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DDRJake

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Feb 4, 2011
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Hello all and welcome to today's dev diary for EUIV. Over the past eight dev diaries, our content design team @neondt , @Caligula Caesar and @Ofaloaf have been serving up a plethora of content that will be coming your way in the upcoming European Update and its accompanying expansion. There's certainly been plenty of it (and I'm told even more to come) but today I'm here to update you on the development plans for EUIV leading up to said expansion, and to tease the new mechanics to come.

As we laid out early on in the year, we intend to take our time with the upcoming European update. We have previously said that we aim to release said update late this year, but this is now being moved into 2020 for a variety of reasons, not least of all that we have many ambitions for this update, and want to give it the development time it deserves.

Unpleasant news for some, I've no doubt. I've been seeing comments along the line of wanting the expansion released as soon as possible from people excited about the content updates when we haven't even touched on the mechanical ones yet. While the expansion release is certainly a long time away, we believe that this is the best way to deliver the quality that EUIV deserves.

In the meantime, as this is an unprecedentedly long time between releases for the game, we will be releasing a free update to the game post-summer. This will be an update with the 64-bit support and bugfixes, but will not contain any of the things we've been discussing around the European Update. We'll have more details on this once the July holiday season is over.

Ah yes, July, the dreaded month where everything in Sweden shuts down, including game development studios. Devs are already entering vacation mode, so there won't be much news coming from us over the month, however I believe @neondt has threatened that he may make a few more small content Dev Diaries as he defies the Swedish Vacation Standards.

So what about after July? Well, as you've no doubt been aware, we have been focusing heavily on the content that's in our upcoming European release, but not so much the mechanics. Dev Diaries will start delving into said mechanics after the Summer Holidays and we have some meat to delve into there. In Dev Diaries of past, we have openly talked about design ambitions for Mercenaries and Estates, as well as our desires to “Make Catholicism and the Pope feel like a force to be reckoned with, rather than just another colour of Christianity and country”. We're going to dive into these and share what we've been doing to make these aspirations a reality.

Of course, I don't want to leave you for Summer with worlds alone, so here are three completely contextless screenshots from the development version of the game for all your speculative needs.

teaser 1.png


teaser 2.png


teaser 3.png


Have a wonderful Summer everyone. Regular Dev Diaries shall return on Tuesday August 6th.
 
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I have a few questions about the quote in the mercenary tab. Is there more than one quote? If so, are quotes dynamic for different countries and regions or are they are same for all countries? The new mercenary mechanics seem like they will be interesting and an improvement over the old system.

Quote is left by dev who implemented it, it is not supposed to stay. Everything in these pictures are super work in progress and covered with coder art.
 
Quote is left by dev who implemented it, it is not supposed to stay. Everything in these pictures are super work in progress and covered with coder art.
Hey you leave me some space unused on a prototype I accidentally put a French quote mocking the English. Business as usual :D
 
Well, that's a bummer. :(

I'll gift a copy of eu4 to friends and family for every quote mocking the British.
I might have reused it in a tooltip knowing that the heading wouldn't stay... :oops:
 
Will the 64-bit update be compatible with current save games?
The free update that comes with the 64 bit port should not contain too many save breaking changes so there's a good chance it will work.
As always ironman saves from current release will be seen as "modified" and random new world might break.

Of course if your campaign falls right in the middle of the content we changed/added for that free update you might want to restart.
I won't spoil what that content will be for now, though ;)