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Welcome to another development diary about Europa Universalis IV. Today we’ll go into details about mechanics for some religions, that will become available with the next expansion.


Protestanstism
Each protestant church will have their own name in the interface, like Church of England and so on. You can then customise the benefits of your church, and also change it over time whenever you need. To change the aspect of your church, you have to spend Church Power.

Church Power is accumulated each month, depending on your current religious unity, and your monarchs abilities.

Adding an aspect to your church costs 100 church power, but you can remove an aspect at any time, but that will lower your stability by 1.

A Church can have up to 3 different aspects, and there are 12 different ones to pick from. Some of these include.

  • Holy Sacraments: +2.5% Discipline
  • Individual Creeds: -5% Idea Costs
  • Adult Baptism: +1% Missionary Strength.

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Buddhism
The Buddhist Faith gained the concept of Karma. Karma needs to be balanced, because if it goes too positive or negative, you end up with penalties. If you go too positive you end up with penalties to your diplomatic abilities, and if you go too negative, you end up with penalties to your military abilities.

However, If you keep a balanced karma, you gain bonuses to both diplomatic and military abilities.

Some examples on how you gain Karma include: Starting wars decrease Karma, while honoring defensive alliances increase Karma.

While adding the Karma mechanic and its related events it also became clear that the game setup could benefit from splitting the existing religion into Vajrayana, Mahayana and Theravada. These three religions will all use the same Karma mechanic but don't all share the same events related to it and can in some cases have different event options in the events they do share. Events related to Lamas are for instance reserved for the Vajrayana faith while only Theravada countries can turn to Ceylon for spiritual inspiration. The three religions also differ in what bonuses they provide.

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Next week we will talk about about subjects and how to interact with them...
 
Did anyone notice the top right corner of the first screenshot, the rebel faction list?
They have sami and karelian separatist as rebel factions, possible sami and karelia tags?

May mean a new province or two up there as well.
 
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I personally think that the change makes Protestantism too strong. +10% tax -10% idea cost+3 different bonus make it overpowers any other religions, including Reformed.
At least the base bonus should be nerfed. Maybe +5% tax, -5% idea cost instead of 10%

They did remove the tech cost bonus and added a +1 tolerante own instead.
 
I personally think that the change makes Protestantism too strong. +10% tax -10% idea cost+3 different bonus make it overpowers any other religions, including Reformed.
At least the base bonus should be nerfed. Maybe +5% tax, -5% idea cost instead of 10%
Johan has already mentioned -10% Idea Cost was replaced with +1 Tolerance to Own Faith.
 
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The main thing I want to see is a reason to stay Catholic as a small nation. Statue in restraint of appeals is a somewhat useful decision if you simply can't gain enough papal influence for it to matter, but maybe it should be a little more powerful? Maybe it could give +1 prestige over 0.5?

Or perhaps a way to give say 10% of your income to the papal states in exchange for +2 papal influence?
 
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I personally think that the change makes Protestantism too strong. +10% tax -10% idea cost+3 different bonus make it overpowers any other religions, including Reformed.
At least the base bonus should be nerfed. Maybe +5% tax, -5% idea cost instead of 10%

It was stated earlier that -10% Idea Cost was getting changed to +1 Tolerance of Own.
 
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I really like the changes to Protestant religion. I can't wait for it.
I do not really know how to fell about the Karma system, it looks neat but kind of weird. Well it might be a thing that actualy puts me to play in that region.
Alltogheter next update seems awsome and I can't wait for it.
 
Sorry if this has been asked before and I missed it but... what else are you doing with your church power? You are suposed to gain it on a monthly basis, and you said nothing about losing it, so I assume that with 100% religious unity the very least you can hope for is 1/month. This means that after roughly 25 years at worst, you'll have picked your three bonuses. Now what? You will probably not want to get stabhits on a regular basis, so does protestant mana just accumulate? Can it even go over 100? Or maybe you can also spend it in new events?
 
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I think an expansion will be released not before the end of May. AoW had 2 months of delay.

I am wondering now what else awaits. When we get new NIs, patch notes, EXPANSION'S NAME :p etc...

Recently I am having a break as I have found myself tired by eu4.
 
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I think an expansion will be released not before the end of May. AoW had 2 months of delay.

I am wondering now what else awaits. When we get new NIs, patch notes, EXPANSION'S NAME :p etc...

Recently I am having a break as I have found myself tired by eu4.
I am expecting it to be June or July but the earliest I can see is the very last day of May just so they can see it was in May.
 
Will I start with 3 aspects, or will I need to build to that point? Will protestant be like Orthodox where it takes a long time to get rolling, but becomes the most powerful once it does?
 
One important question to devs. Does Japan still have Shinto religion or was it replaced with some branch of buddhism?
 
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The Buddhist Faith gained the concept of Karma. Karma needs to be balanced, because if it goes too positive or negative, you end up with penalties. If you go too positive you end up with penalties to your diplomatic abilities, and if you go too negative, you end up with penalties to your military abilities.

Stuff like this should not became a mechanic.
If you follow this path you could also add mechanics to reward human sacrifices to some gods or make tribes that drink blood get rewarded by a better crop.

You can't make supernatural or spiritual stuff influence real world business (at least not at this scale). This is a breach of style.

And on a sidenote: Adding unique mechanics for each and every culture is close to impossible to balance. The game will lose its remaining thread by making the core concept of the game diffuse.
Mechanics should be universal with only light changes to certain countries. The flavour for each country should not be added by weird mechanics but by decisions, graphics and most important: By events.
 
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Stuff like this should not became a mechanic.
If you follow this path you could also add mechanics to reward human sacrifices to some gods or make tribes that drink blood get rewarded by a better crop.

You can't make supernatural or spiritual stuff influence real world business (at least not at this scale). This is a breach of style.

And on a sidenote: Adding unique mechanics for each and every culture is close to impossible to balance. The game will lose its remaining thread by making the core concept of the game diffuse.
Mechanics should be universal with only light changes to certain countries. The flavour for each country should not be added by weird mechanics but by decisions, graphics and most important: By events.
It is not actual Karma just like it is not actual Piety, its perceived Karma as in your subjects and your enemies perceive you to have this much Karma.