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Hello everyone. Today we’ll continue talking about subject interactions for Common Sense.


First of all. You can now always change the name and adjective of your colonial nation with a modify action on the subject screen.

Placate Local Ruler & Embargo Rivals, which we talked about last week, can of course also be done on protectorates and colonial nations.


Send Officers
This is a toggle that can be turned on/off on protectorates. When on, the overlord will pay an additional 33% of that nations land maintenance costs. However, their Liberty Desire is reduced by 10% as long as its on, and they get +20% Land Morale and +5% Discipline.


Divert Trade
This is another toggle on protectorates. While its on, you get 100% of their tradepower, but their Liberty Desire is increased by 30%.


Seize Territory
As you can’t integrate protectorates, but sometimes need some territory from them, you can now seize provinces from them. However, you need to have positive relation with them, and their liberty desire need to be below 50. The province you take have to be within coring range, and taking it will have severe impact on their desire to stay a protectorate.


Tariffs
Increase and Decrease Tariffs for Colonial Nations have been moved into this screen. Of course that is still accessible if you dont buy Common Sense.


Replace Governor
If a colonial nation is below 50% Liberty Desire, you can attempt to replace the governor up to once a year, but it will increase Liberty Desire slightly.


Start Colonial War
Now, you can always demand that your colonial nation (if at peace, and not having a truce), start a colonial war against someone they have a casus belli upon. Colonial Nations now also get casus bellis on all adjacent primitives.


Promote Investments
Trade companies have a toggle now, where you can increase the tradepower by 50%, for a small ticking increase of inflation.


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Next week we’ll talk about new nations, new ideas and gameplay balance tweaks.

Here's a bonus screenshot of some possible Parliament issues for Great Britain..
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I'd love to be able to steal land from my colonial nations, or a better way of putting it would be calling it Arbitration. If your colonial subject of Canada owns provinces in the thirteen colonies then maybe you can force it to hand it over to your thirteen colonies colonial nation. In this example Canada would gain liberty desire and the thirteen colonies would lose it.
 
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I'd love to be able to steal land from my colonial nations, or a better way of putting it would be calling it Arbitration. If your colonial subject of Canada owns provinces in the thirteen colonies then maybe you can force it to hand it over to your thirteen colonies colonial nation. In this example Canada would gain liberty desire and the thirteen colonies would lose it.

Surely can't happen if they have to stick to their own regions?
 
yeah +2 merc every 10 years, in 50 years you'll have +40% trade power...

If you are that lucky to get that issue in the pool every time.
 
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This would help England, which in most of my games always seems not to do amazing. (not just becasue I conquer it xD)

Damn and in my games GB just goes on rampage. ~60 heavies ~400 lightships and top 5 in army usually. I was doing Irish Luck running away strat some time ago and turn the tide achievement and I just couldn't match GB fleet due to their stupidly good admirals. I had to basically ally Spain(which was doing poorly, but hey their admirals were decent), build 2 times the navy they had(I had thireteen colonies under me+most of NA aside from mexico which rebeled from Spain, SA was under GB strangely) and then I managed to land. I could match their army easily. Of course in games that I need GB strong they don't even form it...
 
Eh, tbh I was hoping for something a bit more system-oriented than a laundry list of "click for modifiers" buttons when they said this was the single biggest feature of this DLC, but oh well. Seems like everyone else has been successfully hyped... I'm still most excited about the new provinces in Europe actually.
 
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Seize Territory
As you can’t integrate protectorates, but sometimes need some territory from them, you can now seize provinces from them. However, you need to have positive relation with them, and their liberty desire need to be below 50. The province you take have to be within coring range, and taking it will have severe impact on their desire to stay a protectorate.

Start Colonial War
Now, you can always demand that your colonial nation (if at peace, and not having a truce), start a colonial war against someone they have a casus belli upon. Colonial Nations now also get casus bellis on all adjacent primitives.

I can't +1 these enough. Great changes!
 
It's crazy to think how far this game has come since it's release!

Can't wait for this next DLC, it's looking like a real game changer.
 
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I'd love to be able to steal land from my colonial nations, or a better way of putting it would be calling it Arbitration. If your colonial subject of Canada owns provinces in the thirteen colonies then maybe you can force it to hand it over to your thirteen colonies colonial nation. In this example Canada would gain liberty desire and the thirteen colonies would lose it.

Protectorates, not CN's, so that doesn't seem to be the case any time soon :)
 
ideas for the 4 missing buttons for trade companies:
  • Manage Provinces: add or remove provinces from a trade company individually or wholesale (all provinces in the trade node).
  • Allow Military Corps: toggle to lower local trade power by 25% to get 15% local manpower from this trade company.
  • Grant Administrative Powers: toggle to increase local tax modifier by 25% in exchange for +2 unrest in all provinces of the TC.
  • Encourage Merchant Fleets: toggle to get -20% local tax modifier in exchange for additional +0.5 naval force limit per province.
    • alternatively: Increase Naval Rivalry: toggle to allow your fleets to attack rivals' fleets without war within the TC's trade node. (possibly resulting in a Diplomatic Insult CB or some kind of Trade CB on you for the attacked rival.)
that's all wishful thinking of course. even more unrealistic ideas below. ;)

what would be mouthwateringly perfect is the ability to grant trade companies even greater autonomy (at a big monarch point cost and only after reaching a mid-game DIP technology level):
  • turn them into subject nations of their own (possibly merging them into bigger actors, like a single TC for all of India to better represent the British East India Company).
  • they'd always follow your culture and religion (and possibly get discount tech prices if they fell behind you in tech).
  • they wouldn't provide any tariffs or other income to the overlord.
  • they would only provide 100% of its trade power, with all TC bonuses and extra merchants.
  • they would gain the ability to wage war on neighbors of Muslim, Indian, Chinese and Sub-Saharan groups. (but they couldn't hold land outside of their respective trade nodes.)
  • they would automatically join your wars, and you could always join theirs (you would join automatically if a Western nation declared war on them).
  • they could be integrated into your realm at a monarch point cost when they have too much WE, too low stability, or if they fell below 50% TP in all of their trade nodes.
  • they would of course deserve their own set of subject interaction actions. (no Embargo Rivals - they'd always embargo whomever you've embargoed, so their 5 actions could be Promote Investments, Replace Governor (at a TP cost), Declare Colonial War, Increase Naval Rivalry, Integrate Into Realm.) :D
 
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Great to see these things coming along. Hoping that it won't be released before late July as I am off, but the again, that is just selfish of me.
 
So play/go to japan/daimyo/Nepal/Taungu/songhai, become/make a protectorate,and steamroll.
That would make for a fun game.

Songhai could be a great for western Africa.
you take the coastline, and songhai gets the interior.
He won't bump into spain anytime soon.
But Morocco dose get partitioned by iberia a lot....