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EU4 - Development Diary - 30th of January 2018

Good day all. I'm led to believe that it's Tuesday and as such we should be doing our weekly tease of things to come. Last week we unveiled the new mission trees to much speculation and discussion. Indeed there were many questions and one thing I want to address are those with the modding glint in their eyes who are wondering how to use this new system. To that end we'll put together a short modding guide for using the new mission system in an upcoming dev diary.

While we will be coming back to missions for a future dev diary, I want to start talking about the features which will be in the as of yet unnamed Immersion Pack due to accompany the 1.25 Update. Let's have a couple to look at today: the Anglican Church and Industrialization.

Firstly, the Anglican Church. Currently, when the reformation hits, Christianity branches out to the Protestant and Reformed faiths. Owners of the Immersion pack will find themselves with a third option appearing in the British Isles.

Anglican 01.jpg

But what if I were to invent a belief and disguise it as my State Religion? oh ho ho ho, delightfully devilish, Henry.

After the Initial reformation hits, A strong British nation can spawn the Anglican faith in their nation. They have the option to adopt the faith, Evangelize it (spawning a Reformation centre at great financial cost) or simply to reject it. This new faith is a different branch of the Christian group, and comes with its own bonuses and Church actions.

Anglican 02.jpg

I like my Consorts how I like my coffee. 6 MIL

Anglicanism itself grants lower development cost and better conversion rates against heretics and like Protestantism gives you a Church of <Country Name> with its own church power. Instead of adding aspects to your church though, there are direct actions you can take to gain money, mercantilism or stability for your realm. For For Rights of Man owners, two more options will be available much to your consort's dismay. You can immediately divorce your unworthy partner and marry a new local noble.

Anglicanism is primarily a following for the British Isles. It cannot be adopted as easily as Protestantism or Reformed, however it can be spread by war from a particularly Evangelist Brit, or religious rebels can force the state to adopt it.

Moving along to Industrialization now. Our story with this feature starts with our addition of Latent resource to Europa Universalis. Certain historic locations in the world contain an untapped latent deposit of coal. When the conditions of high development and the embracement of Enlightenment are fulfilled, the province will switch to this new super trade good.

coal.jpg

Wool is tired of being looked down on. He's hitting the gym to become a truly swole trade good
  • Coal gives:
    • +20% cheaper state_maintenance (province modifier)
    • +10% Goods Produced (Trading bonus)
  • Base price is 10
  • New Manufactory (Furnace) (ADM tech 21) Does not boost goods produced by +1, but instead boosts all goods-produced in nation by 5%.
Coal is the late-game answer to Gold mines. Highly valuable with nation-wide benefits to harness, they are truly boons for any nation to seize them. Across the world there are about 50 such mines. They are shown as stripes provinces in the Trade Good mapmode. Here is the current worldwide placement

coal new world.jpg coal old world.jpg

And of course, our furnace in all its glory

Furnace_Render.jpg

Handiwork of @Carlberg

Added bonus. We have consolidated manufactory listings both in the province view and macro builder as a quality of life change, so you no longer see irrelevant manufactories in the province or have to dance between manufactures to see which one will give you best bang for buck.

And finally, hawk-eyed individuals noticed last week that France's name stretched out in a way that they do not currently do in the release version of EU4. Our Magician of Optimization @Meneth stepped in to tweak out map-name generation code a touch. he has this to say:


As those of you with especially keen eyes noticed in the last dev diary, country names can now spread across sea zones.
As anyone who has played in Indonesia will know, the sea is truly the greatest enemy of good name placement. But that is no more.
Now, if a single country controls every single land province (wastelands excluded) surrounding a sea zone, the game will pretend it is part of their territory for the purposes of name placement.
There are a couple additional requirements beyond controlling every province to ensure that the results don't end up ridiculous:
- There have to be at least two different landmasses bordering the sea zone
- At least two of the bordering landmasses have to be larger than once province. Otherwise, names would stretch out to reach tiny islands, causing strange results such as Portugal's name being in the middle of the sea between Portugal proper and the Azores
The combination of these rules lead to far nicer looking names in areas with a lot of islands, while avoiding making name placement worse in areas that don't really need names stretching across sea zones."

So we finish today's dev diary with a couple examples as such:

Long Korea.jpg

Smiling Korea

Big Brunei.jpg

Smiling Brunei

That's our lot this week. Tune in next week for more information and features in the upcoming 1.25 Update and accompanying Immersion Pack!
 
The English were also very good fighters (though I use the term 'English' lightly here, since many of these people were French!)

Richard the Lionheart
Henry V
Cromwell etc.

They didn't have a big army (other than the New Model Army), but were very professional. Discipline, archery, fire damage should be included in their national ideas.
 
Please we need super strong and super expensive English elite units like royal regiments/ king's guard with high gold maintenance and red color like the janissaries.. And maybe a new feature "appointed knight" with super expensive and strong special commander..
 
So if i got it correctly you can build furnaces in coal producing provinces, giving you a +5% Good Produced globally. Is it accumulative? Can I get a +250% Good Produced if I own the 50 of them?
I'd assume that the bonus is capped at a certain point, so no probably not.
 
How about adding an admin tech requirement to coal? Makes sense since otherwise it will be available decades before the historical industrial revolution and admin tech is supposed to represent advances in production.
 
Not sure I like the Anglican change. Yes, it is a fairly unique branch of Protestantism, I know, but the existing mechanic of specifying Protestant faith for a nation does the job very well already. It makes sure that each Protestant denomination is unique yet friendly and accepting of similar branches of Christianity, making diplomacy simpler, both for players and AI. Taking one of the denominations and making it arbitrary specific ruins the whole system IMO.

Now, I am all for fleshing out England and even adding some neat content for its Church. But wouldn’t unique Church aspects for England suffice? As well as unique events? Separate religion of Anglicanism makes things overcomplicated and also inaccurate. Conversion of heretics is not a reasonable Anglican strength as already mentioned in this thread. Conversion of pagans, on the other hand, could be. Also, I assume that its WIP but Anglicans seem to treat Protestantism with as much contempt as Sunni.
 
So can one keep dissolving monasteries every few years or even twice at once if one has enogh church power? Seems to me like they would learn their lesson after the first few dissolutions.
 
@DDRJake I really, really hope that the next Immersion Pack will also not only improve the Parliament mechanics but also the trade company mechanics. As it stands, British East India Company just felt pretty flat out boring right now.

Not to mention that India was subdivided into something like four Trade Companies region, contradicting the event that we get playing as England where it mentioned the historical English/British East India Company. That being said, I would argue that it is immersion-breaking and I believe it is appropriate that this Immersion Pack should address this. Not only that, but I would also like to see the Company as an actual actor, not just something that you interacted with through events and subject interactions.
 
Hang on, a Scot giving England buffs - what is this madness?! :p

Any chance you can share what the effects of having Anglican as a secondary faith as Tengri are? And is it fair to guess English/British National Ideas will be changed in this update?

Its a hidden buff to Scotland (when they have conquered England) :)
Aren't you from Sweden? It is surprising for you to say that then.

The difference is that the German state churches officially recognized the Confessio Augustana, and by that, the teachings of Luther and Melanchton.
Hans Tausen, the reformator of Denmark and Norway, was a student of Luther in Wittenberg and directly adopted Luther's doctrine. Children in Denmark were educated with a Danish translation of Luther's small catechism.
As for Sweden, the Petri brothers also studied in Wittenberg and were heavily influenced by Luther and Melanchton. The Uppsala Synod recognized the unaltered Confessio Augustana as one of the four authoritative interpretations of the bible.
Hence, the Scandinavian churches, while both having some peculiarities (which are represented by the Church aspects in EU4) are directly influenced by and expressly adhere to Lutheran doctrine.

To add to this; the swedish constitution strictly forbids anyone not following the Confessio Augustana to be the head of state of sweden (king or queen).

So Sweden is definitly Lutheran.


Industrialization already by 1710s? It's waaaay too early. ~1770s at best...

The term industrialisation was coined by someone describing Englands economic rise fron 1740 - 1760 so yes 1710 is a bit early but yes its should definitly be possible in say 1750.
 
This looks really promising,I just have a few questions however.

First, what will happen to manufactories you own in coal provinces when coal is discovered?
Secondly, will colonies (if they manage to break free) remain Anglican, or will they convert to another religion?
Thirdly, why is coal worth more than diamonds? It seems to me that it's going to be late-game inflation-free gold mines.
 
There is one other upside to Anglicanism which we haven't talked about yet, because it's tied with something coming in a future dev diary. Stay tuned.

Speaking of tying in, will the Parliament mechanics be tied in with Anglicanism? After all, while the Tudor monarchs played a major role in the English Reformation, so did the Parliament. Hence the Reformation Parliament.
 
"But what if I were to invent a belief and disguise it as my State Religion?", but only for Britain? why not also having it for more nations or customized reformed or protestant religions? The stuff happening to Britain could also have happened in Spain or France.
 
Implying religion wasnt political.

No, implying that the reformation specifically wasn't borne of religious differences originating from centuries before (like Christian-Muslim relations). The reformation itself was political first and foremost, so then ascribing the results to purely religious differences is really, as I said before, putting the cart before the horse.
 
The game shouldn't be balanced purely for multiplayer. By this logic, every nation in the game should get military bonuses so people in multiplayer play them. If it's that much of an issue, you could easily create a mod to add in military bonuses. Keep in mind, if one religion is marginally better than the other then everyone will switch to that.

It's situationally good (from what we know so far about it), and extremely good for role play purposes. It could even have unique events too, making for a very fun campaign.
Actually it would suit England to get some bonuses in other regions than Europe, and also good for multiplayer.
 
Can the latent tradegood of a province be changed by event? Can we test in script wether the province has a latent trade good, and which one it is?

Also are latent trade goods part of the free patch or the paid expansion?

Edit: can custom religions be scripted to use the anglican actions and/or script their own? In that case, would that custom religion require the expansion?