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The Southeast Asia region (Vietnam especially) has rich history in the feuds with china. The continual Chinese effort to reconquer northern Vietnam is the most notable of these. Please tell me that these nations (those which start the game as tributaries of Ming or otherwise have long history with those to the north) can expect some minor reworks? Maybe some new provinces?

The provinces of the Indochina region haven't been touched for several years now, and none of the notable nations in either Indochina or Burma (aside from Taungoo) have mission trees to reflect their historical paths, nor their semi-historical possibilities. It might be time this changes, as these nations find themselves in the shadow of the Emperor of China just as much as Korea and Japan do.

Not this time. But hopefully one day. It's no secret that it's my favourite region.
 
So if you intend to steal their mandate, you should first win a war for those , and then claim it? otherwise you'd suffer a huge penalty during the truce while you can't do much about it

Can't you just take the provinces in the same war as you take the Mandate? According to the wiki the Take Mandate of Heaven CB has a 50% cost for taking provinces and the Mandate itself only costs 50% warscore.
 
That will be a paid DLC coming next year, bur surely there will be an accompanying free patch with it.
Certainly. Of what we've revealed so far, map changes for the European patch will be free, as well as the mercenary and estate reworks. But that is for next year with patch 1.30 and the accompanying DLC.

For now let's focus the talk back on the 1.29 Manchu Update coming soon(tm). We'll have plenty of time to talk about the European update later.
 
However, there's one thing that I agree with, it's that it's odd and worrying that they decided to hide their work as if they were shameful of it or something. I don't even see reasons for that honestly, so far it looks ok, maybe good maybe bad but I don't have a bad opinion of it yet personally (mostly positive imo). Let me quote the 4th of December 2018 dev diary for full context:

I'll try to address this as best I can. There were reasons why we couldn't talk about this until now despite the content being produced much earlier in the year. I can't really tell you what they are except that they are good reasons and that it was out of our hands, and you'll just have to trust me on that.

That said, I'd like to offer a different perspective on what we mean by listening to community feedback. It was never our intent to run EU4's development as a "fan democracy" in the manner of e.g. OSRS. In the case of the Europe update we announced our intentions early both in terms of content and mechanics. We did this so that we could prompt people to talk about their expectations for such an update and test the waters for some of the ideas we had in the works. This is something I personally found very valuable and it helped me develop my plans for European content.

For Manchu, as I've said, it wasn't possible to do this so directly. But to a certain extent it was a lot less necessary. Mandate of Heaven, the most recent update to the region, was released quite some time ago and we've been able to gauge how the community feels about its features pretty well. This dev diary can almost be read as a response to that feedback, and given its overwhelmingly positive reception so far I think it's safe to say that people generally feel like the concerns they had about the Mandate mechanic are being addressed. I'm very pleased that we were able to understand community sentiment enough to make exactly the kinds of changes they wanted to see - and even more pleased that this sentiment aligned with my own frustrations with these mechanics as a player.

Another thing I'd like to say about community feedback, and I hope you'll forgive me if this sounds a little harsh, is that we're primarily thinking in terms of common sentiment rather than the loud voices of any individual or small group. I know that individual fans pour a lot of effort into making suggestions and I know that it can feel like that entitles people to a response (before I became a dev I posted on the suggestions forum myself!), but that's just not how things work. That said, suggestions from users absolutely do play a role in development - I personally read pretty much everything posted to the suggestions subforum even if I rarely leave a reply. Everyone's ideas are being read and considered and having an impact, but I see that as a different kind of impact on the design process than what we mean by listening to the community.

This ended up being a lot longer than I intended :p
 
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As a Byzantophile I can appreciate this response.

I know the majority of people won't agree with me that the Turkification of Western Anatolia took longer than a generation and consequently the devs probably won't share that opinion and change the culture there.

But I know that the majority of people would like to see Qing form in EU4 sometimes and that certain devs share that desire.

I think it would be good for people to recognize what desired changes are out of the mainstream and are more just their personal pet projects.

Indeed. It takes every ounce of restraint I can muster not to abandon my post and create the South-East Asia update of my dreams.
 
Indeed. It takes every ounce of restraint I can muster not to abandon my post and create the South-East Asia update of my dreams.

I'm sure no-one would mind if 1.31 was a SEA focused update, throw in some unique exploration mechanics for Polynesians while you're at it :)
 
@neondt can you provide us with the dev diary you wrote when *new* Ming was released? Everyone agreed that this would be broken (and you finally admit it, by nerfing it), yet you were telling, as i can remind, that this was not unbalanced, and would not change drasticly the face of Asia.

I'm don't recall writing anything like that.