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EU4 - Development Diary - 2nd of May 2017

Hello again everyone! Welcome to this developer diary on the historical research we do for Europa Universalis IV.

When we have in the past asked you guys what you would like us to write about in our developer diaries the suggestion to make one about historical research in relation to the game was quite popular.

I’ll start by noting that Europa Universalis is, of course, a game. And as a game it needs to be fun to play and have systems that makes sense to interact with as a game. That said it is a game which takes it’s setting from history and which uses history as an inspiration for both mechanics and many other things.

Now there’s some form of research involved for many, many things that are in the game and I am not going to be able to cover all of them here. Rather what I will give is an introduction and overview to the research I do as a Content Designer on this game.

As a general rule historical research will fall into one of two categories dependent on what it is to be used for: Database/Setup Research and Background/Content Research. We’ll start with the Content and then continue with the setup research. I will be describing the process as it relates to expansions as I was not part of Content Design for the base game :)


Content, Mechanic related events and DHEs:

One of the things I personally like best about this game is that you can play in any location in the entire world. Not all regions have equal amounts of flavor or specific game systems however and generally (though not always) when this is expanded upon it will be concentrated on one region at a time.

When we begin working on a new DLC there will generally be a number of game systems planned by Game Designers, such as the Religious Authority system for the Inti religion in ‘El Dorado’, or more recently the Shinto Isolationism mechanic in ‘Mandate of Heaven’. These systems require fleshing out and to be given life through events and other scripted content.

1: Books

Now while I think it’s fair to say that most developers I’ve met at Paradox have an interest in history, and especially that of their respective games, it is not possible or expected that everyone know everything on their own. It is, however, desirable that we produce an image of a past place and time that tries to resemble that time without reproducing unwanted or outdated stereotypes (you might argue we have at times failed at this but our intention is pretty clear here).

In order to get a proper handle on things I will normally therefore find and order a reasonably new overview from a university publisher (at the end of this diary I’ll list some examples of books for El Dorado and Mandate of Heaven). And then after having read that go a little wider both in real life and online. This way the idea is that a reasonably fair overall vision can be preserved when diving into various details that might be required to fully flesh out a region.

Apart from being a way to “ground” the general ideas and research for a region these books are often themselves the source of many events or other details that make it into the game. They’ll usually be full of underlinings and scribblings that would disturb any librarian.

IMG_0855.JPG

(example of a random page in one of the books used for Mandate of Heaven research)

2: The Internet & the Community


Since a long while back we also try to be in touch with certain members of the community with a special interest or skill related to the regions and times we like to portray. If you have been following these diaries for a long time you’ll remember we’ve mentioned some of them at times. @Guillaume HJ , @chatnoir17 and @Fryz are just a few examples of posters that have offered us both hard work and insights in relation to both content and our databases over the years.

As Europa Universalis 4 is a mature game we are also able to draw from the existing community it has. The Suggestions Forum has been the source of many good additions in terms of content, sometimes specific and sometimes simply because the discussions there allow us to find more things. I really want to take this opportunity to highlight how useful this forum is. Even if we don’t always reply to everything we read the discussions and the suggestions and much of it improves the game one way or another.

Of course the internet is also a great source of information in general and it is not unknown for development to use information from various online databases. Information secured in point 1 should help in avoiding obvious pitfalls here.

3: Gameplay and other Considerations

It has been said by a former project lead that History is not an argument in itself. Of course Europa Universalis is a game, and the idea is to create an enjoyable experience rather than one that is always strictly faithful (and honestly, it is very rare that we have a clear enough picture of a past to even allow for that).

Sometimes we’ll be in situations where we choose what to portray and how, and the thing that decides this is the overall game design. The idea is not to put things in just for its own sake (though sometimes one likes to indulge, like with the birth of the state of Habsan if stars align correctly in western India) but to make an entertaining game. If you find something to be obviously divergent from how you think things should be it is not unlikely that such a decision was made.

eu4_26.jpg


That does not mean you shouldn’t ask us to change it however, the suggestions forum is a great place to do so, there are often things that have not yet been considered.


Databases, Setup and the Map:


Perhaps the most visible research work that goes into Europa Universalis is that to fill out the map. Many have called this game a map-painter and, though I would say there’s a bit more to it than that for me personally, the map is certainly where this game is played and where you can see most of your achievements.
The setup we have now has been worked on continuously since release and yet many parts of it are inherited from previous games. I cannot really speak for how research was done in previous installations but I do know a fair bit about how we do things now.

For the setup we’ve often come to use anything from historical atlases, to books on historical populations, to various other sources. Unlike the region based addition of content there is rarely one big source you can use to get a comprehensive picture of the entire world and era. Instead we have to rely on various historical maps, atlases and/or online databases. Both the suggestions forum and our beta-testers/researchers are great resources here as others have access to sources we do not, either because they speak other languages or because they have special interests. This is something I know well as before I joined the company I was myself involved on a volunteer basis to improve the depiction of India (both before the initial release of the game and for the general upgrade in the patch accompanying Art of War).

As before a grounding in the general era and place becomes crucial to tell good information from bad along with a willingness to keep adding and/or correcting things for the long term when we get better information. And as before the setup is also very much subject to gameplay considerations (this is why there are no wars in the world in 1444 for instance).

This was far from a complete overview of what historical research for Europa Universalis entails but an overview and an introduction that i hope has been an interesting read for all those of you who wished to know more of it :)

If you have any questions I will try to answer them in this thread. If reading this made you realize you have a pressing suggestion for things to improve then I would like to direct you towards the suggestions forum where we will be happy to read them.


As promised here are some examples of overview books used in the development of ‘El Dorado’ and ‘Mandate of Heaven’:


El Dorado:

The Cost of Courage in Aztec Society

Aztec Archeology and Ethnohistory

History of the Inca Realm


Mandate of Heaven:


Civil Examinations and Meritocracy in Late Imperial China

Cambridge History of Japan. Vol 6

That was all for today. Now I will be hitting the books and next week I will be back to talk a bit about what region is getting improved next...
 
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Very minor gripe, but the Upper Midwest of the US is for the most part not "Colonial Louisiana." An argument could be made for "Colonial Eastern America" east of the Mississippi or even "Quebec." The best description would probably be "Northwest Territories" not to be confused with the Canadian NW Territories near the Arctic.

One thing that impressed me was the translations and details there. When I played as Castille/Spain, "St Louis" was named "San Luis." Ireland's province names change depending if they are Celtic or English. Those little details show the care involved in this game. The only bad part of the game is that it cuts down on my work productivity.
England, France, Spain and Portugal have a lot of dynamic province names for their colonies. Netherlands does not, unless you're colonizing the area immediately around Manhattan. I would very much like to see some more unique province names added for Dutch colonies, Paradox.
 
Very minor gripe, but the Upper Midwest of the US is for the most part not "Colonial Louisiana." An argument could be made for "Colonial Eastern America" east of the Mississippi or even "Quebec." The best description would probably be "Northwest Territories" not to be confused with the Canadian NW Territories near the Arctic.

One thing that impressed me was the translations and details there. When I played as Castille/Spain, "St Louis" was named "San Luis." Ireland's province names change depending if they are Celtic or English. Those little details show the care involved in this game. The only bad part of the game is that it cuts down on my work productivity.
Well I think colonial Louisiana is modeled on the French Colonial Louisiana up to the seven years war (end in 1763) when the upper Midwest was indeed (more or less) a part of the French claim, as Illinois Country.
 
England, France, Spain and Portugal have a lot of dynamic province names for their colonies. Netherlands does not, unless you're colonizing the area immediately around Manhattan. I would very much like to see some more unique province names added for Dutch colonies, Paradox.
Or the option to atleast fall back on english spanish and french names when no dutch ones are available. Along thos enotes I would also like to see the last pre colonial post colonial names replaced by pre colonial ones. I mean it makes no sense for half the provinces in south america to have spanish names when held by the inca.
 
England, France, Spain and Portugal have a lot of dynamic province names for their colonies. Netherlands does not, unless you're colonizing the area immediately around Manhattan. I would very much like to see some more unique province names added for Dutch colonies, Paradox.

If you didn't know already, you can rename both province and settlement name in the province tab.
 
I have a question: when you did the Denmark patch, including the overhaul of Norway, did you take Greenland into consideration? The last settlement was abandoned in approximately 1450, which, while it's close to the start date, could have led to a potential of saving Greenland in game and giving Norway a leg-up in colonization.

http://www.sciencemag.org/news/2016/11/why-did-greenland-s-vikings-disappear
 
I don't speak Dutch. I just very much enjoy playing as them in EU4.

Just saying. I have 800 hrs and found that out recently, it made some of my name frustrations disappear :D And there are many Dutch historic colonies with dynamic names. I recently played Holland-Netherlands, and i was mostly keeping it historical. I remember that only a few provinces in North America didn't have a proper dutch name, and i had around 7-8 provinces in New Amsterdam.
 
Just saying. I have 800 hrs and found that out recently, it made some of my name frustrations disappear :D And there are many Dutch historic colonies with dynamic names. I recently played Holland-Netherlands, and i was mostly keeping it historical. I remember that only a few provinces in North America didn't have a proper dutch name, and i had around 7-8 provinces in New Amsterdam.
Only a few? Any farther south than Delaware (Zwaanendael) or any further north than Wampanoag and it stays with the pre colonial names. Anywhere else in the Americas and there's not a dynamic name to be found. I get it's a small quibble and it's not all that important, but it bugs me.
 
Only a few? Any farther south than Delaware (Zwaanendael) or any further north than Wampanoag and it stays with the pre colonial names. Anywhere else in the Americas and there's not a dynamic name to be found. I get it's a small quibble and it's not all that important, but it bugs me.
Funny, provinces around Delaware and Nieuw Amsterdam are exactly the ones i'm talking about try going eastwards up to Boston.
 
Funny, provinces around Delaware and Nieuw Amsterdam are exactly the ones i'm talking about try going eastwards up to Boston.
I have, believe me. In my current playthrough I have a forty province CN spanning from Maine at Passamaquoddy down to South Carolina at Cusabo. The only provinces whose names changed were from Delaware up to Cape Cod. Not even Boston changed. Again, it's a minor issue but annoying.
 
I'm surprised that Paradox uses books in their research. I had asked about this several years ago (made a thread about it), and I recall several developers stating that they mostly just use Wikipedia. In the thread I was pointing out inaccuracies in EU3, particularly regarding population numbers. Frankly, as a historian myself I find the Europa Universalis series to be highly inaccurate historically. EU4 particulary suffers from this problem. It often just seems like Paradox creates a feature, and then finds something from history to name it after, as EU4's features really don't reflect history or the thing they're named after much at all.
 
I'm surprised that Paradox uses books in their research. I had asked about this several years ago (made a thread about it), and I recall several developers stating that they mostly just use Wikipedia. In the thread I was pointing out inaccuracies in EU3, particularly regarding population numbers. Frankly, as a historian myself I find the Europa Universalis series to be highly inaccurate historically. EU4 particulary suffers from this problem. It often just seems like Paradox creates a feature, and then finds something from history to name it after, as EU4's features really don't reflect history or the thing they're named after much at all.

It's a lot easier to get information on western European history than the ROTW on wikipedia and the English internet in general. I wouldn't be surprised if they only started hitting the books after they started putting effort into modelling history elsewhere.
 
It's a lot easier to get information on western European history than the ROTW on wikipedia and the English internet in general. I wouldn't be surprised if they only started hitting the books after they started putting effort into modelling history elsewhere.
One of the main questions in the thread was regarding the population numbers for major European cities in EU3, so I'm pretty sure they were talking about Europe. Perhaps Paradox didn't start using books as sources until EU4.
 
EU3 was before my time in the company so I can't really make any statement on how things worked then :)
 
I am a big fan of your games and enjoy them as do the other posters.
In particular I love the ability to explore alternate history within the context of actual history.
It's the What if's which help make the games so re-playable.
Part of my job is to purchase history books so, I was impressed by the fact that you:
a. Use books
b, Start with University Press Publications

However as a librarian the underlining must end.
 
However as a librarian the underlining must end.

Interestingly enough, when I studied the history of books (which is about the physical and general development history of books and reading rather than what's in them), there was a general thought that it is sad that modern readers no longer underline or scribble things on pages. The readers of the past certainly did and this is how we today learn a lot about their reading habits.
I would never do anything bad to a library book, but books bought for this purpose I don't mind personally :)
 
Interestingly enough, when I studied the history of books (which is about the physical and general development history of books and reading rather than what's in them), there was a general thought that it is sad that modern readers no longer underline or scribble things on pages. The readers of the past certainly did and this is how we today learn a lot about their reading habits.
I would never do anything bad to a library book, but books bought for this purpose I don't mind personally :)
Totally with Trin here, books should be written in,it gives them a history. Well only if there's a reason to write in the book obviously. But most my collage course books are cowered in my own notes to make the text easier to understand for me.
And I write my name on the inside of each book I ever owned. I hope that when someone else owns the book one day they'll add their names under mine and the lifeline of the book will be spelled out for future owners.
 
Interestingly enough, when I studied the history of books (which is about the physical and general development history of books and reading rather than what's in them), there was a general thought that it is sad that modern readers no longer underline or scribble things on pages. The readers of the past certainly did and this is how we today learn a lot about their reading habits.
I would never do anything bad to a library book, but books bought for this purpose I don't mind personally :)

That photo you took of the book about Japan, the passages was very interesting, as I felt economic development and challenges was interesting. Can you recommend books with respect to how the governments tried to tackle the challenges of increasing military expenses in early modern era?

There were some good descriptions about this in tech like one about bonds and tontines. I didn't even know about tontines until last year when I read an article that were suggesting it as a possible way to raise additional revenues for today's governments (can't remember if this was for the U.S. or another country) and also discussing some negative associations that had been made with them, probably something about fraud in the old days.

I find this whole economic thing fascinating. Kind of made me wish we had more in-depth system of financing the government in game with bonds, excises, and customs but that would probably end up as a micromanagement hell or information overload. ;p
 
A little bit of micromanagement hell or information overload wouldn't be too bad though.

EU4 is one of my favorite games right now but peacetime gameplay could stand to have some serious expansion and that might be a fun way to do it, at least in part.