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EU4 - Development Diary - 28th of March 2017

Hello and welcome to another development diary for Europa Universalis IV. We’re about 9 days away from release of Mandate of Heaven on the 6th of April 2017. Next week we’ll go into the patchnotes in detail, but for now, let’s look at some of the features we’ve not got into detail yet.

First of all, we have added a new feature in the expansion when performing a siege.

Artillery Barrage is something you can order an army to do, when you have fullsized artillery regiments than the fortress have fort-levels. A barrage costs 50 MIL power, and creates a breach in the forts walls.

barrage.png


A new cool thing that is free in the patch is the ability to declare bankruptcy at will. Of course, this can only be done when you have a loan, and is not already in a bankruptcy. The effects of bankruptcy have changed as well, in that you lose 3 stability, get all your power set to -100, lose all advisors, mercenaries & current constructions. All loans are gone, but all your provinces suffer 10 devastation and lost the “recent uprising” modifier. You also lose all buildings you have built in the last 5 years. You gain a penalty for 5 years as well, which reduces morale by 50%, increases tech, idea & advisor costs by 50% and increases autonomy and decreases absolutism in your nation.


Another improvement to the 1.20 patch is the changes to the macrobuilder when it comes to buildings. Now, when you have selected a building, you will see a list of all provinces where it can be built, which can be sorted on cost, profit and other aspects, making it easier to optimise your economy.

macrobuilder.png


For those of you that like the ledger, but find it hard to navigate with the large amount of nations, we have now added filter buttons so you can see just those nations that interest you for the moment. We’ve also colored the row of your own nation, so it is always easy to see. This is of course part of the free patch.

ledger.png

As you may have noticed, the military overview got a bit cramped with the previous layout. This have been changed now, allowing us to add other important values here, like the new cavalry to infantry ratio.

milview.png


Stay tuned, its just a few days more…..
 
Show us, Florry-San. Show us, Sensei!
-50% morale you say, 5 years you say? half of what it used to be you say? Aye... Aye we'll be having fun this one :D
 
The improved macrobuilder for buildings is by far the best feature presented today, in my opinion. It will be an absolute godsend for managing sprawling empires. Can't wait for that one.

Totally agree - the macro builder looks like a great piece of QoL improvement. It is a shame that it is only part of the paid expansion, rather than patch content. I may be mistaken, but improvements to game functionality have normally been part of the free patch, with new gameplay mechanics and content in the paid expansion, no?

Not a big issue - but still deciding between which of the Stellaris Utopia or EU4 Mandate of Heaven expansions I get on launch day. Probably pick up the other one later when on sale.
 
Cheers for the DD Johan :D. All 'little-ish' things, but together they had up to some serious Quality of life/gameplay improvements (being able to force a breach is great - although am curious as to how the AI will go when deciding which forts to breach and which not to breach, but I'll find out soon enough :)). Ledger improvement is tops, macrobuilder will remove probably the second largest amount of 'busywork' (scanning for provinces that are good fits for different buildings) and combined with the diplomatic macrobuilder will make life a lot easier without making gameplay any less deep - love it :cool:.
 
With those penalties, why would anyone ever go voluntarily bankrupt?
I think Johan did not mention that buildings at vassals disappear, so bankrupcy may still have some use.
And 50% of moral is a way much better than current 0.5 morale in bankrupcy.
 
I believe that the time that bankruptcy effects are in should be proportional to the loans you have, based on 5 years and increase this time in function of the number of loans you have. Preventing exploits in MP.
 
Regarding the ledger update, what about using the "Nation of Interest" as well? Also to make an already existing feature more useful and giving the player a more dynamic and controllable filter.
 
I'm trying to think of things you can spend money on other than buildings.

I guess you could build yourself an entire fleet, or bribe everyone to like you? Not sure any of these are worth it, but if you have some other reason to fire it you could go all out and do these first?