest and worst of all, it reduces the development of the home province. It's all for nothing honestly. I'd rather convert the culture of the province on my own - this is cheaper and better than the feature of the minority expulsion as it is now.

They did have a different change to minority expulsion. Which was that minority explusion would keep the original culture and religion in the province and give the colony that culture and religion. This is a better change than that one but still... not something worth using. I too agree it was a new feature for GC that changed the way every country colonized.

I think I have asked this before and no one replied. Since we have made Ladislaus the same in both Austria and Hungary so that there would not be the case when one dies in one country and still lives in the other. Did we also make it the same for Albrecht Achilles, the heir of Brandenburg and ruler of Ansbach at the start of the game? It would be so annoying for one of them accidentally died and the other one still lives on.

Last I heard was "I'll look into it".

Will there be in future new mission trees for scandinavians nation(Denmark, Norway, Sweden, Finland, Iceland, Gotland) and eastern europe(Russia, Baltic, Ruthenia) as well as government reforms.

No.
 
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Can you please do some things about CNs?
1. Lock them to their proper Colonial Region. There is a mod about that btw
2. Lock them to their overlord's culture and religion. I'm tired of seeing my chinese colonies become Catholic just because I conquered them from Spain
 
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Clicking on that will let you then click on any button in the interface that has a shortcut and assign it a new one. Clicking on let’s say the Split in Half button for armies will prompt you with this.

Could you guys make it so any key can be changed, not just those tied to in-game buttons? I'd be really glad to be able to reassign the console button in particular, since my keyboard makes it so every time I press it the first thing that comes out when I try to type is a `. Pretty please?
 
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As some have pointed out, the Moldovan principality, while following its own maximum borders, still fails to make a border that separates Northern Bucovina and Besserabia cleanly from the rest of Moldova. It is rather annoying and frankly stupid that a game going from 1444-1821 cannot get some basic Eastern European historical geography correct, such as the aforementioned Moldova even Galicia (to attempt to make an even close to history border situation is murder, to both the eyes and through the effort of trying to do so). I hope that this is done someday.
 
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I want to end this Development Diary by retracting one of our previous promises, we said at the start of working on this patch that we would solve so you could restart back to the menu. However we have to admit defeat here as we’ve put a lot of resources in trying to fix it but EU4’s architecture simply can’t support resetting it’s game state properly. So even though we thought we had an early victory in getting this to work, after intensive testing it’s shown that we are basically still at square 1. I am very sorry that we have to backtrack on this, especially if it was something you were looking forward to.

Thank you, Groogy, for the dev diary. I am kind of confused about this paragraph. What is this about? What kind of restart, to what menu?
 
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Thank you, Groogy, for the dev diary. I am kind of confused about this paragraph. What is this about? What kind of restart, to what menu?
If you go back to the main menu while you are in the game or from inside the single player or multiplayer menus, eu4 restarts itself completely.
 
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Would it not make sense to at least add a temporary modifier making it easier to convert a province after using Expel Minorities, just so it isn't made completely useless after it was advertised as a major feature of Golden Century?

I should say I do agree something needed to be done; in my last game, by the late 1600's AI Britain had converted all of Scotland, western France and northern Spain to being English Anglican's by expelling everyone. Their colonial nation in Canada even had Scottish as the primary culture and Reformed as the state religion.
 
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Looks very interesting

@Groogy I assume there is an issue for the special privilege "French strong duchies" it seems there is the french revolution flag on the icon instead of the royal one .
 
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I'm happy the patch is close to release, but a little bit surprised that you didn't reveal more mission trees. Especially Genoa and Switzerland, which are both in the DLC.

I understand there's more work than most people see, but I'm still always surprised the game doesn't have more mission trees. Fleshing them out before the game stops seeing updates seems important. Even a final mini-expansion dedicated to filling the gaps would be worth it just to not leave nations feeling unfinished.
 
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So how it used to work in order to set up your own shortcut keys in the interface of EU4 you had to mod the interface files, or download a mod from the Steam Workshop. But we’ve now implemented a way for you to configure these settings inside the game instead. EU4 is a game with a lot of interfaces and buttons so we can’t really have a settings screen listing every single possible shortcut. So instead we added this button in the game.
This is the best news I've heard all day. In-game configurable hotkeys is something I've wanted but didn't know to hope for.
 
In a way. Yes.
I didn't mean the low or high crown land share modifiers. I meant, like the current system, if they will cause higher autonomy provinces from the start/by default or not. Otherwise that would mean an income boost for most countries which is not needed, further immersion lost regarding empire management*
As if maintaining %0 autonomy for your most provinces without being affected from distance and such absurdity wasn't easy enough. On top of that now we'll be able to state more lands which means more %0 autonomy provinces.
and lower difficulty for managing your realm which is again not needed.

A minimum autonomy modifier for all provinces depending on the estates' influence level would do the job i suppose.
 
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"Going forward we are also looking into redoing some policies values like the 20% Infantry Combat Ability, try and lower the sources of Army Tradition as a whole as we don’t want it to be this easy to get a floor of 100% Army Tradition. We are also looking at reviewing the Hussite modifiers."

Stacking Army Tradition to %100 is not possible if you are not specifically gunning for it. A normal nation ends up having 30-35 percent Army Tradition passively which is already low. Please dont weaken passive factors like ideas, national ideas and policies but try to weaken active battle and siege contribution to that number.
 
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I want to end this Development Diary by retracting one of our previous promises, we said at the start of working on this patch that we would solve so you could restart back to the menu. However we have to admit defeat here as we’ve put a lot of resources in trying to fix it but EU4’s architecture simply can’t support resetting it’s game state properly. So even though we thought we had an early victory in getting this to work, after intensive testing it’s shown that we are basically still at square 1. I am very sorry that we have to backtrack on this, especially if it was something you were looking forward to.

I appreciate their honesty, at least they tried :)
 
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