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EU4 - Development Diary - 28th January 2016

Hello everyone, today we’ll start talking about 1.16 and what it will contain. The development team is busy working on 1.15.1 at the same time, which we hope is out ASAP.

One of the fun part of working on the Europa Universalis series over the last decade has been the constant evolvement of the map. Today we’re proud to announce some of the map changes for 1.16, with a quick look of Europe.

Ireland in Crusader Kings II is known as tutorial island, as an entire game in itself. In EU so far, ireland have not been properly represented, and more been shown as poor as it became after a long time of english rule. Now Ireland is richer in 1444, and not just a quick conquest for England within 5 years. Ireland also have 9 provinces, where it had five before, and several new interesting nations to play.


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We’ve also tweaked the map to better borders and provinces in Hungary, and I hope you’ll enjoy this setup.
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We also made a complete overhaul of how cultures work to remove the ties to language, and tie them more together to similar cultures, to create more historically plausible countries and relations.

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Now, for some community fun, try to find as many changes on the map compared to 1.15 in this screenshot and list below!

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Next week I’m back talking about a new concept that is getting in the game for 1.15, which can be seen in the topbar on these screenshoys.
 
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This was added to the localizations in the place where the localization for modifiers like ability to recruit conquistadors/explorers, ship repair in coastal sea, etc are.

MAY_SLAVE_RAID: "May Raid for sailors"

Probably has to do with that new icon.
 
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If you don't know history of specific country than don't write about it :p

I really don't get this... Why on Earth would you insult me?
And in a separate post? o_O

Well this game starts in mid 15. century but it expands all the way to early 19. century. I suggested borders that would fit for many different outcomes of the game ( border on the river is so much better :cool: ). United kingdom of Hungary and Croatia existed until 1526, just a small part of game time.

And I'm not talking about population borders, but regions.

I agree with you about Banat :D but we can consider it about dynamic province name.

Pecs was and still is mayor city in the region of Baranya. Somogy is name for land near Balaton lake and it is not suitable for this large county. I think that province should be called Baranya with province capital Pecs, rather than whole province called Pecs, thats just silly :p

There was no such thing as "United kingdom of Hungary and Croatia", nothing similar existed before 1526.
One could argue that the status of Croatia (and to some extent Transylvania too) changed during the Ottoman conquest, so it was significantly different in the 15th and in the 18th century - even though after ~1700 the Hungarian Crown got it's medieval borders back. But it has nothing to do with the starting situation.

Before 1526 there was a Kindom of Hungary, with Croatia & Slavonia as it's integral part. Same with Transylvania.
The Croatian Ban leading those territories didn't have any different role than the Bans in the previously mentioned southern Banats (in my last post) for example.


On Baranya: I'm not even sure what's your motivation in that suggestion. I can't really imagine any reason, other than maybe some personal preference for the name?
It's not a better name than the currently used Somogy at all. Don't get me wrong, I don't think it would be a worse name, but not being worse is no reason for a change.

Baranya and Somogy were similar-sized Royal Counties (with Somogy being bigger by 1500 square km), both present from the first county-systems in the Kingdom of Hungary (around 1000), and both still exist today as counties of the modern state.
The problem is that they both encompass a much smaller territory than the current province in EU4. Basically Somogy+Baranya together covers only about 65%-70% of the proposed 1.16 province. Separately around 35% each.
Somogy.png

If they split the ingame province, I'm more than fine with naming the NW part Somogy, with Kaposvar as it's capital, and the SE part Baranya, with Pécs as it's capital.
But until then, it's a far better to use Pécs for the whole region's name, as it was it's most important city all the way through the game's timeline (with definitely Pécs as it's capital city).
It seems that this is the naming-practice for many provinces around the globe in EU4, and IMO it works perfectly well.
 
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That new icon on the top bar. Is it Naval manpower maybe?
 
Just one thing: Pozsony should have Hungarian culture. It was even the Capital of Hungary some time.
And what about have the original province names in Hungary? (Not Spis, but Szepes and Turda should be Kolozs) :D
Anyways I can't wai for it :)
 
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Just one thing: Pozsony should have Hungarian culture. It was even the Capital of Hungary some time.
And what about have the original province names in Hungary? (Not Spis, but Szepes and Turda should be Kolozs) :D
Anyways I can't wai for it :)
Well, I think "Turda" should be "Torda", I don't know if that area was called "Kolozs". The other thing I'd like to say (if we're talking about names), if the province's name is Pozsony then why the city is called Pressburg (the German name of Pozsony/Bratislava)? And I'd really like to say my suggestion about monarch names again (when some rulers don't have a number), I know it's a bit unimportant, but I think that's fixable.
P.s.: Center European culture group, which includes Polish, Czech, Slovak, Hungarian etc. cultures.
 
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The other thing I'd like to say (if we're talking about names), if the province's name is Pozsony then why the city is called Pressburg (the German name of Pozsony/Bratislava)?
That is because province names are dynamic and names of cities are fixed.
German: Pressburg
Hungarian: Pozsony
Slovak: Prešporok
 
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Please fix Western South American provinces! (Modern Colombia, Ecuador, Peru, Bolivia and Chile) not only a bigger number of them (at least double) would represent a closer image of reality (we are talking of a several million of km2) but it would also make it more fun since its the only region with significant kingdoms and empires in the Timeline of the game and it should help to more accurately portray that the Spanish didn't just stomped the natives militarily, the "conquest" (at least in South America) was actually a careful network of diplomatic alliances with a few elite units of Conquistadors giving the decisive edge to their native allies against the Inca Empire, afterwards the conquistadors married into the native nobility and put themselves in charge of the Inca Empire now renamed to "Viceroyalty of Peru" and held two key cities, Lima (and the port of Callao) and Cuzco, where they ruled over the Inca bureaucracy.

They did this to gain legitimacy on the eyes of the people they were ruling, in order to have them work in the encomiendas and pay taxes (mita), which is why they were able to almost instantly rule the millions of Km2 in such a short time.

So, at least it would be great to see the key cities and ports given some more flavor if at least a more accurate representation of the actual geography and less generalization, for example there are 8 provinces depicting the 30k km2 size of Belgium and then we have 1 province to represent the 40k km2 of the Lima region.

I know this region is not the main focus of the game but consider that all the Gold and Silver that was mined here did have a major impact in Europe for several centuries and by extension did its part to shape the future of the world, so a little bit more love at least in this way would be greatly appreciated.
 
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You answered your own question, they were a loyal part of the Kingdom of Hungary for about 918 years. Culture grouping in EU4 isn't about language anymore, it's about political culture.
Sorry, but I don't buy this argument. First of all, Slovaks weren't loyal to Hungarians for 918 years since Hungarians themselves became subjects of the Austrian rule of Habsburgs between 1526 and 1867 and when Hungarians rebelled in 1848 against the German yoke, they were hoping that Slovaks would aid them but instead Slovaks had their own uprising against Hungarians.

But let's go back to the game mechanics. If Slovaks are added to the same group with Hungarians, we end up in a ridiculous situation in which if Bohemia manages to take Slovak lands from Hungary, Slovaks will be much more likely willing to rebel against their Czech brothers than they were against Hungarians, which I doubt would ever happen in reality.
 
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Is there any chance Ireland will get a bit more love than a map change in up coming patches? Say like improved National Ideas, or something that would help them fight off the English for a bit?

Other than that loving what's in store for the new patch.
 
Sami culture IRL is not Nordic at all! The paradox-swedes should know that!
 
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I love the new Ireland <3, if you're changing cultures, will this mean places like the new world or north India or South East Asia will all be reworked into mega-groups like South American, Indo-Aryan or South East asian? It seems a little strange because we have Maghreb as a group yet Turkish looks like it's part of the Arabic group now? I'm not knowledgeable enough to know what the actually relationships of these groups were back then, but I'm curious to see what this means.

A Hungary play through will be more interesting now though I think :)
 
turks and arabs in the same culture group again? no way... and azerbaijani is iranian as far as i can see,come on guys! I dont want to see turkish culture accepted in arabia with no penalty.... so by the way is this means that the turks can form arabia?
 
I dont want to see turkish culture accepted in arabia with no penalty....
Getting TUrkish accepted in Arabia with no penalty is pretty easy anyway; Turkish is quite a large culture.
 
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